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StarTopic Prince of Persia: The Lost Crown |ST| The Franchise Formerly Starring Prince

The weirdest thing about this game (besides it existing) is that the visual fluorishes that occur during finisher parries and (more commonly) when you die remind me of that recent Puss In Boots movie. Which is a good thing!
 
I'm sure it will! I only just got the bow so I'm very early. So far combat is basically just 'roll under guy and hit him in the back a few times, repeat until dead' but I can certainly see it getting more involved soon. But I'm already loving what the game is doing - it's impressive that it still feels like a Prince of Persia game with the wall jumps and pole vaulting and such while also pulling in all the metroidvania elements.
Combat is kinda what you make of it, but I recommend mixing in more directional attacks. Launching enemies is not only a ton of fun but also pretty useful for extending combos. Enemies start punishing the basic ground combo pretty quick

I think you'll be unlocking those combat tutorials (or possibly already did?) soon though so make sure to check them out
 
I’ve played a couple of hours now and I really like it. Really solid and fun game. Doesn’t quite have that magic of hollow knight or Metroid dread but not far off, which is quite high praise.
 
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Ya'all, this game is amazing


For combat, make sure to take the optional training lessons you can find a couple hours in, they will teach you a lot of combat stuff you may not otherwise have known of. And yes, combat in general continues to evolve throughout, it's really great


Great review, glad you liked it! How long did it take you?
May I add that the training lessons also gives Time Cristals so it's a win-win situation. There's some cool combo to learn.

It took me around 17 hours. Still have quite a lot of treasures to find and other items and the last side quest with the three bells.

EDIT :
Also, the Screenshot Mapping is excellent and I hope it will inspire other Vanias.
 
May I add that the training lessons also gives Time Cristals so it's a win-win situation. There's some cool combo to learn.

It took me around 17 hours. Still have quite a lot of treasures to find and other items and the last side quest with the three bells.

EDIT :
Also, the Screenshot Mapping is excellent and I hope it will inspire other Vanias.
17 hours is perfect for a game like this! So many modern Metroidvanias lose the brisk pacing a good game in this genre should have, because they're too busy chasing Hollow Knight without understanding what works about it lol

And yes, the screenshot mapping is an amazing feature that needs to be standard in every game going forward, I don't care if they have to copy it wholesale shamelessly lol
 
Two questions (I'm still early in the game):
1. Will there be teleport functionality later in the game?
2. The region maps that you can buy, are these maps showing all the secrets in that area as well?

1. Fast travel is unlocked pretty early, and the game doles out a fair few travel points.
2. Nope. The region maps tell you the layout, but don't mark secrets by themselves.
 
Two questions (I'm still early in the game):
1. Will there be teleport functionality later in the game?
2. The region maps that you can buy, are these maps showing all the secrets in that area as well?
1. Yes !
2. Nope ! It's a bit like Metroid Fusion, it shows the global zone but left most of the secrets uncovered. Treasures and upgrade items aren't displayed on the map.
 
Two questions (I'm still early in the game):
1. Will there be teleport functionality later in the game?
2. The region maps that you can buy, are these maps showing all the secrets in that area as well?
1. Yes
2. No

You should unlock fast travel very soon
 
I'm gearing up to what seems to be the final stretch of the game. My completion percentage is hovering around 67%.

All I've got to say is that this is an absolutely fantastic game. I was afraid they were going to gloss over the acrobatic aspect of the franchise, which is its main differential, but they actually go completely bonkers with it, and on top of it you still have a great and expansive Metroidvania, a rich combat system, fantastic puzzles, and a pretty good story.

I hope Ubisoft is rewarded for what they've done here and we get sequels.
 
For what it's worth, it seems to be doing well:

Lost Crown chart placements:

PSN
: 17
eShop: 19
XBL: 248

No Steam, unfortunately. But it looks like PS and Nintendo players are coming through at least.
 
And that's credits! 93% completion, 27 1/2 hours, Immortal Difficulty.

