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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

There's no real guarantee that is tied to T239, it could also be referring to someone testing a completely different GPU.

It's a possibility though, and even if it is T239 it isn't necessarily listing the actual CPU clocks that will be used. Could be stress testing the CPU at boost clocks or something (similar to OG Switch's CPU boost mode during loading).
Thanks, that's also my takeaway from it. Doctre didn't clearly state how this chip built on the 5nm TSMC node relates to the T239. He mentions that the elements of the two Linkedin profiles make it likely that both employees worked on the same project, but that's far from being a decisive proof.
 
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There's a ton of smaller jp devs who won't get dev kits early like in the west. That's who the gamescom demo was for, most likely, so it stands that Nintendo would do the same presentation. The Matrix Demo isn't foreign to jp devs. And with the recent unity shit, it might help push devs whom are considering moving engines to keep up with modern systems

I have still hopes Nintendo put those smaller jp devs into the priority list over ... lets say EA, for eample.

Because they are more likely to deliver content than the latter one.
 
My understanding is that the new chip isn’t going to share the same (Edit: Gpu) instruction set as the Tegra X1 and bc will either have to be achieved with patching, emulation (not likely) or potentially specialized hardware we don’t know about. In any case it will not be as plug and play as buying a new iPhone and magically having your old phone transfer into the new one.

I also think that the type of software that a majority of people are running on phones and tablets aren’t comparable to software on a dedicated gaming device. On phones most apps people use can run fine on much weaker hardware. You obviously don’t need to have the latest apple chip in order to run safari or mail at a certain frame rate. Games on the other hand, apart from some indies perhaps, utilize the available compute power to the max. Getting software to run decently on weaker hardware requires a lot of labor from the developer.

i just don’t think the Apple paradigm is realistic for Nintendo, for many reasons.

What's stopping Nvidia including the depreciated Maxwell shaders in the new SoC?
 
My comment got removed by mods on Reddit for bringing this up. Well I guess people can have fun thinking the Switch 2 is gonna be 3+ terraflops with framegen then. I'm done arguing if my posts get deleted lol.

Framegen no, but the estimates here have the machine pegged at 3.4Tflops, so what's the problem?
 
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Thanks, that's also my takeaway from it. Doctre didn't clearly state how this chip built on the 5nm TSMC node relates to the T239. He mentions the elements of the two Linkedin profiles make it likely that both employees worked on the same project, but that's far from being a decisive proof.
I think his connection to T239 came from the timing of the work and also the idea that the clock speed was too high to be a normal GPU operating speed, so if it was a CPU clock T239 would be the only chip that makes any sense.

However this logic doesn't take into account the idea that chips are often stress tested at frequencies much higher than they can be used at long term.
 
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Neither, different of problem here, AMD bakes BC into the hardware, nvidia doesn’t, so the solution will need go be done in software but not necessarily in a title by title basis their options are
1) some form of compatibility layer that lets the Maxwell instructions map out to their Ampere equivalents
2) GPU emulation
3) per game patches
but it’s very clear they wanna go for the first option instead of the latter 2

Is there anything stopping them from doing it for this custom SoC? Are there downsides to a translation layer vs baking the shaders into the hardware?
 
Is there anything stopping them from doing it for this custom SoC? Are there downsides to a translation layer vs baking the shaders into the hardware?
Putting the Maxwell instruction set means you have to add silicon to the die, increasing the costs, for mere backwards compatibility. Not to mention you're just kicking the ball down the field. What happens after Drake? You add old-ass instructions to future designs? No one is going to use that instruction set.

Translation layers future proof BC support to a degree and takes no silicon to do
 
Putting the Maxwell instruction set means you have to add silicon to the die, increasing the costs, for mere backwards compatibility. Not to mention you're just kicking the ball down the field. What happens after Drake? You add old-ass instructions to future designs? No one is going to use that instruction set.

Translation layers future proof BC support to a degree and takes no silicon to do

Fair enough, but are there downsides to a TL layer over baking it in? From say a performance or compatibility POV.

Nintendo are super stingy when it comes to remasters and the like.

They can't even give us a double pack of Luigi's Mansion 1 & 2 in HD.

I think Nintendo will charge for people to update their games and sell them separately as new releases for people who don't already own them.

