Alex from DF and Bryan (from Nvidia) discuss briefly about the added cost of Ray Reconstruction (introduced on DLSS 3.5) on the timestamp - haven't finished watching the video yet, so there may be some other relevant snippets to [
].
Notably - Bryan states that Ray Reconstruction's cost currently sits at around 2ms on a 4090@2160p, which is "about 4x more expensive than Super Resolution". He then continues, explaining that is to be expected, since it's doing a lot more stuff. The focus of RR is on Image Quality, rather than performance.
So bringing the discussion back to Drake, I'm curious to see if RR really is worth the added overhead...?
I have a feeling that yes (especially since it's available on all RTX cards, even 2XXX), but it may only make sense on certain types of games or scenarios (i.e. Ray Tracing-heavy scenes or games).
Actually, side question: would it make sense to enable or disable DLSS features such as Ray Reconstruction on the fly, as an added tool for optimizations (for example, disable RR on scenes that don't benefit much from it)?