lattjeful
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I was gonna make the exact same joke. Dammit.so a Ford Focus RS
that's actually kind of a compliment
I was gonna make the exact same joke. Dammit.so a Ford Focus RS
that's actually kind of a compliment
Look......I cant say too much but my unc-..... I mean sources, tell me it involves a R.O.B unit and an abacus.Switch 2 to be the first Neuromorphic consumer device!? Now this is a bold stance!
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Why is IGN reposting this?
Much more probable they want cheap clicks.Maybe they know something and using Game Shark as a Trojan to pass the news.
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Yea you need a updated memory controller to support 5X if I remember correctly. Grace does and might have been in development at the same time as Drake* Hidden text: cannot be quoted. *
If Nintendo always planned to release Drake in 2024, I assume they did that.Yea you need an updated memory controller to support 5X if I remember correctly. Grace does and might have been in development at the same time as Drake
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Yea you need a updated memory controller to support 5X if I remember correctly. Grace does and might have been in development at the same time as Drake
I suspect it's more development timeliness than intended release dates.If Nintendo always planned to release Drake in 2024, I assume they did that.
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...and, banned.It is Nintendo, it will be 8GB
It is Nintendo, it will be 8GB
2 GB for OS would make it pretty palpable.3x6 x version is the way
I suspect it's more development timeliness than intended release dates.
LPDDR5X spec revealed in july 2021
JEDEC Publishes LPDDR5X Standard at up to 8533 Mbps
www.anandtech.com
Nvidia Grace revealed with lpddr5x memory support in April 2020
I'd say there was enough time to incorporate a newer memory controller if we assume these standards take a couple of years to finalize
I don't want to hurt your feelings, but lol, lmao even.It is Nintendo, it will be 8GB
Looking at the stats of other systems, 2GB makes a fair bit of sense... but I honest to god can't find any figures for the PS4 or Xbox One. The most I found was that the PS4 has an auxiliary RAM chip in all versions that are used for the OS (the base model using 256mb while the Pro has a full gigabyte for it). I also tried to find some figures for the Nintendo Switch, and apparently 1GB is allocated to the OS? I'd like to see someone back up that figure, but that's all i could find.2 GB for OS would make it pretty palpable.
So that’s your third message?It is Nintendo, it will be 8GB
Something new... maybe. Since this is a speculation board, I am just gonna drop this here. Other than the old rumours of sharp doing something for a new gaming device from way back when, and since nothing has concretely materialized, this advancements might as well be on the dock for contemplation.
Sharp QDEL
For the record, I adores oled to no end. I have a vita, switch oled, and have owned 2 oled phones and an oled tablet. Gunning for the oled tv when my led dies. But with ces hitting us with Sony's breakthrough with local dimming backlight evolutions, and whatever the hell this sharp epiphany is, there "may" be more surprises yet to explore.
PS4: 5 GB Applications / 3 GB OSLooking at the stats of other systems, 2GB makes a fair bit of sense... but I honest to god can't find any figures for the PS4 or Xbox One. The most I found was that the PS4 has an auxiliary RAM chip in all versions that are used for the OS (the base model using 256mb while the Pro has a full gigabyte for it). I also tried to find some figures for the Nintendo Switch, and apparently 1GB is allocated to the OS? I'd like to see someone back up that figure, but that's all i could find.
Regardless 1-2GB for the OS makes a fair amount of sense. I saw a rumor that said it'd be around 1.5gb allocated for the Switch 2 on a 12gb RAM pool, but that's all.
QDEL has a ton of potential but I imagine we’re a couple years away from seeing it in consumer goods.Something new... maybe. Since this is a speculation board, I am just gonna drop this here. Other than the old rumours of sharp doing something for a new gaming device from way back when, and since nothing has concretely materialized, this advancements might as well be on the dock for contemplation.
Sharp QDEL
For the record, I adores oled to no end. I have a vita, switch oled, and have owned 2 oled phones and an oled tablet. Gunning for the oled tv when my led dies. But with ces hitting us with Sony's breakthrough with local dimming backlight evolutions, and whatever the hell this sharp epiphany is, there "may" be more surprises yet to explore.