I agree with this. But, if they put in the effort to 4k/60 their stuff, I'm game for paying. Because regular Nintendo wouldn't do shit.

I’m cautiously optimistic about this.

I talked about it a little on the reddit thread:

Basically I think that Nintendo has the battery life and performance incentives to use 5nm to include hardware to enable DLSS 3 Frame Generation (and possibly updated RT cores) instead of sticking with 8nm and offering only Ampere features. If they do go this route I don’t personally believe that 5nm will be in their marketing a whole lot - it’s not really what Nintendo is about anymore. I think there’s definitely a strong chance that Nintendo opts to save money and go with 8nm and plain Ampere. In fact I’d go as far as to say that 8nm is looking a little more likely than 5nm but 5nm is definitely looking a lot more likely than Blackwell/T254/3nm.

It's been beaten to death why 8nm is a horrible choice for Nintendo: since we know the GPU has 12SMs, they would have to go through a lot of failed wafers on that crappy 8nm Samsung process to get usable SoCs. That eliminates the cost savings vs the higher yield 5nm already. They'd have to be getting massive discounts from Samsung to go this route.

Even then, we end up with design problems. If we come anywhere close to the rumoured specs we saw at Gamescom, then this thing is going to be one fat tablet to get the power and battery life. It just goes against Nintendo's design philosophy for the Switch at that point.

Also, frame gen is a waste of time due to added latency and how terrible it is at low framerates. Not even entertaining that option unless Nvidia put in some serious work for it.
 
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Buttons concepts
option 2 seen something i could see Nintendo doing for it next hardware
 
Fair enough, but are there downsides to a TL layer over baking it in? From say a performance or compatibility POV.
you can't guarantee 100% compatibility, usually 99%. there could be some performance related issues like some stuttering or translation errors. but a lot of that won't really be known until the games get tested.
 
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Fair enough, but are there downsides to a TL layer over baking it in? From say a performance or compatibility POV.
The biggest downside is really the performance overhead. Because you're doing a translation, you need some degree of higher performance to accommodate for the overhead of the translation step. There are ways to mitigate, but translation will always occur a performance penalty, even if minimal.

Another thing is that, due to consoles being a fixed hardware and being taken advantage to the "metal", there's always some games that are edge cases and use the ISA/platform capabilities to the fullest, even taking advantage, for example, of unintended hardware/ISA bugs or loopholes that might improve performance or is/are key for whatever the game is running.

These type of things tend to be patched/solved or changed in future iterations of new GPU/CPU architectures and thus make it so that the hardware doing the translation layer need to accommodate these cases, so compatibility isn't 100% guarantee. In such case, Nintendo/Nvidia needs to look at such games and treat them so that the intended way the game interacted with the hardware isn't broken by the translation layer. In worst case, it might need even that the original developer patch the game with corrections for the new hardware so that the game can run on it.

However, while, as I said, there are performance overhead and compatibility issues with translation layers, it's a much better and future proof solution than to add the old silicon in the chip. As putting the old silicon in the chip for 100% BC compatibility means it's added costs for chip manufacturing and bigger energy-usage, which is a no - no for a energy constrained portable device. And also means games can't take advantage of the performance of the new hardware (But that's also up to if Nvidia and Nintendo allow it). And, as IlikeFeet pointed out, adding the silicon unto the chip means you'll be doing this forever and for each generation, which means you will always have a area and energy penalty when creating a new chip for a new generation, which is also a no - no.

I'm not the most well versed into the specifics of how Switch games interact with the hardware or how and with what runtime shader specifics they are shipped, but one thing must be clear: All these fears and worries about BC on Switch 2 and the usage of a translation layer are mostly silly. There's no better people to create a translation layer for BC than the own hardware makers, who know the hardware and software stack from inside out.
 
