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News Mario vs. Donkey Kong announced for Nintendo Switch, launches February 16th (UPDATE: new overview trailer + demo out now, see threadmarks)

Glad they returned to the original format. I only ever liked the first non-original Minis game which was on the DS, and I always thought the GBA one was the best.
 
Pre-order up $50


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Ehh never got into the GBA game and certainly won't try again at that price.
 
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So far every GB/GBA/DS remake on the Switch by Nintendo has been $60 so I don't really understand why so many are so surprised at the price which is $10 less than all of them. Not saying is good, it is absolutely overpriced, but by this point it's like getting shocked and surprised when a bully did something bad after doing it 10 times before. Maybe some thought Prime Remastered was gonna set a new standard?
 
So far every GB/GBA/DS remake on the Switch by Nintendo has been $60 so I don't really understand why so many are so surprised at the price which is $10 less than all of them. Not saying is good, it is absolutely overpriced, but by this point it's like getting shocked and surprised when a bully did something bad after doing it 10 times before. Maybe some thought Prime Remastered was gonna set a new standard?
Technically, we have recent price tier examples for ports/emulation, remasters, and remakes now
Ports/emulation: Pikmin 1, Pikmin 2: $30
Remasters: Metroid Prime Remastered: $40 (yes Prime Remastered is a remaster because it still uses the framework of the original under the hood)
Remakes: Mario vs. Donkey Kong: $50

It may be overpriced but it explains why Mario vs. DK is a higher price than Prime remastered, even if the game its remaking is simpler. This tiering might be the case going forward with Nintendo for this stuff...
 
well, this certainly seems like the ideal moment to finally rerelease the E-reader levels outside of Japan (and beyond the extremely limited quantities of the cards)

they could also properly implement the level editor, which originated from the titles inital plans of being a direct sequel to the game boy Donkey Kong game.
 
I’ll have to say my excitement for the game went up quite significantly once it was known that it’s a remake of the GBA game and not another game focuses on the minis concept. I’m 100% on board now.

Also, a friendly reminder that if you’re a Best Buy Plus member, this game is eligible for the Buy 2, Get 1 free games alongside Princess Peach Showtime, Mario Wonder, and Mario RPG.
 
Also, a friendly reminder that if you’re a Best Buy Plus member, this game is eligible for the Buy 2, Get 1 free games alongside Princess Peach Showtime, Mario Wonder, and Mario RPG.
Better to get this with two other $50 games like Pikmin 1+2, Detective Pikachu Returns, WarioWare: Move It!, Fashion Dreamer, Super Bomberman R 2, etc., and group three $60 games like Another Code: Recollection, Princess Peach: Showtime!, Super Mario RPG, Super Mario Bros. Wonder, etc. together for the most savings.
 
First I was like..."Mario vs Donkey Kong? Meh"...

But now I'm so in! The first game is very good, and it has been lovingly handled here.
 
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Nintendo doesn't seem to know how to scale their releases anymore, if it's not an NSO freebie then it's bare minimum treated as a lower-mid range console game. what's a handheld game? what's a small eShop digital exclusive? they folded in all those divisions to give the console teams extra hands and nothing else.

The saddest part is this probably means they'll hold off on putting the DK94 on NSO until a while after this is out.
 
Is there a way to read this. I don't have an account and the link only shows the first post
Seconded.
(1/5) Non-TFT PostSo, Nintendo was my dream job. I loved working there, and I learned so much. Their approach to making games is super unique, and meshed well with my approach to design. I couldn't have high rolled harder with a 1st job. So...why did I leave?
(2/5) Nintendo, at least in part, seemed to be allergic to new concepts. Every project I pitched was shot down, and they were like "Why not make another Mario vs DK"? As a creative, it's hard to do the same thing that long, and I needed to prove I could do more than puzzle games.
(3/5) It also didn't help they seemed more interested in porting than innovating. After I left, they did the 3DS Mario Maker port and the Mario 3D world port. But the team I left, I wanted to see them do something cool. So when rumors of a new MvDK started, I was anxious!
(4/5) And well...it's a port. You could do SO MUCH with this base again, expand on it more, new concepts, the works...and it's a port. Ports are great for the artists and engineers...but as a designer, they are torture. Just the idea of not being able to innovate would kill me.
(5/5) In the end, I'm still so grateful for Nintendo and everything they taught me, and the awesome games they make. I'm glad these ports exist for new players to experience them!But as a game designer, it's very clear I made the right call.
 
