Vernal
Apologist
Holy shit at Square gating behind ads the missing Octopath:CotC 4 star units. I've enjoyed the game's story, even when disliking its model as I've amply stated already, but that's a major, major turn off, just a step too far. Might be time to uninstall and delete my saves.
EDIT: I didn't post this yesterday, but after thinking about it a little more I'm definitely out. Don't know if they're doing it because they're desperate for some additional revenue and the game is headed for EOS or what, but that, coupled with some additional self-reflection tells me all I need to know.
In hindsight I imagine I should add some context to the "controversy", so here's the best summary I could find.
On the other hand I've recently picked up Genshin and I have to say, it's weird how much it feels like a "traditional" game. Not that it doesn't show the usual pitfalls of other Gacha live-service RPGs (it absolutely does), but at the same time its production values and just sheer amount of content make it feel different (the trade off being that said side-content is mostly mediocre). Even having dailies cycle through a set of (relatively) diverse activities in the open world helps majorly. I suppose that's why the average gacha player dislikes the game: awful rates + the required attention when playing (it honestly feels difficult to imagine playing the game while doing something else, for that sweet multi-tasking hell gachas throw you into). It might be just the honeymoon phase, but so far it does feel like an actual game more than an account management sim.
I'll see if it will stay that way or not, I guess. At this point I know that I'm not willing to compromise too much on how I enjoy games, and I'll begrudgingly write it off if I must.
EDIT: I didn't post this yesterday, but after thinking about it a little more I'm definitely out. Don't know if they're doing it because they're desperate for some additional revenue and the game is headed for EOS or what, but that, coupled with some additional self-reflection tells me all I need to know.
In hindsight I imagine I should add some context to the "controversy", so here's the best summary I could find.
On the other hand I've recently picked up Genshin and I have to say, it's weird how much it feels like a "traditional" game. Not that it doesn't show the usual pitfalls of other Gacha live-service RPGs (it absolutely does), but at the same time its production values and just sheer amount of content make it feel different (the trade off being that said side-content is mostly mediocre). Even having dailies cycle through a set of (relatively) diverse activities in the open world helps majorly. I suppose that's why the average gacha player dislikes the game: awful rates + the required attention when playing (it honestly feels difficult to imagine playing the game while doing something else, for that sweet multi-tasking hell gachas throw you into). It might be just the honeymoon phase, but so far it does feel like an actual game more than an account management sim.
I'll see if it will stay that way or not, I guess. At this point I know that I'm not willing to compromise too much on how I enjoy games, and I'll begrudgingly write it off if I must.