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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

the question is if they make a new smash how do you one up ultimate. The tagline was literally "everyone is here" how do you do better than that
They either add onto the current roster for the next several games until they feel the need to reboot the series, or reboot the series now. With either of these scenarios they better give us a real successor to Subspace. Everyone wants it, it's just Sakurai who is being stubborn about it.
 
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the question is if they make a new smash how do you one up ultimate. The tagline was literally "everyone is here" how do you do better than that
That's a lot of what I'm having trouble with.

Does Sakurai have ideas for a new Smash that would make it a better Smash than Ultimate? Would it maybe be some sort of new campaign DLC? Improvements to the netcode? Another bag of characters?
 
I doubt it. These deluxe versions still need to sell, and there are maybe a handful of titles for which millions of people would pay $70 just to get 4K/60.

This is a company that has sold Wii remasters for $60. $70 for Smash + both character passes, 4K/60 would easily be worth the money and sell a lot. Could even add more content on top of that. I see this happening. I guess we shall see. Friendly speculation on my part. :)
 
I'd like to see a reimagining of smash entirely.. still a fighter but a wildly different take then "knock em off the platform." They can do a 4k/60 ultimate for those that want it but then do something very different for the next one.

But this isn't the place for this speculation guys, this is the Hardware speculation thread!

#TeamSuperSwitchBigBoySizedConsole5TF
 
I'd like to see a reimagining of smash entirely.. still a fighter but a wildly different take then "knock em off the platform." They can do a 4k/60 ultimate for those that want it but then do something very different for the next one.

But this isn't the place for this speculation guys, this is the Hardware speculation thread!

#TeamSuperSwitchBigBoySizedConsole5TF
To be fair, the next Smash will be playable on future hardware, soooooooooo 🤷‍♂️
 
the question is if they make a new smash how do you one up ultimate. The tagline was literally "everyone is here" how do you do better than that
As someone who isn't a big Smash player, I think the ideal solution would be if they make an enhanced port of Ultimate for NG and give it a new name (perhaps just "Super Smash Bros.") and have it be the "standard" version of Smash that will get constantly updated and developed over NG's lifespan, perhaps even reaching over to later consoles. Kinda like a game-as-a-service thing except without the consumer unfriendly stuff. That way they can continue Smash without having to lose anything from Ultimate.
 
You reboot it.

Smaller core roster with plenty of twists to character moves. 4K/60fps. Vastly improved online experience. Also a good, focused single player platformer experience - something that tightly couples a character to a section of the campaign. Then a roadmap of character releases that are exciting and aren't just returning. Consider leads from other Personas (6?), Monster Hunter player-character, FFXVI’s Clive, Tears of the Kingdom champions, etc.

That said, I’ve not been invested in Smash since Melee. I enjoyed Ultimate but dropped it after the single player campaign. I’m just thinking of changes that would probably work for me. The idea of a port of Ultimate with its entire roster and content just sounds overwhelming to me. I hope that’s not the answer.
 


Stumbled across this and figured some of ya'll would appreciate it. Video runs game at Medium settings, and Low shadows, getting a near locked 40 FPS.

Videos like these really help open up my eyes to what NG could achieve. Even if it ends up lagging behind the Deck in Portable mode (which I'm actually not sure on what's the consensus regarding this topic?), it could still easily achieve 30 FPS, and potentially produce better image quality through DLSS.
 
As someone who isn't a big Smash player, I think the ideal solution would be if they make an enhanced port of Ultimate for NG and give it a new name (perhaps just "Super Smash Bros.") and have it be the "standard" version of Smash that will get constantly updated and developed over NG's lifespan, perhaps even reaching over to later consoles. Kinda like a game-as-a-service thing except without the consumer unfriendly stuff. That way they can continue Smash without having to lose anything from Ultimate.
That's the worst case scenario in my opinion. Ultimate has been out for 6 years and is starting to feel stale, much like how Mario Kart 8 is feeling. I believe most people want a brand new entry, most will not care if it does not have 80+ characters, as long as the gameplay feels fresh and has something that makes it stand out from all the other smash bros games.

I really do not want any existing Nintendo franchises to turn into games as a service.
 
This is a company that has sold Wii remasters for $60. $70 for Smash + both character passes, 4K/60 would easily be worth the money and sell a lot. Could even add more content on top of that. I see this happening. I guess we shall see. Friendly speculation on my part. :)
Smash works as well for sure. That’s about it, though, IMO.
 
