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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)


An article was published in South Korea.

Title:"Contract with China BOE is burdensome"... Samsung Display's patent litigation strategy works

body: OLED panels are being adopted in IT devices, it is known that Nintendo is also in discussions with Samsung Display to supply next-generation OLED panels, following Valve's SteamDeck, which operates Steam, one of the world's largest gaming platforms. Both companies originally considered China's BOE as a supplier, but analysts say they changed direction to Samsung Display due to the burden of the risk arising from the patent infringement lawsuit filed by Samsung Display.

On the 1st, it was reported that Valve, which mass-produces and sells the portable gaming device 'SteamDeck', and Nintendo of Japan also requested Samsung Display to supply OLED panels, according to the industry. The companies had been negotiating with China's BOE to lower the unit price of the device, but it is said that they chose Samsung Display's panels in view of the possibility of damages due to the litigation battle with Samsung Display.

current oled gang hype stage
 
The Series X does not appear to be handling high detail Nanite well at all.



(I'm not sure I understand the point of this remake in general? The animations on the dinosaurs are so bad that it kind of ruins the entire graphical presentation and makes the game look visually bad regardless of how good the lighting or detail is)
 
I'm sure this subject has already done its rounds here, but folks on the internet are talking about a potential Switch Mini because of what Nash Weedle posted, and honestly, I don't see the point. The Lite is already the "budget" version of the Switch in my book and had cut things out to make it that way, like how the 2DS lost 3D, and the Wii Mini lost internet connectivity among many other thing.

Besides, how would they go about making it? To be smaller and/or have better battery life would likely mean another die shrink (to a 12nm process node?), but then, why would that make sense for a single device? The Tegra X1 got a die shrink from 20nm to 16nm in the form of the TX1+, and that was used by at least 5 devices. Switch Lite, v2, and OLED, as well as the Nvidia Shield TV (cylindrical) and Shield TV Pro. There was room for that to go around. Plus there's the situation where a release of this Mini would be in an already heavily Switch-saturated market. The OLED may have released years after the Lite and v2, but it still used the TX1+.
I think folks idea is to introduce a Switch Mini after Switch 2 as a new and cheaper variant to get sales of cost-constrained consumers. Regardless, while I would love a Vita sized Switch, I also don't think it's an idea that make sense. Smaller devices are more of a niche and a big criticism of Switch Lite already is the screen size (5.5), which makes difficult to play some games (FE 3H was one often cited).

I honestly think it would do much better for Nintendo to simply drop the charger (to save money) and make Switch Lite box smaller (And also lighter due to charger being dropped) to save on packaging and logistical costs, thus allowing Nintendo to drop Switch Lite prices to $149/129 with also new color variants:
47684b105594797.5f7ca404571e7.jpg


That being said, a potential Switch Mini wouldn't need a new die-shrink. Tegra X1+ is already efficient as is. Nintendo would just need to make some concessions, primarily smaller battery to save some space and allow the design to be shrunk down to a Vita sized body.
 
Eh, if the next system launched as LCD, I still expect they would be already planning an OLED version, it wouldn't take 5 years this time, more like a GBA SP/ 3DSXL deal.


I think folks idea is to introduce a Switch Mini after Switch 2 as a new and cheaper variant to get sales of cost-constrained consumers. Regardless, while I would love a Vita sized Switch, I also don't think it's an idea that make sense. Smaller devices are more of a niche and a big criticism of Switch Lite already is the screen size (5.5), which makes difficult to play some games (FE 3H was one often cited).

I honestly think it would do much better for Nintendo to simply drop the charger (to save money) and make Switch Lite box smaller (And also lighter due to charger being dropped) to save on packaging and logistical costs, thus allowing Nintendo to drop Switch Lite prices to $149/129 with also new color variants:
47684b105594797.5f7ca404571e7.jpg


That being said, a potential Switch Mini wouldn't need a new die-shrink. Tegra X1+ is already efficient as is. Nintendo would just need to make some concessions, primarily smaller battery to save some space and allow the design to be shrunk down to a Vita sized body.

