Discokuningas
Moblin
Never heard of this. Could you explain?I wonder if the train section will be uncensored outside of japan this time?
Never heard of this. Could you explain?I wonder if the train section will be uncensored outside of japan this time?
Never heard of this. Could you explain?
I already told you why they did that, as they very often do that lolAnybody else starting to think this is a cross-gen game?
It was only given a vague 2024 date, Luigi's Mansion 2 is releasing next summer so the yearly summer Mario game is covered, and the 20th anniversary of the original game is in October. The Switch 2 should be out in September and I imagine we won't get many games for the current system in the few months leading up to it. And given the absolutely insane reflections and graphics we see in the trailer, it definitely would be a great console launch window game.
I consider Super Paper Mario my favorite overall so, yeah.If we wanna play the sales figures game, Super Paper Mario is still the best-selling by a significant margin and Color Splash bombed. I don't think there's a huge correlation between the consensus on a game's quality and how well it sells, especially with an IP as large as Mario.
And I'm the one who find it the worst game in the series from the gameplay perspective alone lol. Just my opinion too, but I can't believe how much I dislike the platforming part of that game.^
Super Paper Mario is the game with the worst gameplay, art direction and level design. I still like it slightly better than Sticker Star for its story and fleshed out characters, but that's about it.
Only my opinion, obviously
Well hopefully March of 2024 isn't similar to March of 2020I've pointed it out elsewhere but this direct has a lot of similarties to the September 2019 Direct, including the slate of first-party games announced for the upcoming year. Multiple ports / remakes, and one major new title launching in March. The respective Directs ended on remakes of beloved first-party RPGs, with only a vague year release window.
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Xeno DE ended up launching in May so I could see TTYD hitting around then or June.
it doesn't necessarily mean anything, but on the eShop "coming soon" page it's listed before Luigi's MansionI've pointed it out elsewhere but this direct has a lot of similarties to the September 2019 Direct, including the slate of first-party games announced for the upcoming year. Multiple ports / remakes, and one major new title launching in March. The respective Directs ended on remakes of beloved first-party RPGs, with only a vague year release window.
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Xeno DE ended up launching in May so I could see TTYD hitting around then or June.
Some opinions blow obviously.^
Super Paper Mario is the game with the worst gameplay, art direction and level design. I still like it slightly better than Sticker Star for its story and fleshed out characters, but that's about it.
Only my opinion, obviously
Honestly this answer might be a cop out but the only explanation I can think of is we’re still seeing the effects of when covid delayed a ton of projects, would explain why they’re releasing a bit closer to each other when they would’ve been more spaced out.I'm still absolutely shocked this got a remake and so soon after Super Mario RPG got announced and was given the spotlight. I would have really expected a much more staggered release between those two as the GOAT Mario RPGs getting remakes, but here we are. Genuinely don't know what to make of that after years of Nintendo just kind of saying "nah" to Mario RPGs like these lol.
At the end of the day, everything is personal taste. Even knowing it was a TGS show, and even knowing the leaks made the event sound lesser already, I was hyped for something like Metroid Prime or Donkey Kong to be the closer. And Metroid sells about as much as Paper Mario. So it really has nothing to do with how "big" Paper Mario is, just how big other series are in my own biased way. I'm happy for fans to get a big announcement, and the fact that it was the final one is really cool!Yeah I get that. In basically any other direct there's no way it would've got the closing 'one more thing' spot. But for me that just made it even more special, like in my mind these games were up with Zelda and 3D Mario as top tier stuff. And comparing this reveal to the kinda non-chalant, casual reveal of Colour Splash, it's night and day.
Fun ideas for sure, if we do miraculously get any post content, I’d settle for a new game plus.Realistically I've been thinking the best-case scenario for new content is post-game challenges at the Glitz Pit like Kingdom Heart's coliseum. But the most exciting type of new content we've been getting this generation is whole bonus campaigns like Bowser's Fury, Future Connected, or the Magalor epilogue. I don't expect that to happen but I'm going to share my whacky ideas for the fun of it. I'll put it in spoiler tags to be on the safe side for anyone who hasn't played the original.
