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StarTopic Metroidvania |ST| Navigation Aggregation

Yes Blasphemous 2 was very good, I know some people didn't like it went more to the metrdoivania route than the dark souls route, but the exploration and having multiple weapons make the game more fun. I do have to say I missed the biggest bosses, 2 has more simple ones

I keep meaning to play these games but all I remember about the Blasphemous games is ‘the ones with the pointy hats’ :)
 
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Fair warning about 9 Years of Shadow, it's broken as heck. Multiple crashes, invisible enemies and frame rate drops that actually render sections unplayable.
That being said if a decent patch comes out I recommend it. Good soundtrack, pretty art style, intriguing story, interesting spins on classic abilities and a decent challenge (even if certain fights feel unbalanced, especially once you hit the halfway point).
 
Look, i'm not expecting a new Castlevania (let alone a 2D Metroidvania one) from Konami.

But they, again, had one of the hottest shows on Netflix in September and October with Nocturne, and they couldn't even be arsed to at least announce something ... dunno ... like a third Castlevania Collection with the DS games for example?

Man.
 
Fair warning about 9 Years of Shadow, it's broken as heck. Multiple crashes, invisible enemies and frame rate drops that actually render sections unplayable.
That being said if a decent patch comes out I recommend it. Good soundtrack, pretty art style, intriguing story, interesting spins on classic abilities and a decent challenge (even if certain fights feel unbalanced, especially once you hit the halfway point).
I am definitely starting to feel like ‘wait for the patch’ is almost essential for Metroidvania titles
Look, i'm not expecting a new Castlevania (let alone a 2D Metroidvania one) from Konami.

But they, again, had one of the hottest shows on Netflix in September and October with Nocturne, and they couldn't even be arsed to at least announce something ... dunno ... like a third Castlevania Collection with the DS games for example?

Man.
Yeah I’d love a DS collection. Seems wild it isn’t available yet but it has to be on the cards
 
I am definitely starting to feel like ‘wait for the patch’ is almost essential for Metroidvania titles
You're not wrong 😂 but I have to say I don't recall having issues with either Axiom Verge and I played those on release
 
I did decide to start Grime! So far it's a somewhat standard Soulslike Metroidvania, but with an interesting rocky asthetic much more forgiving mechanics (you don't lose currency on death, and instead lose half of what's basically a killstreak counter that affects how much you gain currency), and one hell of a satisfying parry
 
I did decide to start Grime! So far it's a somewhat standard Soulslike Metroidvania, but with an interesting rocky asthetic much more forgiving mechanics (you don't lose currency on death, and instead lose half of what's basically a killstreak counter that affects how much you gain currency), and one hell of a satisfying parry
It does look good! Is it on Switch yet?
 
Fair warning about 9 Years of Shadow, it's broken as heck. Multiple crashes, invisible enemies and frame rate drops that actually render sections unplayable.
That being said if a decent patch comes out I recommend it. Good soundtrack, pretty art style, intriguing story, interesting spins on classic abilities and a decent challenge (even if certain fights feel unbalanced, especially once you hit the halfway point).
Oof that’s a bummer. Thanks for the heads up.
 

Wasn’t sure whether Blade Chimera is a Metroidvania but the map in the bottom left makes me think it’s probably at least tangentially related!

Just watched the Indie World, it’s Team Ladybug which is the same developer of Touhou Luna Nights and Deedlit in Wonder Labyrinth (the UI was the giveaway for me). Very hyped for this now.
 
Just watched the Indie World, it’s Team Ladybug which is the same developer of Touhou Luna Nights and Deedlit in Wonder Labyrinth (the UI was the giveaway for me). Very hyped for this now.
I was literally about to post this! I just now watched the Indie World and immediately went "oh, it's the Deedlit devs!" so I assume it's going to be some form of metroidvania. It looks really good!
 
I guess this puts to bed that rumor/baseless speculation that they were making a Castlevania game. AFAIK none of their games have nearly the same scope, so the idea was always kind of dubious.

Damn, how fast does Team Ladybug work these days though? Drainus was last year! Deedlit was the year before that! These games don't look cheap either, Luna Nights was short as are the others I assume, but that pixel art still can't be easy to make!
 