The Lite battery is short enough as it is. I'd honestly be down with them making it thicker, seeing as it has those two bulges at the top anyway. Make it wedge shaped like the 2DS and there will be room for more battery.
 
The Lite battery is short enough as it is. I'd honestly be down with them making it thicker, seeing as it has those two bulges at the top anyway. Make it wedge shaped like the 2DS and there will be room for more battery.
2DS wedge like shape would probably even make it more ergonomic. But a bulkier and thicker smaller device is...an interesting proposition with regards to weight and desirability. I'm not sure if it would jive well with folks who want a modern and slick device, akin to PS Vita Slim. But it would be an option, yes.
 
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I think the chances of Nintendo announcing any new hardware during The Game Awards has been lowered, because of below.


Since i'm a member of Team ASAP / H1 2024, i'm trying to be positive on early announcements. But even i know that, while not totally zero, there's a near zero chance that Nintendo would ever announce a new console at such an event.

They want to control the narrative and they want the spotlight, and both aren't guaranteed at an external event like TGA they share with pretty much everyone else. ^^

Disclaimer: I know Eยณ was an external event too, but it was multiple days and they mostly had a day "of their own" to hold their own conferences where they used to announced systems before. So it's definitely different to TGAs.
 
I want to see a thickness comparison of these. If Nintendo really does go with 8nm and is more comparable to steam deck size, I want to know if Iโ€™m going to be buying something with the depth (and weight?) of a brick.
A better size comparison including the depth thickness between the Switch and Steam Deck.

220304120022-steam-deck-review-vs-nintendo-switch.jpg

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The Steam Deck is big and quite heavy for long gaming sessions but offset by decent ergonomics in the hands. Myself personally the Switch is the perfect hybrid handheld size, I don't think the Switch sucessor will be any bigger.

The 8 inch screen articles on the web were just wild guesses! I think the Switch sucessor will have a 7 inch screen same as the Switch OLED. Maybe a bigger screen size 8 inch model 2 or 3 years later if there's actually a demand for it.
 
I think folks idea is to introduce a Switch Mini after Switch 2 as a new and cheaper variant to get sales of cost-constrained consumers. Regardless, while I would love a Vita sized Switch, I also don't think it's an idea that make sense. Smaller devices are more of a niche and a big criticism of Switch Lite already is the screen size (5.5), which makes difficult to play some games (FE 3H was one often cited).

I honestly think it would do much better for Nintendo to simply drop the charger (to save money) and make Switch Lite box smaller (And also lighter due to charger being dropped) to save on packaging and logistical costs, thus allowing Nintendo to drop Switch Lite prices to $149/129 with also new color variants:
47684b105594797.5f7ca404571e7.jpg


That being said, a potential Switch Mini wouldn't need a new die-shrink. Tegra X1+ is already efficient as is. Nintendo would just need to make some concessions, primarily smaller battery to save some space and allow the design to be shrunk down to a Vita sized body.

I feel like if it used OLED they could potentially shrink it by just going even smaller on the bezels. A practically bezel-less Switch Mini would be great.

Since i'm a member of Team ASAP / H1 2024, i'm trying to be positive on early announcements. But even i know that, while not totally zero, there's a near zero chance that Nintendo would ever announce a new console at such an event.

They want to control the narrative and they want the spotlight, and both aren't guaranteed at an external event like TGA they share with pretty much everyone else. ^^

Disclaimer: I know Eยณ was an external event too, but it was multiple days and they mostly had a day "of their own" to hold their own conferences where they used to announced systems before. So it's definitely different to TGAs.

I mean, I feel like you would've also said there was no way Xbox would've announced their new console at TGA either. "Consoles being announced at big third-party events is a thing of the past, the console makers want to control their narrative and do everything at their own digital events".