So most people would point to an Episode Luigi as the most obvious thing. He has his journey with companions across the Waffle Kingdom and similarly stops at Rogueport between chapters to swap tales with Mario. I know a lot of people have always wanted to play the Luigi story, but I don't see that as feasible for a couple of reasons.
The joke of Luigi's tale is him telling a comically low-stake adventure and trying to sell it as heroic while his partner undercuts him to reveal his cowardice. Actually seeing it play out would take away the joke. I don't see how it would add any more than what Luigi tells us. The other problem is that the remake team would have to make the whole Waffle Kingdom. Luigi's adventure is meant to be a comical parallel to the main game's progression with about the same number of 'chapters' and locations visited. That's a lot of maps to make for a smaller bonus campaign.
So the idea I've always had is to tell a prologue about the original four heroes who first sealed away the demon queen. A bard in Rogueport tells you parts of their story and the game actually has quite a bit of detail on the original four heroes and their personalities and I always thought it would be fun to see these characters. The locations listed in the bard's tale are all places in TTYD. So they wouldn't need to make whole new maps, they could just dress them up to fit the long-ago times.
The other thing would be some new gameplay potential. With a Luigi Story, you'd get the exact same combat just with new partner abilities - which would be fun. But the four heroes could offer a more original take on this style of combat. Instead of a Bro who can do everything and gets tons of customization accompanied by a partner who only gets four moves and less growth, you'd have a system with parity between the four members working together as equal partners. I would probably still have two at a time then you can swap out between which two are on the field instead of just swapping the partner.
They would all be capable of equipping badges but they would work a little differently. To make the distinction more clear and fit the older world setting, I'd call them brooches here instead. Since characters don't have the same weapons it wouldn't make sense to have stuff like the hammer attack badges so instead the abilities you get from brooches would be more like spells. But then the heroes would have their own set of unique abilities innate to them like partners. For balancing sake with everyone being able to equip brooches, I would just make it so each character only gets 6BP the whole game with the brooch costs balanced around that limit.
Now we know when they sealed away the demon queen, she cursed the heroes and they eventually became the chest demons that grant Mario his transformation powers in the present. To make combat a little more different, I've considered retconning the bard's story to make it so the heroes are slowly being cursed the whole time. Then curses would be a new set of abilities that you could have in place of star powers. Of course, they gather the crystal stars as well and I know logically they should have access to the star powers, I just thought switching it up would be more fun.
Structurally, it could be inspired by Dragon Quest 4 which had a chapter structure with each chapter introducing one or a small group of the main party and playing through their personal scenario before everyone teams up in chapter 5. So you'd have three short chapters: the Toad from Pettalburg, the sage Goomba from Boggly Woods, then the Koopa and Boo start together in their own chapter, then a larger fourth chapter where they team up and you have the full mechanics available. But if it needs to be shorter it can start off with the Boo looking to gather the other heroes and go from there.
^
Super Paper Mario is the game with the worst gameplay, art direction and level design. I still like it slightly better than Sticker Star for its story and fleshed out characters, but that's about it.
Only my opinion, obviously
Yeah, while I still absolutely rank it above Sticker Star/Color Splash, when I marathoned Paper Mario leading up to TOK a few years back I was shocked how much the gameplay didn't hold up lmao. Should've either committed to being a pure platformer with an elaborate plot or still been a JRPG, but the hybrid style they went with really didn't gel and it's a tad bizarre how glowing its reviews were at the time. I think it came out before the influx of NSMB games so maybe people were more receptive to retro Mario fanservice before Nintendo sort of overloaded people with that?And I'm the one who find it the worst game in the series from the gameplay perspective alone lol. Just my opinion too, but I can't believe how much I dislike the platforming part of that game.
