• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Switch 2 to be the first Neuromorphic consumer device!? Now this is a bold stance!
Look......I cant say too much but my unc-..... I mean sources, tell me it involves a R.O.B unit and an abacus.

:D

Someone mentioned N-sider a few pages back, Anyone remember the guy dead set on Nintendo making a "Rainbow road" online service to support the Nintendo ON. (or maybe it was star road? I cant remember lol)

Good times lmao
 
0
Yea you need a updated memory controller to support 5X if I remember correctly. Grace does and might have been in development at the same time as Drake

If that simultaneous development indicates anything, we might actually be looking at some nice bandwidth.
 
If Nintendo always planned to release Drake in 2024, I assume they did that.
I suspect it's more development timeliness than intended release dates.

LPDDR5X spec revealed in july 2021

Nvidia Grace revealed with lpddr5x memory support in April 2020

I'd say there was enough time to incorporate a newer memory controller if we assume these standards take a couple of years to finalize
 
It is Nintendo, it will be 8GB
8caxn3.jpg
 
I suspect it's more development timeliness than intended release dates.

LPDDR5X spec revealed in july 2021

Nvidia Grace revealed with lpddr5x memory support in April 2020

I'd say there was enough time to incorporate a newer memory controller if we assume these standards take a couple of years to finalize

I think you mean April 2021
 
The one realistic "because Nintendo!1!1!!1" I think they will pull off is only 128GB for memory instead of 256/512GB.
I imagine their reasoning behind this is games won't have 4K textures as DLSS will take care of upscaling, meaning smaller sizes compared to PlayStation and Xbox.
 
It is Nintendo, it will be 8GB
I don't want to hurt your feelings, but lol, lmao even.
2 GB for OS would make it pretty palpable.
Looking at the stats of other systems, 2GB makes a fair bit of sense... but I honest to god can't find any figures for the PS4 or Xbox One. The most I found was that the PS4 has an auxiliary RAM chip in all versions that are used for the OS (the base model using 256mb while the Pro has a full gigabyte for it). I also tried to find some figures for the Nintendo Switch, and apparently 1GB is allocated to the OS? I'd like to see someone back up that figure, but that's all i could find.

Regardless 1-2GB for the OS makes a fair amount of sense. I saw a rumor that said it'd be around 1.5gb allocated for the Switch 2 on a 12gb RAM pool, but that's all.
 
Something new... maybe. Since this is a speculation board, I am just gonna drop this here. Other than the old rumours of sharp doing something for a new gaming device from way back when, and since nothing has concretely materialized, this advancements might as well be on the dock for contemplation.



Sharp QDEL



For the record, I adores oled to no end. I have a vita, switch oled, and have owned 2 oled phones and an oled tablet. Gunning for the oled tv when my led dies. But with ces hitting us with Sony's breakthrough with local dimming backlight evolutions, and whatever the hell this sharp epiphany is, there "may" be more surprises yet to explore.
 
Something new... maybe. Since this is a speculation board, I am just gonna drop this here. Other than the old rumours of sharp doing something for a new gaming device from way back when, and since nothing has concretely materialized, this advancements might as well be on the dock for contemplation.



Sharp QDEL



For the record, I adores oled to no end. I have a vita, switch oled, and have owned 2 oled phones and an oled tablet. Gunning for the oled tv when my led dies. But with ces hitting us with Sony's breakthrough with local dimming backlight evolutions, and whatever the hell this sharp epiphany is, there "may" be more surprises yet to explore.

i think Its still spectulation but Playstation Portal is using a custom Sharp LCD screen.
 
Looking at the stats of other systems, 2GB makes a fair bit of sense... but I honest to god can't find any figures for the PS4 or Xbox One. The most I found was that the PS4 has an auxiliary RAM chip in all versions that are used for the OS (the base model using 256mb while the Pro has a full gigabyte for it). I also tried to find some figures for the Nintendo Switch, and apparently 1GB is allocated to the OS? I'd like to see someone back up that figure, but that's all i could find.