I know it doesn't "sound like" Nintendo to announce the Switch 2 there, but I honestly feel it makes sense for a couple of reasons. First is simply the huge audience - last year's show cracked 100m viewers, it would be a boon to Nintendo for that many eyes to be on the Switch 2 announcement. But the other is the fact that Nintendo seems to be going for a very traditional, power-focused upgrade here, and I think the "dedicated gamer" audience TGA pulls in fits well with that. They - we - are the kinds of people Nintendo want to be marketing to, at least initially.

They could also open the show with the announcement, and have Switch 2 confirmations on a huge number of the games shown throughout the event.
 
While I worry about SIZE, I will admit this makes the possibility of an NVME slot as an expansion bay much more viable than I thought. However, I cannot see a world where it could be the full size NVME drives.

Personally my hope is CFe Type A for next gen games but keeping the SD card slot for captures and last gen games.
CFexpress even type A is just far too expensive currently for Nintendo as the game cartridge format for the Switch sucessor. Or as a CFexpress slot for downloading digital games.

Like you I would love CFexpress as the cartridge format and also a additional CFexpress slot for digital games. But it's not going to happen!
 
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I don't believe this is the case.

* Hidden text: cannot be quoted. *
Do you have any credible links that prove otherwise?

I've not seen any proof in any of the 8 inch screen rumour stories. Plus a lot of articles recently have been clickbait saying because the PS Portal has a 8 inch screen the Switch sucessor will as well.
 
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Most links to relevant, sourced information end up in the OP before long. It's honestly a great resource.
 
I wonder if if the rumor about Nintendo going with Samsung's OLED panels is true, if they would go back to 720p to cut costs (after all, they were rumored to use an LCD panel exactly for that reason).
What's cheaper? a 720p OLED panel, or an LCD 1080p HDR one?
 
I'd still say UFS is much more likely for internal storage, just as it's a better fit for Nintendo's use-case, but I wouldn't rule out NVMe on power consumption grounds, which I would have before.

It solves the mystery of why UFS drives are so much more efficient than NVMe drives, though: they're not, I've just been comparing the wrong numbers. Samsung's claims for the power efficiency of their UFS 4.0 parts are "6.0Mbps per 1mA of sequential read speed", which is a like-for-like comparison to the read power for the NVMe drives I was looking at, and comes to 920mW, which would be 4.6GB/s per Watt. The SN770M hits around 5GB/s per Watt, and the MP600 Mini around 4.8GB/s per Watt, so they're all in the same ballpark.
NVMe being less efficient wouldn't make sense if we look at the iPhone, right? I think the first iPhone that used NVMe was the 6s.
 
NVMe being less efficient wouldn't make sense if we look at the iPhone, right? I think the first iPhone that used NVMe was the 6s.

I'm talking about commercially available NVMe drives (ie M.2 drives). You're correct that NVMe itself isn't less efficient, but NVMe is just a protocol, so it depends entirely on the hardware that implements it. In Apple's case they implement their flash controllers directly on their SoCs, which gives them a big power efficiency bonus as they're using far more efficient manufacturing processes than anyone would use for a stand-alone flash controller. For comparison, the Phison controller in the MP600 drive is manufactured on TSMC's 12nm process, which is pretty typical for NVMe controllers these days. Apple's latest controllers are, by virtue of being part of their SoCs, manufactured on TSMC's brand new 3nm process.

What I thought was that, because M.2 NVMe drives are being designed for the PC market, where power consumption isn't as critical as for phones, they simply weren't prioritising power efficiency in the same way. Which is sort of true for high-end drives, which do consume more than the ones I was looking at, but at the smaller M.2 2230 size they all use lower-end DRAMless controllers which are pretty power efficient.
 
