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Rumour Eurogamer: "Nintendo demoed Switch 2 to developers at Gamescom ahead of widely-expected launch next year."

My only reservation is that this isn't a DF analysis. This is a guy getting info from someone else who just saw the games. It could look good, don't get me wrong, but it could just be clean 1080p or max 1440p. Not 4k type of good.
I think lower resolutions between 540p and 720p upscaled with dlss to 1080-1440p would be totally acceptable for this hardware. I dont think anyone is expecting them to be in the actual 4k range, but in the ball park of 2k seems reasonable. Hell most 3rd party ps5 and series x games seem to be in the 2k ball park for the most part rather than 4k
 
What's everyone's most wanted port of an existing or upcoming beefy-ass AAA game?

Square Enix... Just... just port Final Fantasy VII Rebirth as a launch title for this thing, please. I do not want to buy a PS5.

... Actually, go ham on FF. Bring XV, XVI and VII Remake as well.

I need to be able to play Elden Ring on the toilet.

I need to.
 
looks at Starfield
Starfield is a bit of an exception. But it's not like the Switch 2 will ever get Starfield considering it's an exclusive. First party games will always push the hardware to the furthest it can go, because it's specifically optimized for it. Third party games don't really push CPU that much nowadays though.
I feel like expectationss are getting carried away a bit to the point when it gets revealed people will be mad
I don't know. People were saying that Switch could punch above it's weight and get PS4 ports before it was revealed. People were then disappointed in the raw specs.

However, we have gotten a ton of PS4 ports since then. It may not have been 100% parity, but the initial rumors were right.
My only reservation is that this isn't a DF analysis. This is a guy getting info from someone else who just saw the games. It could look good, don't get me wrong, but it could just be clean 1080p or max 1440p. Not 4k type of good.
Digital Foundry has been one of the biggest voices saying that pure resolution really doesn't matter nowadays in the wake of up scaling and DLSS. The fact that brute force resolution really doesn't matter to what the naked eye can see.
 
That's not really my point. Starfield is a major current-gen title, and is a simulation-heavy CPU-buster. So it's wrong to suggest that games 'aren't pushing CPU' or that CPU is 'the least important aspect' of a gaming machine.
Least important doesn’t mean it doesn’t matter, in fact weak CPU’s in XboxOne/PS4 case bottlenecked a whole gen of games. Is just that in order of priorities it’s GPU>RAM>CPU.
 
That's not really my point. Starfield is a major current-gen title, and is a simulation-heavy CPU-buster. So it's wrong to suggest that games 'aren't pushing CPU' or that CPU is 'the least important aspect' of a gaming machine.
I see your point. But the fact that a very cleverly designed and highly optimized game running on weak cpus can still result in a unique and surprising product that does things most games on much stronger cpus don't even attempt, is proof that by and large cpus are not being pushed by most developers. And that the possibility space for interactive entertainment is large enough to accommodate multiple approaches.

In other words, it may not be possible to make a game like Starfield on the next Switch, but Nintendo have shown that there are other ways to use the cpu to make a groundbreaking simulation game with mass appeal.
 
Starfield is a bit of an exception. But it's not like the Switch 2 will ever get Starfield considering it's an exclusive. First party games will always push the hardware to the furthest it can go, because it's specifically optimized for it. Third party games don't really push CPU that much nowadays though.
Least important doesn’t mean it doesn’t matter, in fact weak CPU’s in XboxOne/PS4 case bottlenecked a whole gen of games. Is just that in order of priorities it’s GPU>RAM>CPU.
I see your point. But the fact that a very cleverly designed and highly optimized game running on weak cpus can still result in a unique and surprising product that does things most games on much stronger cpus don't even attempt, is proof that by and large cpus are not being pushed by most developers. And that the possibility space for interactive entertainment is large enough to accommodate multiple approaches.

