robertman2
Chain Chomp
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because that artstyle rules.Super Mario 64 RT looks pretty bad and is available now, lol. The PC modding community is obsessed with making it look like the shitty promotional material for some reason.
because that artstyle rules.Super Mario 64 RT looks pretty bad and is available now, lol. The PC modding community is obsessed with making it look like the shitty promotional material for some reason.
i doubt Nintendo will kill pshysical media in it next console( they have the japanese market, that heavily favor psyshical media, also they have a huge market margin on pshysical media, unless digital is more then pshysical, Nintendo will not abadon thisPersonally I think the successor to Switch 2 might be the first Nintendo console to go all digital. Sony and Microsoft might take the plunge by then as well.
That's like another 5 to 8 or so years from now tho, unless Switch 2 somehow lives for longer than Switch 1 did.
But Nintendo immediately terminating physical media, when physical-to-digital is still 70-30, for Switch 2 is not realistic. That would be a very bad business move.
When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.Yeah, that's true. The console will basically get stronger over time, or its DLSS implementation that is. That said, it's already likely to trade blows with Series S when using its entire feature set on a given title, if not surpass it on many departments due to its higher ram amount and of course... Superior rt capabilities, imagine how ridiculously great the thing will be by then.
yeesh having to pay$70 for Pokémon gen 10 that would be terrible, i will pay $70 for the next 3D Mario-Legend of Zelda-Metroid 6, Pokémon is not worth $70( it worth $20)Yeah, Nintendo titles are what most of us Switch buyers care about. If they're demanding $70 every time from me by forcing me to go digital, they can deal with me just buying fewer of their games.
I feel the heat and power thing is overstated because these are almost always in the case of peak performance. in the update I posted, they have ratings for minimum speed requirements, which go as low as SD cards currently do. that's how you solve the heat issue. it's not like Drake needs 2GB/s, especially when devs were asking for 1GB/s in higher end consolesYikes at the heat comment. No wonder no cameras out there really use SD Card Express.
Nintendo really actually does in this case have a 100% valid reason to make proprietary cards. There's nothing widely available that works at the speed that they probably want, and having one set of cards made by Nintendo would ensure developers can be assured of a certain speed/performance.
I have no idea what Ray Reconstruction is, but the name is kickass.
are you saying the next Legend of Zelda could look like cell shaded Horizon Zero Dawn, 3D Mario like Ratchet e Clank(PS4)When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.
I mean, optimization is key for sure... But you're aware the console itself is going to be really strong, no? Like no cap, I agree with everything you're saying but if the console's legitimately powerful and first party optimization only amplifies that, imagine the absolutely insane games we're about to get. At this point it's no longer about the hardware but the games Nintendo as a developer is able to make.When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.
Babes, you need to wake up and smell the roses because Path Tracing and simple Ray Tracing are two different things. Path Tracing is the most extreme form of Ray Tracing, it’s the pinnacle of what RT is. You posted an idea of them using N64 tier graphics with path tracing. Quake 2 RTX uses Path Tracing and that is of that era, and brings GPUs down significantly.I’m pretty sure you can significantly lower the cost of ray tracing if you make the geometry simple enough. I’m talking about a game that looks like an N64 game but is path traced as a novelty thing as those games look interesting when modded with path tracing.
I’m not talking about Nintendo’s main games doing this, just maybe one ever to experiment with doing the hyper simplistic geometry plus path tracing approach.
That's the most backed up reasoning I've seen for Nintendo not dropping physical media for Switch 2. I immediatly thought about it and checked Install Base for the latest Media Create thread. It's like 16:1. Color me surprised.i doubt Nintendo will kill pshysical media in it next console( they have the japanese market, that heavily favor psyshical media, also they have a huge market margin on pshysical media, unless digital is more then pshysical, Nintendo will not abadon this
is weird Nintendo so averse for anti-aliasing, considering up to Wii U, they used anti-aliasing, why on Switch they refuse to use this featureI do wonder if Nintendo stands to gain performance improvements from Ray Reconstruction. Not that we'll just be able to turn raytracing off in Nintendo games, but considering Ninty's severe aversion to anti-aliasing, I'd imagine the denoising step in their pipeline is quite heavy to compensate, even for rasterized stuff? Could make a big difference compared to something like Cyberpunk that iirc forces TAA on you, smoothing over a lot of the edges. (And even then, there's a performance uplift just based off of the sheer amount of stuff, for lack of a better term.)