I'm talking about commercially available NVMe drives (ie M.2 drives). You're correct that NVMe itself isn't less efficient, but NVMe is just a protocol, so it depends entirely on the hardware that implements it. In Apple's case they implement their flash controllers directly on their SoCs, which gives them a big power efficiency bonus as they're using far more efficient manufacturing processes than anyone would use for a stand-alone flash controller. For comparison, the Phison controller in the MP600 drive is manufactured on TSMC's 12nm process, which is pretty typical for NVMe controllers these days. Apple's latest controllers are, by virtue of being part of their SoCs, manufactured on TSMC's brand new 3nm process.

What I thought was that, because M.2 NVMe drives are being designed for the PC market, where power consumption isn't as critical as for phones, they simply weren't prioritising power efficiency in the same way. Which is sort of true for high-end drives, which do consume more than the ones I was looking at, but at the smaller M.2 2230 size they all use lower-end DRAMless controllers which are pretty power efficient.
Thanks for the detailed explanation. I didn't thought about that Apple has "special" NVMe controller hardware too.
 


I think the chances of Nintendo announcing any new hardware during The Game Awards has been lowered, because of below.

It was always zero. Nintendo will never let someone else control their announcement of a next gen system. Anything could go wrong
 
It was always zero. Nintendo will never let someone else control their announcement of a next gen system. Anything could go wrong
Personally I think the game awards are overrated. I never see news about them on "mainstream" media, only on video game forums. But maybe they are bigger in the United States than here in Austria/Germany.
 
Personally I think the game awards are overrated. I never see news about them on "mainstream" media, only on video game forums. But maybe they are bigger in the United States than here in Austria/Germany.
With the ESA's E3 gone, TGA is the biggest event in the calendar for game companies in America.

Nintendo does have a history of announcing consoles at E3, but as I said, that's gone.

I doubt we see anything at TGA, and if we do it's going to be something like the slightest tease and a date for the actual reveal, I don't see them doing a reveal that isn't "global", TGA are very America-centric.
 
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The recent DF video about UE5 feels weird about any potential breakdowns of the engine, lol.

The big issue is that there's no big budget UE5 game other than Fortnite, which was not designed from the ground up for UE5.

Looking at upcoming Unreal games.

FF7R: Not UE5
Tekken 8: Not a technically talented developer and seemingly not utilizing many UE5 features. Modders seem to think they turned off Lumen to save performance because they couldn't optimize the game?
Hellblade 2: Very low budget
Bioshock 4: Big budget title, but probably not coming until 2026 or so.
Gears 6: Big budget title from very technically talented dev, probably coming in 2025 or so.
Silent Hill 2: Probably low budget title from a very untalented developer

And some other titles.

But it's really just Bioshock 4 and Gears 6 that will actually show how well UE5 works.
how Switch sucessor is gonna use UE5, if even games by more powerful consoles,is having isseus with this consoles/games?are they gonna do a custom made version for UE5 games on Switch sucessor?
 
how Switch sucessor is gonna use UE5, if even games by more powerful consoles,is having isseus with this consoles/games?are they gonna do a custom made version for UE5 games on Switch sucessor?
Scalability. The other consoles are touted as being very powerful, so devs are trying to push them as such by having high/ultra settings. The Switch successor is not expected to match them, so devs can scale them back.
 
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how Switch sucessor is gonna use UE5, if even games by more powerful consoles,is having isseus with this consoles/games?are they gonna do a custom made version for UE5 games on Switch sucessor?
UE5 is a moving target, the video was merely a snapshot of the engine now. what it looks like next year or the year after will be different, especially with these games not having the upcoming performance improvements that are in the pipeline. we see this every generation, really
 
how Switch sucessor is gonna use UE5, if even games by more powerful consoles,is having isseus with this consoles/games?are they gonna do a custom made version for UE5 games on Switch sucessor?
There are already games using UE5 on current Switch. The engine is flexible and scalable. Problem is that currently, the next-gen features are expensive. But that's something that is being worked on.

OG UE4 was so heavy that even PS4 or XOne struggled with games using that engine. But it went through a lot of optimizations that allowed the engine to scale down to even Switch. These things, they take time...
 
