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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Wait, the March Capcom game is real? I can’t remember any rumor that has been tried to be debunked more than that one.

I’m still not giving up on a March release for Switch 2until November has passed without announcement, personally.

And it’s hard to take any rumour seriously if they say that Switch will drop the dock. Redesign sure, but I can’t imagine no dock.
it was never debunked this game Capcom expect to sell milions by march, lot are expecutating who this game is, could be a new IP or Monster Hunter 6
 
Which is telling because the OLED is meant to phase out the OG. Granted, the OLED is also more expensive to manufacture, plus warehouse costs.
Yes and no:

OLED Model is, part for part, more expensive than the original model, BUT:

It's cost and complexity reduced internally.

It uses more modern, accessible components.

It's cheaper to ASSEMBLE, so as parts drop in price over time, so does OLED Model.

They used those savings initially to give users a bigger screen and a good kickstand, without racking the price up 100 dollars.

As it stands now, it's extremely well positioned.

Nintendo doesn't like to price drop their consoles, and there's a lot of reasons for it, but with OLED Model they have a little trick they can pull;

The OLED Model+ Mario Kart Bundle has a value of 350-360 dollars.

Once the bundle sells through, they could drop the price of OLED Model to 300, without actually changing the price of the console relative to the bundle.

In the meantime, they phase out the original (V2) model, so they no longer rely on stockpiles of its ageing components, free up even more space on assembly lines, and... Don't have to price drop the Switch.

So what's happening in this scenario?

Nintendo, rather than dropping the cost of a Switch (that supports TV mode), drops the cheaper of the two units entirely, and replaces it in its price category with OLED Model, just as OLED Model parts and procurement mature and become cheaper.

They maintain their profit margins, they price drop the OLED, but they DON'T price drop the price of a HYBRID Switch. It's still 300 dollars, only you get more for it than you used to.

Space in the market is made for a 399 Nintendo Switch 2, with production and supply lines of V2 empty and OLED Model winding down, space in the supply chain is also found and exploited.

At least that's what I think will happen in the coming months.
 
Only tangentially related but looks like solid state batteries are entering commercial production with Toyota releasing a car with one in 2027.


They are targeting approx 750 miles range and 10-80% charge achieved in 10 minutes. Very exciting for consumer electronics in general.

I'd argue, due to to thermal constraints it won't have massive impact on the power of your handheld devices like a theoretical switch 3. What it will do is double battery life potentially, drastically reduce charging times and increase battery durability all whilst being more ethical to produce.

Imagine switch 3 with 6-12 hours of battery life, with a 300w GaN usb PD charger in the dock that quick charges your console in under 10 minutes from 0-100%
 
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One thing that’s mildly frustrating is that RT core utilizing Lumen has no super low quality settings to see how potential RTGI on Switch 2 would look.

“Cheap”, shitty quality RT has been confined to software RT so far to try to help the PS5 and other non-NVIDIA devices.
 
You are welcome. I just bought a new switch oled.

As I said earlier, my 2019 v2 switch just broke yesterday out of nowhere. I tought it was only the screen, but it took my right joycon with it.

However, every single time I buy a New console to replace the broken one, a new version or new something something is announced .

So congrats to everyone. The time is now. New switch coming in the next 4 months.
Thanks for your generous contribution.
 
Thinking about it some more, a dockless Switch 2 could work if this thing has multiple USB-C ports (and/or an extra proprietary port) so that one port can be used for power while the other port can be used for a device that converts from a relatively small port (USB-C or proprietary) to HDMI. Then the only other concern would be a much better way for the device to stand and keep the fans unhindered, which could be achieved if the device has much better built in kickstands.
 
One thing that’s mildly frustrating is that RT core utilizing Lumen has no super low quality settings to see how potential RTGI on Switch 2 would look.

“Cheap”, shitty quality RT has been confined to software RT so far to try to help the PS5 and other non-NVIDIA devices.
They do have a super low setting. That's what high is, which renders GI at 1/16the resolution. Lumen cost is resolution dependent


One interesting performance note for Lumen. Software RT reflections cost 1 ms more than SSR on the Xbox Series S.

