No, not really, I remember all the Project Cafe leaks.Man fakes used to be believable
No, not really, I remember all the Project Cafe leaks.Man fakes used to be believable
This really looks like an early look at what the Switch Lite would wound up becoming.
It probably would (Orin had it for a reason), but I assume Nintendo did a cost benefit analysis weighing price/ extra die size/ power consumption/ performance and didn't find it worth it.
I suppose, but the comparison I’m getting at is that they’d be caring about dollars more than pennies at their large size and how much they routinely spend. 10-20cents vs 1-2 dollars or 10-20 dollars is a big gulf. They’d want to save more dollars.
You're sure it'll happen, but it's extremely unlikely?I'm sure at some point, one of the fake Switch 2 leak images will be taken down by Nintendo which it is extremely unlikely to happen.
Small button on below left on new JoyCon integrate + & - functions likes menu & map
I'm interested to see this myself. Nintendo has really got themselves in a great place organizationally, and I think that, more than anything, is Iwata's legacy with the company.Apologies if this topic has been discussed ad nauseum on here, but the Switch's first-party pipeline has been really impressive, especially this year (7th market year!!)
The thought of next-gen hardware is exciting, especially since it'll be the biggest jump in Nintendo hardware in over a decade. Considering that, do you think that Nintendo's pipeline will struggle with much stronger hardware?
indeed, removing fakes doesn't accomplish anything unless there's something damaging about it. and fake renders definitely aren't thatYou're sure it'll happen, but it's extremely unlikely?
On one hand, I hear you, and this is all very logical.I’m going to be real with you.
Those pennies don’t mean anything at the scale they operate at or anything they would be worried about. If they need those pennies, at their size and scale, it’s because they are inefficient at using that money they have and have to save somewhere.
I mean like, assume they cut enough to where they save 50-60¢ per units, that’s “only” 500-600k. Across a whole console generation. They routinely spend >10x that for game dev and hardware R&D
Like by March 2021, spending nearly 800Million for game dev, hardware, market research, etc that happened in the previous fiscal year total. Doesn’t account for the previous years. So, I’d be more sensible about that penny pinching description that’s given to them. It’s not that worth it to them.
But this is off topic I think, or it might be a derail I should say. Just wanted to nitpick at this.
Not singling out Nintendo, all game consoles are budget devices. And nobody likes dead silicon.People should stop with "Nintendo is cheap" thinking. A game company that is still pushing for game cards in 2023 cannot be thought as one looking to save penny's on hardware as a main concern.
I was wondering about the patenting thing since the Linux kernel has an exFAT filesystem support module/driver developed by Samsung, which is licensed under the GPL version 2 terms, but quickly answered my own questions due to:On one hand, I hear you, and this is all very logical.
On the other hand, Nintendo has maintained - from the launch of the Switch to this day - two separate compilations of the Switch firmware, one with support for microSDXC cards and one without. All to avoid paying royalties to Microsoft over exFAT usage for users who don't actually use exFAT by not actually giving them a version that supports it until a mircoSDXC card is inserted. I don't know of a single other company that does anything like this.
Nintendo has no problems spending money, but they do seem to hate spending unnecessarily - especially with regards to production hardware, even if it'd just amount to a rounding error at the scale they operate.
Or maybe they just hate royalties lol. Tracks with their lack of support for DVDs, Blu-ray, sensible sound formats over HDMI (Dolby Digital/DTS)... and exFAT on the 3DS. HDMI is just about the one thing they've just bitten the bullet on straight up when they had a reason to, but they also didn't really have a choice due to the reality of consumer TVs.
DF has acknowledged the T239 leaks in their latest episode.
Unless...Think about it. Every Switch game would not work with this setup.
Almost every game has + and - do different things. One button cannot serve two functions without a serious patch that would be unique to every single game.