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And regarding 4-player split-screen, sure 720p fits perfectly 4x into 1440p, but so does 540p into 1080p.
This is something I AM looking forward to. 540p is qHD, and has plenty of visual data, it's not unusual for full on Switch games to hit or target that resolution in handheld mode.

360p in tabletop split screen, or yes, Wii U's TV split screen in Mario Kart 8 Deluxe, is so much better than the 140-240p effective resolutions of standard definition. 540p isn't just liveable, it's quite good, and at nearly 8", NG Switch Tabletop Mode is likely to give each player nearly 4" diagonal- which is bigger than most Nintendo handhelds' entire screens!

... although maybe I'm the only one who ever regularly used split screen tabletop mode.
 
Since Switch targets lower peaks than the Shield TV, even if the CPU can always roar, couldn't Switch have ALWAYS been using a binned Tegra X1/+?

I don't think we have any evidence it actually did, but it doesn't technically have to sustain the same GPU performance as Shield TV, if I'm not mistaken, and could have been using a binned chip the whole time.

I wonder what their plan is for T239's yields. Switch SOCs don't have to hit their design performance peaks, that may have helped. Xbox Series X has more GPU cores than it can use in case a couple are bad. T239 could just bet on using a small chip on a small node and pump out a vast quantity of chips per wafer, and yield becomes less relevant.

That brings up an interesting observation. T239 is bespoke, and custom by Nvidia for Nintendo, meaning they can control the clockspeeds like any other platform out there. So the idea of homebrew as we see it current for Switch 1 might be a thing of the past, at least in terms of "overclocking."

This is something I AM looking forward to. 540p is qHD, and has plenty of visual data, it's not unusual for full on Switch games to hit or target that resolution in handheld mode.

360p in tabletop split screen, or yes, Wii U's TV split screen in Mario Kart 8 Deluxe, is so much better than the 140-240p effective resolutions of standard definition. 540p isn't just liveable, it's quite good, and at nearly 8", NG Switch Tabletop Mode is likely to give each player nearly 4" diagonal- which is bigger than most Nintendo handhelds' entire screens!

... although maybe I'm the only one who ever regularly used split screen tabletop mode.

540p also makes a great internal resolution to upscale 4x to 1080p via DLSS. 1080p also can do that pretty well to 4k via DLSS. Things are looking great ahead!
 
That brings up an interesting observation. T239 is bespoke, and custom by Nvidia for Nintendo, meaning they can control the clockspeeds like any other platform out there. So the idea of homebrew as we see it current for Switch 1 might be a thing of the past, at least in terms of "overclocking."
Every processor has a scalable voltage and clock tables, even if they're not clocked at the maximum on stock configurations. That being said, I do agree with homebrew being a thing of past with Switch 2. It will be a new console, with new security standards (Which Switch was already very good) and without hardware flaws. Hacking community will band together to try to do something with the system, but it isn't guaranteed they will be able to. XOne and XSeries are examples of console with "unflawable" security.

Nintendo will probably aim to do the same, specially given the whole ToTK and others software situations.
 
Every processor has a scalable voltage and clock tables, even if they're not clocked at the maximum on stock configurations. That being said, I do agree with homebrew being a thing of past with Switch 2. It will be a new console, with new security standards (Which Switch was already very good) and without hardware flaws. Hacking community will band together to try to do something with the system, but it isn't guaranteed they will be able to. XOne and XSeries are examples of console with "unflawable" security.

Nintendo will probably aim to do the same, specially given the whole ToTK and others software situations.


I'm not against the homebrew community, but I really hope Nintendo nails it.

The last thing I want is DRM/Denovo ruining every physical NG Switch cart. There is always some first run 'install' online connection that would break carts and game preservation.
 
I'm not against the homebrew community, but I really hope Nintendo nails it.

