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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Any estimates on the CPU caches? I honestly have no idea how to calculate that kind of thing.
Cortex A78C increases L3 cache to 8MB. But the amount of cache is decided by the SoC designers on a balance of what they think it will be needed for the workloads that their CPU will have versus the area costs of said cache. Nintendo and Nvidia might think 8MB is too much and they might cutdown to 6/4MB or think it's too little and increase to 16MB.
 
Surprised no one has posted this yet, but:


No secret as to why it was announced just now. At this point, I would be genuinely shocked if a certain 2022 game of the year winner wasn't coming to the Switch's successor early on, considering how tight Bandai Namco's and Nintendo's working relationship is. And who knows which Nintendo owned games this specific studio will create new entries for.

The game in question wasn’t made by Bamco, and Bamco and Nintendo have a strictly professional relationship. Certain members have desired with their games, and certain views with platforms. Nintendo is strictly a “I fund this project and it comes to my platform” it’s not a “I fund you so I expect other projects besides the ones you work with on my platform”

So don’t get your hopes up.
 
Is the OLED Switch really that expensive compared to the other skews? Judging from sale it looks like its the most popular one. Would this translate to OLED screen parts becoming less expensive for Switch 2?
 
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Anyone knows what happened with the new Nate the Hate episode? @NateDrake? I expected to enjoy it last weekend while doing the cleaning :( (really curious about their stance on Furukawa's comments)
Likely: Got busy
Unlikely: New News that he needs to get more info on
 
So 1080p and upscaling artifacts on BC games is basically required at this point. So the only difference is between an OLED and an LCD. Is an LCD screen a downgrade over an OLED screen. Yes. Is a 1080p HDR 7.9in LCD an upgrade over a 720p 6.2in LCD? Also yes. How many folks have the Switch OLED? Less than 20 million. How many have an LCD switch? 112 million.
Is there good evidence that the new screen will have HDR support? Is that just an assumption based on the current screens available in the market?
 
Switch sucessor LCD 128GB storage, 8GB RAM,$300
Switch sucessor OLED 512 GB storage, 12GB RAM, $450
Switch sucessor Pro 1tera storage, 16GB RAM,$500 i could see Nintendo doing this for the enterity of Switch sucessor life
That would be a nightmare to deal with for any dev.
The three RAM SKUs ? Won't happen.

A storage & screen upgrade tho ? Yeah, totally.
 
SNS means "social networks" in Japan, so that would be pretty confusing there.
While that is true, is that a huge concern? If you look up any ancroyms, there often are multiple hits (2 or 3 or 4 or even more organizations or institutions sharing the same initials)
 
A big minus (loss) for the Colored Buttons theory today (Indieworld). There were couple of games that showed buttons, they all were gray.

Except for one: Blade Chimera

OWEw1mf.png

And even I would not use this as an example, there were no other buttons visible in the clip, only Y, so I don't know if green Y was coincidental or if they are also using Super Famicom colors (red A, yellow B, blue X, green Y).
 
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Nintendo is highly aware of how and where they get their money and no amount of tech enthusiasm will sway them from that.


$400 USD is the ceiling of the next Switch. Not the floor.
Yeah what would be the point? Nintendo probably already knows that tech obsessed people are not buying Nintendo stuff, they are in the Ps5/Xbox X crowd and will stay there, or in the PC gaming space. These are not the sort of people that are part of the Nintendo ecosystem that have released games with Wii U style graphics for over 10 years now.
 
Yeah what would be the point? Nintendo probably already knows that tech obsessed people are not buying Nintendo stuff, they are in the Ps5/Xbox X crowd and will stay there, or in the PC gaming space. These are not the sort of people that are part of the Nintendo ecosystem that have released games with Wii U style graphics for over 10 years now.
Yeah but I can’t see them making a reasonably more powerful system for 300$ and not take a loss. I think 375$ is the minimum and it will probably be 400$, inflation is also a reason.
 
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A big minus (loss) for the Colored Buttons theory today (Indieworld). There were couple of games that showed buttons, they all were gray.