I mean we have data from a decent chunk of the world & physical is still a relevant medium in gaming. While digital is growing certain places like the UK & US have skewed people’s perceptions. I doubt even in a future where digital is a majority option Nintendo will drop physical.That's the most backed up reasoning I've seen for Nintendo not dropping physical media for Switch 2. I immediatly thought about it and checked Install Base for the latest Media Create thread. It's like 16:1. Color me surprised.
bandwidth limitations. with the move to deferred rendering, AA became more costly and nintendo hardware (particularly the switch) has had meager amounts of bandwidthis weird Nintendo so averse for anti-aliasing, considering up to Wii U, they used anti-aliasing, why on Switch they refuse to use this feature
Babes, you need to wake up and smell the roses because Path Tracing and simple Ray Tracing are two different things. Path Tracing is the most extreme form of Ray Tracing, it’s the pinnacle of what RT is. You posted an idea of them using N64 tier graphics with path tracing. Quake 2 RTX uses Path Tracing and that is of that era, and brings GPUs down significantly.
If it’s too weak for RT, like you said, PT shouldn’t even be on the table to be considered. Even at N64 graphics.
Be consistent now.
If it’s able to do path tracing, then it should be enough to do Ray Tracing. I’m more pointing out your inconsistency rather than the capabilities of the device because it doesn’t make sense.
I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.The Steam Deck can actually run Quake 2 RTX, which is notably inefficient compared to more modern path-traced games. The Switch 2 will absolutely be able to manage PT along with regular RT. Hopefully RR helps with both.
I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.
Pathtracing in videogames is no joke, it's designed for Nvidia GPUs in its entirely and even with that most of them can't handle it in the pure sense of the word. If some developer out there manages to pathtrace a game on Switch 2 it'll be the most impressive thing ever, tbh. Crazy to think we're potentially one generation away from making it the standard across the board.maybe if you're stuffing a bloated 3rd party PC game that assumes everyone has a $2k gpu
i wanna see what monolith does with it
This took me way too long to get because
To note, the final capabilities are just clocks and whatever minor thing we get to find out soon, but the T239 is what we already know. No cap, this is the most capable handheld that's ever going to hit the market until manufacturers figure out a way to utilize LPDDR6 (and beyond) on a future mobile chip, which is still two years away I believe. As I said before, one hell of a next gen is coming.The more and more I hear about the Switch successor, the more capable it is beginning to sound. I just can't see all of these high end features being implemented into a chipset that wasn't very capable. While we don't know the full capabilities yet, I'm seriously beginning to think that the output (using the Nvidia tool box of tech) will produce visuals superior to that seen on a PS4 Pro and maybe even relatively close to PS5 and XSX while using a bag of tricks to get there. Two years ago I would have said "no way" for any of this but I'm starting to have a lot of hope that we are all in for something truly awesome. A very capable Nintendo system.
I also wanted to take a moment to thank Nate and MVG (Especially Nate). He spends a lot of time on these forums and elsewhere generously answering questions, doing investigative work, podcast, etc and is also just a cool individual to have around. So thank you sir for all of your hard work and keeping this community fed and giving us all something to be excited about while we wait for the Mushroom Kingdom magic to be released upon the world in 2024.
I am constantly dreaming of what the next 3D Mario, Zelda, Metroid, Donkey Kong, etc may look like as we get into the next generation of Nintendo videogame development and I'm quite confident that we are going to see some true magic coming out of the Big N. I see the stars beginning to align and things are starting to take shape. Nintendo about to blow us away next year.
Are you all ready?
To note, the final capabilities are just clocks and whatever minor thing we get to find out soon, but the T239 is what we already know. No cap, this is the most capable handheld that's ever going to hit the market until manufacturers figure out a way to utilize LPDDR6 (and beyond) on a future mobile chip, which is still two years away I believe. As I said before, one hell of a next gen is coming.
All you got to do at this point is hope Nintendo has the manpower and monetary willingness to produce the huge, looker games you're rightfully expecting from this hardware. I feel everyone's largely in this stage where they're even wondering if Nintendo's willing to properly utilize the T239 hardware beyond high resolutions and miscellaneous improvements within their own reach, but they're confident on the hardware itself. I'm part of this group, i'm sure Switch 2 will be capable of everything you've mentioned... It's just that they've been used to develop games for cheap and without a fraction of others budgets for so long I'll be sincerely surprised if their pipelines moved on with it, especially at launch.Yeah my mind just keeps running on the idea of a gorgeous open world Mario game that just looks insane and is just colorful and expansive. Like I just have this immense vision in my head of this huge open world Mario game with some light RPG elements, lots of collectables, weather systems, being able to explore the various regions of the Mushroom Kingdom, maybe find Luigi's Mansion somewhere in a ghost forest, etc. I mean I'm sure this is wishful thinking territory but we are bound to get something cool on this new hardware. Would be cool if they do for Mario what they did with Zelda this generation with a complete open world reinvention. The Switch 2 hardware could really push the visuals I think to something truly pretty and wonderful.
