Isle of Armor came out June 17th, 2020. Crown Tundra came out October 22, 2020.What makes you think they going to release it in December ? They spaced it out by 6 months with Pokemon Sw/Sh
If they follow the same marketing pattern, the DLC pt 2 would release in Feb/Mar
bruh ain't no way we got multiple YouTubers likely frequenting this threadIs this a real post that I'm actually reading
I had one and will get the ps5 pro day one.Anecdotally, I know exactly just 1 person who had a PS4 Pro and I have personally never even seen one.
here's Fortnite with ray tracing running on a Vega 8 (512 gpu cores)Portal RTX at 1440p DLSS performance runs at 18 FPS on a 2070.
I was referring to the fact that it was Microsoft that leaked the laundry list of info, not the FTC as previously thought. But you are right it's nothing super surprising apart from that honestly awful-looking redesign of the Series X without the disc drive (looks like a big version of one of the newer NVIDIA Shield TVs). That and maybe Microsoft wagering whether to implement ARM64 instead of x86-64 in their next machine.Ehh, it's super embarrassing, but there's nothing surprising there other than that Bethesda's management seemed really stupid (three year dev cycle projections even after Fallout 76, lmao)
The Xbox Next releasing 2028 with a huge focus on cloud integration and hardware that accelerates ML algorithms? Very expected.
The Series X dropping the disc drive is the only actual huge news.
FTFYnow if you want to argue
The only thing going for DLC2 releasing in December is that Regulation E - which adds all the Pokemon included in the Teal Maskis going to end on January 1st. And even then, if Reg E restricts the new sub-legends, I can see them squeezing out another one to fill in till MarchWhat makes you think they going to release it in December ? They spaced it out by 6 months with Pokemon Sw/Sh
If they follow the same marketing pattern, the DLC pt 2 would release in Feb/Mar
here's Fortnite with ray tracing running on a Vega 8 (512 gpu cores)
here's Fortnite with ray tracing running on a Steam Deck
here's Metro Exodus Enhanced Edition running on a Steam Deck
here's Quake 2, a path traced game, running on the Steam Deck
and here's Minecraft RTX running on a Steam Deck
now if you want to argue that Drake has weaker RT than these, be my guest
Isle of Armor came out June 17th, 2020. Crown Tundra came out October 22, 2020.
"not demanding outside of ray tracing", don't go changing your argument, now. your whole point was about ray tracingYes, the Switch 2 will have better ray-tracing than the Steam Deck and by a comfortable margin.
The games you've shown are either Epic's flagship title, Metro, and games with extremely simple visuals that are not demanding at all outside of ray-tracing.
I do not expect the last category to be large at all on the Switch 2 unless indie devs get way better at using ray-tracing tools.
Nintendo might been testing HDR tecnology for Switch sucessor
Were you hedging a bit against your previous statement? You made a seemingly blanket statement about Switch 2 being bad at ray tracing.I do not expect the last category to be large at all on the Switch 2 unless indie devs get way better at using ray-tracing tools.
Not just the Steam Deck. It will be better than PS5’s and XSX’s RT as well. RDNA 2 is really far behind compared to Nvidia’s Tensor cores and tool set in the T239.Yes, the Switch 2 will have better ray-tracing than the Steam Deck and by a comfortable margin.
Not just the Steam Deck. It will be better than PS5’s and XSX’s RT as well. RDNA 2 is really far behind compared to Nvidia’s Tensor cores and tool set in the T239.
"not demanding outside of ray tracing", don't go changing your argument, now. your whole point was about ray tracing
and you can't say that last line when you yourself posited a path traced game as evidence
"not demanding outside of ray tracing", don't go changing your argument, now. your whole point was about ray tracing
and you can't say that last line when you yourself posited a path traced game as evidence
lmao, you're going into absolutisms and moving the goalposts again.No, it won't.
Except Video Games Chronicle never said that.More pessimistic takes, it has already been confirmed by VGC that Switch 2 Ray Tracing capabilities will be superior to current-gen.
(And no, comparable is not the same as superior.)The demo is said to have been running using Nvidia's DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony's and Microsoft's current-gen consoles (however, it should be noted this does not mean the Switch successor will sport raw power anywhere near that of PS5 or Xbox Series X, which aren't portable devices).
lol, Portal RTX is DLC for a game that released on Xbox 360. It's the definition of 'not at all demanding outside of ray tracing.'My "whole argument" is that the Switch 2 will likely not be powerful enough to use ray-tracing in a meaningful way outside of a few edge cases. This is shown by the fact that much more powerful hardware is still brought to its knees by ray-tracing. There is just not enough raw power. The 2070 is 3-6x as powerful as the Switch 2 and runs Portal RTX (a case of a game with more modern looking visuals with high quality ray-tracing) at a non-playable framerate.
My "whole argument" is that the Switch 2 will likely not be powerful enough to use ray-tracing in a meaningful way outside of a few edge cases. This is shown by the fact that much more powerful hardware is still brought to its knees by ray-tracing. There is just not enough raw power. The 2070 is 3-6x as powerful as the Switch 2 and runs Portal RTX (a case of a game with more modern looking visuals with high quality ray-tracing) at a non-playable framerate.
The PS5 is complete garbage at ray-tracing and the Switch's superior architecture for RT isn't making up a 6x gap of power between the Switch 2 and the PS5 and then going further beyond to "actually not garbage at ray-tracing."
Legit question, is Ps5/XBSX ray tracing considered "advanced"? Because is much weaker than the weakest available Nvidia RT GPU in that respect.Except Video Games Chronicle never said that.
What Video Games Chronicle said is that The Matrix Awakens: An Unreal Engine 5 Experience showcased by Nintendo and Epic had advanced ray tracing enabled, and the visuals were comparable to PlayStation 5 and the Xbox Series X|S, with respect to The Matrix Awakens: An Unreal Engine 5 Experience.