My current genre fave, and probably one of the few I’ll replay over and over as it’s really tight (~7 hours or so) is Infernax. I love it so much, like Shovel Knight it’s built on the philosophy of ‘NES games as your memory recalls them, not as they were’. It recalls Castlevania II and Zelda II, with crunchy combat, epic boss fights, fun decisions to make, action platforming, and a map that’s perfectly sized.


You reminded me I need to play Infernax.

In the "Short but sweet" category, I'd like to mention this one:



You have to dig the aesthetic, but the game is great. Short, sure, but cheap too.

Thanks to the OP for the thread, I will bite regularly for sure. Please point me out a similar one about roguelikes, which I'm a little more into than metroidvanias (for some reasons). I play exclusively on my precious Switch.
 
I was going to pick up The Last Faith for my flights home today, but apparently it’s not actually out yet even though it releases today?

But anyway, I ended up grabbing Afterimage instead, so I’ll finally be checking that out. I’ve heard very mixed things but it looks really good!
 
I was going to pick up The Last Faith for my flights home today, but apparently it’s not actually out yet even though it releases today?

But anyway, I ended up grabbing Afterimage instead, so I’ll finally be checking that out. I’ve heard very mixed things but it looks really good!
Okay scratch that, Last Faith unlocked around an hour ago and I’ve been playing that. So far really liking it! It’s like Blasphemous meets Bloodborne. It’s very much a 2D Soulslike though - I haven’t really gotten to any metroidvania aspects quite yet.
 
Okay scratch that, Last Faith unlocked around an hour ago and I’ve been playing that. So far really liking it! It’s like Blasphemous meets Bloodborne. It’s very much a 2D Soulslike though - I haven’t really gotten to any metroidvania aspects quite yet.
Keep us posted on it! I’m looking forward to playing it soon, been waiting on it for a while
 
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100%ed the Yohane/Love Live metroidvania yesterday, played on Xbox (and played early with the region switching trick lol)

Says 8 hours but I took breaks and stuff while leaving it run, was more like 6 hours maybe.

Unlike Inti's previous game this year, Gal Guardians, which was classicvania style, this is an actual metroidvania, although the level design isn't great (one of Inti's weaknesses) and it's not really all that interconnected. It's one of Inti's easiest games. Didn't die once and didn't even realize you could return to your home base area to shop for healing items till around halfway through the game.

I'm not a Love Live fan so I wasn't really familiar with the characters, but Yohane yelling "Darkety Dark of Darkness!" 30 seconds in kind of made me want to watch the spin-off show at least... So the game was effective in that way, lol

Unlike other Inti games there's no other endings and no other bonus hard modes or boss rush or anything to play with after beating it. It's definitely about $10 overpriced in my opinion, but I at least took a bunch of money off the price with Xbox rewards points. The visuals and gameplay are really great, and maybe it's even worth the price if you like the characters? I'd recommend it on sale.
 
Another one I played is Alice Escaped, it's a very short metroidvania with multiple endings but it has very nice combat and 2 character system ala Portrait of Ruin with each character having its own combat style (and you can unlock more techniques). Also since its based on Alice in Wonderland it is very colorful which is something kinda rare now
Was surprised to see this here because I just finished it a few days ago... And I'll be honest I think I forgot I played it like the next day after beating it. But I'm a sucker for cutevanias so it did that part right. Oh yeah, Alice starts shooting at you with a handgun! And I think that's all that stuck with me lol
 
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I started Yohane Blaze in the Deepblue and played for an hour so far. I rescued Chika and Karin first. Seems pretty fun so far! The map hasn’t been too inspired so far, though there have been a few solid rooms here and there. The attack delay is probably my least favorite part, though it does encourage you to consider your attacks more. It hasn’t been an issue yet, but anything that isn’t your basic attack pulls from a meter and when that is depleted you start dipping into health. The fast travel is absurdly generous as you can jump to any instant health recovery save station whenever and your home where you can buy healing items which you can absurdly hold 99 of (only haven’t tested it in boss battles). I did die on my second boss fight, but I guess I had an instant recovery item because I didn’t super die. Otherwise, smooth sailing so far.

I’ll probably report back when I beat it. If you like Love Live and metroidvanias this seems like a solid recommendation so far. If you haven’t seen Love Live, I’d probably recommend other games first at least from early impressions. It is very light on story so far (“oh no a dungeon showed up that I’m already inside, gotta rescue my friends!”), so if you don’t know the characters it doesn’t really stand in the way to be clear. As a Love Live fan, I already like everyone so even the little bit it has is fun.

