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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Personally I think the successor to Switch 2 might be the first Nintendo console to go all digital. Sony and Microsoft might take the plunge by then as well.

That's like another 5 to 8 or so years from now tho, unless Switch 2 somehow lives for longer than Switch 1 did.

But Nintendo immediately terminating physical media, when physical-to-digital is still 70-30, for Switch 2 is not realistic. That would be a very bad business move.
i doubt Nintendo will kill pshysical media in it next console( they have the japanese market, that heavily favor psyshical media, also they have a huge market margin on pshysical media, unless digital is more then pshysical, Nintendo will not abadon this
 
Yeah, that's true. The console will basically get stronger over time, or its DLSS implementation that is. That said, it's already likely to trade blows with Series S when using its entire feature set on a given title, if not surpass it on many departments due to its higher ram amount and of course... Superior rt capabilities, imagine how ridiculously great the thing will be by then.
When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.
 
Yeah, Nintendo titles are what most of us Switch buyers care about. If they're demanding $70 every time from me by forcing me to go digital, they can deal with me just buying fewer of their games.
yeesh having to pay$70 for Pokémon gen 10 that would be terrible, i will pay $70 for the next 3D Mario-Legend of Zelda-Metroid 6, Pokémon is not worth $70( it worth $20)
 
Yikes at the heat comment. No wonder no cameras out there really use SD Card Express.

Nintendo really actually does in this case have a 100% valid reason to make proprietary cards. There's nothing widely available that works at the speed that they probably want, and having one set of cards made by Nintendo would ensure developers can be assured of a certain speed/performance.
I feel the heat and power thing is overstated because these are almost always in the case of peak performance. in the update I posted, they have ratings for minimum speed requirements, which go as low as SD cards currently do. that's how you solve the heat issue. it's not like Drake needs 2GB/s, especially when devs were asking for 1GB/s in higher end consoles

I have no idea what Ray Reconstruction is, but the name is kickass.
 
When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.
are you saying the next Legend of Zelda could look like cell shaded Horizon Zero Dawn, 3D Mario like Ratchet e Clank(PS4)
 
When it comes to any handheld or mobile platforms, optimization is key and with NVIDIA as a partner I have no doubt that Nintendo's internal studios (at least the production groups developing for next-gen hardware directly) will achieve some pretty stunning results themselves as the generation continues. Given that games like Breath of the Wild ran on the Wii U and Super Mario Odyssey ran on the Switch (at 60FPS looking pretty damn fine too!) and games that still look admirable even using third-party engines like Pikmin 4, we might see some pretty good-looking first-party titles. Feels exciting since it's kind of the first big leap in graphics technology that Nintendo games may very well be taking on the home console side since the shift from Wii to Wii U all the way back in 2012.
I mean, optimization is key for sure... But you're aware the console itself is going to be really strong, no? Like no cap, I agree with everything you're saying but if the console's legitimately powerful and first party optimization only amplifies that, imagine the absolutely insane games we're about to get. At this point it's no longer about the hardware but the games Nintendo as a developer is able to make.
 
I’m pretty sure you can significantly lower the cost of ray tracing if you make the geometry simple enough. I’m talking about a game that looks like an N64 game but is path traced as a novelty thing as those games look interesting when modded with path tracing.

I’m not talking about Nintendo’s main games doing this, just maybe one ever to experiment with doing the hyper simplistic geometry plus path tracing approach.
Babes, you need to wake up and smell the roses because Path Tracing and simple Ray Tracing are two different things. Path Tracing is the most extreme form of Ray Tracing, it’s the pinnacle of what RT is. You posted an idea of them using N64 tier graphics with path tracing. Quake 2 RTX uses Path Tracing and that is of that era, and brings GPUs down significantly.

If it’s too weak for RT, like you said, PT shouldn’t even be on the table to be considered. Even at N64 graphics.

Be consistent now.

If it’s able to do path tracing, then it should be enough to do Ray Tracing. I’m more pointing out your inconsistency rather than the capabilities of the device because it doesn’t make sense.
 
