- Pronouns
- He/Him
Another one bites the dust!
3: Pokémon Scarlet+The Hidden Treasure of Area Zero
I've taken... quite a while to complete this one, i'm usually not this lazy when it comes to Pokémon games, and while i could bail myself out by saying that i'm saturated, truth is, i've had to force myself to finish it.
Even when SwSh is inherently worse on everything that isn't tech related, it's clear where Game Freak's focus was, and i can't blame them for it given SwSh criticisms, but for whatever reason they ended up leaving one of the key aspects of the game unfinished: The open world.
I've praised this game's open world before, and i'm not going to lie, i still do, but after going through the DLC i realized that its most glaring issue was either a conscious decision or a consequence of being rushed in time: It lacks notable landmarks.
Game Freak has opted for a mostly realistic orography, and it's sooooooooo utterly bland and boring to explore, it has some points of brilliance like the huge waterfall in the east side, and the caves that plague the region and are an actual challenge to explore both because of the resident mons' levels and if you haven't unlocked all of Koraidon's abilities.
But then i unlocked the DLC and, just like it happened with SwSh, i expected them to go crazy on level design, but they didn't, Kitakami (Noroteo in the Spain localization) has some interesting verticality focused in the mountain at the center of the region, but thake that out and you have an even less interesting region to explore. The Blueberry biomes? More of the same, the ice and rock biomes have some points of brilliance, but it's mostly bland and boring to explore.
I'm not one to compare wildly different games, but BotW's Hyrule is a thing that exists, in a game where traversal is key, and the Xenoblade series at large have outrageous (in the good sense) open world design right from the first entry. Look, i'm not asking for Xenoblade 2 levels of weirdness, but when you have me, someone who inherently hates dungeons and caves, looking for caves while exploring, is because there's something wrong with your open world.
"Damn, Reinhardt, you didn't have to go so hard on this game"
Yes, i do, because this is a realization i came to while rushing to beat the Blueberry Academy's Elite 4: "Why am i rushing so much? There's another region to explore, with 4 different biomes. Oh, wait..."
"But you said you still praise this game's open world"
And i do, because it's an open world conceived to put Pokémon that will live in it, and, see, that's exactly the issue, it's been conceived to be plausibly realistic, but it's very boring to look at, it barely has any landmarks (i haven't used the minimap and quest markers so much since Fallout 3) it's boring to explore, and they double down on it on the DLC.
They made a realistic open world in a game with creatures that spit fire or can cause hurricanes and electric storms. WHAT THE FUCK
Ok, rant over, let's talk about the good, because there is something where this game excels so much that it goes beyond anything else done in the series: The story.
Say what you will about the game, but its story is peak, it starts with an uninteresting plot (finding a treasure as the main activity in an academy) and becomes something crazy, emotional, and emotionally crazy. There are three main subplots:
And the DLC doesn't slow down. The DLC is a story of friendship and jealousy that goes out of hand, combined with the meddling of a certain investigator. I wont enter in detail with this one, because it's still too recent, but one thing i appreciated a lot is how neither Carmine nor Kieran are paper thin characters, Carmine is far from being an angel, she's demanding and bossy, and her behavior fuels Kieran's insecurity, the fallout between them is both their fault, and it's pretty satisfactory to see.
Whew! Long review. Ok, so in the end, my veredict? I'm very, VERY conflicted with this game, everything related to the Pokémon themselves is, honestly, very good, from the designs to their location, the new mechanics - shared with Legends - are clearly underbaked, but they work, Picnic is unnecessary but cute, and i miss some stuff that they mixed with the open world (gimme back the daycare, dammit!).
But the Open World fails at making itself interesting, Gamefreak paid the noob tax and designed a realistic open world that is boring both to watch and explore, this is probably the worst fail of the game, even worse that the tech side if you ask me.
But then, the story is peak, it goes beyond BW's inconsequential plot that doesn't go anywhere in the end, and it goes HARD, i've never been so invested on a Pokémon game's story (closest i've been has been at the end of Legends) and it never lets down, EVER. It's worth playing only for the story. Yes, it's that good, for a Pokémon game at least.
And also, SOUNDTRACK.
I don't need words for this one
There's a lot of potential here. TPCi, let Game Freak cook, for fucks sake!
3: Pokémon Scarlet+The Hidden Treasure of Area Zero
I've taken... quite a while to complete this one, i'm usually not this lazy when it comes to Pokémon games, and while i could bail myself out by saying that i'm saturated, truth is, i've had to force myself to finish it.
Even when SwSh is inherently worse on everything that isn't tech related, it's clear where Game Freak's focus was, and i can't blame them for it given SwSh criticisms, but for whatever reason they ended up leaving one of the key aspects of the game unfinished: The open world.