All you got to do at this point is hope Nintendo has the manpower and monetary willingness to produce the huge, looker games you're rightfully expecting from this hardware. I feel everyone's largely in this stage where they're even wondering if Nintendo's willing to properly utilize the T239 hardware beyond high resolutions and miscellaneous improvements within their own reach, but they're confident on the hardware itself. I'm part of this group, i'm sure Switch 2 will be capable of everything you've mentioned... It's just that they've been used to develop games for cheap and without a fraction of others budgets for so long I'll be sincerely surprised if their pipelines moved on with it, especially at launch.
I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.
Sooooo, out of curiosity. If DLSS 3.5 is indeed on the Switch 2, could that theoretically make it on par with Gen 9 consoles such as the PS5, while also not needing as much processing power as it?
If that's the casse, could it be considered a "cheat code" of sorts?
Well, i know that specs wise it would be less. But having tech like dlss 3.5, advance raytracing with ray reconstruction (betger illumination) could make games look visually better than ps5. So i would not bet that those would be less. Even so, thise ps4 vs ps5 cross games doesnt look that much of an improvement anyway imo.It would somehow help to "close the gap" but it will remain far less powerful, don't expect a PS5 portable.
Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.
Seeing what Nintendo's first party could do with the switch, it being the first real bump since WiiU, it probably keep at least 1080, having HDR with Nintendo games, and indie games having to compromise less on the switch is more then enough for me.Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.
The PS4 can’t do more than 1080p. A more apt comparison would be a Series S game to a PS5 game. With the new Switch games having better image quality/resolution compared to the Series S.Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.
because that artstyle rules.
It’s hard to pinpoint exactly what future games will look like of course but I reckon they’ll look almost as good if not slightly better, just going off of what Ampere is capable of at lower clocks.are you saying the next Legend of Zelda could look like cell shaded Horizon Zero Dawn, 3D Mario like Ratchet e Clank(PS4)
Are ther really people that do that or is this a strawman? The sentiment I heard is that some aspects where it trumps ps5 can push it closer to post visuals then PS4, but I have not seriously read people expecting it to trump ps5Tip of the day: avoid flying too high with expectations of video performance.
The news is surprisingly positive, but we always have to take into account physical limitations such as hardware volume, battery life, costs, etc.
The risk is that when all is said and done, those who expected better graphics than the PS5 will start to rant about the console because it is weaker than a competitor that is more than 4 years old (omitting the fact that it will have a volume tens of times greater and no watt limit).
So in the end, does comparison matter so much to you?
I think it’s always good to keep expectations in check. After all, Nintendo must also prioritize battery life and that inevitably means lower clocks.I mean, optimization is key for sure... But you're aware the console itself is going to be really strong, no? Like no cap, I agree with everything you're saying but if the console's legitimately powerful and first party optimization only amplifies that, imagine the absolutely insane games we're about to get. At this point it's no longer about the hardware but the games Nintendo as a developer is able to make.
It usually means very slightly better ray-tracing performance but significantly improved visuals when it comes to certain effects such as reflections at any given DLSS input resolution. This means they can go for lower input resolution targets without compromising on ray-tracing quality for the most part, which can increase framerate and leave headroom for developers to push other graphical effects or prioritize resolution or anything else, really.I’m no tech expert and I would be happy to be corrected by people who actually know things. But my sense is that many are over estimating what ray reconstruction bring to the table for the Switch 2.
My understanding is that basically RR is a form of machine learning denoiser which allows for potentially better results than custom hand tweaked denoisers with less labor for the developers. But it’s not necessarily a huge boon to performance. As such it will certainly be useful to have on Switch 2, but RT will still be prohibitively expensive in most scenarios on the switch 2.
The Switch must've been a huge success for Nvidia as well as Nintendo because it really sounds like they gave Nintendo the hook-up this time around.
I like the idea of Nintendo being the mobile showcase for how well Nvidia can scale its tech lol.
Imagine if that's how they premiered it, in a Switch 2 First Look Trailer. Would be legendary.
wave race rt or bust
The Switch must've been a huge success for Nvidia as well as Nintendo because it really sounds like they gave Nintendo the hook-up this time around.
I like the idea of Nintendo being the mobile showcase for how well Nvidia can scale its tech lol.
Assumption, this is just a friendly talk considering the power potential of the new systemI wonder if this is an assumption or from "peoples familiar with the matter", @necrolipe ? (Don't know if you can answer that)
Assumption, this is just a friendly talk considering the power potential of the new system