Ah, thanks. I have no idea how you got these stats, but frankly you're probably better at research than I.PS4: 5 GB Applications / 3 GB OS
XOne: 5 GB Applications/ 3 GB OS
PS4 Pro: 5.5 GB Applications/ 3.5GB OS
XOne X: 9 GB Applications/ 3 GB OS
PS5: 12.5GB Applications (Later revised to ~13 GB) / 3.5 - 3 GB OS
XSeries X: 13 - 13.5 GB Applications/ 3 - 2.5 GB OS
XSeries S: 7.5GB Applications (Can use up to ~7.9GB if disabling features) / 2 - 2.5 GB OS
Wii U: 1GB Applications / 1GB OS (Games can use a reserved mode to claim up more RAM. BoTW is an example)
3DS: 64 MB Applications/ 64 MB OS (Games can use a reserved mode to claim up to 96MB of RAM)
Switch: 3.25 - ~3.1GB Applications / 750 MB - 911 MB OS
As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
The one realistic "because Nintendo!1!1!!1" I think they will pull off is only 128GB for memory instead of 256/512GB.
I imagine their reasoning behind this is games won't have 4K textures as DLSS will take care of upscaling, meaning smaller sizes compared to PlayStation and Xbox.
64mb ram for OS confirmed.I just want the system to have enough RAM so that we can get some good and unique OS/UI features back.
Can a 4MB L2 cache on the GPU significantly improve bandwidth efficiency in comparison to 1MB? I understand having a larger cache takes more die size since there are diminishing returns on memory scaling on more advanced nodes. Just curious if a 4MB GPU cache can alleviate bandwidth constraints if Switch 2 utilizes LPDDR5 modules instead of LPDDR5X.Larger L3 cache, not larger L2 cache. Both the Cortex-A78AE and the Cortex-A78C support up to 512 KB of L2 cache.
(Keep in mind I could be misunderstanding here.)
Doesn't Ada Lovelace's increased memory power efficiency primarily come from having significantly more L2 cache on the GPU side? Nobody knows with 100% certainty if Drake's GPU has 1 MB or 4 MB of L2 cache. If Drake's GPU has 1 MB of L2 cache, that seems practically on course with how much L2 cache Nvidia typically allocates to Ampere GPUs.
The reason why these features were killed with Switch is not because it lacked RAM or performance, but rather it was an intentional design choice from Nintendo. Can't find the link right now, but they did a presentation in Japan, back in 2017 (iirc) were they explained the design thinking of the OS and some technical aspects. They wanted Switch to feel like a NES. You insert the game and it goes right away, with minimal interference so that the user don't even think there's an OS/Shell being run. Everything needs to be lean and quick.I just want the system to have enough RAM so that we can get some good and unique OS/UI features back.
I don't need Miiverse or messaging on the system, but I'd love for some type of Wara Wara plaza to return where you can set your status and current game played with a blurb and it pops up on your friend's Home Screen.
nintendo the king of resource efficiencyPS4: 5 GB Applications / 3 GB OS
XOne: 5 GB Applications/ 3 GB OS
PS4 Pro: 5.5 GB Applications/ 3.5GB OS
XOne X: 9 GB Applications/ 3 GB OS
PS5: 12.5GB Applications (Later revised to ~13 GB) / 3.5 - 3 GB OS
XSeries X: 13 - 13.5 GB Applications/ 3 - 2.5 GB OS
XSeries S: 7.5GB Applications (Can use up to ~7.9GB if disabling features) / 2 - 2.5 GB OS
Wii U: 1GB Applications / 1GB OS (Games can use a reserved mode to claim up more RAM. BoTW is an example)
3DS: 64 MB Applications/ 64 MB OS (Games can use a reserved mode to claim up to 96MB of RAM)
Switch: 3.25 - ~3.1GB Applications / 750 MB - 911 MB OS
As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
Agreed. I think Nintendo will stick with their ‘it plays games’ strategy and not bolt a bunch of things onto the Switch. Just give me street pass Nintendo, it’s all I ask. Otherwise the OS is fine, eshop needs to run better (weirdly the Nintendo Online/news page runs fine though).As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
I know your joking but this is why I don’t see Nintendo using proprietary storage solutions. I don’t see them selling first party expandable storage in 2023 which means supporting the standard SD slot. The alternative is non-expandable storage with maybe 256GB in the box.I'm now hearing from my sources that any reports of 8 GB of RAM was actually a mistake. The system will actually have 8 GB of storage that cannot be expanded in any way, shape, or form.
/s