Edit: this game is picking up in the volcano area. It’s much more treacherous than the prior two areas I explored.

Edit 2: A little over two hours in with four people rescued, yeah this game found it’s groove now. Taking a break for now, but I’m excited to wrap it up tonight.
 
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I started Yohane Blaze in the Deepblue and played for an hour so far. I rescued Chika and Karin first. Seems pretty fun so far! The map hasn’t been too inspired so far, though there have been a few solid rooms here and there. The attack delay is probably my least favorite part, though it does encourage you to consider your attacks more. It hasn’t been an issue yet, but anything that isn’t your basic attack pulls from a meter and when that is depleted you start dipping into health. The fast travel is absurdly generous as you can jump to any instant health recovery save station whenever and your home where you can buy healing items which you can absurdly hold 99 of (only haven’t tested it in boss battles). I did die on my second boss fight, but I guess I had an instant recovery item because I didn’t super die. Otherwise, smooth sailing so far.

I’ll probably report back when I beat it. If you like Love Live and metroidvanias this seems like a solid recommendation so far. If you haven’t seen Love Live, I’d probably recommend other games first at least from early impressions. It is very light on story so far (“oh no a dungeon showed up that I’m already inside, gotta rescue my friends!”), so if you don’t know the characters it doesn’t really stand in the way to be clear. As a Love Live fan, I already like everyone so even the little bit it has is fun.

Edit: this game is picking up in the volcano area. It’s much more treacherous than the prior two areas I explored.
I think the item was called "Musical Score", it can revive you if you have one, pretty sure an enemy immediately gives you it at the start.

Inti games usually have very generous forgiveness like that and the healing items, but they also always put in extra modes that restrict all that stuff and really test the player, so I was disappointed that was missing here. Hope they patch it in to give the game some replay value.
 
The Last Faith update:

I’m quite a bit further into the game now, and overall I’m liking it a lot. It’s very Bloodborne + Blasphemous still, so if you’re a fan of those games this will probably be up your alley. Gameplay-wise, it’s mostly focused on combat and platforming is much less prominent - the metroidvania movement upgrades are mostly to reach new areas and go back for items and such. I have very little idea what’s going on with the plot, in classic Soulslike fashion, but most of the usual tropes are here: There’s a curse and an infection and maybe other things that are transforming people into monsters, the church is almost certainly up to no good, some sort of big awful event occurred that made the world go to shit, etc. So far nothing too new or unusual there.

Only real negative I have is that Switch performance isn’t amazing. It’s not bad, but there’s some stuttering of the music when you load new screens, and some of the really large screens can hitch and have some slowdown. I can deal with it just fine, but it’d be nice to get it tuned up in a patch down the line.
 
The Last Faith update:

I’m quite a bit further into the game now, and overall I’m liking it a lot. It’s very Bloodborne + Blasphemous still, so if you’re a fan of those games this will probably be up your alley. Gameplay-wise, it’s mostly focused on combat and platforming is much less prominent - the metroidvania movement upgrades are mostly to reach new areas and go back for items and such. I have very little idea what’s going on with the plot, in classic Soulslike fashion, but most of the usual tropes are here: There’s a curse and an infection and maybe other things that are transforming people into monsters, the church is almost certainly up to no good, some sort of big awful event occurred that made the world go to shit, etc. So far nothing too new or unusual there.

Only real negative I have is that Switch performance isn’t amazing. It’s not bad, but there’s some stuttering of the music when you load new screens, and some of the really large screens can hitch and have some slowdown. I can deal with it just fine, but it’d be nice to get it tuned up in a patch down the line.
Weird how so many Metroidvanias need a patch or two for performance. I do like the pixel art for TLF too.
 
Weird how so many Metroidvanias need a patch or two for performance. I do like the pixel art for TLF too.
Switch games' performance issues are all over the place, lately. You wanna think twice before pulling the trigger.
That's particularly frustrating when you only play on the Switch.
Let's just hope the Switch 2 releases soon.
 