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i doubt Nintendo will kill pshysical media in it next console( they have the japanese market, that heavily favor psyshical media, also they have a huge market margin on pshysical media, unless digital is more then pshysical, Nintendo will not abadon this
That's the most backed up reasoning I've seen for Nintendo not dropping physical media for Switch 2. I immediatly thought about it and checked Install Base for the latest Media Create thread. It's like 16:1. Color me surprised.
 
I do wonder if Nintendo stands to gain performance improvements from Ray Reconstruction. Not that we'll just be able to turn raytracing off in Nintendo games, but considering Ninty's severe aversion to anti-aliasing, I'd imagine the denoising step in their pipeline is quite heavy to compensate, even for rasterized stuff? Could make a big difference compared to something like Cyberpunk that iirc forces TAA on you, smoothing over a lot of the edges. (And even then, there's a performance uplift just based off of the sheer amount of stuff, for lack of a better term.)
is weird Nintendo so averse for anti-aliasing, considering up to Wii U, they used anti-aliasing, why on Switch they refuse to use this feature
 
That's the most backed up reasoning I've seen for Nintendo not dropping physical media for Switch 2. I immediatly thought about it and checked Install Base for the latest Media Create thread. It's like 16:1. Color me surprised.
I mean we have data from a decent chunk of the world & physical is still a relevant medium in gaming. While digital is growing certain places like the UK & US have skewed people’s perceptions. I doubt even in a future where digital is a majority option Nintendo will drop physical.
 
is weird Nintendo so averse for anti-aliasing, considering up to Wii U, they used anti-aliasing, why on Switch they refuse to use this feature
bandwidth limitations. with the move to deferred rendering, AA became more costly and nintendo hardware (particularly the switch) has had meager amounts of bandwidth
 
Babes, you need to wake up and smell the roses because Path Tracing and simple Ray Tracing are two different things. Path Tracing is the most extreme form of Ray Tracing, it’s the pinnacle of what RT is. You posted an idea of them using N64 tier graphics with path tracing. Quake 2 RTX uses Path Tracing and that is of that era, and brings GPUs down significantly.

If it’s too weak for RT, like you said, PT shouldn’t even be on the table to be considered. Even at N64 graphics.

Be consistent now.

If it’s able to do path tracing, then it should be enough to do Ray Tracing. I’m more pointing out your inconsistency rather than the capabilities of the device because it doesn’t make sense.

The Steam Deck can actually run Quake 2 RTX, which is notably inefficient compared to more modern path-traced games. The Switch 2 will absolutely be able to manage PT along with regular RT. Hopefully RR helps with both.
 
The Steam Deck can actually run Quake 2 RTX, which is notably inefficient compared to more modern path-traced games. The Switch 2 will absolutely be able to manage PT along with regular RT. Hopefully RR helps with both.
I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.
 
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I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.

maybe if you're stuffing a bloated 3rd party PC game that assumes everyone has a $2k gpu

i wanna see what monolith does with it
 
maybe if you're stuffing a bloated 3rd party PC game that assumes everyone has a $2k gpu

i wanna see what monolith does with it
Pathtracing in videogames is no joke, it's designed for Nvidia GPUs in its entirely and even with that most of them can't handle it in the pure sense of the word. If some developer out there manages to pathtrace a game on Switch 2 it'll be the most impressive thing ever, tbh. Crazy to think we're potentially one generation away from making it the standard across the board.
 
The more and more I hear about the Switch successor, the more capable it is beginning to sound. I just can't see all of these high end features being implemented into a chipset that wasn't very capable. While we don't know the full capabilities yet, I'm seriously beginning to think that the output (using the Nvidia tool box of tech) will produce visuals superior to that seen on a PS4 Pro and maybe even relatively close to PS5 and XSX while using a bag of tricks to get there. Two years ago I would have said "no way" for any of this but I'm starting to have a lot of hope that we are all in for something truly awesome. A very capable Nintendo system.

I also wanted to take a moment to thank Nate and MVG (Especially Nate). He spends a lot of time on these forums and elsewhere generously answering questions, doing investigative work, podcast, etc and is also just a cool individual to have around. So thank you sir for all of your hard work and keeping this community fed and giving us all something to be excited about while we wait for the Mushroom Kingdom magic to be released upon the world in 2024.