I consider Sticker Star worst since running away from battle is legitimately the best option for beating enemies.And I'm the one who find it the worst game in the series from the gameplay perspective alone lol. Just my opinion too, but I can't believe how much I dislike the platforming part of that game.
I can’t wait to hear what some of the tracks sound like with fuller instrumentation. They’ve nailed it so far for me.It just hit me the full soundtrack is getting remastered... I'm so ready. TTYD has some iconic RPG tunes
Why on earth would they make a game in the vein of Sticker Star instead of Origami King? That game would get canned fast.If the next new Paper Mario that comes out after this release is still in the vein of Sticker Star, do y’all think the reception will be better or worse lol?
Origami King is included in thatWhy on earth would they make a game in the vein of Sticker Star instead of Origami King? That game would get canned fast.
I mean the answer to this is obvious, even to people who like current Paper Mario. Not trying to sound like a smartass, but still.If the next new Paper Mario that comes out after this release is still in the vein of Sticker Star, do y’all think the reception will be better or worse lol?
Origami King has a much better reception amongst fans than Sticker Star and unlike Color Splash it's a lot easier to point out everything TOK does differently to the previous two games. At worst the new Paper Mario would be TOK 2 (which isn't going to satisfy everyone but it's not going to be nearly as much a shit show as a Sticker Star 2 would be), but with this remake I'm honestly expecting a sequel to be a hybrid between TOK and the original two games to avoid/minimize backlash with either two side of the fanbase. I prefer classic PM to TOK but there's absolutely stuff a new JRPG Paper Mario could learn from it, at least level-design wise.Origami King is included in that
Tbh ditch the turn based leftovers that have only harmed the new style, go all in on Origami King’s action adventure Zelda-esque level design, but with TTYD-style unique world, story and characters and I’d be super satisfied.Origami King has a much better reception amongst fans than Sticker Star and unlike Color Splash it's a lot easier to point out everything TOK does differently to the previous two games. At worst the new Paper Mario would be TOK 2 (which isn't going to satisfy everyone but it's not going to be nearly as much a shit show as a Sticker Star 2 would be), but with this remake I'm honestly expecting a sequel to be a hybrid between TOK and the original two games to avoid/minimize backlash with either two side of the fanbase. I prefer classic PM to TOK but there's absolutely stuff a new JRPG Paper Mario could learn from it, at least level-design wise.
Personally, I still be really salty if it wasn't an RPG, considering outside of the two Mario+Rabbids games, we haven't had any new Mario RPGs. Current Paper Mario are action-adventure.Tbh ditch the turn based leftovers that have only harmed the new style, go all in on Origami King’s action adventure Zelda-esque level design, but with TTYD-style unique world, story and characters and I’d be super satisfied.
I just want a well designed game with the charm and uniqueness of the first three entries. It doesn’t have to be an RPG even.
Well at least I still have fun with Sticker Star's gameplay.I consider Sticker Star worst since running away from battle is legitimately the best option for beating enemies.
Tbh ditch the turn based leftovers that have only harmed the new style, go all in on Origami King’s action adventure Zelda-esque level design, but with TTYD-style unique world, story and characters and I’d be super satisfied.
I just want a well designed game with the charm and uniqueness of the first three entries. It doesn’t have to be an RPG even.
Origami King is included in that
It's just so fundamentally false.I hate this take so much.
Oh ho!The flip side is that literally the 2d/3d flip mechanic runs our of clever uses by the second world,
While it's much better than the Wii U and 3DS game, TOK is still floating in that semi RPG space. Once the novelty wore off in the battle system it was just something that was stopping you for coins as rewards.It's just so fundamentally false.
Yeah, even story wise they're in the same ballpark. The classic PM felt like Mario stories told through the story book presentation.Origami King is a great game, but I also consider it to be part of the Sticker Star mold. Sure, it's so much better than that game that it's hard to even measure how large that gap is, but it does carry the same overall design philosophy.