Some good deals in the sale
Wonder Boy: The Dragon’s Trap- £5.39 (70% off)
Alwa’s Awakening- £3.14 (55% off)
Alwa’s Legacy- £6.29 (55% off)
 
I finished Yohane Blaze in the Deepblue 100% at 6 hours and 5 seconds. Once it got properly going I really enjoyed it! It has a great flow to the exploration and action. There’s very few traditional upgrades, but as you collect drops around the world you do get to craft a decent enough variety of weapons and armor. The moment I got the explosive crossbow, I mostly stuck with that (it was amusing, flexible, and powerful!), though I did dabble in a few other weapons and summons here and there. The bosses were generally quite fun and proved a good challenge though I could have done without the final boss rush. Since the thread was talking performance tonight for recent games, I played on Switch with the 1.0 version and it was very smooth with snappy load times. If you are looking for a solid Metroidvania (maybe not one of the best or anything), this one was pretty solid. Happy I played it. Also fwiw, I generally enjoyed this game more than the Sunshine in the Mirror anime it’s directly based on lol. (The actual Love Live Sunshine is far better.)
 
Hot damn am i hyped for the new Team Ladybug game from the Indie Showcase.

Really enjoyed the Deedlit game, and i'd argue i'm willing to spend money simply for the sublime Pixel art and animation of their games.

I liked the first one but didn't finish it. Is completing it necessary to play Blasphemous 2?

It's not really a long game, you can always just watch the stuff from the point where you left the game on YT or something.
 
Wrapped up Grime! Maybe on the shorter side for one of these Soulsvania things but it works out. The game was a ton of fun
 
Hot damn am i hyped for the new Team Ladybug game from the Indie Showcase.

Really enjoyed the Deedlit game, and i'd argue i'm willing to spend money simply for the sublime Pixel art and animation of their games.



It's not really a long game, you can always just watch the stuff from the point where you left the game on YT or something.
Did they fixed the frame rate of that game on switch?
 
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Me fighting a boss in The Last Faith:

"Hmm, this boss could be just a regular boss, but it has a surprisingly limited moveset and seems kind of easy... my 'second phase incoming' senses are tingling"

On another note, this might be the most Souls-y 2D game of all time, at least of the ones I'm aware of. It takes so much from Soulsborne games - not that that's a bad thing, really, it's just interesting how many mechanics and ideas are straight out of From games.
 
Alwa’s Awakening I’m finding quite tough. It gives you a death count on every continue and I’ve died about 70 times so far in six hours of play! I’d say every single death has been instant death spikes/water or boss fights though. There’s also a lot of backtracking, which I don’t mind when you can move fast and fly through enemies as you get stronger, but zoe moves so slow, all the warp points are so far apart and so much movement later on is platforming sections with instant death pits and invulnerable turrets shooting at you, it’s becoming a bit of a slog.
 
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I know no one asked for it, but this is my metroidvania ranking I've played so far on Switch from best to worst.

Metroid Dread
Monster Boy and the Cursed Kingdom
Hollow Knight
Guacamelee! 2
Ori and the Will of the Wisps
Blasphemous
Yoku's Island Express
SteamWorld Dig 2
Vigil: The Longest Night
Alwa's Legacy
Iconoclasts

I didn't add Toki Tori 2+ (since I don't considered it a metroidvania) and this is only for 2D otherwise both it and Supraland would be pretty high.
 
I know no one asked for it, but this is my metroidvania ranking I've played so far on Switch from best to worst.

Metroid Dread
Monster Boy and the Cursed Kingdom
Hollow Knight
Guacamelee! 2
Ori and the Will of the Wisps
Blasphemous
Yoku's Island Express
SteamWorld Dig 2
Vigil: The Longest Night
Alwa's Legacy
Iconoclasts

I didn't add Toki Tori 2+ (since I don't considered it a metroidvania) and this is only for 2D otherwise both it and Supraland would be pretty high.
Iconoclasts is a very unusual game I haven't thought about in quite a while. It's really more of an action platformer with very light metroidvania elements, but the main thing that sets it apart is that it's so focused on having a story. I was overall pretty mixed on it, even though a lot of the individual elements are good - but it didn't seem to come together and mesh too well in the end for me.
 
OK, so I finished up Alwa’s Awakening. The ending made no sense to me at all, but I did enjoy it. It could have made backtracking easier as my 8.30 hours run was largely dashing back and forth after the 80+ instadeaths to spike rooms.