(And no, comparable is not the same as superior.)
Except Video Games Chronicle never said that.
What Video Games Chronicle said is that The Matrix Awakens: An Unreal Engine 5 Experience showcased by Nintendo and Epic had advanced ray tracing enabled, and the visuals were comparable to PlayStation 5 and the Xbox Series X|S, with respect to The Matrix Awakens: An Unreal Engine 5 Experience.
(And no, comparable is not the same as superior.)
Yeah, and a little more than that. In DLSS, the denoiser and the upscaler are the same AI model.Is that why things like RT reflections are more stable and more accurately reflect color and light in Phantom Liberty, since the denoiser retains more detail and Super Resolution properly upscales the RT effects now as a result?
In theory yes. That's why I'm waiting for Fortnite/UE5 to get DLSS RR support. That's when you'll really be able to compare and contrast "standard" denoisers and DLSS RR. Because it's not just resolution, obviously, with few rays cast, it's harder to make smart decisions about how fast to react to a light moving. Which is where temporal stability artifacts come from. So without some head to heads at multiple settings it won't be obvious how good RR can look at lower number of rays compared to other denoisers at higher numbers.Couldn't that also mean that you could claw a tiny bit of performance back by rendering the RT stuff at lower resolutions, with SR + RR closing the gap in resolution? Or is RR purely for image quality purposes? I haven't looked too much into it, admittedly.
lol, Portal RTX is DLC for a game that released on Xbox 360. It's the definition of 'not at all demanding outside of ray tracing.'
No console is going to be doing full path-tracing, and that was never in the cards. They're going to be doing ray-traced GI, ambient occlusion, reflections, etc.
I mean at this point I wouldn't rule it out completely either. There are games on iOS and iPadOS that use HDR on supported devices with HDR displays.I hope they are not coming with an HDR screen (unless it doesn't use as much power as I think it uses)
and I showed you a bunch of games that used RT in a meaningful way. ALL of them, at least, used the same major technique as Portal RTX (RTGI). and all of them ran on a system significantly weaker than the 2070.My "whole argument" is that the Switch 2 will likely not be powerful enough to use ray-tracing in a meaningful way outside of a few edge cases. This is shown by the fact that much more powerful hardware is still brought to its knees by ray-tracing. There is just not enough raw power. The 2070 is 3-6x as powerful as the Switch 2 and runs Portal RTX (a case of a game with more modern looking visuals with high quality ray-tracing) at a non-playable framerate.
The PS5 is complete garbage at ray-tracing and the Switch's superior architecture for RT isn't making up a 6x gap of power between the Switch 2 and the PS5 and then going further beyond to "actually not garbage at ray-tracing."
screen doesn't have to be hdr, they might only use it in docked modeI hope they are not coming with an HDR screen (unless it doesn't use as much power as I think it uses)
screen doesn't have to be hdr, they might only use it in docked mode
Bet.The PS5 is complete garbage at ray-tracing and the Switch's superior architecture for RT isn't making up a 6x gap of power between the Switch 2 and the PS5 and then going further beyond to "actually not garbage at ray-tracing."
You can do it on emulators I think with mods, but it being able to do that on switch 2 would be amazingI live for the day that I can see the sun rise on a sky island in tears of the kingdom in glorious 10-bit HDR
Nvidia's raytracing capabilities are much better than AMDs (what ps5 and xbox is powered by this gen).Who said it then I forgot ? I remember reading it, was it DF or Nate perhaps ?
Who said it then I forgot ? I remember reading it, was it DF or Nate perhaps ?
Portal RTX is an outlier, being fully path-traced. Basically nothing is doing that right now aside from titles that are specifically designed to push bleeding-edge hardware to the limit. It's completely nonsensical to bring it up in the context of this discussion since it's got approximately zero chance of ever making it to a console in its current form, and isn't representative of anything.and I showed you a bunch of games that used RT in a meaningful way. ALL of them, at least, used the same major technique as Portal RTX (RTGI). and all of them ran on a system significantly weaker than the 2070.
Portal RTX is just a more elaborate version of the exact same thing. Neither game is doing anything aside from path-tracing that is even moderately stressful for a modern system.I'm comparing it to literally Quake 2.
I would say yeah, but rapidly losing that position.Legit question, is Ps5/XBSX ray tracing considered "advanced"? Because is much weaker than the weakest available Nvidia RT GPU in that respect.
Oh my bad. Since the title explains itself I figured. Edited the original post.Sorry for singling you out but this is lazy posting. Not only you didn't comment the video you posted but nothing concrete in Doctre's video indicates that Nintendo is looking into HDR. He even ends it by saying that what precedes is its 'gut feeling'.
ARM is for a thin client to connect to a cloud server it seems.Xbox plans to Switch to ARM and create their own custom CPU is just awesome
and RTXRemix is kinda a hack anyway. definitely the worse way to add RT to a gamePortal RTX is an outlier, being fully path-traced. Basically nothing is doing that right now aside from titles that are specifically designed to push bleeding-edge hardware to the limit. It's completely nonsensical to bring it up in the context of this discussion since it's got approximately zero chance of ever making it to a console in its current form, and isn't representative of anything.
March 2024:Portal RTX is an outlier, being fully path-traced. Basically nothing is doing that right now aside from titles that are specifically designed to push bleeding-edge hardware to the limit. It's completely nonsensical to bring it up in the context of this discussion since it's got approximately zero chance of ever making it to a console in its current form, and isn't representative of anything.
Portal RTX is just a more elaborate version of the exact same thing. Neither game is doing anything other than path-tracing that is even moderately stressful for a modern CPU.