Nintendo doesn't seem to know how to scale their releases anymore, if it's not an NSO freebie then it's bare minimum treated as a lower-mid range console game. what's a handheld game? what's a small eShop digital exclusive? they folded in all those divisions to give the console teams extra hands and nothing else.

The saddest part is this probably means they'll hold off on putting the DK94 on NSO until a while after this is out.
This is a lower priced retail game, they clearly know how to scale it relative to other retail releases.
 
(1/5) Non-TFT PostSo, Nintendo was my dream job. I loved working there, and I learned so much. Their approach to making games is super unique, and meshed well with my approach to design. I couldn't have high rolled harder with a 1st job. So...why did I leave?
(2/5) Nintendo, at least in part, seemed to be allergic to new concepts. Every project I pitched was shot down, and they were like "Why not make another Mario vs DK"? As a creative, it's hard to do the same thing that long, and I needed to prove I could do more than puzzle games.
(3/5) It also didn't help they seemed more interested in porting than innovating. After I left, they did the 3DS Mario Maker port and the Mario 3D world port. But the team I left, I wanted to see them do something cool. So when rumors of a new MvDK started, I was anxious!
(4/5) And well...it's a port. You could do SO MUCH with this base again, expand on it more, new concepts, the works...and it's a port. Ports are great for the artists and engineers...but as a designer, they are torture. Just the idea of not being able to innovate would kill me.
(5/5) In the end, I'm still so grateful for Nintendo and everything they taught me, and the awesome games they make. I'm glad these ports exist for new players to experience them!But as a game designer, it's very clear I made the right call.

Ah, I see. That must have been really frustrating.

I sometimes wonder if games like Peach Showtime have been mooted for ages but only came about after Nintendo eventually relented and went for it.
 
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Nintendo doesn't seem to know how to scale their releases anymore, if it's not an NSO freebie then it's bare minimum treated as a lower-mid range console game. what's a handheld game? what's a small eShop digital exclusive? they folded in all those divisions to give the console teams extra hands and nothing else.

The saddest part is this probably means they'll hold off on putting the DK94 on NSO until a while after this is out.
They will probably hold off on putting the GBA original but I don't see why do the same with 94.
 
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Nintendo doesn't seem to know how to scale their releases anymore, if it's not an NSO freebie then it's bare minimum treated as a lower-mid range console game. what's a handheld game? what's a small eShop digital exclusive? they folded in all those divisions to give the console teams extra hands and nothing else.
10 bucks off the standard full game price, same bracket as Bayonetta 2, Pikmin 1+2, WarioWare, meanwhile the last BoxBoy game is $10, and Square sells whole remastered classic JRPGs and tactics games for 20-40.

The changes internally folding those divisions in don't hold much relevance, because the internal teams were never the ones making those cheap games to begin with. Dillion's rolling western was from Vanpool, Pushmo was from IntSys, the various budget kirby mini-games were from HAL

One of the major reasons things like Dillions rolling western, Pushmo, etc. were given a large push is because they thought early on that they needed to fill out the very low price bracket market themselves. The thing is, even those died off quickly; Dillion's rolling western 2 was a 2013 game and that was the end of that series as a budget title. IntSys put out two Pushmo games in 2011 and 2012 then waited until 2015 for one more and that was it from them too.

Once it became clear that Nintendo had a very strong base of indie games to fill out that price bracket, they stopped making it a focus, with only occasional games of that nature (HAL labs, Genius sonority both continued making small games on the Switch)
 
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(1/5) Non-TFT PostSo, Nintendo was my dream job. I loved working there, and I learned so much. Their approach to making games is super unique, and meshed well with my approach to design. I couldn't have high rolled harder with a 1st job. So...why did I leave?
(2/5) Nintendo, at least in part, seemed to be allergic to new concepts. Every project I pitched was shot down, and they were like "Why not make another Mario vs DK"? As a creative, it's hard to do the same thing that long, and I needed to prove I could do more than puzzle games.
(3/5) It also didn't help they seemed more interested in porting than innovating. After I left, they did the 3DS Mario Maker port and the Mario 3D world port. But the team I left, I wanted to see them do something cool. So when rumors of a new MvDK started, I was anxious!
(4/5) And well...it's a port. You could do SO MUCH with this base again, expand on it more, new concepts, the works...and it's a port. Ports are great for the artists and engineers...but as a designer, they are torture. Just the idea of not being able to innovate would kill me.
(5/5) In the end, I'm still so grateful for Nintendo and everything they taught me, and the awesome games they make. I'm glad these ports exist for new players to experience them!But as a game designer, it's very clear I made the right call.
Someone should clarify to him that this is not really a port, moreso a remake. But yeah, I definitely see his frustration.
 