Except for one: Blade Chimera

OWEw1mf.png

And even I would not use this as an example, there were no other buttons visible in the clip, only Y, so I don't know if green Y was coincidental or if they are also using Super Famicom colors (red A, yellow B, blue X, green Y).
Disagree, the stairwell that appears is also green so I think this game is connecting things appearing to the color green. Could go either way!
 
Nintendo is highly aware of how and where they get their money and no amount of tech enthusiasm will sway them from that.


$400 USD is the ceiling of the next Switch. Not the floor.

If you're a handheld capable of running The Matrix demo well, you're probably going to be ridiculously expensive because of how expensive chips have gotten.

Maybe those reports are false and the Switch 2 is pretty weak, but $400 is the floor is this is powerful at all. The Series S probably still costs over $400 to make (cost over $500 at launch). The Switch 2 being 40% as powerful as the Series S in a handheld form starts indicating an incredibly expensive device.
 
Disagree, the stairwell that appears is also green so I think this game is connecting things appearing to the color green. Could go either way!
I think that makes it less likely to help the Colored Buttons Theory.

The green color is coincidental, is not using Super Famicom colors, etc.

I searched eShop, publisher's page, etc for more screenshots/clips of this game, hoping to see other buttons other than Y but didn't find anything.
 
Series S manufacturing cost: ~400
Series S wattage: 71W
Series S weight: 4.25 pounds

Switch 2 estimated performance: 40% of Series S
Switch 2 estimated wattage: 6W to 22W
Switch 2 estimated weight: 1 to 2 pounds

The Switch 2 also must include a (probably large) battery and a (probably 1080p) screen.

You can start lowering performance levels to lower the potential cost, but this could be pretty expensive to make if the Series S is still expensive to make (and I think it very much is as they're planning to raise the price of the Series S in 2024)
 
Even Sony and Microsoft see the value in having a SKU at $399 or less. Sony released the PS5 digital only at $399 and Microsoft had the Series S at $299. The OLED model did help condition Nintendo's audience for a higher price point, but $399 is the number. Consumers seem to be very willing to spend that kind of money on consoles these days, and see as how the OLED model is currently Nintendo's most popular model even though its their most expensive, I see no reason they cant release SNG at $399. They wont go above $399. A premium SKY higher than that at launch is always possible, but I think they will just start with a standard model at $399 and release a premium model a few years later.
 
Even Sony and Microsoft see the value in having a SKU at $399 or less. Sony released the PS5 digital only at $399 and Microsoft had the Series S at $299. The OLED model did help condition Nintendo's audience for a higher price point, but $399 is the number. Consumers seem to be very willing to spend that kind of money on consoles these days, and see as how the OLED model is currently Nintendo's most popular model even though its their most expensive, I see no reason they cant release SNG at $399. They wont go above $399. A premium SKY higher than that at launch is always possible, but I think they will just start with a standard model at $399 and release a premium model a few years later.

I mean, Sony did in 2020, but they just raised the price of that model to $450.
 
What about if Nintendo had a list of locations and sizes of each compiled shader for every game made for the Switch, stored in their database?
With this information, they wouldn't need to have shaders compiled on the fly, they could do it in on a server, and send them to you. But this is the massive reverse engineering work that Microsoft did for 360 games. I think it's unlikely that Nintendo would go this route.

I still think the vast majority of games would work perfectly if they were run in docked mode and the SDK just lied to them about the source of inputs. Attached Joycons can just be treated as Joycons in a grip, Pro controller would be no different, and touch screen use is an ancillary feature in most games.
I think the vast majority of games would work, absolutely. I just suspect that enough games wouldn't that Nintendo would prefer to have it be opt-in rather than opt-out for the game developer.

It seems people don't care and put up with them? Personally I don't see the point of having more vibrant colours when the colours all have a green tint. And a display should never have noticeable grain. Cheap OLED technology just isn't there yet and it's unfortunate that so many companies are using them in devices just because OLED is the cool thing to have now.
This is what annoys me about the screen discussion. So much is subjective, and I don't think OLED is an objective upgrade.

That said, I don't think the noticeable grain or the green tint are an OLED problem. In the case of the Switch, the grain is a product of the pixel density, which is lower because the screen is larger than the base switch while keeping the resolution. Our theoretical OLED NG is the same size screen either way, and much higher pixel density. As for the green tint, I personally don't perceive any tint on my OLED, though I don't use vivid colors. But the consistent single vendor of OLED has much higher color accuracy than the screen lottery of the LCD.