Will Epic make a version of Lumen that targets very low spec hardware with RT acceleration? Probably not as the Switch 2 is the only device that fits that description. But would be nice.
They are, or rather, they are probably adapting Qualcomm's changes they made for mobile
 
They do have a super low setting. That's what high is, which renders GI at 1/16the resolution. Lumen cost is resolution dependent


They are, or rather, they are probably adapting Qualcomm's changes they made for mobile

I meant a super low setting that actually used the RT cores.

Hardware RT turns up the performance costs significantly according to the docs and demos so far.
 
Rise shipped in March(2021). I'd love a new MH... especially if it is level based like Rise, and not an open world MH.

...also why can't they ship the Rise expansion on a cart :(
I play MHR into end game content and am not sure what you mean by “level based”?

If anything, MHR is much more “open world” than older MH games (excluding MHW ofc). No more loading between areas, it’s one open area. But yeah not 109% fully open world, neither is MHW
 
Nobody thinks about it cause it sounds awful. Like imagine how awkward the switch would look just dangling attached to a tv barely able to stay upright without the dock. Its a disaster waiting to happen.
Another point of that dock look is to make the Switch look like a home console still when docked.

The ports (for power and HDMI) is going to get worn out if one constantly switches between handheld and “docked” modes. Worn out ports would be terrible customer experience (having to get in touch with support for repair on main unit rather than just dock replacement)
We already have Switchs and we're doing fine.
 
Another point of that dock look is to make the Switch look like a home console still when docked.


We already have Switchs and we're doing fine.
The HDMI and power cables goes into the dock, not the main unit itself. There’s no reason to repeatedly connect/disconnect those.

And no it’s not the same as repeatedly undocking/docking Switch in and out of dock. Its not like HDMI and power connections which are much more snug and frictiony. It’s easy to dock and undock Switch, that connection isn’t going to wear out as fast as HDMI and power ports that requires snugness and friction.

Apples and oranges.
 
I meant a super low setting that actually used the RT cores.

Hardware RT turns up the performance costs significantly according to the docs and demos so far.
I think at that point, the onus is on the developer to generate low poly meshes. that said, I don't think UE5 has a method of selecting meshes to store in the BVH manually unless you go into the code yourself. so that's something that Epic should look into.

there's also a scene cost that scales SW and HW RT in different ways. in environments like The Matrix, SW RT isn't much faster. the Lyra demo shows an equal level of performance, and natural open world demos has HWRT taking a big hit in performance
 
I play MHR into end game content and am not sure what you mean by “level based”?

If anything, MHR is much more “open world” than older MH games (excluding MHW ofc). No more loading between areas, it’s one open area. But yeah not 109% fully open world, neither is MHW

I'm not an expert, Rise was my first MH. I loved it. I would consider those maps 'levels', but whatever your nomenclature, I want more like that! 😃
 
HDMI port directly on the device?

No i dont know how they would manage to fit it on the device without making it monstrously huge.
Definitely in the realm of physical possibility, but I really doubt "Make docking more of a hassle" is the lesson they take from Steam Deck.
Yeah, it's very much not happening before Fall 2024 at the earliest.

It's just dead silent before the speculated November 6th reveal.

Maybe they briefly mention it to investors in November and say "it's coming next holiday" but that's as much as we'll get in November.

And since it's not going to be shown in November, it's probably not coming before Q3 and July and August would be really weird to launch consoles in.

So it's Fall (at the earliest).
Seems a bit of a leap to say "Well, it doesn't seem like it's going to hit March again... and in that case, the next half of the year can just forget about it!" The entire Switch pre-release schedule could've been pushed back 3.5 months and it still would've been out in Q2.
 
Rise shipped in March(2021). I'd love a new MH... especially if it is level based like Rise, and not an open world MH.

...also why can't they ship the Rise expansion on a cart :(
I literally bought monster hunter rise with sunbreak dlc physical a few weeks ago. But tbf I think you do need to dl the dlc cause it's not actually on the cart
 
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Thinking about it some more, a dockless Switch 2 could work if this thing has multiple USB-C ports (and/or an extra proprietary port) so that one port can be used for power while the other port can be used for a device that converts from a relatively small port (USB-C or proprietary) to HDMI. Then the only other concern would be a much better way for the device to stand and keep the fans unhindered, which could be achieved if the device has much better built in kickstands.
Proprietary isn’t an option, the EU made sure of that.
 