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The speculation itself isn't my problem so much as the weird way people are being willfully obtuse about the technical issues that would come with trying to port a CPU intensive current gen game to a console whose CPU in handheld mode will, at best, be comparable to the Steam Deck CPU and then getting mad that resetera mods didn't think that loose sort of evidence was enough to merit its own thread instead of just being added to Era's still ongoing threads about switch 2 speculation. It's not always some anti-nintendo conspiracy.
It’s wholly illogical in this day and age to presume that just because one platform had issues, another one should. I’ve been banging the “smarter engineering, NOT raw power” drum for YEARS, and it applies here, too. Because for more than a decade, developers have spoken a great deal about architecture, about scalability, about accessibility and reach, and the idea that games could appear on Android, iDevices and other ARM-derivative devices later down the line, but miss out on the successor to what’s set to become the most successful Nintendo platform is wild as hell. The CPU point doesn’t REALLY apply here, and is very much overcooked in this thread, in my opinion - Having 20% more CUDA cores in the GPU than the XSS allows a degree of room for manoeuvre. Architectural advantages would be helpful, too. DLSS would surely help a lot. The A78C is also a very competent processor; there’s a reason why ARM did more with it. On the AMD-powered systems, there is no dedicated hardware on chip for many of these tasks, therefore their respective GPUs have to be taxed harder to get the results they’re getting, and the CPU grunt is needed so as not to bottleneck them - Put all of that together, and it becomes clear why games on those systems will be more CPU intensive. When that reasoning is applied to the XSS with its weaker GPU and less RAM, then one might begin to see where I’m heading with this. The Switch’s successor will be more versatile than PS5/XS, and ultimately, with corroborated reports of “comparable, perhaps better” demonstrations to developers, it’s more than reasonable to expect that this one can exist on it. There won’t be a single non-exclusive title in the PS5/XS library that can’t exist on the next Switch in some capacity. I fully expect to see this game land at some point, and if they dare to flex and show it in split screen for home or tabletop mode, that, too, wouldn’t be a surprise.

It would almost certainly appear to be lock-in, and if that credit isn’t a giveaway, then I’m speechless. The fact that Divinity: Original Sin 2 exists on the current Switch would lend much credence to this, and also speak to a Common Endeavour/Great Determination to make it happen. But if you believe he left his shores to deliver the Japanese equivalent of “Krispy Kreme “Crack” Donuts” to Larian, then let me remind you of a scriptural saying about planks and splinters when you suggest that others on here are being conspiratorial. 💕✨
 
now that mvg finally hacked his oled, everyone will start understanding why for me ps4 performace for ng switch is a disappoiment. He also need to try new games because without dynamic fps cheats (like totk has) fps will go from 60 to 30 instead to 58.

 
Could be just letters like they did on New 3DS special editions

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nintendo_3ds_xl_monster_hunter_1631854906_ce366e10_progressive.jpg
Unrelated, bu I love the 3DS. Such a beautiful system. And the special editions were really good. 3DS is really a must for any gamer, as it's library of games, when combining 3DS games + DS games, is only rivaled by the PS1 + PS2 combo.
 
The biggest downside is really the performance overhead. Because you're doing a translation, you need some degree of higher performance to accommodate for the overhead of the translation step. There are ways to mitigate, but translation will always occur a performance penalty, even if minimal.

Another thing is that, due to consoles being a fixed hardware and being taken advantage to the "metal", there's always some games that are edge cases and use the ISA/platform capabilities to the fullest, even taking advantage, for example, of unintended hardware/ISA bugs or loopholes that might improve performance or is/are key for whatever the game is running.

These type of things tend to be patched/solved or changed in future iterations of new GPU/CPU architectures and thus make it so that the hardware doing the translation layer need to accommodate these cases, so compatibility isn't 100% guarantee. In such case, Nintendo/Nvidia needs to look at such games and treat them so that the intended way the game interacted with the hardware isn't broken by the translation layer. In worst case, it might need even that the original developer patch the game with corrections for the new hardware so that the game can run on it.

However, while, as I said, there are performance overhead and compatibility issues with translation layers, it's a much better and future proof solution than to add the old silicon in the chip. As putting the old silicon in the chip for 100% BC compatibility means it's added costs for chip manufacturing and bigger energy-usage, which is a no - no for a energy constrained portable device. And also means games can't take advantage of the performance of the new hardware (But that's also up to if Nvidia and Nintendo allow it). And, as IlikeFeet pointed out, adding the silicon unto the chip means you'll be doing this forever and for each generation, which means you will always have a area and energy penalty when creating a new chip for a new generation, which is also a no - no.