Someone should clarify to him that this is not really a port, moreso a remake. But yeah, I definitely see his frustration.

They're aware of the port/remake distinction, but the comments as they say are from the perspective of a designer, who doesn't have much if anything new to add to remakes where the world, level, the concepts in the game, etc are all already set in stone before development even begins.
 
(1/5) Non-TFT PostSo, Nintendo was my dream job. I loved working there, and I learned so much. Their approach to making games is super unique, and meshed well with my approach to design. I couldn't have high rolled harder with a 1st job. So...why did I leave?
(2/5) Nintendo, at least in part, seemed to be allergic to new concepts. Every project I pitched was shot down, and they were like "Why not make another Mario vs DK"? As a creative, it's hard to do the same thing that long, and I needed to prove I could do more than puzzle games.
(3/5) It also didn't help they seemed more interested in porting than innovating. After I left, they did the 3DS Mario Maker port and the Mario 3D world port. But the team I left, I wanted to see them do something cool. So when rumors of a new MvDK started, I was anxious!
(4/5) And well...it's a port. You could do SO MUCH with this base again, expand on it more, new concepts, the works...and it's a port. Ports are great for the artists and engineers...but as a designer, they are torture. Just the idea of not being able to innovate would kill me.
(5/5) In the end, I'm still so grateful for Nintendo and everything they taught me, and the awesome games they make. I'm glad these ports exist for new players to experience them!But as a game designer, it's very clear I made the right call.
Did this person work for NST? Because if so NST is the developer of F-Zero 99. That game evokes a lot of the snes games style but it is a very new take on the series, wouldn't call that a port.
 
10 bucks off the standard full game price, same bracket as Bayonetta 2, Pikmin 1+2, WarioWare, meanwhile the last BoxBoy game is $10, and Square sells whole remastered classic JRPGs and tactics games for 20-40.
I want to be clear that I'm not simping for a corporation when I say this, so with that caveat out of the way: That isn't how pricing works. Nintendo and other publishers don't price games based on their breadth; they price their games based on perceived value and consumer demand. Anything with Mario in the title, no matter how paltry, is automatically going to have more value than BoxBoy or Chrono Cross Remastered or SaGa 18 or Collection of Mana or...

If Nintendo could sell BoxBoy for $50, they would. They can get away with selling Mario vs. Donkey Kong for $50 because it's a Mario game that may as well be new given how few folks have probably played the original on GBA.
 
Did this person work for NST? Because if so NST is the developer of F-Zero 99. That game evokes a lot of the snes games style but it is a very new take on the series, wouldn't call that a port.
Yes he did used to work for NST, in fact, he was a designer and a director for multiple Mario vs. Donkey Kong games. He works for Riot Games now.
 
I will say, remaking the GBA game instead of making a new Mario vs. DK game is really weird so I agree with the designer there.
Why is it weird? Arlo said the same thing and I don't get it. To me this is preferable than getting another lemmings style game(which started on the DS). It least revisiting this game gives me hope that they might take a different approach if they plan to continue this series.
 
Unfortunately I can see a lot of designers having to do more ports and remasters. It’s just how long it takes to make a new game now that causes issues.
 
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Better to get this with two other $50 games like Pikmin 1+2, Detective Pikachu Returns, WarioWare: Move It!, Fashion Dreamer, Super Bomberman R 2, etc., and group three $60 games like Another Code: Recollection, Princess Peach: Showtime!, Super Mario RPG, Super Mario Bros. Wonder, etc. together for the most savings.

You’re right but it really depends on what you’re interested in. Unfortunately for me Mario Vs. DK is the only $50 game that caught my attention. So the 6 games I’ve done is Kirby: Return to Dreamland Deluxe, Pikmin 4, Mario Vs. Donkey Kong, Super Mario Bros. Wonder, Super Mario RPG, and Princess Peach Showtime!. I’d do Paper Mario: The Thousand-Year Door but it’s not eligible.
 
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I will say, remaking the GBA game instead of making a new Mario vs. DK game is really weird so I agree with the designer there.

Don’t think it’s weird at all. Having a good balance of remasters/remakes like this one alongside brand new games is why Nintendo has had such an incredible first-party output this generation.

Plus, a lot of people who will be brand new to this game are the same age today as many of us were when the original GBA game released. Sorry for making anyone feel super old 😬😅
 
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I know a lot of people hate this view of things, but by inflation a $50 game in 2024 is basically the same as a $30 game in 2004.
 