And we can only hope it doesn't happen. I really don't want to have to walk 15 minutes to a quest and then fight a monster in a locale which doesn't have the variety of older games because the open world has to be seamless.
Uh what? There’s this thing called fast travel, which MHR and MHW has that can be used in open world..

Heck even BOTW and TOTK have teleportation

Edit: and I just realized we’re going off topic. Let’s continue this discussion in the other speculation thread
 
A dockless hybrid sounds like a disaster waiting to happen. From a usability standpoint, I'd imagine juggling a USB-C power brick and an HDMI cable wouldn't be as seamless as placing the Switch in and out of the dock. And were they to go the Miracast route that's been suggested here... nah. Miracast work infinitely better than, say, Chromecast but there's still some headaches. It still compresses the image - albeit not as badly as other screen casting solutions - and though it doesn't take a long time, it's still longer than putting your Switch on to the dock. And that's not even accounting for Miracast issues like them disconnecting and freezing, latency, etc. Selfishly, as somebody whose day-to-day is dealing with that type of stuff, I'd rather not have it get in the way of hobbies.

The dock is seamless. If the dock is plugged in, the Switch goes on to display on the TV and it comes off when it's handheld time. That's it. No, the giant hunk of plastic isn't the sexy solution. It's not super futuristic, it's not good looking, but it just works. No chance of user error, no driver issues, no latency. Plugged in, boom. Done.

I'd also like to imagine that Nintendo would prefer to avoid getting calls about their fancy new hybrid overheating in TV mode because the guy has it laying down on some carpet or something blocking the vents.
 
And we can only hope it doesn't happen. I really don't want to have to walk 15 minutes to a quest and then fight a monster in a locale which doesn't have the variety of older games because the open world has to be seamless.

Rise levels seemed the perfect size. You can traverse them in a reasonable time to complete your objective.

That's all I meant. If the levels were any bigger, I feel like I'd be looking for the videogame instead of playing the videogame, which is what I hate about most open worlds.

Hopefully Rise's level sizes were a design choice and not hardware limitation or they might go big next time with the memory in Switch 2.
 
"Nintendo Super Play" is made up. I like how each of these source-less rumors that would be, not plausible, but at least discussion-worthy, comes with its own unique, wrong codename or internal name. I mean, even besides the actual codename being out there, what is this idea that pre-release hardware would go around with some sort of stupid non-codename, but also non-final, name like Nintendo Super Play? That doesn't happen.
 
Uh what? There’s this thing called fast travel, which MHR and MHW has that can be used in open world..

Heck even BOTW and TOTK have teleportation
That's true but I still think there's still a problem with going overboard in terms of level size in MH. There would be a lot of useless space in that game that you'd only see once while walking somewhere to set up a fast travel point. Monster Hunter doesn't really have dead space like that imo.
Rise levels seemed the perfect size. You can traverse them in a reasonable time to complete your objective.

That's all I meant. If the levels were any bigger, I feel like I'd be looking for the videogame instead of playing the videogame, which is what I hate about most open worlds.

Hopefully Rise's level sizes were a design choice and not hardware limitation or they might go big next time with the memory in Switch 2.
This is how I feel about World's design already. The areas are massive and impressive, but they're just too darn big. An open world would be overkill imo. You can go a good bit bigger than Rise but eventually it just turns into hide and seek where walking somewhere takes longer than the fights themselves.

This will be my last comment on the MH matter so that the chat doesn't get crazy off topic.
 
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"Nintendo Super Play" is made up. I like how each of these source-less rumors that would be, not plausible, but at least discussion-worthy, comes with its own unique, wrong codename or internal name. I mean, even besides the actual codename being out there, what is this idea that pre-release hardware would go around with some sort of stupid non-codename, but also non-final, name like Nintendo Super Play? That doesn't happen.
At least NG had some sort of basis in reality, even if past rumours contradict the name. "Super Play" just sounds dumb. Outside major translation errors, I have no idea how you'd get that name from Nintendo in the first place.
 
