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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

It might depend on what the developer wants to achieve, but "in theory" yes.

I do want to warn y'all right now, DLSS/FSR is being used as a crutch to excuse very bad optimisation. This is primarily a problem on PC (see Jedi Survivor and Forspoken) but this could apply to the Switch 2 if developers get lazy. Just because you have a lot of graphical effects and can bandaid it with DLSS, doesn't mean it'll excuse inconsistent framerates and (if Dynamic Upscaling with DLSS becomes a thing) image quality. Just keep this in mind for the future. It's happening with PC ports and
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Good point with third parties. With Nintendo first parties however they are more on the side of squeezing every last bit of performance from the hardware and seeing what Nintendo first party will do with this hardware is what excites me.

After seeing Zelda TOTK at the end of the switches life cycle, how incredible in scope and presentation that game was, I cannot even fathom what the next 3D Zelda title will be like. The next xenoblade will also be breathtaking I imagine.

Hell I am super hyped for something akin to a link between worlds style remake of a 2D Zelda on this hardware.
 
It might depend on what the developer wants to achieve, but "in theory" yes.

I do want to warn y'all right now, DLSS/FSR is being used as a crutch to excuse very bad optimisation. This is primarily a problem on PC (see Jedi Survivor and Forspoken) but this could apply to the Switch 2 if developers get lazy. Just because you have a lot of graphical effects and can bandaid it with DLSS, doesn't mean it'll excuse inconsistent framerates and (if Dynamic Upscaling with DLSS becomes a thing) image quality. Just keep this in mind for the future. It's happening with PC ports and
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So you mean I get to trash-talk publishers for greenlighting obviously shitty workmanship and not give them my money as a result?
Stop threatening me with a good time.
 
Yep I fully agree on this about how Nintendo will handle this hardware.

That’s why I maintain the positioning of the new model will be more subdued and subtle than people are imaging.

The reveal will be Nintendo basically showing how current Switch games like BotW look and run better. That’s all they have to do. Not get into specs or the technical achievements of a new SoC. Nvidia and gaming sites will do that heavy lifting, not Nintendo.

Nintendo will show the games looking and running better and say if this excites you, get the new Switch for Switch gaming. If not, hey look…we have the OLED and Lite really cheap with the same games! It’s your choice!

If they do reveal this hardware with a Nintendo exclusive, it will be a 1-2 Switch type gameplay oriented title that the non tensor core Switch can’t do. Maybe some title that uses them for unique AI gameplay or something, not for mind blowing 4k graphics and high framerates.

But the gist of the new model will be to just play the Switch game library with better graphics and performance. They will let 3rd party devs do the heavy lifting with UE5 and showing how games on this model compare closely with current gen gaming. Nintendo isn’t going to do it.

Genuinely insane.

I’m not even sure what else I can say.
 
So you mean I get to trash-talk publishers for greenlighting obviously shitty workmanship and not give them my money as a result?
Stop threatening me with a good time.
Touche.

Whatever additional reason to mock Square Enix's bad ports (I stand on the hill that they are by far the worst of the worst when it comes to PC ports).
 
It's nice to come to this thread in the morning and not having missed the big happening for once. ;D

Though it looks like there have been smaller happenings, huh?

"You can't keep up with me anymore. My hardware has evolved to the next level! SWITCH SECOND!!!"

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I made this shitty edit in like, two seconds lol.

JoySwitchBoy in 20 year then?

Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year

Per my sources, I'm still H1 for next Switch NG launch
Updated compilation of Switch NG release window leaks/predictions

[Publications]
MoneyDJ: “Q1 next year” (Foxconn’s FY starts in January)
TechInsights: “March or April next year”
Nikkei Asia: “next spring at the earliest”
Eurogamer: “latter part of next year” but “sooner if possible”
Nikkei Shimbun column (not report): “the industry” expecting “second half of 2024”
VGC: “second half of 2024”

[Individuals]
Pokemon leaker: “early 2024”
necrolipe: “H1”
NWeedle: “before summer”
Nate: “informed speculation” being “late 2024” (this is quite old; not sure if he’d want to revise)

star-wars-palpatine.gif


Bring me all the H1 2024 rumors, feelings, suggestions.

I'm in my own Team ASAP, but Team H1 2024 and my team are allies.

You wouldn’t download a car

... Well ... i don't have a 3D printer.

Yet.

;]
 
I mean... Nier Automata's steam page is listed as 50gb while the Switch version is 11gb total. Compression is possible, it's just that game devs are kinda unwilling to compress.