I've praised this game's open world before, and i'm not going to lie, i still do, but after going through the DLC i realized that its most glaring issue was either a conscious decision or a consequence of being rushed in time: It lacks notable landmarks.
Game Freak has opted for a mostly realistic orography, and it's sooooooooo utterly bland and boring to explore, it has some points of brilliance like the huge waterfall in the east side, and the caves that plague the region and are an actual challenge to explore both because of the resident mons' levels and if you haven't unlocked all of Koraidon's abilities.
But then i unlocked the DLC and, just like it happened with SwSh, i expected them to go crazy on level design, but they didn't, Kitakami (Noroteo in the Spain localization) has some interesting verticality focused in the mountain at the center of the region, but thake that out and you have an even less interesting region to explore. The Blueberry biomes? More of the same, the ice and rock biomes have some points of brilliance, but it's mostly bland and boring to explore.
I'm not one to compare wildly different games, but BotW's Hyrule is a thing that exists, in a game where traversal is key, and the Xenoblade series at large have outrageous (in the good sense) open world design right from the first entry. Look, i'm not asking for Xenoblade 2 levels of weirdness, but when you have me, someone who inherently hates dungeons and caves, looking for caves while exploring, is because there's something wrong with your open world.
"Damn, Reinhardt, you didn't have to go so hard on this game"
Yes, i do, because this is a realization i came to while rushing to beat the Blueberry Academy's Elite 4: "Why am i rushing so much? There's another region to explore, with 4 different biomes. Oh, wait..."
"But you said you still praise this game's open world"
And i do, because it's an open world conceived to put Pokémon that will live in it, and, see, that's exactly the issue, it's been conceived to be plausibly realistic, but it's very boring to look at, it barely has any landmarks (i haven't used the minimap and quest markers so much since Fallout 3) it's boring to explore, and they double down on it on the DLC.
They made a realistic open world in a game with creatures that spit fire or can cause hurricanes and electric storms. WHAT THE FUCK
Ok, rant over, let's talk about the good, because there is something where this game excels so much that it goes beyond anything else done in the series: The story.
Say what you will about the game, but its story is peak, it starts with an uninteresting plot (finding a treasure as the main activity in an academy) and becomes something crazy, emotional, and emotionally crazy. There are three main subplots:
- The champion road: Nemona's path, the classic beat-eight-gyms-and-become-the-champion plot, this one is a tale of healty rivalry and self-discovery. You get to participate in crazy minigames before each battle, and gym leaders are actually fleshed out, they're all characters with their own lives, likes, dislikes and motivations, and you get to interact with them more than once.
- The hidden spices: Arven's path. It starts as a weirdo's (Arven) obsession, until, you discover his motivations and get to know more about him. His story is one of parental neglect, sacrifice - going as far as he can to save his best friend, Mabosstiff - and faith. I've teared up with this one.
- Team Star: Penny's path, this one is my favorite, a story about bullying, mistakes, redemption and friendship. As someone who was bullied both in school and HS, this one hit me the hardest, and as you go further in the story becomes more of a mess, the Team Star turns out to be a buch of eccentric that got bullied for being weirdos that formed Team Star and the things got out of hand when the bullied started to become bullies themselves. It even adresses the teacher's role on the whole thing and how their inaction just made things worse.
And the DLC doesn't slow down. The DLC is a story of friendship and jealousy that goes out of hand, combined with the meddling of a certain investigator. I wont enter in detail with this one, because it's still too recent, but one thing i appreciated a lot is how neither Carmine nor Kieran are paper thin characters, Carmine is far from being an angel, she's demanding and bossy, and her behavior fuels Kieran's insecurity, the fallout between them is both their fault, and it's pretty satisfactory to see.
Whew! Long review. Ok, so in the end, my veredict? I'm very, VERY conflicted with this game, everything related to the Pokémon themselves is, honestly, very good, from the designs to their location, the new mechanics - shared with Legends - are clearly underbaked, but they work, Picnic is unnecessary but cute, and i miss some stuff that they mixed with the open world (gimme back the daycare, dammit!).
But the Open World fails at making itself interesting, Gamefreak paid the noob tax and designed a realistic open world that is boring both to watch and explore, this is probably the worst fail of the game, even worse that the tech side if you ask me.
But then, the story is peak, it goes beyond BW's inconsequential plot that doesn't go anywhere in the end, and it goes HARD, i've never been so invested on a Pokémon game's story (closest i've been has been at the end of Legends) and it never lets down, EVER. It's worth playing only for the story. Yes, it's that good, for a Pokémon game at least.
And also, SOUNDTRACK.
I don't need words for this one
There's a lot of potential here. TPCi, let Game Freak cook, for fucks sake!