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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Mario needs to be 60fps. A new 60fps open-world game on a console? That sounds not possible. Ports at 60fps, well, yes. As we’ve heard from Gamescom.

I think they would want to push the visuals. I don’t think open world is possible. The world will be larger, for sure, but not an open one.
If the visually-enhanced Breath of the Wild is reportedly running at 60 on the NG then this shouldn't be a problem, even then you still get reduced to 30 as a graphics-prioritisation trade-off with PS5 and Series X titles, so even 45 or 50 would be more than fine
 
I don't know about that. Would it really need to be that dense? Mario doesn't need to have a billion detailed little rocks and foliage and individual blades of grass. Besides where the actual levels are, the open world can get away with being less detailed than most open world games and save processing power. Go look at Bowser's Fury, it's really just empty water for the most part between the platforming sections.
Yeah, but the thing is Bowser’s Fury is tiny. I can see multiple Bowser‘s Fury maps stitched together tho.
 
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For me, what speaks most against SEC8N is the simple fact that the current generation is based on TSMC 7N which is much more efficient.
How does a company plan to launch a minimally portable console, based on a less efficient lithography than that of consoles launched 4 years earlier?

On top of that, weren't the APUs in the PS4, and Xbox One (non-Pro, and X versions, respectively) both on 28nm? Switch also launched around that 4 year mark after the twins launched, and that was still on a smaller node.

Mario needs to be 60fps. A new 60fps open-world game on a console? That sounds not possible. Ports at 60fps, well, yes. As we’ve heard from Gamescom.

I think they would want to push the visuals. I don’t think open world is possible. The world will be larger, for sure, but not an open one.

Mario Sunshine was only 30fps in the final version (even though 60fps was in the cards prior to launch), and Mario 64 was 20fps (though it is possible to run it at 60fps), so it’s not set in stone it must be. We’ve merely become accustomed to 60fps since Mario Galaxy.
 
If the visually-enhanced Breath of the Wild is reportedly running at 60 on the NG then this shouldn't be a problem, even then you still get reduced to 30 as a graphics-prioritisation trade-off with PS5 and Series X titles, so even 45 or 50 would be more than fine
The next Zelda on the new Switch won’t be 60fps either. Not that they can’t do it, but they would want to push the visuals.
 
I don't know about that. Would it really need to be that dense? Mario doesn't need to have a billion detailed little rocks and foliage and individual blades of grass. Besides where the actual levels are, the open world can get away with being less detailed than most open world games and save processing power. Go look at Bowser's Fury, it's really just empty water for the most part between the platforming sections.
Except we can have those billion detailed little rocks and foliage... Switch 2 might not be a full fledged current gen console, but if it indeed ran Matrix Awakens then it's doing Nanite, aka automated LODs with varying amounts of geometry depending on your current position. I have no idea if EPD Tokyo can develop a propietary solution like Ubisoft's Massive, but they should be able to.
 
I said more open, more akin to bowsers fury maybe. I think theyd stick a bunch of those together for one big map.
One big map = open world. That's what I thought "open world" meant.

We have been seeing "open world area levels" - some with overworld - in every 3D Mario since SM64.

So to say "If not open world more open area levels" is essentially saying 3D Mario would continue to use the same approach, if not open world. Am I misunderstanding?
 
Mario Sunshine was only 30fps in the final version (even though 60fps was in the cards prior to launch), and Mario 64 was 20fps (though it is possible to run it at 60fps), so it’s not set in stone it must be. We’ve merely become accustomed to 60fps since Mario Galaxy.
Well yes, let’s make another 30fps or 20fps Mario game. That would go over well. My initial post was how Nintendo would want to avoid that at all cost, hence why open world Mario at this point is still unlikely even with the more powerful Switch.
 
DLSS is going to open up a lot of opportunities.

If they need to rely on performance mode just to get 30 fps at 4k and the quality they want, as always, if graphics are the issue then there's always ultra performance mode, which should be more than fine in docked at 4k and 1440p in portable mode for most people. Unless of course the bottleneck for an open world game is the CPU or memory bandwidth. In which case we're going to have to live with some Switch 2 games being 30fps. But I honestly can't imagine a game from a major studio designed from the ground up FOR Switch 2 will ever run into that problem in particular, there have been plenty of 30fps Switch exclusives, but of the most ambitious ones, it always seems to be the GPU that's the limiting factor, the CPU and memory issues seemed more for ports. And hopefully Nintendo can be in a situation with Switch 2 where they can have enough CPU and memory bandwidth to avoid that, though I do think we need to accept the real possibility of 30fps ports on Switch 2 continuing. But if we also accept the possibility of Nintendo embracing both quality/performance mode options and ultra-performance mode for DLSS, the idea that open world games could have both full visual quality and 60fps shouldnt be a concern at all.
 