Regardless 1-2GB for the OS makes a fair amount of sense. I saw a rumor that said it'd be around 1.5gb allocated for the Switch 2 on a 12gb RAM pool, but that's all.
PS4: 5 GB Applications / 3 GB OS
XOne: 5 GB Applications/ 3 GB OS
PS4 Pro: 5.5 GB Applications/ 3.5GB OS
XOne X: 9 GB Applications/ 3 GB OS

PS5: 12.5GB Applications (Later revised to ~13 GB) / 3.5 - 3 GB OS
XSeries X: 13 - 13.5 GB Applications/ 3 - 2.5 GB OS
XSeries S: 7.5GB Applications (Can use up to ~7.9GB if disabling features) / 2 - 2.5 GB OS

Wii U: 1GB Applications / 1GB OS (Games can use a reserved mode to claim up more RAM. BoTW is an example)

3DS: 64 MB Applications/ 64 MB OS (Games can use a reserved mode to claim up to 96MB of RAM)

Switch: 3.25 - ~3.1GB Applications / 750 MB - 911 MB OS


As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
 
Something new... maybe. Since this is a speculation board, I am just gonna drop this here. Other than the old rumours of sharp doing something for a new gaming device from way back when, and since nothing has concretely materialized, this advancements might as well be on the dock for contemplation.



Sharp QDEL



For the record, I adores oled to no end. I have a vita, switch oled, and have owned 2 oled phones and an oled tablet. Gunning for the oled tv when my led dies. But with ces hitting us with Sony's breakthrough with local dimming backlight evolutions, and whatever the hell this sharp epiphany is, there "may" be more surprises yet to explore.
QDEL has a ton of potential but I imagine we’re a couple years away from seeing it in consumer goods.
 
PS4: 5 GB Applications / 3 GB OS
XOne: 5 GB Applications/ 3 GB OS
PS4 Pro: 5.5 GB Applications/ 3.5GB OS
XOne X: 9 GB Applications/ 3 GB OS

PS5: 12.5GB Applications (Later revised to ~13 GB) / 3.5 - 3 GB OS
XSeries X: 13 - 13.5 GB Applications/ 3 - 2.5 GB OS
XSeries S: 7.5GB Applications (Can use up to ~7.9GB if disabling features) / 2 - 2.5 GB OS

Wii U: 1GB Applications / 1GB OS (Games can use a reserved mode to claim up more RAM. BoTW is an example)

3DS: 64 MB Applications/ 64 MB OS (Games can use a reserved mode to claim up to 96MB of RAM)

Switch: 3.25 - ~3.1GB Applications / 750 MB - 911 MB OS


As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
Ah, thanks. I have no idea how you got these stats, but frankly you're probably better at research than I.

It's probably safe to assume 1-1.5gb then, as you said. I don't imagine Nintendo will bloat up the OS any more than they have to, so we can expect roughly the same usage as the Switch 1 model, maybe doubled at the most.
 
The one realistic "because Nintendo!1!1!!1" I think they will pull off is only 128GB for memory instead of 256/512GB.
I imagine their reasoning behind this is games won't have 4K textures as DLSS will take care of upscaling, meaning smaller sizes compared to PlayStation and Xbox.

This isn't how it works, games are recommended to have textures made for the output resolution when using DLSS. It only upscales pixel resolution, not texture resolution. They may still use low-res textures to save space, but they'll remain low-res.
 
I just want the system to have enough RAM so that we can get some good and unique OS/UI features back.

I don't need Miiverse or messaging on the system, but I'd love for some type of Wara Wara plaza to return where you can set your status and current game played with a blurb and it pops up on your friend's Home Screen.
 
Larger L3 cache, not larger L2 cache. Both the Cortex-A78AE and the Cortex-A78C support up to 512 KB of L2 cache.

(Keep in mind I could be misunderstanding here.)