Lots of clever puzzles with limited tools though, and it seems like the devs worked very hard in their own time for two years on it. So for that I say, well done, that was really enjoyable.
 
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I know no one asked for it, but this is my metroidvania ranking I've played so far on Switch from best to worst.

Metroid Dread
Monster Boy and the Cursed Kingdom
Hollow Knight
Guacamelee! 2
Ori and the Will of the Wisps
Blasphemous
Yoku's Island Express
SteamWorld Dig 2
Vigil: The Longest Night
Alwa's Legacy
Iconoclasts

I didn't add Toki Tori 2+ (since I don't considered it a metroidvania) and this is only for 2D otherwise both it and Supraland would be pretty high.
I wanted to play Vigil but it’s been removed from sale (for now) due to a rights dispute so I can’t.

Still, nice list! I’ll just run down the ones I’ve played on Switch from best to worst-

Infernax
Steamworld Dig 2
Bloodstained
Aggelos
Vernal Edge
Castlevania: Aria of Sorrow
Monster Boy and the Cursed Kingdom
Ender Lillies
Timespinner
Deaths Gambit: Afterlife
Hollow Knight
The Mummy Demastered
Alwa’s Awakening
Chasm

Having said that, I didn’t find any of them ‘bad’. It’s more in order of ones that I loved and didn’t want to end, through to ones that I was still enjoying but kinda slogging through by the end.

There’s so many good ones in the genre- I must have played a dozen more across other systems too
 
I know no one asked for it, but this is my metroidvania ranking I've played so far on Switch from best to worst.

Metroid Dread
Monster Boy and the Cursed Kingdom
Hollow Knight
Guacamelee! 2
Ori and the Will of the Wisps
Blasphemous
Yoku's Island Express
SteamWorld Dig 2
Vigil: The Longest Night
Alwa's Legacy
Iconoclasts

I didn't add Toki Tori 2+ (since I don't considered it a metroidvania) and this is only for 2D otherwise both it and Supraland would be pretty high.
The Guacamelee games are very short but insanely fun
 
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The Last Faith done! It’s a bit on the longer side for a metroidvania, I finished with close to 100% (all bosses down and true ending) at around 19 hours. Overall I liked it and it had some fun bosses, but it didn’t really do anything new or particularly interesting enough for me personally. The art is very nice but it’s a bit drab and bleak, and the music is similar. It also has a bit of a problem with giving you meaningful rewards at times. For 2D Soulslike metroidvanias on Switch, I would rank it below Blasphemous 2 and Ender Lilies.

And again, I will reiterate that the performance on Switch definitely needs a patch. 3/4 of the time it’s perfectly fine, but the other 1/4 especially in big rooms with a ton of enemies in them the game chugs and I even died a couple times because it lagged through a button input. I would recommend getting it on Steam for now, or waiting for improvements if that’s going to bother you too much.
 
Ooh I really like the lists people came up with. I’ll do the Metroidvanias I have on Switch. Favorite is on top.

Super Metroid
Metroid Prime Remastered
Metroid Dread
Axiom Verge
Ender Lilies
Momodora: Reverie Under The Moonlight
Touhou Luna Nights
Gato Roboto
Rabi-Ribi
Ori and the Will of the Wisps
Ori and the Blind Forest
Shantae and the Seven Sirens
Yohane Blaze In The Deepblue
Deedlit in Wonder Labyrinth
Minoria
Axiom Verge 2

I’ve really enjoyed pretty much all of the ones I played on Switch. Seriously my least favorite is Axiom Verge 2 and that’s still a very cool game with an amazing Dark World component.

When I wrote up my list, I noted the ones I’ve bought but haven’t played.

Hollow Knight
Alice Escaped
Castlevania Advance Collection
Iconoclasts

Edit: I forgot I beat NES Metroid for the very first time on Switch…that’s my actual least favorite Metroidvania I’ve played on Switch lol. Metroid II I also have available and that I’m a big fan of. Time and place I care about it more than Metroid Dread even, but if I had to rank it now hmmm I still really like it even if it is on the clunky side so probably somewhere below Ender Lilies and above Gato Roboto.
 