Quick question regarding what some in this thread have said about using DLSS to get from 1080p to 1440p, then using FSR to get it all they way to 4K: What’s the latency like for a spatial upscaler (FSR 1) versus a temporal upscaler (FSR 2)?
 
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"Nintendo Super Play" is made up. I like how each of these source-less rumors that would be, not plausible, but at least discussion-worthy, comes with its own unique, wrong codename or internal name. I mean, even besides the actual codename being out there, what is this idea that pre-release hardware would go around with some sort of stupid non-codename, but also non-final, name like Nintendo Super Play? That doesn't happen.
Is the actual console name known or just the codename?
 
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I know this is a GPU feature for the RTX 40XX series, but with Drake rumored to being a custom SOC do you think it will have the Shader Execution Reordering feature that is in Lovelace right now. Nvidia advertises that it improves shader performance with ray tracing. Just wondering if it's possible with Drake.
 
I know this is a GPU feature for the RTX 40XX series, but with Drake rumored to being a custom SOC do you think it will have the Shader Execution Reordering feature that is in Lovelace right now. Nvidia advertises that it improves shader performance with ray tracing. Just wondering if it's possible with Drake.
Aside from clock gating and some encoder features, from what we know Drakes feature set is ampere.
 
I don't really know how an open world would improve MH's gameplay loop in any way
It's almost like I'd rather it go in the opposite direction and remove monster tracking entirely lmao jk but like kinda. All the open space does it make it easier to catch a breath and have these repetitive sequences where you go find them again. OR you get some free damage from other monsters attacking them.
 
"Nintendo Super Play" is made up. I like how each of these source-less rumors that would be, not plausible, but at least discussion-worthy, comes with its own unique, wrong codename or internal name. I mean, even besides the actual codename being out there, what is this idea that pre-release hardware would go around with some sort of stupid non-codename, but also non-final, name like Nintendo Super Play? That doesn't happen.
This does seem to be a bit of a common feature in fake leaks, so it's at least interesting that we're getting them more consistently now. Probably tells you something about attention ramping up (tho maybe not, just my perception)
 
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Please don’t invest like this.

I appreciate the concern but I do this for a living and understand the risks/rewards. Frontrunning tech announcements can be extremely lucrative if done correctly and responsibly. The real fun part is knowing whether to Short the stock, liquidate your stock or add stock when an announcement is due.

March Reveal to May release is way too short, that's less than 3 months.
The only way this thing comes out in May is if they reveal it in January and have a full presentation in March.
If they don't reveal it in January then it's absolutely not releasing in H1.
Don’t think a May release is likely at all IMO. Most likely a reveal early in the year with a September/October release

On paper, It doesn't make much sense but Nintendo lives in that area. Either way, for my purposes Nintendo's stock will move before March and therefore I've got to figure out my own plan before Switch 2 is announced and given a date.
 
can someone smarter than me explain how this is connected to the next switch?
Yeah please explain what this is lol.
Can you or Dakhill add some context for the uneducated like myself? I’m sure those are density data but what is (if any) the interesting or surprising part?
👇👇👇

Samsung is going ham with density, but they still can't crack the efficiency nut. Intel is posting promising numbers, but they need to play out in practice
Comes back to process node.
 
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Hey guys I received a warning so you might want to stop.
BTW this thread is STILL going on about offtopic things.

I was told it is specifically about hardware.
It's almost like I'd rather it go in the opposite direction and remove monster tracking entirely lmao jk but like kinda. All the open space does it make it easier to catch a breath and have these repetitive sequences where you go find them again. OR you get some free damage from other monsters attacking them.

🙃

Anyways oldpuck added context to that tweet above if you were still wondering about it and want to continue discussing hardware
 
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"Other than significant opportunity cost risks, there are no risks here," I don't know.
I mean it makes total sense to me (I invest also, but not for a living like Shareholder Chad). I dedicate a small portion of my overall net worth into more speculative stuff, anything that has higher opportunity cost. A total loss of that portion would not materialistically affect my bottom line (net worth).

Probably not literally "no risk", but for practical purposes, it's like there's no risk, if it's a very small portion in relative to one's overall net worth.
 
The dock is what makes the "hybrid" part of the system effortless and easy to understand. Complicating the setup for TV mode would be extremely detrimental to the brand and public perception.