I'm not the most well versed into the specifics of how Switch games interact with the hardware or how and with what runtime shader specifics they are shipped, but one thing must be clear: All these fears and worries about BC on Switch 2 and the usage of a translation layer are mostly silly. There's no better people to create a translation layer for BC than the own hardware makers, who know the hardware and software stack from inside out.

Yeah, your last sentence especially rings out true I guess.
 

Activision informed about key specs since end of 2022

"Given the closer alignment to Gen8 platforms in terms of performance and our previous offerings on PS4 / Xbox One, it is reasonable to assume we could make something compelling for the NG Switch as well."
 
Iwata on the upcoming new Switch platform:

"When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

So to answer your question, I don’t see Nintendo “moving on to a new platform” any time in the foreseeable future. I see the Switch hybrid ecosystem lasting a long, long time.

And I think with the mobile tech today, they have found a way to envision what Iwata saw this new, integrated, unified platform to be. Ever since his death, they Nintendo has continued to describe this as an “evolving platform.” Not a next one completely replacing the previous.

I absolutely do think they can treat this more like an iPhone, an iterative system that compliments but not directly replace.

The release of this new Switch hardware won’t stop the majority of support on the previous hardware any more than the IPhone 15 pro max A17 device existing will suddenly stop majority of support on the a12 or a13 iPhones.

Its not just because Switch is completely a mobile chip device, but because the way the modern nvidia mobile chip is constructed in a way that can utilize the same software from older gens, and make them look and run as if they were current gen.

So, I don’t see a major decline in OLED/Lite support happening until the release of the next Switch hardware upgrade after this upcoming one.

I only quoted that one thing from Iwata here. There are many things we can quote that reveal how Nintendo continues to see the Switch platform as completely unique and foundation breaking for how they approach gaming and platforms and their ecosystem.

And yet, people here keep talking like Nintendo is going to treat this hardware as if it was any other traditional console platform. Exactly like a normal, traditional system with a normal, traditional lifecycle.

I think people should start thinking that maybe…just maybe…Nintendo won’t treat this new Switch hardware like a ps5.
If you think Nintendo will continue to release almost all games on Switch and use the Switch 2 only as a pro model of the Switch until 2028, by then Sony will probably release PS6, so according to you Nintendo will by 2028 still be beholden to ancient tech while Sony would have even more advanced hardware. That would be a recipe for disaster for Nintendo to compete with making games meant for a system with 2015 tech against incredible more modern and powerful hardware. Nintendo would be stupid to allow such a incredible gulf to happen. Its ok for Nintendo to be behind on tech compared to Sony and Microsoft but they are not Ok with making software for 2015 tech while their competitors will be almost 15 years ahead by then. Switch 2 will not be a pro model that just upscales graphical fidelity of Switch games, they will want to use the more modern system with all the benefits the new system will have, not in perpetuity be beholden to the Tegra X1 and its 2015 components when they design and make their games for future Nintendo systems.

If Nintendo stays put in 2015 by 2028 when everyone else is moving towards the future of game development then it will have been left behind years ago by not only Sony and Microsoft but by everyone involved in the industry. And Nintendo is not stupid enough not to realize that, which is why it won't happen.
 
Boy, it's way too quiet. Did you hear me Eurogamer, VGC and all the others out there? Way TOO quiet.

I wonder if someone could do something against that. winkwinkwinkwink

Nintendo is still a business and any attempt to coax Madden out of EA is worth more than many Falcoms

Well, that didn't work since ... Gamecube times? And it's not that i said "don't give EA dev kits at all" ... just that EA would be better off not being in big priority list. ^^

But okay, i give you that given the EA actually bothered with the Football game this time. ^^
 

Activision informed about key specs since end of 2022

"Given the closer alignment to Gen8 platforms in terms of performance and our previous offerings on PS4 / Xbox One, it is reasonable to assume we could make something compelling for the NG Switch as well."
it's the stuff that was mentioned in the FTC case. it's about what was expected at the low end (unless you're unreasonably pessimistic). at least it also further shows that Nintendo has been making the rounds last year.
 