I don't think this is baked into the screen tech, so much as the screen quality.


Any estimates on the CPU caches? I honestly have no idea how to calculate that kind of thing.
Cortex A78C increases L3 cache to 8MB. But the amount of cache is decided by the SoC designers on a balance of what they think it will be needed for the workloads that their CPU will have versus the area costs of said cache
I believe this actually isn't true, though I thought so as well. Looking through the A78C documentation, it doesn't actually list L3 cache as something that can can be customized - just L1 and L2. I believe that the "up to 8MB" is a product of number of cores, not a design choice independent. It's just 1MB/core in a cluster.

L1 has separate data and instruction caches, and they are either 32KB or 64KB, implementor's choice. L2 is 256KB or 512KB, again, implementor's choice. L2 is in 2 banks and each bank has a transaction queue, that basically stores up cache misses so they can be sent to L3 all at once, mitigating the higher latency that L3 tends to have. These banks can have 24, 28, or 31 entries - implementors choice.

Is there good evidence that the new screen will have HDR support? Is that just an assumption based on the current screens available in the market?
There is no direct evidence that the new screen will have HDR support.

There is direct evidence that Switch NG will support HDR, it was in the Nvidia leak last year. There is some indirect evidence of the screen supporting HDR - there are various screens on the market that have the correct pixel density to be the NG screen, and the majority of them are "gaming laptop" LCDs, with high frame rate and HDR support.
 
regarding the price discussion I agree that $399 would seem like the most reasonable price point.

But at the same time I think that generally what consumers are really comparing when choosing a console to buy is more the software on offer than technical specs. Even if it it some sense seems ludicrous to pay the same for a PS5 as a Switch 2 given the difference in performance, the price is more a price of admission into a software ecosystem than anything else in my view. And given that, I don’t think it would be out of the question for Nintendo to go for $450. Even if it’s by no means desirable.
 
I mean, Sony did in 2020, but they just raised the price of that model to $450.

They did that in various regions, but I believe they never increased the price here in the US. Still, this was done during a time where the semi conductor shortage was at an all time high and demand for the PS5 was very high. Sony made a calculated decision that they could increase the price with minimal impact on sales. I think they were correct seeing as how the PS5 is the far more popular console compared to the Xbox consoles. Semiconductor prices are way down compared to when Sony made the choice to increase the price of the PS5, but because demand is still strong, they feel comfortable doing bundles rather than dropping the price back down.

A lot of the cost of BOM can be estimated to be similar to Switch back in 2017, adjusting for inflation, a $399 price point for a similar but modern device lines up.
 
Nintendo Switch Second Generation model, its plain , its simple and get its point across that it is a step up and upgrade from the previous Nintendo Switch
 
They did that in various regions, but I believe they never increased the price here in the US. Still, this was done during a time where the semi conductor shortage was at an all time high and demand for the PS5 was very high. Sony made a calculated decision that they could increase the price with minimal impact on sales. I think they were correct seeing as how the PS5 is the far more popular console compared to the Xbox consoles. Semiconductor prices are way down compared to when Sony made the choice to increase the price of the PS5, but because demand is still strong, they feel comfortable doing bundles rather than dropping the price back down.

A lot of the cost of BOM can be estimated to be similar to Switch back in 2017, adjusting for inflation, a $399 price point for a similar but modern device lines up.

The discless PS5 price in the US is increasing from $400 to $450 in the next couple weeks with the release of the slim model. They're discontinuing the old models.
 
I believe this actually isn't true, though I thought so as well. Looking through the A78C documentation, it doesn't actually list L3 cache as something that can can be customized - just L1 and L2. I believe that the "up to 8MB" is a product of number of cores, not a design choice independent. It's just 1MB/core in a cluster.

L1 has separate data and instruction caches, and they are either 32KB or 64KB, implementor's choice. L2 is 256KB or 512KB, again, implementor's choice. L2 is in 2 banks and each bank has a transaction queue, that basically stores up cache misses so they can be sent to L3 all at once, mitigating the higher latency that L3 tends to have. These banks can have 24, 28, or 31 entries - implementors choice.

