- Pronouns
- He/Him
I am extremely hyped for this game. But I want you to see why I don't have the same concerns that you do.Hey Fami!
Recently, the reveal trailer for Super Mario Bros. Wonder popped up on my YouTube feed and I viewed it once again after not watching it since its reveal in June. Unfortunately, I'm not sold on the game yet (although I desperately wish to be).
These are the remaining concerns that prevent me from being hyped:
As I mentioned, there are things that look amazing here. The art style is fantastic and refreshing, the movement looks fluid and fast, and the reveal of Elephant Mario makes me hopeful that they're guarding a lot of neat reveals close to their chest. However, the aforementioned points have me cautious this time around.
- Music: So far, the soundtrack seems like a natural iteration from the New! Super Mario Bros. series, which I'm not a fan of. Bah-bahs have been replaced with dah-dahs
- Biomes: Although the new art style looks fantastic, I'm truly hoping that we no longer see the same biomes that we've grown accustomed to seeing in the 2D Mario series. Considering we're now in the 'Flower Kingdom' I'm hopeful that we might be seeing some unique locals this time around. This is not a big concern, but it's definitely something that I'm mindful of.
- Bosses: The teaser gave us the first look at one of the bosses that we'll encounter in the game. It looks like a Koopaling with a mask, which is disappointing. I'm desperately hoping that they give us some unique characters and designs this time around for the bosses, and not just Koopalings + Bowser.
- Gimmick: This is by far my biggest concern, which relates to the Wonder Flower gimmick and level design. I'm hoping that they go crazy with the level design this time around, but my concern stems from the fear that Nintendo might be focusing too much on the 'Wonder' gimmick. Instead of having a memorable design, I'm cautious that the game will focus on, "look at how weird this is!". Additionally, I'm concerned that the music that begins once Mario interacts with the Wonder Flower in the trailer is the same song that will play over and over each time we're in that state.
What about you?
Music:
The music actually doesn't take after NSMB at all. The style, and genre is actually way different, more like Ragae. It actually has Mario Sunshine's DNA when it comes to the music.
Biomes:
It is not really the fact that it being a grassland, or desert area that's the problem. NSMBU's problem, is that they literally did those biomes in the same way. Even imaginative platformers like Mario Galaxy, Super Mario World, has the same biomes. However, what does matter is it unique, which we see. Like a jungle biome with waterfall clouds. And for what it's worth, we see new biomes. We see a factory, a chocolate mountain-esque biome, an underground grassland, a toybox. And even your standard grasslands actually take place in either different seasons, or has different lighting, using different color palletes.
Bosses:
That wasn't koopaling. It's bowser Jr. Which is pretty standard. However, he seems to be using his paint mechanic again.
Gimmick:
You are probably right on the money there, but that really doesn't bother me. Take a look at Yoshi's Island, where the main gimmick of transformations is "look at what weird thing Yoshi turns into". It still made for a very memorable and good game. In addition, sometimes spectacle does work to spice up a level. And it seems a lot more gameplay heavy and less gimmicky than most 2D Platformers gimmicks.