I can see a world where Nintendo sells the next model without a dock with the assumption that most people interested it already own docks.

If you do need one, you can certainly buy it separately. I really don’t think Nintendo is expecting this new Switch hardware to be the option for mass consumers to jump into the Switch ecosystem. That’s what the current devices are for.
 
The more I look into dlss ,the more I realized how its explained every confusing rumors about the switch 2.

The t239 soc is a known entity that have Ampere architecture but utilized some "Lovelace" feature, we don't realized what those feature were until dlss 3.5 got announced alongside ray reconstruction. Those feature were planned for the future of nvidia gpu feature set so it was put in the same bracket as feature for lovelace.

Even the confusion about 3.0 and 3.5 is solely because Nvidia screwed up with their branding and include a new feature known as ray reconstruction that not only was available for 40 series Lovelace gpu but also 20 series Turing and 30 series Ampere but since they want to advertise it as a new thing they advertised it as dlss 3.5.

So this means the switch 2 will sadly not be running frame generation of dlss 3.0 since its a an exclusive feature of the new improved version of the "Optical Flow Accelerator" called "Optical Multi Frame Generation" ai technology only available for 40 series Lovelace.
 
I can see a world where Nintendo sells the next model without a dock with the assumption that most people interested it already own docks.

If you do need one, you can certainly buy it separately. I really don’t think Nintendo is expecting this new Switch hardware to be the option for mass consumers to jump into the Switch ecosystem. That’s what the current devices are for.

You literally cannot output at 4K/60 on the Switch 1 dock even if the console itself were super powerful.
 
The more I look into dlss ,the more I realized how its explained every confusing rumors about the switch 2.

The t239 soc is a known entity that have Ampere architecture but utilized some "Lovelace" feature, we don't realized what those feature were until dlss 3.5 got announced alongside ray reconstruction. Those feature were planned for the future of nvidia gpu feature set so it was put in the same bracket as feature for lovelace.

Even the confusion about 3.0 and 3.5 is solely because Nvidia screwed up with their branding and include a new feature known as ray reconstruction that not only was available for 40 series Lovelace gpu but also 20 series Turing and 30 series Ampere but since they want to advertise it as a new thing they advertised it as dlss 3.5.

So this means the switch 2 will sadly not be running frame generation of dlss 3.0 since its a an exclusive feature of the new improved version of the "Optical Flow Accelerator" called "Optical Multi Frame Generation" ai technology only available for 40 series Lovelace.
As others have stated, Frame Generation was never really on the cards for Switch 2. Frame Gen doesn't really work to get a 30 fps game up to 60, since the latency and imperfect interpolation are a lot more noticeable. It's much more suited to getting an already 60 fps game up to 120 or more, and so long as the underlying technology stays the same, those issues will likely remain.
 
The more I look into dlss ,the more I realized how its explained every confusing rumors about the switch 2.

The t239 soc is a known entity that have Ampere architecture but utilized some "Lovelace" feature, we don't realized what those feature were until dlss 3.5 got announced alongside ray reconstruction. Those feature were planned for the future of nvidia gpu feature set so it was put in the same bracket as feature for lovelace.

Even the confusion about 3.0 and 3.5 is solely because Nvidia screwed up with their branding and include a new feature known as ray reconstruction that not only was available for 40 series Lovelace gpu but also 20 series Turing and 30 series Ampere but since they want to advertise it as a new thing they advertised it as dlss 3.5.

So this means the switch 2 will sadly not be running frame generation of dlss 3.0 since its a an exclusive feature of the new improved version of the "Optical Flow Accelerator" called "Optical Multi Frame Generation" ai technology only available for 40 series Lovelace.
Yes, basically this chart (red circle is what T239 can do)

ZsC45Iz.png


But this part:

we don't realized what those feature were until dlss 3.5 got announced alongside ray reconstruction. Those feature were planned for the future of nvidia gpu feature set so it was put in the same bracket as feature for lovelace.

I was assuming DLSS-RR (ray reconstruction) does NOT require "Lovelace" features - because other RTX GPUs without Lovelace feature can do DLSS-RR.

It is my understanding that we still don't know what the "Lovelace" feature in the T239 custom SoC does exactly, but I could be off base.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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