One big map = open world. That's what I thought "open world" meant.

We have been seeing "open world area levels" - some with overworld - in every 3D Mario since SM64.

So to say "If not open world more open area levels" is essentially saying 3D Mario would continue to use the same approach, if not open world. Am I misunderstanding?
Well yes, you could say open world is just more of the same but bigger and seamless. 3D Mario currently works with levels and locations you access through separate means, real open worlds are fully explorable from start to finish and aren't actually split. I think that's what people mean.
 
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I don't know about that. Would it really need to be that dense? Mario doesn't need to have a billion detailed little rocks and foliage and individual blades of grass. Besides where the actual levels are, the open world can get away with being less detailed than most open world games and save processing power. Go look at Bowser's Fury, it's really just empty water for the most part between the platforming sections.

I mean, it could be pretty empty, but I'm assuming they would actually want a detailed, 70+ hour open world like others.
 
So to say "If not open world more open area levels" is essentially saying 3D Mario would continue to use the same approach, if not open world. Am I misunderstanding?
I would say a more fleshed out bowsers fury would be pretty different to what we have now as the standard. Different mounts for each large open space to traverse in different ways would be one huge differentiator imo. Same with multiple bosses that impact the environment and change how you move around the level. I just don't see mario being open world to be that innovative compared to several large scale maps, the gameplay doesn't call for it in my brain. I guess we will just have to see what they come up with. Regardless, I'm more interested in the movement and the mechanics of whatever gimmick they have cooking up in terms of innovation.
 
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Define competitive? Here is a representative benchmark. On the left is an 8 core Orin at 1.98GHz, so a related CPU at clocks in the neighborhood of what we might get. On the right is the PS 5.


I don’t actually remember how dated the power data is in there. But I don’t think anything has radically changed
Close enough, the PS5's CPU actually only goes up to 3.5GHz, but yes I've been saying ~66% or 2/3rds. I think PS5 CPU is tasked with RT stuff iirc too right? Like in Spiderman, something that shouldn't need to happen nearly as much on Drake, though I'm really just looking at this as "impossible" ports for Switch 2 and if the CPU is really a problem.

The GPU in Drake isn't the same as Orin, especially with power consumption, I'd also say the CPU isn't the same as Orin, as A78AE is 3 clusters, so while it's a useful tool for rough estimates especially on 8nm, I think you'd probably have to retool it for Drake specifically if we had more information.
 
I think the argument for open-world 3D Mario is the following:
• Odyssey, but worlds are interconnected and not separated by a screen selection menu.

For example:
• Skyward Sword vs Breath of the Wild
• Point A and B are separated, versus Point A and B are interconnected and you can seamlessly traverse through them
 
i'm not sure why the idea of a 4k60 open world Mario is a leap at all. this hardware is significantly more powerful than the OG Switch, even though we don't know the exact specs the ballpark is a huge jump. the resources available at internal 1080/60 (lets say that's a target for first party games) give almost unlimited scope. that's not even much higher than Mario Odyssey which runs 900/60? or thereabouts.

likewise it's probably running the BOTW tech demo @ 4k/60 via DLSS without breaking a sweat (presuming no other graphical enhancements). what's possible on a game built specifically for this hardware will be far more impressive.
 
I totally expect successor's year one will be underwhelming in terms of third party content, but I do expect increased support from western publishers. Assassin's Creed Red is gonna shine on the successor, Ubi also could bring older AC games starting with Mirage. Ubi's other heavy-hitter, Star Wars Galaxies could sell best on the successor.

I only expect three of those games to be on Switch successor.

Yakuza's problems with Nintendo is not hardware related so zero chance for it to be on successor.
Capcom didn't bother with DMC4 and DmC on Switch, they'll not bother with 5 and future games either. Don't be surprised if Capcom completely ignores the successor.
From's situation is very similar to ones above. If they didn't support Switch will enough, they won't support the successor either.

For RDR2, if the rumors are true, it still could get a miracle port for current Switch. I think chances are even increased after RDR 1 on Switch.
this is one of the worst takes I've seen on. Why the fuck would Capcom ignore the Switch 2? They're one of the closest third parties with Nintendo
 
I think the argument for open-world 3D Mario is the following:
• Odyssey, but worlds are interconnected and not separated by a screen selection menu.

