ItWasMeantToBe19
Manakete
Sakamoto's Samus is basically DoomGirl now, but I wonder if Tanabe will keep the same characterization or go in some other direction.
Samus was well revieved with the prime trilogy so probably something similar to that. Her character was likely set before Dread came out.Sakamoto's Samus is basically DoomGirl now, but I wonder if Tanabe will keep the same characterization or go in some other direction.
Let the audience think the person making the monologue is Samus, then make the audience unease with something Samus would never do/say and reveal it's actually Sylux talking.When we finally get that Prime 4 trailer with an evil monologue narration from Sylux (and hopefully a cool redesign), we're all gonna do the Beyond Fried Chicken point at him finally having the role they've been teasing for him since 2007. Monumental Glup Shitto moment for the collective Metroid fandom.
strongly agree.Sylux would be better as an anti hero than a villain.
I’d be cool if Sylux’s role in the series is basically just lifted wholesale from the Arbiter in Halo, honestly.Sylux would be better as an anti hero than a villain.
Word word word.I’d be cool if Sylux’s role in the series is basically just lifted wholesale from the Arbiter in Halo, honestly.
I wonder if Retro has found a way to make Speed Booster work. They always wanted to implement it but it didn't work well. I think that if the game is "open world" that power-up would be ideal to go around the map quickly.
I think they can figure out a way to make it work in first person.It's only happening if the game is third-person (and probably not then other than a toggle late game instead of the mechanic working like in the 2D games even if then).
I think they can figure out a way to make it work in first person.
But it's not like we don't have a power up that switches the view to 3rd person since Morph Ball already does that.
So speed booster switching the camera to 3rd person can work as well.
That would be cool, kinda like the twist inLet the audience think the person making the monologue is Samus, then make the audience unease with something Samus would never do/say and reveal it's actually Sylux talking.
This could work and would cement Sylux as Samus counterpart. Not a literally Dark Samus, but a evil twisted Samus.
They could even exploit the first person and let us play as Sylux for a bit, without us knowing (granted that would require to re-design Sylux's arm cannon).
Is the dash in Doom 2016/Eternal similar enough to the speed booster from a functional standpoint? I’d imagine Retro would build on that (in addition to a handful of other nu-Doom design cues from a control/handling perspective)I wonder if Retro has found a way to make Speed Booster work. They always wanted to implement it but it didn't work well. I think that if the game is "open world" that power-up would be ideal to go around the map quickly.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.
I doubt many people thought it flat-out wouldn't release on Switch at all. Either it's a Switch exclusive or it's crossgen, but not a Switch 2 exclusive.Retro in the last two months has started hiring for a bunch more contract positions, with this blurb added to the end.
In case you were thinking this would be cancelled for Switch 1 and be for Switch 2.
(Yes, they wouldn't cancel it via a job posting, but they don't need be so explicit with the "for the Nintendo Switch" part if they were going to cancel the Switch 1 version)
5 contract positions opened in the last two months.
Probably 95% of people believe it’ll be switch exclusive or cross genRetro in the last two months has started hiring for a bunch more contract positions, with this blurb added to the end.
In case you were thinking this would be cancelled for Switch 1 and be for Switch 2.
(Yes, they wouldn't cancel it via a job posting, but they don't need be so explicit with the "for the Nintendo Switch" part if they were going to cancel the Switch 1 version)
5 contract positions opened in the last two months.
Who are the other 5%, I want to hear their reasoning.Probably 95% of people believe it’ll be switch exclusive or cross gen
in the last few months retro has hired more than ever if im not mistaken. Its interesting.Retro in the last two months has started hiring for a bunch more contract positions, with this blurb added to the end.
In case you were thinking this would be cancelled for Switch 1 and be for Switch 2.
(Yes, they wouldn't cancel it via a job posting, but they don't need be so explicit with the "for the Nintendo Switch" part if they were going to cancel the Switch 1 version)
5 contract positions opened in the last two months.
Probably the third donkey kong country game to finish their trilogythe retro hires are probably because they already have another project in development. gonna be a fun time for their tools and engineering team
Only 6 months left until release.Just realized it's been exactly 4.5 years since the reboot announcement.
the retro hires are probably because they already have another project in development. gonna be a fun time for their tools and engineering team
I just hope it looks as good as the MP1 remaster. Although I don't know if the Switch 1 can run a game with these environmental details if it has larger "open world" areas.
And they can help on metroid. But beefing up for the long haul because they have another project is probably the reason for hiring new full time positions rather than finishing a game that was in development for 5 years alreadySeems unlike it'd be for a different project given they put up the blurb about Prime 4 for the new positions. And it was only about a month ago that they mention needing help for Prime 4 specifically on Linkedin.
And they can help on metroid. But beefing up for the long haul because they have another project is probably the reason for hiring new full time positions rather than finishing a game that was in development for 5 years already
Yeah open world RPGs take time. Give us the real Starfield killer Retro!Just realized it's been exactly 4.5 years to the day since the reboot announcement.
Wish that was true but the ship has sailed imo.Probably the third donkey kong country game to finish their trilogy
I hope it doesn't. Not because of "open world", but because the geometry is extremely basic. The ways you interact with the environment couldn't be more simple. These can and should be massively improved on, but will mean moderate graphical concessions, because prime 1 remaster only got where it did by being obscenely simple in every way when it comes to design.I just hope it looks as good as the MP1 remaster. Although I don't know if the Switch 1 can run a game with these environmental details if it has larger "open world" areas.