There's also the technical wonder that is Borderlands 3 on Switch, so frankly I don't even know anymore.
Hey, so I wanted to comment on this for a while since I read it, but I kept on getting sidetracked by things and never got to it.

Anyways, I wouldn’t say that they (some) are averse to compression, it’s that the hardware they work on, the aspects and features it has and the climate that they work it makes it less enticing to actually want to compress it into a smaller form.

I’ll use the XBox One as an example, it comes with an HDD, has no hardware for dedicated decompression on the fly, has poor CPU performance, is clocked pretty low, games have deadlines, it’s being contended with the PS4 for time and resources at the time, etc etc

So it becomes more of an afterthought. Switch is different though, has near instantaneous data even if slow, but has low space for those carts. It has low CPU performance but Nintendo gives them the CPU clocking higher when loading. Has limited storage space over all, so it’s a precious and limited resource. People are already accepting that it isn’t going to be like the other versions so it doesn’t have to look like the others. They aren’t on the same deadline but a dedicated time and resources for the platform, etc. Still no dedicated decompression hardware though.

So with the switch, compressing goes up in the ladder of a priority. Something like visual parity on the other hand? Mmm, nope.
 
So with all the new info that we are getting what would be some sort of a summary of the specs we can expect for the new device?
And a followup question on this one. If the new Switch is using 12GB of ram. How much do we think the memory bandwidth will be? The series S has 224gb/s I believe?
 
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Eurogamer / VGC leaks was made to avoid discuss around next week Nintendo Direct, I found the true thing behind

Also about "Buncle" crypt things, Sony should announce a new PS5 bundle soon with EA FC 24
BUT, not discarding the possibility of a teaser this year


Per my sources, I'm still H1 for next Switch NG launch

Sony have a bundle every year with the new FIFA so no surprise.
 
I got this feeling that Nvidia and jensen huang in particular is turning his company from a dedicated gpu manufacturer to partner company with creating parts for other with how they seems to transition to AI tech and maybe r&d for Nintendo. Which does seems interesting since their gpu business is stumbling hard with overpricing their customer and I don't think big company have tolerance to being nickle and dime compared to pc gamer.
 
One of the most exciting part of this DLSS business is definitely the long term benefit for the Switch 2 of enjoying the updates throughout the generations. The technology has only gotten better with time, who knows where it'll be at the end of the Switch 2's life!
 
One of the most exciting part of this DLSS business is definitely the long term benefit for the Switch 2 of enjoying the updates throughout the generations. The technology has only gotten better with time, who knows where it'll be at the end of the Switch 2's life!
As someone who watch alot of techtuber while building my first pc I noticed that dlss is incredible at letting weaker hardware punch far above their weight class but does have some major annotation to it namely how those frame generated aren't real frame thus for reaction based esport shooter like cod, battlefield or apex it can caused latency which could hurt game like splatoon 3 in those hectic moment.
 
Native 1440p
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DLSS - Game is rendering internally at 1706x960, AI upscaled to 1440p
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What does this mean for Switch 2? It can render games at lower internal resolutions, and dedicated hardware known as tensor cores will use an upscaling algorithm to reconstruct it into higher resolutions.

This saves GPU resources. Instead of rendering more pixels to create a 1440p image, it can a create a prettier lower resolution picture, and handing it off to the tensor cores to 'fill in detail' to paint the higher resolution canvas.

So the next 3D Mario could pack a ton of graphical effects and detail into a 1080p frame at 60 FPS, and DLSS will turn it into a 1440p / 4K image before it reaches your TV. Alternatively a demanding third-party port could be rendering at 540p internally, and the developer can enable DLSS to produce a 1080p image.

I am oversimplifying it, and there are caveats (a developer needs to inject DLSS into the pipeline) but it has become a more accessible technology in game engines and a valuable tool in extracting performance without expending so much precious GPU resources on just rendering 'more' pixels.
You've gotten solid short answer on what DLSS is, but I thought I'd specifically get to "Nintendo's next system" part.

DLSS is a suite of tools, made by Nvidia, for improving the visual quality and performance of games, using AI. The most famous of DLSS's tools, the temporal upscaler, is especially useful. It allows a game to draw 1/2 the pixels on screen, or less, while still getting an image that looks almost as good as if the game drew every pixel natively.

That obviously leads to huge performance improvements. And it's not a technique that only DLSS has - there are other similar technologies, like FSR, which is used on Xbox Series and the PS5. But because DLSS is powered by AI, it looks much, much better that any competitor. It also tends to run faster.

