People really need to let go of the idea that there's a "Sticker Star trilogy" and takes like these don't really say anything of substance.
"There's Sticker Star DNA!"
OK. How? What? Where? And why does it matter, other than citing a game that's near universally reviled to shit on a game that's better than it?
I didn’t think I’d need to spell out something that I feel is pretty obvious, but sure! Here goes:
- Like Sticker Star, Origami King attempts something like turn based RPG battles but with no rewards for them, no growth system from engaging with them or anything. It’s a fundamental design flaw that started with SS. I actually found the boss fights to be pretty great puzzles though, which is why I’d totally love if the series continued with a more action adventure slant.
- Like Sticker Star, Origami King is still hampered by the same no original character design mantra outside of its primary companion (and villain here, at least!), resulting in less uniquely designed NPCs. Which is a shame because the game has many great NPCs!
- Like Sticker Star, Origami King focuses so much on the world literally being made of paper. This isn’t a flaw, but I don’t think I’m alone in thinking it’s a bit of a tired schtick. The Things becoming bosses was cool and funny, but for me, it’s the kind of thing that would get old after only one game.
I feel like I’m in some bizarro universe where pointing out design similarities and mantras that started with Sticker Star and continued to Color Splash and Origami King is somehow met with pushback. I don’t get why we’re playing dumb about it, the games have trends that are shared amongst eachother!
Origami King’s differences to Sticker Star are what makes it great (return of more unique locales like Snif City and Shogun studios, way better level design, completely ditching stickers/cards/Thing items), it’s similarities are what holds it back, in my opinion.
As for “why it matters,” I mean, we’re on a games discussion forum. When it’s time to discuss the next Zelda, we’ll discuss and compare all the games to eachother just like I’m doing here. People will say what trends the open air games introduced that they like and dislike. People will say what they want the next game to pull from the “classic” games.
I get Paper Mario discussion has become heated, but for me, it’s impossible to not bring up Sticker Star when discussing Origami King’s game design because the game wasn’t released in a vacuum,
in my opinion, the root of most of its flaws can be traced back to Sticker Star. Nonetheless, I do think it was a massive step in the right direction.