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Wouldn't it be exactly the same as with super resolution? It's not just a crutch for poorly optimized games, but something with a known overhead cost the developers could build around if it was deemed a better use of resources. GPU power seems likely to continue increasing at a faster pace than display resolution, so as time goes on the relative cost of interpolated frames will become more and more appealing.
Oh, I totally think so.

Super Resolution is a good example - to a gamer on PC it seems like free performance. You tweak knobs until you get the visual presentation you like, then turn on super resolution and boom, more frames. PC gamers don't have the option of implementing new, custom shaders to take advantage of their particular hardware, which means while tweaking settings, using 100% of their resources basically isn't an option, and on big hardware, DLSS is very low cost.

To a developer on a console, Super Resolution absolutely has a cost that needs to be budgeted around, just like everything else, and developers have the ability to optimize their game to eke out every last drop of perf. And because NG itself is small, DLSS's cost is relatively high. That's why I don't expect to see a lot of 4K DLSS games. Not because it's not doable, but because I think the average developer will decide that "4k but Low graphics settings everywhere" is less attractive than "1440p, but medium to high graphics settings everywhere."

For Frame Gen, it's the same question - when will turning it on be worth it, over the other places you could use that performance? Right now, Frame Gen is only possible with FSR, which means losing DLSS for just a couple of extra frames. Considering that DLSS's lower presets look as good or better than FSR's higher ones, that sounds like a very bad trade.

In fact, I don't think you even get those extra frames in most cases. DLSS looks as good as FSR, even when DLSS is running at a lower internal resolution. So why not do that to get frame rate up? I just don't think the shit is worth the shake.

Who knows what 2031 will bring, maybe the trade-offs will change. But the technology as it exists now, doesn't offer a good path forward on NG hardware. Perhaps eventually Nvidia will open FG up to these older cards, but I think we're still talking about sub-60fps gaming. And as I was trying to explain, the problems for FG on lower frame rates isn't a matter of optimization, it's actually baked into the core design.
 
[Even if it ends up lagging behind the Deck in Portable mode (which I'm actually not sure on what's the consensus regarding this topic?)
Isn't the Switch 2 mostly comprised of newer and better stuff than the Steam Deck? I guess it has less RAM but idk if that's a fair direct comparison since console and PC RAM isn't a 1 to 1 comparison. Unless Nintendo severely underclocks the thing I don't think it would end up playing worse than the Steam Deck in handheld.
 
That's the worst case scenario in my opinion. Ultimate has been out for 6 years and is starting to feel stale, much like how Mario Kart is feeling. I believe most people want a brand new entry, most will not care if it does not have 80+ characters, as long as the gameplay feels fresh and has something that makes it stand out from all the other smash bros games.

I really do not want any existing Nintendo franchises to turn into games as a service.
They wouldn't have to neccessarily make it just Ultimate but continously updated. They could give the new game its own identity and have it evolve over time in order to keep the game feeling fresh as many PC games do. Add new modes and gameplay features etc to also keep it from just being more of the same thing. However that brings up the issue of preservation and the ability to play older versions if undesirable changes were made to the fundamentals of the game which is something I do care about. That's what I don't really like about games as a service, it's something I didn't consider in my original post.
 
the question is if they make a new smash how do you one up ultimate. The tagline was literally "everyone is here" how do you do better than that
Other fighting games have moved on from dream rosters before, so I don’t see the issue. And unless they completely start from scratch, I don’t think we’ll go below the launch 3DS/Wii U roster in size. Hell, there are quite a few places to improve…
  • Good rollback netcode
  • Better matchmaking
  • Improved lobbies
  • More playable women & people of color (who aren’t just alts)
  • Compelling single-player options
  • Less input latency
  • A training mode on par with other fighting games
 
Even if it ends up lagging behind the Deck in Portable mode
This is an imperfect comparison because the Deck does not have separate portable and docked modes.

You can allow the Deck to run at full blast with the APU at 15 W and max settings with 90 degree temps and accept the 50 min battery, or manually set refresh rate and TDP limits and dial settings back for more reasonable heat and playtime.