Doesn't Ada Lovelace's increased memory power efficiency primarily come from having significantly more L2 cache on the GPU side? Nobody knows with 100% certainty if Drake's GPU has 1 MB or 4 MB of L2 cache. If Drake's GPU has 1 MB of L2 cache, that seems practically on course with how much L2 cache Nvidia typically allocates to Ampere GPUs.
Can a 4MB L2 cache on the GPU significantly improve bandwidth efficiency in comparison to 1MB? I understand having a larger cache takes more die size since there are diminishing returns on memory scaling on more advanced nodes. Just curious if a 4MB GPU cache can alleviate bandwidth constraints if Switch 2 utilizes LPDDR5 modules instead of LPDDR5X.
 
I just want the system to have enough RAM so that we can get some good and unique OS/UI features back.

I don't need Miiverse or messaging on the system, but I'd love for some type of Wara Wara plaza to return where you can set your status and current game played with a blurb and it pops up on your friend's Home Screen.
The reason why these features were killed with Switch is not because it lacked RAM or performance, but rather it was an intentional design choice from Nintendo. Can't find the link right now, but they did a presentation in Japan, back in 2017 (iirc) were they explained the design thinking of the OS and some technical aspects. They wanted Switch to feel like a NES. You insert the game and it goes right away, with minimal interference so that the user don't even think there's an OS/Shell being run. Everything needs to be lean and quick.

Whether this will continue with Switch 2 is unknown. But I'd think they will kept the successful Switch like approach. If they add back some DS/Wii/3DS/Wii U era features, they probably will be a side thing and won't be front and center in the OS.
 
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.


also, I'm kinda surprised we haven't seen many devs do performance/fidelity modes on switch. it'd be docked more exclusive, but having handheld settings in docked mode would give a boost to performance if the game isn't bound by non-gpu
 
PS4: 5 GB Applications / 3 GB OS
XOne: 5 GB Applications/ 3 GB OS
PS4 Pro: 5.5 GB Applications/ 3.5GB OS
XOne X: 9 GB Applications/ 3 GB OS

PS5: 12.5GB Applications (Later revised to ~13 GB) / 3.5 - 3 GB OS
XSeries X: 13 - 13.5 GB Applications/ 3 - 2.5 GB OS
XSeries S: 7.5GB Applications (Can use up to ~7.9GB if disabling features) / 2 - 2.5 GB OS

Wii U: 1GB Applications / 1GB OS (Games can use a reserved mode to claim up more RAM. BoTW is an example)

3DS: 64 MB Applications/ 64 MB OS (Games can use a reserved mode to claim up to 96MB of RAM)

Switch: 3.25 - ~3.1GB Applications / 750 MB - 911 MB OS


As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
nintendo the king of resource efficiency 🤩
 
I'm now hearing from my sources that any reports of 8 GB of RAM was actually a mistake. The system will actually have 8 GB of storage that cannot be expanded in any way, shape, or form.

/s
 
As for Switch 2, I expect Nintendo to keep their lean OS design thinking and for the OS to not reseve more than 1 - 1.5GB of RAM. So that would leave Applications/Games with 11 - 10.5GB / 15 - 14.5GB of RAM (12GB RAM / 16GB RAM).
Agreed. I think Nintendo will stick with their ‘it plays games’ strategy and not bolt a bunch of things onto the Switch. Just give me street pass Nintendo, it’s all I ask. Otherwise the OS is fine, eshop needs to run better (weirdly the Nintendo Online/news page runs fine though).

If we want Nintendos likely strategy it will mirror what they went for in 2017. It plays games. Nothing more nothing less.
I'm now hearing from my sources that any reports of 8 GB of RAM was actually a mistake. The system will actually have 8 GB of storage that cannot be expanded in any way, shape, or form.

/s
I know your joking but this is why I don’t see Nintendo using proprietary storage solutions. I don’t see them selling first party expandable storage in 2023 which means supporting the standard SD slot. The alternative is non-expandable storage with maybe 256GB in the box.
 
0
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom