It’s been pretty quiet for FFXVI news outside of the two trailers, but Game Informer just had a big interview with FFXVI’s producer, Naoki Yoshida, that has lots of actual information here. Highlights include every Eikon fight is 1v1 with different mechanics (3D Shooter, wresting match etc.), you build Clive’s movesets/abilities outside of battle and then swap between Eikon abilities on the fly, it’s a full action game thanks to Ryota Suzuki (The DMC and Dragon’s Dogma guy), and the third trailer will be in the Fall.
There’s a lot of insight into the decisions made for the game and it even goes into detail about why the UI was the way it was for the second trailer which I remember seeing a lot speculation and criticism over. Lots to discuss here. I felt this was too big for just the RPG thread or the FFXVI thread, so I made this thread.
Edit: Sounds like a handful of interviews happened tonight across games media and on the official site. I’ll share any interesting ones I see.
Here’s the official site’s one: not terribly interesting.
Edit 2 IGN learned it’s not open world. Yoshida says FFXVI offers “independent area based game design“ which IGN describes as like “Pokemon Legends Arceus”
Edit 3: Separate IGN article. There are typically party members with you who you trade dialogue with and fight battles alongside, but you just control Clive.
Edit 4: You transform into Eikons, not summon them, from the main FFXVI twitter. Anyway that seems like everything. So much new info tonight!
Edit 5: Spoke to soon as Gamespot had a cool interview too! This and Game Informer’s are the two must reads imo. Most interesting stuff here, you play at three different times in Clive’s life, his teens, his 20’s, and his 30’s. They wanted to go for an M rating this time to explore more adult themes, not necessarily for more violence and nudity. Also no tertiary material for this game, everything is contained in the game this time and there’s a comprehensive data log if you want more lore.
Final Fantasy XVI Preview - An Interview With Naoki Yoshida On Eikons, Boss Fights, And When We’ll See More - Game Informer
We dive deep with producer Naoki Yoshida on the latest trailer for Final Fantasy XVI.
www.gameinformer.com
There’s a lot of insight into the decisions made for the game and it even goes into detail about why the UI was the way it was for the second trailer which I remember seeing a lot speculation and criticism over. Lots to discuss here. I felt this was too big for just the RPG thread or the FFXVI thread, so I made this thread.
Edit: Sounds like a handful of interviews happened tonight across games media and on the official site. I’ll share any interesting ones I see.
Here’s the official site’s one: not terribly interesting.
Producer Naoki Yoshida shares his vision for FINAL FANTASY XVI | Square Enix Blog
FINAL FANTASY XVI Producer Naoki Yoshida discusses the combat system, why the game is like a rollercoaster and more.
www.square-enix-games.com
Edit 2 IGN learned it’s not open world. Yoshida says FFXVI offers “independent area based game design“ which IGN describes as like “Pokemon Legends Arceus”
Final Fantasy 16 Producer Confirms It Won't Be Open World - IGN
In a new interview with IGN, producer Naoki Yoshida talked about Final Fantasy 16's inspirations, in the process confirming that it won't be open world.
www.ign.com
Edit 3: Separate IGN article. There are typically party members with you who you trade dialogue with and fight battles alongside, but you just control Clive.
Final Fantasy 16 Producer Reveals New Details on Summons, Party Members And Why It Won't Be a 'Final Fantasy Theme Park' - IGN
In a new interview with IGN, producer Naoki Yoshida confirmed that Final Fantasy 16 will have some form of party-based combat while talking about comparisons to Final Fantasy 14 and more.
www.ign.com
Edit 4: You transform into Eikons, not summon them, from the main FFXVI twitter. Anyway that seems like everything. So much new info tonight!
Edit 5: Spoke to soon as Gamespot had a cool interview too! This and Game Informer’s are the two must reads imo. Most interesting stuff here, you play at three different times in Clive’s life, his teens, his 20’s, and his 30’s. They wanted to go for an M rating this time to explore more adult themes, not necessarily for more violence and nudity. Also no tertiary material for this game, everything is contained in the game this time and there’s a comprehensive data log if you want more lore.
Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer
Naoki Yoshida talks about what fans can look forward to in the next mainline entry in the Final Fantasy franchise.
www.gamespot.com
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