NST was hampered with small time products because of the very high profile failure of Project HAMMER. Of course Nintendo would be a little conservative with them for quite a bit, because I honestly think they were super close to closing the studio down. But NST has seen the light at the end of the tunnel though. They did Bowsers Fury, F-Zero 99, and this remake as well. It seems like Nintendo is ready for them to take their leap, and that is honestly very exciting. I could see them manning the F-Zero series for example.

As for Mario vs. Donkey Kong itself. It's sort of a hard pass for me. There is so much Mario going on right now I gotta prioritize.
 
I saw someone say that this is the first time that classic red-spots, blue-vest Toad is playable in a 2D platformer (outside of amiibo costumes in Mario Maker 1), which is honestly a really neat little piece of trivia if true.

Never played the original so I will probably grab this remake at some point but it’s not an immediate must-buy for me.
 
I saw someone say that this is the first time that classic red-spots, blue-vest Toad is playable in a 2D platformer (outside of amiibo costumes in Mario Maker 1), which is honestly a really neat little piece of trivia if true.

Never played the original so I will probably grab this remake at some point but it’s not an immediate must-buy for me.
I think the “classic” toad was also playable in the Mario All Stars/Mario Advance versions of SMB2/SMBUSA, could be mistaken
 
I’m interested in it for sure, but I definitely get the confusion about this being a remake. As cool as the original concept was, it’s not exactly a project that’s big in scope. Remaking both games together or doing something new both would’ve made more sense to me, and would’ve warranted a $60 price tag.

Hopefully we do get a new one eventually, at least.
 
This is such a lame release to me. A remaster of an old GBA game that was already derivative of its superior predecessor (which is nowhere to be seen), being priced at a steep ass $50.

They couldn't have picked a lower fanfare Mario game to rerelease if they tried. Not to mention it being announced at the weirdest possible time with SMB Wonder on the horizon, and two other much more beloved Mario remasters being announced too.

It's unusual for me to actively dislike a game announcement, but this is one of those rare cases. This should've been something new & fresh.
 
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So weird how people are vehemently against this. The first Mario vs. Donkey Kong is easily the best game in the “classic” Donkey Kong series. Each one of those mini-based “lemming” style games were a huge disservice to this game. This could actually save this franchise from mediocrity.

Also weird how people shelled out 60 dollars for Link’s Awakening yet complain about this at 50 dollars
 
If I remember correctly, there was a lot of debate regarding the price of Link's Awakening as well- and in that case I didn't understand it, because to me personally a 2D Zelda is not a lesser experience. Puzzle games on the other hand are a hard sell at full price. I can't even explain it myself properly, but I guess it's because of the bite-sized and simplistic nature of the levels.
 
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I think a big part of the conversation is just how much the Mario vs DK brand itself has been arguably devalued by Nintendo's relentless march of cookie cutter minis sequels. They were never bad, even fun the first time you played them, but they like NSMB practically defined a generation of regular Mario releases with extremely similar gameplay/music/concepts/etc. That's not entirely fair to the original, but I think in the same way Wonder needed to break clear and away from the NSMB of the past, a new Mario vs DK game should have more aggressively broken from its own lineage to help it regain some identity and interest in the community at large.

But this is a remake of a just good GBA game, so it can't really do that. And so it has a lot going against it. It's from a series that people don't assign a ton of value to, it's a remake of the less beloved of the two sort of classic entries in this franchise at that, it's a remake in the first place, it was a GBA game with not like a ton of content to begin with, and it's coming in during a period of Mario and Switch remake saturation.

You add that all together and $50 really is going to be sour for some people I think. Like I'm pretty accepting of price for better and for worse to play games I like, but I can't see how I'm supposed to ever prioritize this game over the numerous other releases coming in the next few months and $50 makes ignoring it all the easier. I think $50 might have been a hard sale on its own for a new Mario vs DK in the vein of the originals for me even, but for this? It feels like a game I'll patiently wait until I can find like a deep discount down to $25 on at best. And that's not to say it won't be quality, but it just did not sell me to begin with and $50 is the nail in the coffin for me.
 
I’m interested in it for sure, but I definitely get the confusion about this being a remake. As cool as the original concept was, it’s not exactly a project that’s big in scope. Remaking both games together or doing something new both would’ve made more sense to me, and would’ve warranted a $60 price tag.

Hopefully we do get a new one eventually, at least.
At least with this remake, it gives a silver lining that they'll expand this approach of the series rather than continue with the lemmings style games.
 
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