Well, that didn't work since ... Gamecube times? And it's not that i said "don't give EA dev kits at all" ... just that EA would be better off not being in big priority list. ^^

But okay, i give you that given the EA actually bothered with the Football game this time. ^^
it might not have worked, but EA is still big enough to field interest from. excluding one of the largest companies and their tech is an unnecessary error. still more worth it than smaller companies unless those companies can do some work for you, like porting studios have done for Switch.
 
it might not have worked, but EA is still big enough to field interest from. excluding one of the largest companies and their tech is an unnecessary error. still more worth it than smaller companies unless those companies can do some work for you, like porting studios have done for Switch.

Would be interesting to know if EA would be doing ReDraketed ports inhouse, or hire such porting studios and allow them to work with Frostbite.

Does, by chance, anyone know if the Switch version of the new EA Football game was done by an external porting dev?

I mean look at Nintendo prime, every new Switch 2 video he makes is stuff he takes from this forum thread.

At what point should we discuss asking for royalities? ;D
 
it might not have worked, but EA is still big enough to field interest from. excluding one of the largest companies and their tech is an unnecessary error. still more worth it than smaller companies unless those companies can do some work for you, like porting studios have done for Switch.
Indeed and FIFA/EA FC moving to Frostbite 3 months indicates that someone in EA has seen value in porting tools to Switch, let alone Drake.

It’s likely that Madden never appears on Switch, but on Drake has become more likely thanks to having a relationship at all on Switch.
 

Activision informed about key specs since end of 2022

"Given the closer alignment to Gen8 platforms in terms of performance and our previous offerings on PS4 / Xbox One, it is reasonable to assume we could make something compelling for the NG Switch as well."
That's interesting.

Is PS4/Xbox One more realistic for a handheld like a Switch 2 as opposed to a PS4 Pro/Xbox One X spec'd machine? I'm not that knowledgeable when it comes to hardware honestly. I was hoping it'd be a bit more powerful, sorta like a PS4 Pro level.
 
Ah, Baldur's Gate 3.
First off, I want to drop off a link to support the feature parity requirement's existence:
Because when you look into this topic, at times, you'll see that Phil Spencer claim that there is no such requirement. Phil Spencer lies.

Huh, what was the last post I made on that game? Ah, here it is. Last I checked, I saw no disagreement from you all :whistle:

More seriously; @Thraktor, any update on your opinion of the feasibility of a NG port?

I think it hinges on whether they're able to make improvements to the performance of Act 3. On the graphics side it seems quite doable, obviously with reduced settings and leveraging DLSS. The CPU, particularly in Act 3, would seem to be the bottleneck. If they can get that improved on other systems, then I wouldn't rule it out for Switch 2.
 
How good is the PS4/Xbox's temporal upscaling soluting compared to DLSS? Because I'm seeing people downplay the latter as something that isn't that much better.

Even my uninformed ass knows that DLSS puts every other similar thing to shame.

And it's definitely better than anything the PS4 or XOne series have.
 
TotK proved that you can have a significant follow up to a big 3D game on this hardware? A new 3D Mario in 2025 would have started development well before they finalized what this new hardware is?

To turn your question around…how does anyone KNOW the next 3D Mario will definitely be an exclusive to the upgrade model? Why aren’t you asking them how they know?

They don’t. They are speculating just like I am.

This is a speculation thread. It’s where 99% of the posts are people speculating what they think but not really knowing about what Nintendo is exactly going to do…

Am I in the wrong thread? lol
Why didn't they make Breath of the Wild for the Wii?

Nintendo will pursue new experiences with hardware, and they've said as such. To believe that they won't goes against their own stated directives.

That said, I concede that I have no concrete evidence that Nintendo will in practice pursue innovation. To a great extent this comes down to hope. If I choose believe that they won't, what would I be doing here?
 
That's interesting.

Is PS4/Xbox One more realistic for a handheld like a Switch 2 as opposed to a PS4 Pro/Xbox One X spec'd machine? I'm not that knowledgeable when it comes to hardware honestly. I was hoping it'd be a bit more powerful, sorta like a PS4 Pro level.
teraflops are a poor measure of performance. drake could be comparable to them in teraflops but would outperform them thanks to architectural improvements. similar to how the Switch did compared to the 360/ps3/wii u

Would be interesting to know if EA would be doing ReDraketed ports inhouse, or hire such porting studios and allow them to work with Frostbite.