I am constantly dreaming of what the next 3D Mario, Zelda, Metroid, Donkey Kong, etc may look like as we get into the next generation of Nintendo videogame development and I'm quite confident that we are going to see some true magic coming out of the Big N. I see the stars beginning to align and things are starting to take shape. Nintendo about to blow us away next year.

Are you all ready?
 
The more and more I hear about the Switch successor, the more capable it is beginning to sound. I just can't see all of these high end features being implemented into a chipset that wasn't very capable. While we don't know the full capabilities yet, I'm seriously beginning to think that the output (using the Nvidia tool box of tech) will produce visuals superior to that seen on a PS4 Pro and maybe even relatively close to PS5 and XSX while using a bag of tricks to get there. Two years ago I would have said "no way" for any of this but I'm starting to have a lot of hope that we are all in for something truly awesome. A very capable Nintendo system.

I also wanted to take a moment to thank Nate and MVG (Especially Nate). He spends a lot of time on these forums and elsewhere generously answering questions, doing investigative work, podcast, etc and is also just a cool individual to have around. So thank you sir for all of your hard work and keeping this community fed and giving us all something to be excited about while we wait for the Mushroom Kingdom magic to be released upon the world in 2024.

I am constantly dreaming of what the next 3D Mario, Zelda, Metroid, Donkey Kong, etc may look like as we get into the next generation of Nintendo videogame development and I'm quite confident that we are going to see some true magic coming out of the Big N. I see the stars beginning to align and things are starting to take shape. Nintendo about to blow us away next year.

Are you all ready?
To note, the final capabilities are just clocks and whatever minor thing we get to find out soon, but the T239 is what we already know. No cap, this is the most capable handheld that's ever going to hit the market until manufacturers figure out a way to utilize LPDDR6 (and beyond) on a future mobile chip, which is still two years away I believe. As I said before, one hell of a next gen is coming.
 
To note, the final capabilities are just clocks and whatever minor thing we get to find out soon, but the T239 is what we already know. No cap, this is the most capable handheld that's ever going to hit the market until manufacturers figure out a way to utilize LPDDR6 (and beyond) on a future mobile chip, which is still two years away I believe. As I said before, one hell of a next gen is coming.

Yeah my mind just keeps running on the idea of a gorgeous open world Mario game that just looks insane and is just colorful and expansive. Like I just have this immense vision in my head of this huge open world Mario game with some light RPG elements, lots of collectables, weather systems, being able to explore the various regions of the Mushroom Kingdom, maybe find Luigi's Mansion somewhere in a ghost forest, etc. I mean I'm sure this is wishful thinking territory but we are bound to get something cool on this new hardware. Would be cool if they do for Mario what they did with Zelda this generation with a complete open world reinvention. The Switch 2 hardware could really push the visuals I think to something truly pretty and wonderful.
 
The Switch must've been a huge success for Nvidia as well as Nintendo because it really sounds like they gave Nintendo the hook-up this time around.

I like the idea of Nintendo being the mobile showcase for how well Nvidia can scale its tech lol.
 
Yeah my mind just keeps running on the idea of a gorgeous open world Mario game that just looks insane and is just colorful and expansive. Like I just have this immense vision in my head of this huge open world Mario game with some light RPG elements, lots of collectables, weather systems, being able to explore the various regions of the Mushroom Kingdom, maybe find Luigi's Mansion somewhere in a ghost forest, etc. I mean I'm sure this is wishful thinking territory but we are bound to get something cool on this new hardware. Would be cool if they do for Mario what they did with Zelda this generation with a complete open world reinvention. The Switch 2 hardware could really push the visuals I think to something truly pretty and wonderful.
All you got to do at this point is hope Nintendo has the manpower and monetary willingness to produce the huge, looker games you're rightfully expecting from this hardware. I feel everyone's largely in this stage where they're even wondering if Nintendo's willing to properly utilize the T239 hardware beyond high resolutions and miscellaneous improvements within their own reach, but they're confident on the hardware itself. I'm part of this group, i'm sure Switch 2 will be capable of everything you've mentioned... It's just that they've been used to develop games for cheap and without a fraction of others budgets for so long I'll be sincerely surprised if their pipelines moved on with it, especially at launch.
 