DLSS does this AI magic because it uses a kind of AI accelerator called a tensor core. This is relevant to Nintendo because their next system will include this tensor core. And because of that, despite the fact that Nintendo's next machine is going to be less powerful than the other consoles overall, in this area, Nintendo's machine will be superior.

Since DLSS is generally a set of tools for increasing performance and quality by large factors, you can see how it is especially revolutionary in relatively underpowered hardware.

For a while now, some of the tech nerds in this thread have been trying to game out how powerful Nintendo's next system would be, and how much DLSS would be able to add on top. While details are vague, as of yet, this latest leak matches up with some of those more optimistic analysis - leading credence to lots of other ideas about what the machine might be able to do. Which is part of what's so exciting.
Thank you, and all of the others, for your explanations! It's been very helpful. If Nintendo does utilise DLSS for their next system then wow...I think our jaws will drop haha. Maybe Nintendo even hired that man!
 
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As someone who watch alot of techtuber while building my first pc I noticed that dlss is incredible at letting weaker hardware punch far above their weight class but does have some major annotation to it namely how those frame generated aren't real frame thus for reaction based esport shooter like cod, battlefield or apex it can caused latency which could hurt game like splatoon 3 in those hectic moment.
Latency is why both Nvidia and AMD don't recommend it for low frame rate games. Otherwise frame gen is fine for esports titles. Some already have it, like The Finals
 
The most shocking part about the gamescom leak is that those tensor cores everyone thought was just going to be used for dlss will also allowed for ray tracing which is kinda crazy since no one believed a small little hybrid console like that would dream so big.
Though its probably is going to be only available in docked mode.
 
Not to keep making this more confusing for others, iirc, it’s all about the tensor cores.

The reason Frame Generation is locked to 4000 gpus is because they have 4th gen cores.

All the other features of DLSS 3 and DLSS 3.5 can run on 2nd gen and 3rd gen tensor core gpus.

The new Switch being based on the Orin chip would presumably have 3rd gen cores like the 3000 series of Nvidia RTX gpus (ampere). But maybe it’s just semantics defining by Ampere vs Ada instead of tensor core gen :p

Also to throw a wrench into the already confusing mess is the rumor that t239 is an ampere/Ada hybrid…so who knows!

This isn't true. Frame gen doesn't require 4th gen tensor cores, it requires the optical flow accelerator hardware that is exclusive to the 40-series. They do also have 4th-gen tensor cores, but they just do the same things as the older tensor cores faster.
 
The most shocking part about the gamescom leak is that those tensor cores everyone thought was just going to be used for dlss will also allowed for ray tracing which is kinda crazy since no one believed a small little hybrid console like that would dream so big.
Though its probably is going to be only available in docked mode.

Actually it has both RT cores and tensor cores - 12 of the former and 48 of the latter. They're different hardware for different things, but they'll both be very useful.
 
One of the most exciting part of this DLSS business is definitely the long term benefit for the Switch 2 of enjoying the updates throughout the generations. The technology has only gotten better with time, who knows where it'll be at the end of the Switch 2's life!
I'm also very excited about new approaches to Anti Aliasing. Nvidia did a lot of things with improved methods of Anti Aliasing like Temporal Anti Aliasing (TAA), Adaptive Temporal Anti Aliasing (ATAA) and Deep Learning Anti Aliasing (DLAA) since the Tegra X1 was created.

Nintendo tends to not use Anti Aliasing to get the last performance out of the hardware and avoid reducing details and effects, but in this case using these forms of Anti Aliasing could have less impact on the performance than on the original Switch and this impact could be reduced even more when work can be done by the tensor cores. Image Quality could improve and would make small DLSS-artefacts more bearable.
 
Man this really is a day for sitting in the sun, listening to chill music while sipping ice cold beer 🥰

Edit: argh I'm sorry wrong topic lmao. Still relevant though.
 
Man this really is a day for sitting in the sun, listening to chill music while sipping ice cold beer 🥰

Edit: argh I'm sorry wrong topic lmao. Still relevant though.

You want us to quote-tag you if Eurogamer thinks it's too quiet today again?
 