The Switch 2 will have properly optimized separate modes, what it means to 'lag behind' needs to take battery life and power output into consideration. Anyways I would expect docked mode of the Switch to handily outperform Steam Deck in real world performance thanks to numerous efficiency advantages. And if you could run an experiment with equalized battery life, I'd expect better performance from Switch 2.
 
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They wouldn't have to neccessarily make it just Ultimate but continously updated. They could give the new game its own identity and have it evolve over time in order to keep the game feeling fresh as many PC games do. Add new modes and gameplay features etc to also keep it from just being more of the same thing. However that brings up the issue of preservation and the ability to play older versions if undesirable changes were made to the fundamentals of the game which is something I do care about. That's what I don't really like about games as a service, it's something I didn't consider in my original post.
I think with smash bros being the type of game it is, it would be very hard to do that. I feel like the game would get really bloated, with no real single focus. The core of the game would be lost. Also, the team that has worked on smash since smash 4 is not set up like that, they would have to greatly increase the amount of staff to work on the game. Ultimate is the 3rd best selling switch game, I don't think Nintendo would want to take the risk of turning ultimate into a free to play, games as a service game.
 


Stumbled across this and figured some of ya'll would appreciate it. Video runs game at Medium settings, and Low shadows, getting a near locked 40 FPS.

Videos like these really help open up my eyes to what NG could achieve. Even if it ends up lagging behind the Deck in Portable mode (which I'm actually not sure on what's the consensus regarding this topic?), it could still easily achieve 30 FPS, and potentially produce better image quality through DLSS.

Good video.

About Steam Deck vs NS2, the numbers I read here is something very close or better in raw power for NS2. Talking about flops on portable, the numbers people talk here is between 1.6 and 2 Tflops. The memory bandwidth they are expect to be the same as deck (88 GB/s) on portable. The CPU can be close or better (8 cores on NS2 vs 4 on deck, but the frequency can be lower on NS2 side). But switch 2 will have a better ray tracing and an better upscale thanks to DLSS 3.5. Sum it to a more modern and better optimized hardware and software and the advantage of Switch 2 get bigger.

Other thing you can't forgot is that a game running on Switch 2 will be full optimized to bring the best they can do on that hardware, while Steam Deck runs PC games not fully optimized to run on it. This mean that even if switch 2 is weaker, a game better optimized can looks and run better on it than on Deck. If it is stronger, who knows what kind of visuals we will see on portable mode.
 
Other fighting games have moved on from dream rosters before, so I don’t see the issue. And unless they completely start from scratch, I don’t think we’ll go below the launch 3DS/Wii U roster in size. Hell, there are quite a few places to improve…
  • Good rollback netcode
  • Better matchmaking
  • Improved lobbies
  • More playable women & people of color (who aren’t just alts)
  • Compelling single-player options
  • Less input latency
  • A training mode on par with other fighting games
Those points won't really appeal to the public though. Saying "This game has less latency and better matchmaking!" wouldn't really appeal to the casual crowd.
 
To my knowledge, they've all always connected to something since Nintendo can't guarantee any demand will be there for Amiibo unless they have new software news going alongside it. This has always been the case.

While this is the outdated theory, this post has two images of the document with all of them included.

So that really prompts the question - if restocks for that number of major franchises aren't related to a Switch 2 reveal, then what would they be related to? A restock of just Mario wouldn't be crazy given Wonder (although it would still be late), but this is a lot more than that.
 
In fact, I don't think you even get those extra frames in most cases. DLSS looks as good as FSR, even when DLSS is running at a lower internal resolution. So why not do that to get frame rate up? I just don't think the shit is worth the shake.

Who knows what 2031 will bring, maybe the trade-offs will change. But the technology as it exists now, doesn't offer a good path forward on NG hardware. Perhaps eventually Nvidia will open FG up to these older cards, but I think we're still talking about sub-60fps gaming. And as I was trying to explain, the problems for FG on lower frame rates isn't a matter of optimization, it's actually baked into the core design.
Yeah, agreed that it's not a good choice for Switch 2 and maybe not anything out now, just disagree that it's not advantageous for "consoles" overall.

And re your point about running DLSS further to get a similar advantage: I ran into this myself today. Tried out the Forspoken demo since it includes FSR frame generation. I just messed with it at the very beginning area so not exactly a proper test, but it was basically the case that the frame rate I was getting for FSR Performance + FG matched what I'd get for DLSS Ultra Performance. The former looked better with the camera still, the latter held together better in motion, but largely a wash. I'm sure other games and other hardware setups could get different results, though.
 
I think so as well. I think the Mariko revision Switch's offer battery life more in line with what Nintendo wants to target. Launch Switch units would typically get about right around 3 hours of battery life and I suspect Nintendo is going to target about 5 hours of battery life for SNG. Nintendo should be able to source a more dense battery these days, so even if the power draw for Drake is a bit higher than Mariko in portable mode, the increased battery capacity will offset that. Nintendo knows that there is a fairly even split for hours played portably versus docked, but the split probably isn't typical per user. For example, you have some players who play almost entirely portably and others who play almost entirely docked. So for tens of millions of users, battery life is very important.



You would think that it goes without saying, but I do see some stubbornness on the topic, especially from a certain YouTuber who loves to bring it up regarding backwards compatibility. Wii U completely flopped but it had numerous high quality titles from Nintendo. Mario Kart 8 had an amazing attach rate on Wii U selling over 8 million copies, but that "should" point out the obvious, because Wii U flopped, only 8 million people had purchased the game. Compare that to Switch where MK8 Deluxe has sold over 55 million copies. Did everyone who bought MK8 on Wii U rebuy it on Switch? I am going to assume no, but even if they did, that's still over 45 million new customers for MK8 on Switch. The number of people who buy a SNG who also own a Switch will be drastically higher than the compared to Switch owners who had also owned a Wii U. Again, it goes without saying but the logic seems to allude a certain YouTuber. So the idea that Nintendo can just release Mario Kart 8 or any other Switch title really, and continue to sell like they did on Switch is preposterous. Could MK8 sell an additional 5-10 million copies on SNG if Nintendo did do this? Perhaps, but that is a drop in the bucket compared to what a true next gen Mario Kart could sell, which we know is over 50 million in sales if MK8 on Switch is anything to go by.

I have considered a possibility that Nintendo may use some of their Switch titles as a way to add value to their NSO service. If all of their first party games were added to NSO they could probably get away with moving up the year subscription cost to $70. This would be a huge value to those who didn't own a Switch. Lets face it, there is always a new little Jimmy getting his first gaming console, and if mom and dad can get him SNG with NSO that immediately delivery's an extensive library of games for $70 a year, that is a compelling proposition to make to parents.
Nintendo Switch sucessor having a battery life of 5h or higher, is important to me, because i mostly play my Switch in handheld mode
 
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Hence why I mentioned things like better single-player.
A better single player is not enough, especially considering smash bros is a multiplayer game first and foremost. Smash Ultimate in many ways was just an improved Smash 4. At this point in the franchises history, it needs a reinvention. Completely overhaul the older character's movesets, add a new gimmick or two for casuals whilst leaning more into the competitive scene. I am not entirely sure how they could pull it off, but I am sure Sakurai has been brainstorming ideas for the past few years.
 
Other fighting games have moved on from dream rosters before, so I don’t see the issue.
Mortal Kombat keeps throwing out not just characters but the entire timeline, and has had big enough success with enough recent iterations that it overtook Smash series sales.
 
So that really prompts the question - if restocks for that number of major franchises aren't related to a Switch 2 reveal, then what would they be related to? A restock of just Mario wouldn't be crazy given Wonder (although it would still be late), but this is a lot more than that.
And not only that, they've also removed console branding from back of amiibos, after it has been unchanged for 6.5 years (since June 2017).

amiibo_new_old_design.jpg

Left is the new design. The right is what existed since May 2017 until the change to the left design.
 
A better single player is not enough, especially considering smash bros is a multiplayer game first and foremost. Smash Ultimate in many ways was just an improved Smash 4. At this point in the franchises history, it needs a reinvention. Completely overhaul the older character's movesets, add a new gimmick or two for casuals whilst leaning more into the competitive scene. I am not entirely sure how they could pull it off, but I am sure Sakurai has been brainstorming ideas for the past few years.
yes, if the next Super Smash Bros, massively overhaul/change the characters moveset, it would be excelent, make Mario, Link, Ganondorf with attack, more in line with the games, Ganondorf should use his dead man volley as one of his special attack
 
So that really prompts the question - if restocks for that number of major franchises aren't related to a Switch 2 reveal, then what would they be related to? A restock of just Mario wouldn't be crazy given Wonder (although it would still be late), but this is a lot more than that.
I'm honestly not sure... The Game Awards could work if it's ONLY Metroid that gets something, but that'll fall out of the 16-day average, and I still think it's possible we see something Smash and Zelda. (Mario restocks could easily relate to the 6 trillion Mario things releasing lol)

Honestly, if it doesn't relate to a new console reveal, I'm just going to assume they just restocked them for no reason for the first time ever because... they were bored, I guess lol. The only other thing I can think of beyond TGA is a Direct mini, and I really don't think that's on the table, considering they already filled out their release schedule until March.

I would assume that the Zelda restocks relate to the Zelda and Ganon Amiibo IF we already didn't have a restock that connected to them, and it is incredibly unlikely they'll restock for a single new Amiibo release, considering they'll clog up store shelves and they'll have a lot more stock of Amiibo then what they can put up considering they're not even promoting it yet.
 
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And not only that, they've also removed console branding from back of amiibos, after it has been unchanged for 6.5 years (since June 2017).

amiibo_new_old_design.jpg

Left is the new design. The right is what existed since May 2017 until the change to the left design.

There’s no reason to continue to tell people it works on hardware that’s multiple generations removed. Perhaps the timing does correspond to a new generation launching, but I also don’t think we can glean anything specific about it other than an approach at future proofing. “When a device has an amiibo logo on it, these products work.”

They’re set for the next N devices they make and no longer need to reference well antiquated hardware - Wii U and 3DS aren’t sold at retail anymore - they were discontinued years ago. Not really sure why these boxes continue to be talking point personally
 
And not only that, they've also removed console branding from back of amiibos, after it has been unchanged for 6.5 years (since June 2017).

amiibo_new_old_design.jpg

Left is the new design. The right is what existed since May 2017 until the change to the left design.

I saw that. Compelling, but the idea that they're just doing it early does have some merit as well, so I'm not sure if it should be taken as hard evidence of an imminent announcement.

I'm honestly not sure... The Game Awards could work if it's ONLY Metroid that gets something, but that'll fall out of the 16-day average, and I still think it's possible we see something Smash and Zelda. (Mario restocks could easily relate to the 6 trillion Mario things releasing lol)

Honestly, if it doesn't relate to a new console reveal, I'm just going to assume they just restocked them for no reason for the first time ever because... they were bored, I guess lol. The only other thing I can think of beyond TGA is a Direct mini, and I really don't think that's on the table, considering they already filled out their release schedule until March.

Plus, what Metroid thing would be announced at TGA? Prime 4 seems unlikely - that's a major reveal that they'd do in a Direct. Same with Metroid 6, whatever that may be called. The Metroid announcement that makes the most sense really is honestly "Prime 4, in the Switch 2 announcement trailer".
 
I saw that. Compelling, but the idea that they're just doing it early does have some merit as well, so I'm not sure if it should be taken as hard evidence of an imminent announcement.



Plus, what Metroid thing would be announced at TGA? Prime 4 seems unlikely - that's a major reveal that they'd do in a Direct. Same with Metroid 6, whatever that may be called. The Metroid announcement that makes the most sense really is honestly "Prime 4, in the Switch 2 announcement trailer".
It would be Prime 4. Unless Nate has heard new information, that's still slated for H1 2024. They don't tend to have Amiibo restocks for ports of games with no Amiibo compatibility and Prime 2 doesn't have any, and neither does Prime 1 Remastered, so they didn't restock any Metroid Amiibo when that was revealed/released.
 
There’s no reason to continue to tell people it works on hardware that’s multiple generations removed. Perhaps the timing does correspond to a new generation launching, but I also don’t think we can glean anything specific about it other than an approach at future proofing. “When a device has an amiibo logo on it, these products work.”

They’re set for the next N devices they make and no longer need to reference well antiquated hardware - Wii U and 3DS aren’t sold at retail anymore - they were discontinued years ago. Not really sure why these boxes continue to be talking point personally
I think the point isn't "why would they remove the packaging?" it's more "why would they do it now (August 28th) when we're already so close to a possible hardware reveal?". They have little reason to act now and not promote the new features they come with, like being able to scan them without opening the box, if they don't want to tie this into a new announcement of some sort.

Yes, they have obvious reasons to remove the console branding, but that's not the point. The point is that they could have done this years ago if they wanted to, or they could have just waited to do this when they were releasing next-generation hardware. Why change the packaging now, and why restock the Amiibo to begin with?
 
So there's no word on Metroid 6? An iterative sequel to Dread getting an announcement trailer more than 2 years after release doesn't seem crazy.
It coming out in 2025/2026 is likely and will fall in line with Mercurysteam's development timeline, so it being at TGA 2023 doesn't make a ton of sense. 2024 is too early.
 
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Next Smash will obviously be like Dissidia.

I’m being sarcastic, but I’d actually dig the idea.

Also, re: next gen patches:
• Would it be crazy to think that Nintendo could charge for them, but if you have the Expansion Pack of NSO, patches will be free?
 
I saw that. Compelling, but the idea that they're just doing it early does have some merit as well, so I'm not sure if it should be taken as hard evidence of an imminent announcement.
Yet you're kind of going "hmm hmm" about Nov 10 restocking date, lol. I mean, that wouldn't be hard evidence of imminent announcement either by its lonesome. For the record, I didn't say it was a sign of imminent announcement either.

I'm merely adding this to the growing pile of observations and rumors: Wii U and 3DS online terminating in April 2024, the rumored December production, something about March 2024 Nate mentioned, the November 10 amiibo restocking, Sharp entering production THIS fiscal year for an unnamed console and more observations/rumors I'm probably missing.
 
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I think the point isn't "why would they remove the packaging?" it's more "why would they do it now (August 28th) when we're already so close to a possible hardware reveal?". They have little reason to act now and not promote the new features they come with, like being able to scan them without opening the box, if they don't want to tie this into a new announcement of some sort.

They do it because it has no real implication, and can be managed entirely asynchronous from the hardware launch. Why coordinate anything if they don’t have to? The less people in the know the better.

Middle Management:
We’re being told to rebrand / update the Amiibo line this year. Do a bit of future proofing and quality of life changes.

Reports:

And neither party needs to be aware of anything hardware related. Hardware reveal also doesn’t need to be imminent.
 
You know what game would ironically be cool to have on the next Switch? Counter-Strike 2. Especially if it supports gyro and touchscreen aim.

CS1.6, and by extension CS: source were my jam back in the day. It would be cool if those made their way onto Switch, especially with gyro support enabled.

But hell, the Switch, plus all other systems these days have full KB/M support, so it wouldn’t be unreasonable to suggest that as an option.
 
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Stumbled across this and figured some of ya'll would appreciate it. Video runs game at Medium settings, and Low shadows, getting a near locked 40 FPS.

Videos like these really help open up my eyes to what NG could achieve. Even if it ends up lagging behind the Deck in Portable mode (which I'm actually not sure on what's the consensus regarding this topic?), it could still easily achieve 30 FPS, and potentially produce better image quality through DLSS.

There's absolutely no way that happens, NG is going more towards Rog Ally than Steam Deck. Not like the difference between these two devices is very significant, but the better architecture and node alone make it closer to it and the upcoming Lenovo Legion.
 
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They do it because it has no real implication, and can be managed entirely asynchronous from the hardware launch. Why coordinate anything if they don’t have to? The less people in the know the better.
I agree, and I honestly think that's a point in its favor. It doesn't seemingly have any connection to new hardware, but why get rid of the branding now? They could be getting stock ready for an announcement of some sort, and they want to make sure stores have enough stock when they show off new software. Since the software will relate to new hardware, they don't only have the Switch be branded, but since they don't want to give anything away, they just got rid of all of the consoles. I don't see a reason for them to do this now otherwise.

If they didn't want it connecting to anything, they would have announced that the Amiibo are in stores. Make sure you're able to get demand up because they're currently taking up entire shelves in some stores. But it's been over a month since the August 28th restock and there has been no announcement by Nintendo. Even if this ends up meaning nothing, it is a very weird situation.
 
Next Smash will obviously be like Dissidia.

I’m being sarcastic, but I’d actually dig the idea.

Also, re: next gen patches:
• Would it be crazy to think that Nintendo could charge for them, but if you have the Expansion Pack of NSO, patches will be free?
Yes, yes it would.

Charging directly for next gen patches is a losing play. It's much better to fund them less directly.
 
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