All you got to do at this point is hope Nintendo has the manpower and monetary willingness to produce the huge, looker games you're rightfully expecting from this hardware. I feel everyone's largely in this stage where they're even wondering if Nintendo's willing to properly utilize the T239 hardware beyond high resolutions and miscellaneous improvements within their own reach, but they're confident on the hardware itself. I'm part of this group, i'm sure Switch 2 will be capable of everything you've mentioned... It's just that they've been used to develop games for cheap and without a fraction of others budgets for so long I'll be sincerely surprised if their pipelines moved on with it, especially at launch.

I feel it will probably take some time to really "get there" but I think we will see some great stuff. I'm definitely curious to see the next 3D Mario. I always got the impression Nintendo wanted to aim higher with the Mario franchise. Super Mario Odyssey was obviously "Very Good" but I think Nintendo wants to go even bigger and bolder with the next 3D Mario entry. My guess was always a fully realized Mushroom Kingdom like what they did with Hyrule in Zelda BOTW/TOTK. Don't know if they will be out by launch but it would be really cool to at least get a taste or sneak peak of this in 2024. So many other Nintendo franchises could look stunning as well from the very atmospheric Metroid Prime series to a 3D Donkey Kong to anything really. Nintendo's development teams and their incredible art teams will likely impress. Might take some time to truly get there but I think they will get there and I think it will be as awesome as everyone here is hoping. Just got to be patient. :)
 
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I'm expecting PT to be either impossible or the greatest example of the console being pushed to its absolute limits. Something like DLSS Ultra Performance starting from 1080p with 1 bounce and 1 ray should be possible in theory... Too ridiculous to get on a retail game though.

Well, the Steam Deck with windows installed can run Quake 2 RTX at about 240p30 (dat PlayStation Uno rez). Assuming N4P is used, Switch 2 will likely be similar in raw grunt to the Deck when in handheld mode but with far better RT acceleration and RR. Plus, path-tracing tech has greatly improved in the last few years, DF discussed this in their Cyberpunk RT Overdrive coverage when talking about how it runs more efficiently. A theoretical redone Quake 2 RTX using the same modern techniques seen in Cyberpunk or Portal RTX, made for Switch 2, would likely run much much better.
 
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Sooooo, out of curiosity. If DLSS 3.5 is indeed on the Switch 2, could that theoretically make it on par with Gen 9 consoles such as the PS5, while also not needing as much processing power as it?

If that's the casse, could it be considered a "cheat code" of sorts?
 
Sooooo, out of curiosity. If DLSS 3.5 is indeed on the Switch 2, could that theoretically make it on par with Gen 9 consoles such as the PS5, while also not needing as much processing power as it?

If that's the casse, could it be considered a "cheat code" of sorts?

It would somehow help to "close the gap" but it will remain far less powerful, don't expect a PS5 portable.
 
It would somehow help to "close the gap" but it will remain far less powerful, don't expect a PS5 portable.
Well, i know that specs wise it would be less. But having tech like dlss 3.5, advance raytracing with ray reconstruction (betger illumination) could make games look visually better than ps5. So i would not bet that those would be less. Even so, thise ps4 vs ps5 cross games doesnt look that much of an improvement anyway imo.
 
Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.

Edit: This is not to say that the Switch 2 won't be super capable or anything, but a couple of the messages previous to this seem to have the idea DLSS is going to make this as powerful as a PS5.
 
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If current Switch didn't have specific made SOC (hardware side), only have specific made API (software side) can do all sort of amazing games, imagine what a Switch 2 with a specific made SOC + specific made API can do ! Finally I can play AAA games including Fortnite in stable 1080p 60fps handheld mode on a Switch 2 💪
 
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My take on the possibility of 2 SKUs at launch, one digital only and the other with a card reader, is that if it happens, it could be because Nintendo feel they NEED to be able to offer a lower priced SKU.

Let me explain -
Problem: What if $450 is the price point Nintendo need to charge for Switch 2 to get the kind of profit they want at launch - but Nintendo feel (probably justifiably) that it may push away from a purchase a non negligible part of their year 1/2 potential buyers?

Solution: Offer a lower priced, say $400, digital only SKU. Removing the card reader will NOT save them any money, but being digital only, it will ensure that after a couple of game purchases or so Nintendo will get the difference back anyway.

(same logic applies if the price point ends up being anything else, e.g. $400 but Nintendo feel they need to be able to offer a $350 SKU)
 
Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.

If it’s like a PS4 Pro with more modern features and better docked IQ, that might as well be comparable to the current gen for a lot of people, myself included.

The biggest change this generation brought over PS4 Pro and One X for me was load times and quick resume. The user experience is just snappy. I wonder how Switch 2 will compare in that area.
 
Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.
Seeing what Nintendo's first party could do with the switch, it being the first real bump since WiiU, it probably keep at least 1080, having HDR with Nintendo games, and indie games having to compromise less on the switch is more then enough for me.

The new feature set, etc...yeah, I don't expect it to look like first party Sony Games, but a huge jump above Nintendo's current fidelity.
 
I’m no tech expert and I would be happy to be corrected by people who actually know things. But my sense is that many are over estimating what ray reconstruction bring to the table for the Switch 2.

My understanding is that basically RR is a form of machine learning denoiser which allows for potentially better results than custom hand tweaked denoisers with less labor for the developers. But it’s not necessarily a huge boon to performance. As such it will certainly be useful to have on Switch 2, but RT will still be prohibitively expensive in most scenarios on the switch 2.
 
Y'all are overhyping DLSS thinking it'll make games look better or on par than the PS5. It'll be comparable, it'll be like comparing a PS4 version of a game to a PS5 game, no more MK1 stuff on the Switch 2. The Switch 2 will still have less power, DLSS just helps boost the image quality. There's stuff like amount of model detail, total polygons, draw distance, etc. which can't be helped by DLSS and dropping the internal resolution to free up other resources can only help so much if you're trying to boost those aspects.
The PS4 can’t do more than 1080p. A more apt comparison would be a Series S game to a PS5 game. With the new Switch games having better image quality/resolution compared to the Series S.
 
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are you saying the next Legend of Zelda could look like cell shaded Horizon Zero Dawn, 3D Mario like Ratchet e Clank(PS4)
It’s hard to pinpoint exactly what future games will look like of course but I reckon they’ll look almost as good if not slightly better, just going off of what Ampere is capable of at lower clocks.
 
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If Nintendo keeps using their smart techniques of how they achieve certain visual features, some First Party Games could certainly look similar to current gen PS5 games at some point.

Just look at Zelda TOTK for example: That game dosen‘t have Volumetric Clouds or high fidelity Screen Space reflections. Though to really smart and cheap solutions (like attaching what should be reflected how depending to the position of Link) they get to a result that is so good that it almost feels real during gameplay. Run that Game with better resolution and 60fps and the differences to other PS4 Gen Open World Games aren‘t that huge anymore.

Just think about when Mariokart 8 came out. If you ignore the bias towards cartoony graphics, it was one of the best looking games in 2014.
 
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Tip of the day: avoid flying too high with expectations of video performance.
The news is surprisingly positive, but we always have to take into account physical limitations such as hardware volume, battery life, costs, etc.

The risk is that when all is said and done, those who expected better graphics than the PS5 will start to rant about the console because it is weaker than a competitor that is more than 4 years old (omitting the fact that it will have a volume tens of times greater and no watt limit).

So in the end, does comparison matter so much to you?
 
Tip of the day: avoid flying too high with expectations of video performance.
The news is surprisingly positive, but we always have to take into account physical limitations such as hardware volume, battery life, costs, etc.

The risk is that when all is said and done, those who expected better graphics than the PS5 will start to rant about the console because it is weaker than a competitor that is more than 4 years old (omitting the fact that it will have a volume tens of times greater and no watt limit).

So in the end, does comparison matter so much to you?
Are ther really people that do that or is this a strawman? The sentiment I heard is that some aspects where it trumps ps5 can push it closer to post visuals then PS4, but I have not seriously read people expecting it to trump ps5
 
I mean, optimization is key for sure... But you're aware the console itself is going to be really strong, no? Like no cap, I agree with everything you're saying but if the console's legitimately powerful and first party optimization only amplifies that, imagine the absolutely insane games we're about to get. At this point it's no longer about the hardware but the games Nintendo as a developer is able to make.
I think it’s always good to keep expectations in check. After all, Nintendo must also prioritize battery life and that inevitably means lower clocks.

So, games will look good. Some will look great, even. But just don’t expect this thing to run a game that has solely the PS5 as its original target hardware all of the time. That said, with enough optimization, Nintendo and NVIDIA will be able to crank out results that could very well be admirable for how little power the device consumes, even while docked.

I actually think one of the big draws this generation apart from Nintendo’s own titles is going to be ports of PS4/Xbox One games that never came out for original Switch simply because they were limited by hardware constraints. The fact that UE5 was demoed on the device is a good sign because that means other game engines (not just UE4 and Unity, I’m talking engines like Frostbite, Chrome, REDEngine, AnvilNext, Dunia, Creation, id Tech 6/7, Crystal, Apex, Source 1/2, and others that scaled well across PS4 and Xbox One) will look great and run pretty well, especially if they are compatible with DLSS or FSR or ray tracing.
 
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I’m no tech expert and I would be happy to be corrected by people who actually know things. But my sense is that many are over estimating what ray reconstruction bring to the table for the Switch 2.

My understanding is that basically RR is a form of machine learning denoiser which allows for potentially better results than custom hand tweaked denoisers with less labor for the developers. But it’s not necessarily a huge boon to performance. As such it will certainly be useful to have on Switch 2, but RT will still be prohibitively expensive in most scenarios on the switch 2.
It usually means very slightly better ray-tracing performance but significantly improved visuals when it comes to certain effects such as reflections at any given DLSS input resolution. This means they can go for lower input resolution targets without compromising on ray-tracing quality for the most part, which can increase framerate and leave headroom for developers to push other graphical effects or prioritize resolution or anything else, really.
 
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The Switch must've been a huge success for Nvidia as well as Nintendo because it really sounds like they gave Nintendo the hook-up this time around.

I like the idea of Nintendo being the mobile showcase for how well Nvidia can scale its tech lol.

Well, also AMD and Intell kept them from buying ARM, and they are getting increasingly dangerous in Nvidia core businesses. Intell is trying to make its way into small GPUs, and AMD into embbeded product, so...

It could just be a giant portfolio of what the chameleon can do, showcasing why anyone should prefer them over their competitors.
 
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Aw, i hoped Nate's podcast would've motivated other outlets for some new leaks / info, but it looks like that wasn't the case.

Imagine if that's how they premiered it, in a Switch 2 First Look Trailer. Would be legendary.

I would think that the amount of $$$ needed for Rockstar to even consider this idea for more than a small smirk would be way too much for Nintendo.

Not in the actual "we can't afford that" way, but the "no way i'm going to pay that much" way.

wave race rt or bust

Listen to this man, Nintendo.

The Switch must've been a huge success for Nvidia as well as Nintendo because it really sounds like they gave Nintendo the hook-up this time around.

I like the idea of Nintendo being the mobile showcase for how well Nvidia can scale its tech lol.

Sure, don't think nVidia is unhappy with their Nintendo cooperation.

After all, Switch was their "return" to the console market after everyone else went with AMD. And ReDraketed will be the Trojan Horse for all their tools.

Especially after those rumors that both MS and Sony are thinking about dropping AMD. (Doesn't mean it will happen, but the fact that they might even enterain a change of SoC providers should be enough to have nVidia going big eared and eyed)
 
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I mean Nvdia return to gaming have come in the form of the second most successful console of All time, and possibly culturaly relevant as the Gameboy and the DS.

I think they striked a homerun with Nintendo
 
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