In other words, it may not be possible to make a game like Starfield on the next Switch, but Nintendo have shown that there are other ways to use the cpu to make a groundbreaking simulation game with mass appeal.
Points taken. If the Switch is any indication, we will probably see some incredibly impressive 'miracle ports' to the console that seemed unlikely on paper. But I imagine we will similarly see more games taking advantage of current-gen consoles' vastly more powerful CPUs as the cross-gen period comes to an end. Using past games' approach to CPU is not indicative of where things will go now that devs are no longer chained to Jaguar cores.
 
What's everyone's most wanted port of an existing or upcoming beefy-ass AAA game?

Square Enix... Just... just port Final Fantasy VII Rebirth as a launch title for this thing, please. I do not want to buy a PS5.

... Actually, go ham on FF. Bring XV, XVI and VII Remake as well.
GTA 6. Same day as other platforms.

I'm not even a GTA guy, but I wanna see it happen just to see what would happen. What would the sales breakdown look like
 
I don't know what any of that means technologically, but if people are happy instead of not happy I assume that's a good thing!
Well, if the Switch 2 can run this :



then it is a pretty good thing.

EDIT :
I totally get that it doesn't mean it will be as powerful as the PS5 / Series X|S because that would mean having a furnace in your hands with a 5 seconds battery life and the T239 can't go this far.
 
I know this is a reach, but, if the Switch 2 is releasing on March 2024, then a September reveal is possible, seeing as how the OG Switch trailer was originally meant to drop in late September instead of late October
 
they probably aren't. the article even says as such. a Zelda demo for a new system isn't even unusual, it's the norm


Yes I agree, I just hope they wont misstep the USP/marketing/launch lineup because it will be crucial to start the gen properly
 
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I'm willing to believe nVidia also gave Nintendo good conditions, maybe even pushed for some better tech at the same price, because they know that this device will be DLSS' Trojan Horse for the console market.
If true that could make for another truly special Nintendo system!
 
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With all this "comparable to" talk I wanna see some comparisons with the Series S now. I know the Series S struggled with that Matrix demo, and if the Switch 2 outperformed that I think I can rest easy and assume 3rd party support is going to be (mostly, like 99% other than some wacky ass MHW type of situation game) good.
Switch 2 vs Series S are definitely gonna be the most interesting parts of future Digital Foundry videos
 
Switch 2 vs Series S are definitely gonna be the most interesting parts of future Digital Foundry videos
At this point i expect the Switch 2 to more or less be a portable Series S. Probably on par with it in docked mode, probably not so much in portable - but it's a portable which makes it infinitely more impressive then.
 
Points taken. If the Switch is any indication, we will probably see some incredibly impressive 'miracle ports' to the console that seemed unlikely on paper. But I imagine we will similarly see more games taking advantage of current-gen consoles' vastly more powerful CPUs as the cross-gen period comes to an end. Using past games' approach to CPU is not indicative of where things will go now that devs are no longer chained to Jaguar cores.
I'm equally curious to see the creative ways in which Nintendo will take advantage of all the additional cpu power available to them!

The little I've seen of Starfield actually didn't appeal to me very much. Not because the systems aren't impressive, but because I didn't get the impression those systems added immersion to the gameplay in ways that I most appreciate in a game.

I think Nintendo may be better at finding hardware uses that provide more gameplay bang for your buck. Probably because they experiment much more and can afford to throw away ideas that don't work very well.

Starfield's design and TOTK's design seem quite distinct from one another in this sense.
In Starfield it looks like the design is fighting against the technical limitations rather than embracing them. The latter is a well-known Nintendo design philosophy.
 
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Digital Foundry has been one of the biggest voices saying that pure resolution really doesn't matter nowadays in the wake of up scaling and DLSS. The fact that brute force resolution really doesn't matter to what the naked eye can see.

This, this is exactly what I was thinking.
 
What's everyone's most wanted port of an existing or upcoming beefy-ass AAA game?

Square Enix... Just... just port Final Fantasy VII Rebirth as a launch title for this thing, please. I do not want to buy a PS5.

... Actually, go ham on FF. Bring XV, XVI and VII Remake as well.
I know MK1 is coming to Switch, but I would love to see a Switch 2 port. I would imagine it's quite likely to happen. SF6 as well!
 