"PIN number" ;)


Makes me think of how when messing with Toyotas and rotary Mazdas back in the day I used to catch hell from muscle car guys saying "okay yeah maybe it makes 400hp on paper but it pulls that off with RPM, not with displacement like a 'real' engine"

I am bracing for "okay yeah it outputs 4K but it pulls that off with upscaling, not natively like a 'real' console" :p
Let’s not allow the trolls to kill our joy. Nintendo fans already know that it isn’t going to do everything 1:1 with the other systems, BUT most are willing to make trade-offs for a portable experience and the ability to play anywhere without being required to be tethered to a wall socket or without too much disruption to daily life/other priorities. Most eyes are untrained, and when you’re sat a reasonable distance from your monitor (as one should), some resolutions don’t look THAT different. A reminder that Returnal looked amazing to the same trolls until they learned it was 1080p. They thought 60FPS would be standardised on consoles, but it never will, and that’s mighty rich coming from anybody who had a PS4, because first party content on there sacrificed 60FPS for perceived “visual spectacle”. Where’s that GIF of the Super Mario 3D World level with the moving flagpole when it’s needed, eh!?

It’s not so easy to explain, but I hate this for a host of reasons.

Assuming DLSS on Switch is legit, how does Nintendo even market it, if at all? Do developers just auto turn on the feature if they decide to support it for their Switch 2 port so players don’t mistakenly miss out on extra performance? I know on PC, obviously, you decide whether you want DLSS on and whether it’s Performance, Quality, or Balanced.
I suspect they’ll say “Up To 4K 60 FPS performance/1080p 120FPS”, etc.. They didn’t market mixed precision, and it doesn’t really need to be marketed to the masses. It needs to be pitched to developers, but as long as the masses understand that this performance is possible, just like on the other platforms, that’s all that matters. No need to overthink or overcomplicate it.

Already happening, lol…

From “elsewhere”:

“I hate this future where we’ve just decided upscaling everything is fine instead of asking for more native resolution performance (within reason)”
URGH. Whoever said that is a damned fool. Not enough people appreciate how forward-thinking and ahead of the curve the low-consumption, high-performance approach is.
 
The most shocking part about the gamescom leak is that those tensor cores everyone thought was just going to be used for dlss will also allowed for ray tracing which is kinda crazy since no one believed a small little hybrid console like that would dream so big.
Though its probably is going to be only available in docked mode.
How would it "only be available in docked mode"? The RT hardware is still there in handheld mode.
 
How would it "only be available in docked mode"? The RT hardware is still there in handheld mode.

Well the hardware would be but that doesn't mean the power draw in handheld mode would be sufficient to feed it. Series S has RT acceleration but there are games that shut off RT on it while enabling it on Series X.

On the other hand, the Steam Deck can do playable RT in some games and the Switch will be better at it, so we should absolutely get RT handheld in some titles.
 
This isn't true. Frame gen doesn't require 4th gen tensor cores, it requires the optical flow accelerator hardware that is exclusive to the 40-series. They do also have 4th-gen tensor cores, but they just do the same things as the older tensor cores faster.
👆🏼👆🏼👆🏼
 
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I think I read posts in several pages before that saying DLSS is some kind of cheating compare to the pure grunt likes PS5 & Xbox SX. Yup true, it's not cheating, it's optimising to the max every single pixel

They are just jealous. Once their consoles get some kind of DLSS, you can be sure they'll be bragging and comparing which one does it best.
 
Well the hardware would be but that doesn't mean the power draw in handheld mode would be sufficient to feed it. Series S has RT acceleration but there are games that shut off RT on it while enabling it on Series X.

On the other hand, the Steam Deck can do playable RT in some games and the Switch will be better at it, so we should absolutely get RT handheld in some titles.
I can't see why they would implement the handheld-mode like this and make the process more complex for developers. The Switch NG will have to drive less pixels in handheld mode, less rays will be casted, frequency and power draw of the GPU will be lower and everything works just fine. This is the unique selling point of the Switch.
 
Well the hardware would be but that doesn't mean the power draw in handheld mode would be sufficient to feed it. Series S has RT acceleration but there are games that shut off RT on it while enabling it on Series X.
That's cuz it's an AMD chip and AMD (comparatively) sucks at RT even in an ideal scenario.
 
For those who have played super monkey ball games on ps4 /xbox (no one x enhancements). How were they? Were they rock solid 60.

I guess these games can be a sideways glance albeit now a last gen look at the game engine on better hardware.

Man! I can't wait for that remaster. Raytracing and hdr implementation would be wild. Gx still makes me smile. One of those games I throw on when I recall the clowns who used to pedal the nonsense that gc was weak and nintendon't.
 