Phenomenal game, definitely in my top tier of Metroidvanias but I'll probably have to sit on it for a bit to determine where exactly it would be. Off the top of my head I think I still like Hollow Knight more but it might well be second place after that. It's just consistently so much fun with so many great design elements, while continuously throwing new ideas at you. You can really tell that this is from a platformer team, but they also nailed everything else you (or at least I) could really want in a Metroidvania
 
For what it's worth, it seems to be doing well:

Lost Crown chart placements:

PSN
: 17
eShop: 19
XBL: 248

No Steam, unfortunately. But it looks like PS and Nintendo players are coming through at least.
What the hell, XBOX people?!

Why is it so low on XBL? Is the game on Gamepass?
 
Okay, the fight against Azhdaha is just utterly brutal. Hits like a truck, some of its attacks are basically not avoidable unless you're clairvoyant and the you get punished you for even trying to avoid things. Not very fun, I'll probably just turn the difficulty to easy :/
Hell, the whole region was brutal, some of the platforming stuff puts the path of pain to shame (I died so often in that one section that I actually got a "you can turn on platform assist if you want"-prompt :LOL: ).
 
Does anyone have a diamond-shaped marker randomly placed above a large room of the Raging Sea area?

It's the room right to the left of the one that has a big wave on the map.

Is that a bug or something to explore? I'm assuming it's the former.
 
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Okay, the fight against Azhdaha is just utterly brutal. Hits like a truck, some of its attacks are basically not avoidable unless you're clairvoyant and the you get punished you for even trying to avoid things. Not very fun, I'll probably just turn the difficulty to easy :/
Hell, the whole region was brutal, some of the platforming stuff puts the path of pain to shame (I died so often in that one section that I actually got a "you can turn on platform assist if you want"-prompt :LOL: ).
Yeah that one was tough, but I had more trouble with the wolf lady fight earlier!

It takes a time to understand how to avoid/counter each attack, but it's definitely doable. The golden orb bombs can be caught and sent back with your dimensional bag of holding thing for instance.

Also, tip for avoiding some of this boss' attacks: firing an arrow lets you hover in the air for a little bit.

Finally, if you want to use the counter in the second half you need to jump over it's tail before countering!
 
For what it's worth, it seems to be doing well:

Lost Crown chart placements:

PSN
: 17
eShop: 19
XBL: 248

No Steam, unfortunately. But it looks like PS and Nintendo players are coming through at least.

Unfortunately, no, that’s a very bad sales performance. The bottom of the top 20 means probably sub-50k sales, and who knows WTF happening on Xbox there (probably 4-digit sales??) — and this is release week. It’s bombing.
 
Yeah that one was tough, but I had more trouble with the wolf lady fight earlier!

It takes a time to understand how to avoid/counter each attack, but it's definitely doable. The golden orb bombs can be caught and sent back with your dimensional bag of holding thing for instance.

Also, tip for avoiding some of this boss' attacks: firing an arrow lets you hover in the air for a little bit.

Finally, if you want to use the counter in the second half you need to jump over it's tail before countering!
Wow, that actually helped a ton! Especially the counter timing. I also completely forgot about using the dimensional pocket thing 😅

Gotta say. Locking the double jump behind a late-game boss fight feels a lot like Dread keeping the morphball away from you for the first couple hours. :D
 
Unfortunately, no, that’s a very bad sales performance. The bottom of the top 20 means probably sub-50k sales, and who knows WTF happening on Xbox there (probably 4-digit sales??) — and this is release week. It’s bombing.
For what it's worth. They heavily promoted it going on their own version of gamepass and thus being able to play it earlier, this could at least explain the abyssmal xbox numbers.
 
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I’m seeing a lot of praise for the screenshot feature, but doesn’t dread already do this “better” what with highlighting the different interaction points on the map and letting you highlight them?

I suppose this being more open ended could lend to more creativity but i dont know
 
Is there a way to see the completed percentage while I'm playing the game? Or do I need to save+reload the game to see it?
 
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I’m seeing a lot of praise for the screenshot feature, but doesn’t dread already do this “better” what with highlighting the different interaction points on the map and letting you highlight them?

I suppose this being more open ended could lend to more creativity but i dont know
Probably a matter of taste but leaving a note with the obstacle you need to overcome on the map feels better than just a mark with the stuff you need. Also helps me memorise stuff better tbh.

Also you're less limited with what you want to highlight I guess?
 
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I’m seeing a lot of praise for the screenshot feature, but doesn’t dread already do this “better” what with highlighting the different interaction points on the map and letting you highlight them?