Man, I still can´t believe we got Prime, and that it looks like this. What a picture.I just hope it looks as good as the MP1 remaster. Although I don't know if the Switch 1 can run a game with these environmental details if it has larger "open world" areas.
When people say that i imagine they mean as a joke tbh.I still think they're pushing for a new IP rather than make a new Donkey Kong
As a reminder, open world is not the only change a series can do.I think people forget that part of the reason Zelda had such a drastic shift was because the series had been so consistent for so long. Both in terms of formula, and in terms or releases, the series needed a shake up after Skyward Sword. I'd point out that even when 3D Zelda had duds said duds still were selling 4 million units. It's pretty easy to greenlight a ambitious open world game when that's the sales floor for it.
Metroid Prime however hasn't had a game in years, and the last one we got was Prime 3, which is rather different structurally to the other two. A new Prime game building off Prime 1 & 2 in the same way Dread did with Super/Zero Mission would still feel rather fresh in the current day. Not to mention making a open world Metroid game would be a rather expensive undertaking, and unlike Zelda it doesn't have the high sales floor to offset the risk such a project has.
I would agree about the first game but the sequels?When people say that i imagine they mean as a joke tbh.
As a reminder, open world is not the only change a series can do.
If retro changed samus's speed, improved combat and had an interesting villain that is very present through the game that would already require very drastic changes.
Its difficult to access on what "building on older games means", but the 2d games were meant to be iterative, while the primes were innovative.
I'm not talking about my desires, but Retro's. I imagine most studios want to put something out that wasn't made by anyone else, but getting a new IP greenlit is harder than ever. Making a convincing pitch and vertical slice would require quite the number of peopleWhen people say that i imagine they mean as a joke tbh.
echoes certainly is pretty iterative, as it was made on a whim. Even then it still had a lot of changes that were pretty important for its sequel, likeI would agree about the first game but the sequels?
I would say after Prime 1 the games got pretty iterative.
I'd argue the biggest changes were the map of the system that lets you select the next planet to fly to from Hunters and 3, and the motion controls in Prime 3 which won't be the default anymore in Prime 4.
no i mean about DK lmao. Of course, i believe Retro will try yet again for that so dreamed new ip, let's hope that with the new peepz at the studio they will manage this time.I'm not talking about my desires, but Retro's. I imagine most studios want to put something out that wasn't made by anyone else, but getting a new IP greenlit is harder than ever. Making a convincing pitch and vertical slice would require quite the number of people
And they can help on metroid. But beefing up for the long haul because they have another project is probably the reason for hiring new full time positions rather than finishing a game that was in development for 5 years already
I know this is a game being produced by a studio in an expensive American city, but when the most successful entry in the franchise so far has only just scratched 3 million, why would Nintendo make that the minimum target?A): Prime 4 is a commercial success (>5m sold) and then Retro makes Prime 5
B): Prime 4 is a commercial failure (<3m sold), but is well received critically (like >90 Meta), and then Retro makes whatever sequel Tanabe is personally interested in.
C): Prime 4 is a commercial failure (<3m sold) and isn't that well received critically (like 80 Meta or less), and then Retro becomes basically NST and just does support work for EPD and doesn't make their own games moving forward.
I know this is a game being produced by a studio in an expensive American city, but when the most successful entry in the franchise so far has only just scratched 3 million, why would Nintendo make that the minimum target?
I just don't know why Nintendo would give an expensive developer 5-7 years (and a ton of outsourcing support as well) if they expected the game to sell very little.
No, I totally get that. Nintendo would obviously want the series to be more successful. They'd love for all of their series to break records with each new entry just as any other developer/publisher would. I'm just skeptical at the notion that their ground floor expectation is... the franchise's current ceiling. Like, that's insane expectations right? I just feel like we're overestimating how well Metroid has to do for Nintendo to deem the series worth it. I'm not saying Prime can sell a million and Nintendo will be all "good job Retro, you've been an asset to this company, here's a cookie." But rather that the floor of their internal projections is closer to two million, which is still very much the higher end of what the franchise has traditionally done, but not a demand that it needs to be the best-selling game in the series right out the gate.I mean metroid has always been on the lower side of sales for a Nintendo franchise but I find it hard to imagine that retro and Nintendo aren't hoping prime 4 is the one to finally break out of its somewhat niche bubble
No, I totally get that. Nintendo would obviously want the series to be more successful. They'd love for all of their series to break records with each new entry just as any other developer/publisher would. I'm just skeptical at the notion that their ground floor expectation is... the franchise's current ceiling. Like, that's insane expectations right? I just feel like we're overestimating how well Metroid has to do for Nintendo to deem the series worth it. I'm not saying Prime can sell a million and Nintendo will be all "good job Retro, you've been an asset to this company, here's a cookie." But rather that the floor of their internal projections is closer to two million, which is still very much the higher end of what the franchise has traditionally done, but not a demand that it needs to be the best-selling game in the series right out the gate.
Not saying that Prime 4 can't be the best-selling game in the series out of the gate. It absolutely can. Just that it feels unrealistic for that to be the requirement for Nintendo to greenlight a Prime 5 if Tanabe wants to do one.
Yeah very few Nintendo games go over the 100 million budget and it's really only for 3d Zelda and 3d marioUnless Prime 4 is going to have tons of voice acting, motion capture, and a fully orchestrated soundtrack, I don't see it costing 2-300 million to produce. This is not a Sony or Ubisoft production.
I thought the Last of Us was still hiring for the game only months before the completion. It doesn’t seem strange to me to hire people when the game is near completion. You’re going to promote the game everyone knows you’re developing. Metroid Prime 4 is a big headline you’ll want to include in your hiring.