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What's everyone's most wanted port of an existing or upcoming beefy-ass AAA game?

Square Enix... Just... just port Final Fantasy VII Rebirth as a launch title for this thing, please. I do not want to buy a PS5.

... Actually, go ham on FF. Bring XV, XVI and VII Remake as well.
Any one of Assassin's Creed Origins/Valhalla/Odyssey.
 
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The amount of people rushing to say the hardware is not gonna be Ps5 level when the article never said that is odd.
I can confirm from a very reliable source that the system will be no more than half as tall!
 
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If DLSS works as expected on the thing, I don't think the average person (eg. not a pixel counting digital foundry dweeb) is going to be able to tell the difference between games on the Switch 2 and PS5 at first glance. "It plays the same games as the PS5, but portably" is going to be a massive selling point for a lot of people.
 
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Nice news to wake up to.

It's time to dream big.

26dbtz4zzr481.png
drp1ultm79d81.png


(Series S Matrix shot, BotW on CEMU)
 
all the Tweets and the TikToks and the SnapGrams have damaged reading comprehension

Explains why i still have solid reading comprehension, i don't have TikTok, Instagram or Snapchat.

Nice news to wake up to.

It's time to dream big.

26dbtz4zzr481.png
drp1ultm79d81.png


(Series S Matrix shot, BotW on CEMU)

God, with Nintendo's ability to come up with astonishingly gorgeous art-styles, i will prolly need sunglasses to even look at screenshots of the next Zelda.
 
That DLSS 3.5 part is SPICY, given most common conclusion was that it would be limited to DLSS 2 versions, since there's some DLSS 3 parts that require the current generation of nVidia GPUs.
Wait... where does it say DLSS 3.5? Because I WANT TO BELIEVE but I can't find it in either article.

EDIT: only in the summary, it's not in the linked articles... hmm.
 
Wait... where does it say DLSS 3.5? Because I WANT TO BELIEVE but I can't find it in either article.

It was edited, removed 3.5 mention to just general DLSS.

Though technically, with the exception of Frame Generation, DLSS up to 3.5 should work on the device. But not Frame Generation.
 
Matrix demo at a nice framerate with comparable graphics you say?


iu


God, with Nintendo's ability to come up with astonishingly gorgeous art-styles, i will prolly need sunglasses to even look at screenshots of the next Zelda.
Emulation already shows that current titles- with just a little AA, stable framerates, and HD plus resolutions- look like absolute fucking bangers. :LOL: I can't WAIT to see what they do with the extra juice.

Exciting times.
 
The amount of people rushing to say the hardware is not gonna be Ps5 level when the article never said that is odd.
Some people are quick to shoot down 'high' expectations. Running games 'comparable' to PS5 does not even imply PS5 raw power. In this context it just means 'worthy of comparison'. Some Switch ports look comparable to their PS4 version.

In this instance DLSS can help produce resolutions of 1080p and beyond. On a 4K set at a living room viewing distance, the difference becomes negligible. Same for 1080p games running a tablet screen.

In fact that CEMU screenshot of BotW I posted above is 1440p (because most of the 4K ones I found had some awful ReShade preset). This is near indistinguishable from 2160p when you're seven feet away from a TV and the game has good anti-aliasing.

If Nintendo is confident enough to show the Matrix demo ... then I think it is fair to have high expectations. This is a beefy handheld.
 
Matrix demo at a nice framerate with comparable graphics you say?


iu

I mean, it's not Andy Robinsons words in this case, the "comparable" part.

It's what he's been told from (a) dev(s) who were at those presentations. I would guess a dev is able to be precise in telling what they've been shown.
 
I mean, it's not Andy Robinsons words in this case, the "comparable" part.

It's what he's been told from (a) dev(s) who were at those presentations. I would guess a dev is able to be precise in telling what they've been shown.
I'm just placing expectations in a frozen container until a reveal- and then in-hand reviews- occur, with whatever will be the next console.

Words are wind!
 
I need to start waking up earlier because I keep missing these spicy leak announcement posts. So here’s my celebratory contribution:

🥳
 


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