I suppose this being more open ended could lend to more creativity but i dont know
I'd argue the difference is that by taking a picture you don't need to exactly know what skill you're going to need there. You can just think: "I have no idea what tool is going to allow me to clear this obstacle, but I'll take a picture for reference."

Also, it's a more hands-off approach, I guess. It leaves it 100% up to you to mark the map.
 
I'm glad that the game seems to open up more after the first big plot twist in the upper city when the Prince gets killed - it was feeling a smidge too linear and directed for me up to that point, but a lot of that is just that you don't have enough upgrades to really go exploring yet. Gaining the next ability or two opens the world up a lot, and that's what I love in a metroidvania - when you have like 17 different places you can go, even though the game is directing you to one spot.

And dang the platforming really ramps up in the Archives/Temple of Knowledge, huh?
 
You can just think: "I have no idea what tool is going to allow me to clear this obstacle, but I'll take a picture for reference."
I was just thinking about that too. Just marking the problem instead of giving you the solution is a bit more in line with the general exploration loop.

And dang the platforming really ramps up in the Archives/Temple of Knowledge, huh?
Yep. There's some spicy platforming ahead of you :D
 
Unfortunately, no, that’s a very bad sales performance. The bottom of the top 20 means probably sub-50k sales, and who knows WTF happening on Xbox there (probably 4-digit sales??) — and this is release week. It’s bombing.

Too early to call it a bomb. It sits at number 4 in the UK charts with 49% sold on PS5 and 39% on Switch. Xbox accounted for only 8% and PS4 5%. The game may be selling a bit better physically than digitally. We will have to wait to see how it did in Japan next week and where it landed in the NPD charts next month. I do not think Ubisoft expected a big seller with this title, but with all the platforms it released on, I am sure expectations were still to sell a few million copies. If it only sells around a million units, Ubisoft may be reluctant to greenlight a sequel.

Ubisoft does do deep discounts and typically only a few months after release. A lot of gamers are aware of this and will wait for it to go on sale. Sales for this game might be relatively low at $50-60, but could sell millions for years to come at $20 or less. Could be an evergreen title once its at a budget price.
 
Kiana is demolishing me over and over again. Haven't even got past the half way point of her health bar.

IGN has a write up that offers some really good tips. This fight takes a little patience and in the second half of the fight you need to remember to use your teleportation ability. Kiana will come across the entire screen and the only way to avoid damage is by creating a teleportation spot and then run away from that spot as Kiana comes towards you and then teleport back to that spot. I was struggling with this fight, but after reading a couple of tips, it wasn't too bad at all. Some of the enemies patterns are harder to recognize in this game compared to a game like Metroid Dread.
 
Random extra thoughts about the game

- I've never felt so awesome getting absolutely wrecked by an enemy's attack than in some of the mid to late game boss fight finishers. Having basically equally awesome cinematics whether you parry an attack or not does take some of the sting out of losing half your health bar

- On that note, the game might look a bit basic most of the time but when it wants to pop off, damn does it pop off. Can definitely see the anime influence

- The game is pretty long for a Metroidvania but I still wanted more by the end. This better get a follow up of some sort
 
Gamestop finally got my copy in. I went to go pick it up this afternoon, and the guy behind the counter told me I was the only person to preorder the game. That’s a bummer.
 
Around 20% now, and the game really just get better and better! I especially like that it's really tries to be its own thing. To me at least, Metroid Dread, Hollow Knight and The Lost Crown have very little overlap, considering all 3 are high-quality metroidvanias on the Switch.

Although my only previous experience with PoP is the very first PC game, much of the platforming in this new game really feels like a homage to that game.
 
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It is way more of it's own thing than I expected, I lowkey expected it to be some sort of Darksiders for Metroidvanias but while you can clearly see some influences, it definitely has its own identity and even feels like a PoP game :)

Here's hoping the positive buzz leads to decent sales.
 
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I’m seeing a lot of praise for the screenshot feature, but doesn’t dread already do this “better” what with highlighting the different interaction points on the map and letting you highlight them?

I suppose this being more open ended could lend to more creativity but i dont know
Speaking for myself, I don't take notes so leaving a marker just means I'll remember something is there but I won't really be sure what or why I didn't take care of it before. The screenshots let me pan around after I get a new ability and say, "Hey, I think I can do that thing." And then I can!
 