For example:
• Skyward Sword vs Breath of the Wild
• Point A and B are separated, versus Point A and B are interconnected and you can seamlessly traverse through them
A big part of the Mario charm is how distinct the Worlds/Kingdoms are so different and distinct to the point they're practically existing within alternate realities or parallel universes from each other, not sure how you could take things like the Wood Kingdom, Mushroom Kingdom, Cloud Kingdom, Lake Kingdom and Ruined or Lost Kingdoms etc. and mesh them together into the same overworld without making it an actual design clusterfuck, and then toning it down to be more believable would result in losing that more fantastical feeling
 
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this is one of the worst takes I've seen on. Why the fuck would Capcom ignore the Switch 2? They're one of the closest third parties with Nintendo
me when capcom releases mh rise 2 for iphones only 0.0
 
Well yes, let’s make another 30fps or 20fps Mario game. That would go over well. My initial post was how Nintendo would want to avoid that at all cost, hence why open world Mario at this point is still unlikely even with the more powerful Switch.

I understood your point. My thinking is if you want an open world Mario, then 60fps is not likely the target, and Nintendo would instead opt for 30fps. But I don’t think Nintendo would want to avoid a particular frame rate target as it's all game dependent To begin with.

Open world, non-open world, 30fps, 60fps. Personally, none of it matters as the game itself will look amazing. I just want 3D Mario.
 
this is one of the worst takes I've seen on. Why the fuck would Capcom ignore the Switch 2? They're one of the closest third parties with Nintendo
Especially considering Capcom literally assigned a separate dedicated team just to work on and deliver MH:Rise, a timed exclusive (meaning: wasn't available on PC until later). This is a team separate from MHW team.

If Capcom didn't care that much about Switch and/or successor, they wouldn't go that far at all.
 
I understood your point. My thinking is if you want an open world Mario, then 60fps is not likely the target, and Nintendo would instead opt for 30fps. But I don’t think Nintendo would want to avoid a particular frame rate target as it's all game dependent To begin with.

Open world, non-open world, 30fps, 60fps. Personally, none of it matters as the game itself will look amazing. I just want 3D Mario.
60fps absolutely would be the target as the system is way more powerful and only needs to render internally at 1080/60 to achieve 4k visuals. whatever the next 3D Mario title is (lets say it's signicantly more 'open world') it's going to run 60fps, no problem.
 
Always be wary of people saying they have leaks from Nintendo's EAD/EPD teams.

I've followed Nintendo for a long, long time, no one has ever really leaked any of their game projects with any accuracy.

You can maybe get a leak if it's a Nintendo 2nd party studio like perhaps a Mercury Steam ... but Nintendo internally ... good luck.
Iirc, an EPD Donkey Kong game was supposedly leaked 2 years ago and was said to not appeal to core DK fans and now we have the Mario Vs DK remake that seems to be have been developed by EPD. I had always that rumor was referring to classic DK, so who knows?
 
Iirc, an EPD Donkey Kong game was supposedly leaked 2 years ago and was said to not appeal to core DK fans and now we have the Mario Vs DK remake that seems to be have been developed by EPD. I had always that rumor was referring to classic DK, so who knows?
Mario vs DK is NST
 
Other than Mario and Mario Kart, what other franchises would be ready to go with a new entry in the first 24 months of Switch 2's life? It seems way too early for a new Smash, Animal Crossing, Splatoon, etc. And we won't be seeing a new Zelda until 2028 at the earliest.
I'm expecting Nintendogs to return and we might get either 3D Mario or Kart as the bigger launch title. I also expect to see 3D Zelda sooner rather than later, just not developed by Aonuma's team. Maybe an Ocarina of Time remake or something similar.
 
Does this, combined with architectural advantages, mean Switch 2 can likely run 60fps current gen exclusives at 30fsp?
I sure think so. The games that Nintendo usually guns for 60 anyways on the regular Switch are lighter ones that would run at something like close to 120FPS when CPU-limited and not GPU-limited on something like the current-gen consoles. Wouldn’t be surprised one bit if 60FPS was even reserved for lighter third-party titles on the new device. Games like Rocket League, Fortnite (unless it uses Lumen/Nanite?), Fall Guys, etc.
 
Close enough, the PS5's CPU actually only goes up to 3.5GHz,
This is the binned PS5 APU, with the same power curves, and the 3.5 number of from Cerny rather than docs, so I suspect this is actually the same clock.

but yes I've been saying ~66% or 2/3rds. I think PS5 CPU is tasked with RT stuff iirc too right? Like in Spiderman, something that shouldn't need to happen nearly as much on Drake, though I'm really just looking at this as "impossible" ports for Switch 2 and if the CPU is really a problem.
Yeah, this is why I said “define competitive.” Whether the system can deliver depends on the nature of the games being developed. Many of which haven’t released.

the CPU isn't the same as Orin, as A78AE is 3
Yeah, like I said, related CPU. We also don’t know clocks. We also don’t have a gaming specific benchmark, we have this generalized desktop/server derived benchmark
Does this, combined with architectural advantages, mean Switch 2 can likely run 60fps current gen exclusives at 30fsp?
Depends on the nature of the game, obviously. I will say that the CPU wouldn’t be the issue in converting a 60fps game to 30fps.
 