The L3 cache on ARM is a little tricky, as it's not determined directly by the core itself (hence why you don't find it in the docs). It's alongside the cluster control logic, in what ARM calls the DynamIQ Shared Unit (DSU). The A78C was introduced alongside the MP135 DSU, and it's the MP135 which increases the maximum L3 cache to 8MB and increases the maximum number of big cores to 8. One additional complication is that you don't strictly have to use ARM's DSU, and in theory Nvidia could roll their own cluster logic with whatever size cache they want. The cluster in the Tegra X1 was a custom Nvidia implementation (although not necessarily a very good one, given the inability to use the A53 cores), but I believe Orin uses a standard ARM DSU, so my guess is they'll stick with the ARM DSU here as well.
 
regarding the price discussion I agree that $399 would seem like the most reasonable price point.

But at the same time I think that generally what consumers are really comparing when choosing a console to buy is more the software on offer than technical specs. Even if it it some sense seems ludicrous to pay the same for a PS5 as a Switch 2 given the difference in performance, the price is more a price of admission into a software ecosystem than anything else in my view. And given that, I don’t think it would be out of the question for Nintendo to go for $450. Even if it’s by no means desirable.
i dont feel confortable to pay $400 on Nintendo next hardware and possibly $70 on it games, this will be a fortune where i live, equal to $1.945.32 and $340.43, where i live, would people willing to spent all this on hardware/software?
 
They did that in various regions, but I believe they never increased the price here in the US.
Previously they hadn't, but this year the digital edition was raised to 550$, with the redesign, with the reasoning being you can buy a disk drive attachment for it later.

Really, it's... Probably closer to greed.
 
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i dont feel confortable to pay $400 on Nintendo next hardware and possibly $70 on it games, this will be a fortune where i live, equal to $1.945.32 and $340.43, where i live, would people willing to spent all this on hardware/software?
I would if the $70 game was for games like Odyssey, BOTW, TOTK.

But I use voucher program allowing me to get those games at equivalent of $45 (which was the price I paid for TOTK)

Edit: to keep this on topic, I definitely would pay $399 for Switch 2. I doubt it’d be lower
 
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the biggest problem with the new 3DS was that games were made in such a way that few had inherent benefits when playing on a n3ds. not every game was Smash 4 or Monster Hunter 4
That was by design though. I wouldn't call it a problem. The spec bumps were largely marketed as speeding up the Home menu and downloads, not improving games.
 
Nintendo Switch Second Generation model, its plain , its simple and get its point across that it is a step up and upgrade from the previous Nintendo Switch
Putting the word "model" anywhere in the name does the exact opposite of communicating that this a new console.
Switch Second Generation model sounds what they would call a pro model, similar to the New 3DS.

Regardless I don't think Nintendo will ever use numbers, they like to give unique names to their consoles that gives them an identity and that reflects the gimmicks/features of the console.
I already said this but that's like saying the Gameboy Advance should have been called the Gameboy 2 or the 3DS the DS 2.
Since this console seems to be the a direct evolution of the switch concept but more powerful, more modern and with new features just like what Gameboy Advance was to the Gameboy and the 3DS was to the DS, there is little reason to believe things will be different this time around.
I know people advocating for Switch 2 are worried about confusion with the original switch or it being mistaken for a pro model, and the name will absolutely need to clearly communicate that this is a new console but you can avoid all of that by giving it a unique name and I believe Nintendo will be able to do that based on their history (Wii U fumble aside, but that console should have dropped the Wii name to begin with.) without resorting to just calling it switch 2.
I would say the probability that it's actually called switch 2 is pretty much zero.
 
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If Nintendo still did dedicated home systems, I would 1000% be expecting a next-gen Kinect for this new system, the tech has gotten super good.

But they need their selling points to work in handheld mode to be appealing now...
 
I just don't see the Switch 2 having a unique selling point other than better graphics, bigger scope, and faster load times that could lend itself well to a unique name.

There's no interesting tech out there to adapt that would work in handheld and docked mode.
To clarify I agree with this, I also don't think there is going to be a significant new gimmick other than more power but that doesn't really change my point.
The Gameboy Advance didn't have a gimmick either besides more power.
 
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