The last thing I want is DRM/Denovo ruining every physical NG Switch cart. There is always some first run 'install' online connection that would break carts and game preservation.
I wouldn't be surprised if Switch 1 games need to phone home on first boot for BC to work.
 
That would suck... but at least there are a lot of og switches out there that can play my library.
I think what Concernt is saying is that Nintendo will fully move on everything that is on your main account without hassle, but it will require some kinda of a one time handshake between your new Switch 2 and past Switch just to fully verify ownership.
 
Every processor has a scalable voltage and clock tables, even if they're not clocked at the maximum on stock configurations. That being said, I do agree with homebrew being a thing of past with Switch 2. It will be a new console, with new security standards (Which Switch was already very good) and without hardware flaws. Hacking community will band together to try to do something with the system, but it isn't guaranteed they will be able to. XOne and XSeries are examples of console with "unflawable" security.

Nintendo will probably aim to do the same, specially given the whole ToTK and others software situations.

This is true. Overclocking will more than likely be like previous consoles out there: Can be done, but only to those who can solder, program, and/or put the time into it. Switch 1 by comparison appears to be practically plug n' play.

That said, will still probably easier than the old days of using a different resistor/capacitor to increase your voltage, and thus clockspeed. :geek:
 
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I think what Concernt is saying is that Nintendo will fully move on everything that is on your main account without hassle, but it will require some kinda of a one time handshake between your new Switch 2 and past Switch just to fully verify ownership.
Nope. That's already the case for an account transfer, and I wouldn't expect that to go away. The idea of them requiring you to verify having a Switch 1 to play a Switch 1 game on Switch 2 is... Wild. They wouldn't do that.

You don't really need to verify ownership for physical games. Those checks haven't been cracked, there is no R4Switch, owning the Game Card IS ownership.

I mean more that with software based backwards compatibility, games may require a check to the server. Maybe to download recompiled shaders, maybe to cheekily and transparently download a "patch" that's a new executable altogether. Maybe as a light DRM check to register "this user has played this game physically on Switch 2" so they know who's using BC and if so, how much. Xbox requires this for a lot of games, even if many Xbox One disks don't necessarily require it on Series X.
 
I mean, odds have been near zero for a TGA announcement even before that tweet, but I still don't think it was completely out of the realm of possibility to be teasing a "Ready to Switch Up your game?" at TGA followed by a January presser. Nintendo fans don't really care for TGA because the reveals aren't really catered to them, and already intend to buy the next console. Leaving bread crumbs at TGA to lead an audience who doesn't necessarily follow Nintendo news to their own branded event would be in their favour to get more eyes on their next system with people who might be on the fence about joining their ecosystem.

All that said...Xbox reportedly getting ready to show off their hardware news would be enough to make Nintendo blink, so I get what Dakhil is saying about Nintendo announcements being scuppered as a result
 
There's Xbox hardware news rumoured?

Last rumour I heard was that the mid gen refreshes were cancelled and they were accelerating next gen.
Based on the Tom Warren tweet Dakhil shared earlier, that's all

I think the chances of Nintendo announcing any new hardware during The Game Awards has been lowered, because of below.



E: ah whoops, not Xbox hardware, I just lack reading comprehension lmao
 
There's Xbox hardware news rumoured?

Last rumour I heard was that the mid gen refreshes were cancelled and they were accelerating next gen.
Really doubt that one.

What will be the benefit of launching next gen years before Sony? No third parties are going to make Exclusive games for Xbox, and they probably wont do it themselves either in the first 2 years.
 
I don't know why we're thinking Microsoft is coming forward with hardware stuff. I'm confused by the assumption. Yes, there were hardware stuff leaked in the Activision court case but that's for next fall as far as I recall.
 