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Nintendo and the Drake

Nintendo and the Drake

One is the maker

The other plays games

They're ready for Next-Gen

We have no idea when

Nintendo Nintendo and the

Drake Drake Drake Drake

Drake Drake Drake Drake

Drake Drake Drake Drake

NARF!!!
 
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AYO what did they say lmao

I just got here and I saw someone replied to my post and got banned? feel free to DM me if you wanna like avoid getting a ban
I didn't see the comment, I just think a month-long posting ban as an immediate reaction without a formal caution or whatever is absolutely absurd, especially when any temporary ban means it wasn't beyond the pale enough to warrant an outright removal of the user anyway
 
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The next Zelda on the new Switch won’t be 60fps either. Not that they can’t do it, but they would want to push the visuals.
Honestly I don't see an issue with 30fps anyway and I think people blow it out of proportion to the point it sounds like experiencing anything running at 30fps is no different than watching a stop motion animation, but again they probably could shoot for 45fps on Zelda and keep those nice visuals
 
Honestly I don't see an issue with 30fps anyway and I think people blow it out of proportion to the point it sounds like experiencing anything running at 30fps is no different than watching a stop motion animation, but again they probably could shoot for 45fps on Zelda and keep those nice visuals
Starfield is 1440p upscaled to 4K, at 30FPS, on Xbox Series X.

And you know what?

It looks INCREDIBLE.

Good motion blur, frame timing and high resolutions really make the framerate feel better than it "is".
 
What would be a bigger hurdle than the CPU? Memory or storage speed? With DLSS the Switch 2 GPU can get by just by rendering internally at 720p, which I would think it can do, right?

Yes, most Switch 2 games will probably render at 540p handheld (DLSS'd to 1080p) and 810p docked (DLSS'd to 4K), both of which work fine.

The PS5's storage speed may or may not be an issue (if the Switch 2's internal memory can hit 1 GB/s, it should be perfectly fine if Nintendo allows games to force mandatory installs to utilize that well).

The PS5's memory bandwidth of 448 GB/s is... Going to be extremely hard for the Switch 2 to compete with.
 
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60fps absolutely would be the target as the system is way more powerful and only needs to render internally at 1080/60 to achieve 4k visuals. whatever the next 3D Mario title is (lets say it's signicantly more 'open world') it's going to run 60fps, no problem.

To be fair, a more powerful system does not guarantee a higher frame rate target. I’d like 60fps too, but I’m not going to outright say, “oh yeah, it’s definitely going to be 60fps.“ I don’t have a clue what any of the frame rate targets are going to be for Nintendo IPs. It’s a coin flip naturally.

The next 3D Mario will look amazing regardless of the frame rate.
 
Starfield is 1440p upscaled to 4K, at 30FPS, on Xbox Series X.

And you know what?

It looks INCREDIBLE.

Good motion blur, frame timing and high resolutions really make the framerate feel better than it "is".
Even running Tears of the Kingdom on Yuzu at 30 still looks gorgeous, mostly because it removes that fuzzy/crinkling effect in the distances, fixes the shadows and adds more vivid colour to everything, so if the next Zelda held steady at 30 but didn't have that annoying screen fuzz and blobby shadows there'd be no fault in it!
 
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To be fair, a more powerful system does not guarantee a higher frame rate target. I’d like 60fps too, but I’m not going to outright say, “oh yeah, it’s definitely going to be 60fps.“ I don’t have a clue what any of the frame rate targets are going to be for Nintendo IPs. It’s a coin flip naturally.

The next 3D Mario will look amazing regardless of the frame rate.
The mario team are adamant about 60fps, despite there being a few outliers.

I can guarantee the next 3D mario will be 60fps.
 
this is one of the worst takes I've seen on. Why the fuck would Capcom ignore the Switch 2? They're one of the closest third parties with Nintendo
They haven't done anything since the Sunbreak. The ports and collections they're having were cheap cashgrabs, only ROM dumps and mobile ports. I'd really want something from Capcom in the successor but since they were the only publisher who didn't bother with a miracle port on Switch, it's unlikely them to bother with the successor.
Especially considering Capcom literally assigned a separate dedicated team just to work on and deliver MH:Rise, a timed exclusive (meaning: wasn't available on PC until later). This is a team separate from MHW team.

If Capcom didn't care that much about Switch and/or successor, they wouldn't go that far at all.
I think that "separate teams" thing was only for MHW and MHR specifically. MH6 is gonna be bigger than both of them, I expect them to combine teams to work on that.
 
I'd really want something from Capcom in the successor but since they were the only publisher who didn't bother with a miracle port on Switch, it's unlikely them to bother with the successor.
Switch 2 wouldn't require miracle ports though. It's much easier and cheaper to port to Switch 2 to the point there's no reason not to.
 
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