Does, by chance, anyone know if the Switch version of the new EA Football game was done by an external porting dev?
as far as we know, it was done internally
 
It’s wholly illogical in this day and age to presume that just because one platform had issues, another one should. I’ve been banging the “smarter engineering, NOT raw power” drum for YEARS, and it applies here, too. Because for more than a decade, developers have spoken a great deal about architecture, about scalability, about accessibility and reach, and the idea that games could appear on Android, iDevices and other ARM-derivative devices later down the line, but miss out on the successor to what’s set to become the most successful Nintendo platform is wild as hell. The CPU point doesn’t REALLY apply here, and is very much overcooked in this thread, in my opinion - Having 20% more CUDA cores in the GPU than the XSS allows a degree of room for manoeuvre. Architectural advantages would be helpful, too. DLSS would surely help a lot. The A78C is also a very competent processor; there’s a reason why ARM did more with it. On the AMD-powered systems, there is no dedicated hardware on chip for many of these tasks, therefore their respective GPUs have to be taxed harder to get the results they’re getting, and the CPU grunt is needed so as not to bottleneck them - Put all of that together, and it becomes clear why games on those systems will be more CPU intensive. When that reasoning is applied to the XSS with its weaker GPU and less RAM, then one might begin to see where I’m heading with this. The Switch’s successor will be more versatile than PS5/XS, and ultimately, with corroborated reports of “comparable, perhaps better” demonstrations to developers, it’s more than reasonable to expect that this one can exist on it. There won’t be a single non-exclusive title in the PS5/XS library that can’t exist on the next Switch in some capacity. I fully expect to see this game land at some point, and if they dare to flex and show it in split screen for home or tabletop mode, that, too, wouldn’t be a surprise.

Could you provide a tl:dr please? I don't really understand your point.



It would almost certainly appear to be lock-in, and if that credit isn’t a giveaway, then I’m speechless. The fact that Divinity: Original Sin 2 exists on the current Switch would lend much credence to this, and also speak to a Common Endeavour/Great Determination to make it happen. But if you believe he left his shores to deliver the Japanese equivalent of “Krispy Kreme “Crack” Donuts” to Larian, then let me remind you of a scriptural saying about planks and splinters when you suggest that others on here are being conspiratorial. 💕✨
I understand this even less.
 
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FTC case continues to deliver. Edit: wait, I'm pretty sure we saw that Activision email before. Since it was just their assumed understanding of the NG Switch specs.
 
That's interesting.

Is PS4/Xbox One more realistic for a handheld like a Switch 2 as opposed to a PS4 Pro/Xbox One X spec'd machine? I'm not that knowledgeable when it comes to hardware honestly. I was hoping it'd be a bit more powerful, sorta like a PS4 Pro level.
Might have no way of knowing, but I wonder if the PS4/Xbox One was referring to handheld performance? And higher (like PS4 Pro/XBS - not XBX btw) for docked performance? They might very well be using the pessimistic performance number (so undocked).

At least the speculated undocked performance would put Switch 2 roughly on same level as PS4/Xbox One for undocked.
 
Even from my limited knowledge, I can tell you that DLSS takes a dump on temporal upscaling from a great height.

*Edit: a wild Bonejack appeared!

Bonejack uses half-knowledge smartassery (Move info: Powerful move that misses half of the times)

It's super effective

;D
 

Dunno if there's any new info in there, or if it's just a "recollection" from the MS/Activision lawsuits info that came out some weeks ago.

Sorry, i missed that this was already posted. My fault.

Did a bunch of emails from that case just get unredacted or something? Cause that wasn't the only article related to the case, specifically internal emails, that The Verge put up this morning. Or is it just a slow news day?

 
That's interesting.

Is PS4/Xbox One more realistic for a handheld like a Switch 2 as opposed to a PS4 Pro/Xbox One X spec'd machine? I'm not that knowledgeable when it comes to hardware honestly. I was hoping it'd be a bit more powerful, sorta like a PS4 Pro level.

Well, it's the low end of what we were expecting at this point, especially after the quotes from Gamescom. Closer to PS4 Pro would be my hopes.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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