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The reveal will be Nintendo basically showing how current Switch games like BotW look and run better.
I heavily diagree with this. This would effectively be Wii U 2.0 levels of marketing. Best to have a small portion of the reveal video to focus on a player inserting a Switch cart (which will likely be either BotW or TotK) into the next-gen system, only giving us a glimpse how better it would be, with a sizzle reel at what ever the blowout presentation showing it off better.
 
Could be cool(huh) if we do have fan in the dock so it can cooled the switch better and allowed it advanced feature.
More fan usage would not have the effect people think. The heat dispersion method for these hybrids is copper heat pipes and blowers. They draw heat out of the SoC, push it through fluid in the copper pipe up to a set of fins that are nuzzled right up against the blower exhaust to push it out of the device. Fans are only useful with a standard heat sink that has fins channeling heat directly up and disperses it through air flow/ventilation.
 
Let’s not allow the trolls to kill our joy. Nintendo fans already know that it isn’t going to do everything 1:1 with the other systems, BUT most are willing to make trade-offs for a portable experience and the ability to play anywhere without being required to be tethered to a wall socket or without too much disruption to daily life/other priorities. Most eyes are untrained, and when you’re sat a reasonable distance from your monitor (as one should), some resolutions don’t look THAT different. A reminder that Returnal looked amazing to the same trolls until they learned it was 1080p. They thought 60FPS would be standardised on consoles, but it never will, and that’s mighty rich coming from anybody who had a PS4, because first party content on there sacrificed 60FPS for perceived “visual spectacle”. Where’s that GIF of the Super Mario 3D World level with the moving flagpole when it’s needed, eh!?
Who are these "trolls"? Any real-life examples?
Also, returnal is rendered internally at 1080p, not output at 1080p and I'm not sure why you're talking about PS4, why not talk about the current gen where you can choose to play most (not all) at 60fps if you want?
Seriously, we should be over childish console war speak, in terms of hardware, controllers and also games, it's an amazing time, the line-up of games this year is wonderful so why not enjoy that instead of going on about MS and Sony from previous generations.
 
More fan usage would not have the effect people think. The heat dispersion method for these hybrids is copper heat pipes and blowers. They draw heat out of the SoC, push it through fluid in the copper pipe up to a set of fins that are nuzzled right up against the blower exhaust to push it out of the device. Fans are only useful with a standard heat sink that has fins channeling heat directly up and disperses it through air flow/ventilation.
What dock based cooling would be possible?
 
The entire world will be reflected in his staring eyes with Raytracing!

CNN breaking news: "There has been a sudden passing away of people who were playing a recent Nintendo game, "Mario Kart 10", after looking one of the characters featured in the game into the eyes.

Nintendo refused to comment."
 
I can't see why they would implement the handheld-mode like this and make the process more complex for developers. The Switch NG will have to drive less pixels in handheld mode, less rays will be casted, frequency and power draw of the GPU will be lower and everything works just fine. This is the unique selling point of the Switch.

Of course, but this has nothing to do with any sort of system-level thing by Nintendo. It will be down to individual developers of individual games.

That's cuz it's an AMD chip and AMD (comparatively) sucks at RT even in an ideal scenario.

But the Series X also uses an AMD chip, and the Switch 2 handheld mode will be notably weaker overall than the Series S.

Honestly, I don't expect to see many cases where a game has RT in docked mode but not handheld - it seems to be rare on Xbox Series as well. But I think it'll happen occasionally, purely due to individual developers making that call.

Nothing terribly effective. If you want better cooling, it'd require a more efficient heat pipe and bigger blower inside the device itself.

Or an AirJet Pro if Nintendo decided to get really crazy.
 
The most shocking part about the gamescom leak is that those tensor cores everyone thought was just going to be used for dlss will also allowed for ray tracing which is kinda crazy since no one believed a small little hybrid console like that would dream so big.
Though its probably is going to be only available in docked mode.
Ideally, you would need ray-tracing in both modes to avoid having to model and develop two different lighting setups.

Actually, this is an important point.
 
Somehow, I missed this tidbit from VentureBeat's interview with Jensen Huang on 25 February 2023.

GamesBeat: Do you think there's an opportunity to get into the next Nintendo console?

Huang:
We'll keep our fingers crossed. We're very good at building energy-efficient gaming systems, number one. Number two, we're quite convinced that the next generation of video games is heavily raytraced if not fully raytraced, and based on generative AI. You know we're doing a lot of work–RTX is really based on two fundamental technologies: raytracing and AI. I think you'll find that the next generation of video games is going to increasingly use those two technologies. We're incredibly good at that. I hope it happens.
 
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