I mean, odds have been near zero for a TGA announcement even before that tweet, but I still don't think it was completely out of the realm of possibility to be teasing a "Ready to Switch Up your game?" at TGA followed by a January presser. Nintendo fans don't really care for TGA because the reveals aren't really catered to them, and already intend to buy the next console. Leaving bread crumbs at TGA to lead an audience who doesn't necessarily follow Nintendo news to their own branded event would be in their favour to get more eyes on their next system with people who might be on the fence about joining their ecosystem.

All that said...Xbox reportedly getting ready to show off their hardware news would be enough to make Nintendo blink, so I get what Dakhil is saying about Nintendo announcements being scuppered as a result
The issue is that Nintendo couldn't care less about Geoff's events & only really give them table-scraps when it comes to reveals, especially in recent years. They aren't gonna go from "Eh, here's some FE Engage DLC & a Bayonetta spin-off" to "You can have the first hint at our next-generation system" in one year, especially when Nintendo still has Switch 1 games to announce before they begin discussing the Switch 2.
 
Really doubt that one.

What will be the benefit of launching next gen years before Sony? No third parties are going to make Exclusive games for Xbox, and they probably wont do it themselves either in the first 2 years.
Being "the most powerful console" on the market, a title they'll lose next year with PS5 Pro, and they don't have a Series X Pro planned as far as I can glean. Sure you might not care about that title. But Microsoft does. They also probably want a bit of a reset on this gen, even though it's profitable for them, they're still losing. "Winning" gen10 by default for 2 years is good for marketing and good to present to shareholders. Console launches are also the biggest drivers of adoption for Xbox, so from a pure financial perspective, a launch is a "good idea" regardless of whether it's worth launching, or even has any exclusives.

There's a reason Nintendo has usually released new hardware every two years, even if it wasn't always to be "the most powerful".
 
I don't know why we're thinking Microsoft is coming forward with hardware stuff. I'm confused by the assumption. Yes, there were hardware stuff leaked in the Activision court case but that's for next fall as far as I recall.
I think it's an almost cynical take of forgetting that Microsoft technically could share first-party game news, but people just remember them more for their hardware and whatever third parties hop on GamePass

The issue is that Nintendo couldn't care less about Geoff's events & only really give them table-scraps when it comes to reveals, especially in recent years. They aren't gonna go from "Eh, here's some FE Engage DLC & a Bayonetta spin-off" to "You can have the first hint at our next-generation system" in one year, especially when Nintendo still has Switch 1 games to announce before they begin discussing the Switch 2.
I suppose not, but I still believe that if Nintendo wants to court people who might not otherwise already have a Nintendo account, TGA is the soonest they reasonably could, otherwise you're looking at Superbowl in February to get people who aren't as in tune with gaming news to wake up and check out their press event reveal
 
Being "the most powerful console" on the market, a title they'll lose next year with PS5 Pro, and they don't have a Series X Pro planned as far as I can glean. Sure you might not care about that title. But Microsoft does. They also probably want a bit of a reset on this gen, even though it's profitable for them, they're still losing. "Winning" gen10 by default for 2 years is good for marketing and good to present to shareholders. Console launches are also the biggest drivers of adoption for Xbox, so from a pure financial perspective, a launch is a "good idea" regardless of whether it's worth launching, or even has any exclusives.

There's a reason Nintendo has usually released new hardware every two years, even if it wasn't always to be "the most powerful".
Im not sure they care that much about being more powerful. It hasn't helped the Series X to much.I wont believe they're launching next gen early until there is a lot more smoke. Revisions sure.
 
I wont believe they're launching next gen early until there is a lot more smoke.
"Smoke" is a pretty meaningless measure, we've learned that here ten times over, but I don't think anyone but maybe the person or people who reported it actually believe it beyond thinking it's a possibility.
 


(I'm not sure I understand the point of this remake in general? The animations on the dinosaurs are so bad that it kind of ruins the entire graphical presentation and makes the game look visually bad regardless of how good the lighting or detail is)

It's a sequel.
The Lite battery is short enough as it is.
It's still longer than the original model. Definitely room for compromise if something was intended to be a truly low end option.
 
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