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So, there are two Metroidvanias whose demos I was impressed by during Steam Next Fests earlier this year, and the first is Gestalt: Steam & Cinder. With how late in the year it is without a more specific date, and how long this one has been around already, I highly doubt it's actually coming in 2023 like the Steam page says, to say the least. But the demo I played did feel like the beginning of a polished game rather than a trimmed down vertical slice or a proof of concept. It seems like one of those games that's been delayed year after year, to the point where I imagine folks following it from the start have no hope in it ever coming out anymore, but what I played sure didn't feel like vaporware.

It begins with your obligatory Metroidvania backstory about corruption this and dying world that. Then I'm a sick steampunk cowgirl (or maybe pirate?) fighting robots and rescuing lost corgis. They recognize that the most important aspect of being like Symphony of the Night is having a cool animation for your clothes and hair when running.

Unlike many newer games in the genre, it's not too punishing, with plenty of ways to recover health and a reasonable amount of damage dealt by enemies. You could think of it as an alternate evolutionary path from Symphony of the Night that went in a slower, tankier direction much like Metroid Prime did from Super Metroid. Slowness is not the sort of thing I usually like, but in today's climate of Metroidvania protagonists made of tissue paper, this feels like a breath of fresh air. The difficulty can very easily make exploration a slog in other games.

And while it's not a tight and agile platformer, the gameplay still very much delivers. It puts a little more of the "RPG" into action RPG, while at the same time acknowledging its platformer side by making excellent use of enemies in its level design, placing them in locations and combinations that make their unique traits a problem. Think the spacing and high ground enemy dynamics of Rondo of Blood, or the nasty enemy combinations of DKC2. Stronger foes work around a break meter vaguely similar to Xenoblade's combat system. But like, straightforward and understandable.

The lead designer directly credits Rondo and Symphony, and even said the game was an attempt to answer the question of what it would look like if Chrono Cross and Xenogears-era Square had made a game inspired by Castlevania. But despite this it feels somehow distinctly "western" to me in its gameplay and visual language. I feel like there are few good western platformers that aren't flavored like a Japanese platformer, so it was interesting to experience. Here's hoping it's actually going to come out.



Right, is this how this works? “Please add this to the calendar xghost777!”
 
So, there are two Metroidvanias whose demos I was impressed by during Steam Next Fests earlier this year, and the first is Gestalt: Steam & Cinder. With how late in the year it is without a more specific date, and how long this one has been around already, I highly doubt it's actually coming in 2023 like the Steam page says, to say the least. But the demo I played did feel like the beginning of a polished game rather than a trimmed down vertical slice or a proof of concept. It seems like one of those games that's been delayed year after year, to the point where I imagine folks following it from the start have no hope in it ever coming out anymore, but what I played sure didn't feel like vaporware.

It begins with your obligatory Metroidvania backstory about corruption this and dying world that. Then I'm a sick steampunk cowgirl (or maybe pirate?) fighting robots and rescuing lost corgis. They recognize that the most important aspect of being like Symphony of the Night is having a cool animation for your clothes and hair when running.

Unlike many newer games in the genre, it's not too punishing, with plenty of ways to recover health and a reasonable amount of damage dealt by enemies. You could think of it as an alternate evolutionary path from Symphony of the Night that went in a slower, tankier direction much like Metroid Prime did from Super Metroid. Slowness is not the sort of thing I usually like, but in today's climate of Metroidvania protagonists made of tissue paper, this feels like a breath of fresh air. The difficulty can very easily make exploration a slog in other games.

And while it's not a tight and agile platformer, the gameplay still very much delivers. It puts a little more of the "RPG" into action RPG, while at the same time acknowledging its platformer side by making excellent use of enemies in its level design, placing them in locations and combinations that make their unique traits a problem. Think the spacing and high ground enemy dynamics of Rondo of Blood, or the nasty enemy combinations of DKC2. Stronger foes work around a break meter vaguely similar to Xenoblade's combat system. But like, straightforward and understandable.

The lead designer directly credits Rondo and Symphony, and even said the game was an attempt to answer the question of what it would look like if Chrono Cross and Xenogears-era Square had made a game inspired by Castlevania. But despite this it feels somehow distinctly "western" to me in its gameplay and visual language. I feel like there are few good western platformers that aren't flavored like a Japanese platformer, so it was interesting to experience. Here's hoping it's actually going to come out.



Right, is this how this works? “Please add this to the calendar xghost777!”

Excellent post Stilt Village, I just added Gestalt to the calendar and linked your post :)
 


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