Right now my map is loaded with screenshots of spots that need an obvious eventual double jump ability and yellow glowing walls.
 
That boss fight ruled. Exactly the kind of combat I prefer - more about just learning a move set and dodging and being patient. And yet another sweet ability!
 
On a more critical note, I wish this game had a minimap or a way to quickly view the map without going into a menu with that loud WOOSH sound.
Oh hi Mantis Lords, nice to see you’re exploring other games
Haha yeah it's kinda hilarious how obvious some of the influences are! The Manticore boss is another clear example - "inspired" by Dread's starter boss :p .

Also, I noticed quite a few whispering sound effects that sound a whole lot like Hollow Knight. Maybe that's a little too much "inspiration", as the whispers in HK relate to the Pale King and thus have story/world building significance... but maybe PoP will find it's own explanation for the sounds.
 
That feeling when you finally get through an excrutiating parkour full of spikes, deadly traps and more spikes... only to find a damn coin at the other end.
 
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I’ve been playing this, at 53%, 16 hours. Still not anywhere near done, as I’m taking my time with it. Game is absolutely brilliant, loving every minute of it.

Sargon for Smash!
 
I cannot separate Sargon’s voice from that of Orlando Bloom.

Try Persian dub with English subtitles. Even though I don't understand a spoken world, the immersion of using a spoken language that reflects the characters is great!

Also, I noticed quite a few whispering sound effects that sound a whole lot like Hollow Knight. Maybe that's a little too much "inspiration", as the whispers in HK relate to the Pale King and thus have story/world building significance... but maybe PoP will find it's own explanation for the sounds.
For me, the biggest inspiration/similarity to Hollow Knight is the locations where you can buy maps of the area. The sound cue is pretty similar to how the Map Maker in HK works.
 
I'm about to go into what I assume is the final boss tonight.

I'm not sure what my completion percentage is, but it must be pretty high as I've completely scoured every nook of the map. It's a shame this awesome ride is about to end for me. But, boy, what a game!
 
Jordan Mechner apparently plays The Lost Crown.


Usually when I hear reviewers remark that a game is "deep" and "challenging," I experience a slight bit of terror. As much as I delight in conceiving devious puzzles for others, my own gamer skills are far from hardcore. (Ask anyone who's ever been on a development team with me.) But within the first hour of taking controller in hand as young warrior Sargon, I found myself enthralled by this team's fresh vision of ancient Persia, and determined to fulfill my epic mission to save a prince. Challenge accepted! The glowing reviews are justified:
I'm especially glad that The Lost Crown has such an authentically Persian flavor — from the stylish visuals and music to the mythological underpinnings. (I'm playing it in Persian, of course, with subtitles.) Timeless elements of Persian culture like Simurgh, Mount Qaf, and Athra that I've long wished to see in a Prince of Persia game are woven into the universe within a coherent gameplay and story framework. I can't wait to discover everything the team has put into it.
 
PSA, if you think you've reached the final boss but haven't managed to completely unlock the final location, don't worry about it... ;)

Also, this game is holding up tremendously well as I'm assumedly nearing the end. However, there's more and more bugs. Some of the big special moves you get later on are janky, and later cutscenes tend to break up and glitch out. Quite a shame. Hope they patch it up, because the more I play the more certain departments apparently just didn't have enough time to finish up. Audio being one of them by the by, some sound mixing is wonky.
 
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On a more critical note, I wish this game had a minimap or a way to quickly view the map without going into a menu with that loud WOOSH sound.

Haha yeah it's kinda hilarious how obvious some of the influences are! The Manticore boss is another clear example - "inspired" by Dread's starter boss :p .

Also, I noticed quite a few whispering sound effects that sound a whole lot like Hollow Knight. Maybe that's a little too much "inspiration", as the whispers in HK relate to the Pale King and thus have story/world building significance... but maybe PoP will find it's own explanation for the sounds.
So, I haven't picked up on any whispers because I have to play with my sound pretty low most of the time. That said, it might actually be a callback to Sands of Time. In that game, every save point infused Prince with the sands of time such that he could see the immediate future. While that played out, increasingly loud whispers complemented the preview of things to come in the story. I think the whispers occur elsewhere, too, but that's the part that comes to mind for me.
 


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