Yeah - in fairness, it's probably taking them very little effort to actually maintain this system. I imagine >99% of whatever dev time was spent on it was back before launch, and even that probably wasn't much.The release was in 2019, which is too deep into the Nintendo Switch lifecycle already anyway to warrant a review and a legally clear pipeline update for an already ongoing procedure that so far is encountering zero actual problems (that we see, anyway. Who knows what's going on in behind the scenes? )
I must've missed this, good to know. I've been told before that they typically won't comment on stolen stuff on here before.they have before, through the linux updates. they won't acknowledge stolen data which is why they keep referring to Orin despite the fact we know it's not a cut down Orin
also, they keep bringing up that comment by Furukawa about being cautious of the transition and somehow tied it in with backwards compatibility fears. can't say I like the narrative, but it's pretty clear they just don't know anything of merit right now
I mean, they're not doing it out of charity or because of an intense philosophical belief in physical media. They think there's money to be made in having the physical games, and the game cards we've got were the best option at hand.People should stop with "Nintendo is cheap" thinking. A game company that is still pushing for game cards in 2023 cannot be thought as one looking to save penny's on hardware as a main concern.
nonono you don't understand, that's what the sliding joycon are for!Think about it. Every Switch game would not work with this setup.
Almost every game has + and - do different things. One button cannot serve two functions without a serious patch that would be unique to every single game.
UE5's solution is to do both first launch shader compilation as well as better live compilation with hiding any uncompiled shaders until completionPC-focused people are too traumatized by shader stutter to have any belief in video games right now.
(The solution to shader stutter will just be compiling shaders after launching the game whenever there's been a driver update, but devs will just optimize shader compilation to make it much faster in the future)
I imagine any dev that avoids compiling shaders at game launch after a driver update is just worried that consumers will stop booting up the game due to what is equivalent to long load times at the start of the game, but I'm guessing there's a ton of low hanging fruit with shader compilation speed as the speed has never really mattered before.
People tend to forget, Nintendo is very conservative and buys whatever in bulk for low costs. But Nintendo's biggest strength has always been finding ways to make limited resources into something very good.People should stop with "Nintendo is cheap" thinking. A game company that is still pushing for game cards in 2023 cannot be thought as one looking to save penny's on hardware as a main concern.
I dont think it will change much personally. The stronger hardware might even make some development efforts easier actually as their devs will need to spend less time optimising, allowing the hardware to brute-force some of the parts of some games that they would otherwise have to optimise for weaker hardware.Apologies if this topic has been discussed ad nauseum on here, but the Switch's first-party pipeline has been really impressive, especially this year (7th market year!!)
The thought of next-gen hardware is exciting, especially since it'll be the biggest jump in Nintendo hardware in over a decade. Considering that, do you think that Nintendo's pipeline will struggle with much stronger hardware?
I'm pretty sure they still use game cards mainly because they don't have any other choice. Disks are not a viable format on a handheld device which is why even Sony eventually stopped trying to make it work after the PSP.People should stop with "Nintendo is cheap" thinking. A game company that is still pushing for game cards in 2023 cannot be thought as one looking to save penny's on hardware as a main concern.
a brand new 3D Mario or the rumored 2D Donkey Kong game is likely to be a launch title for Switch sucessor, 2D Legend of Zelda is a possibility(be it a brand new game or a remake of a previous game of the franchise, such as the Oracle games or a Link to the Past/Minish Cap, 3D Legend of Zelda the only possibility is the remasters of Wind Waker/Twilight Princess coming to Switch sucessor, since the next mainline game of the franchise, will not be ready at on year 5/6 of the console(2029/2030),In terms of new releases, what order do you think Nintendo’s main series’ will appear on Switch 2 next gen based on current release patterns?
Obviously just guesses and just for fun!
3D Mario (day 1)
Metroid Prime 4 (cross gen)
Pokemon (could be cross gen)
Mario Kart
Animal Crossing
Smash Bros
Splatoon 4
3D Zelda
2D Mario
waggle now in 4K?Unless...
Motion control. Shake each Joycon a specific way to do plus or minus. Or better yet, make an exaggerated plus or minus symbol in the air in front of you using both. Handheld mode? You're gonna be shaking the whole console.
I'm a genius.
Pretty sure Xbox is generally known for being super stingy with DVD/Blu-ray playback. If I understand correctly (never owned one), they even charged extra for the feature on the original Xbox.On one hand, I hear you, and this is all very logical.
On the other hand, Nintendo has maintained - from the launch of the Switch to this day - two separate compilations of the Switch firmware, one with support for microSDXC cards and one without. All to avoid paying royalties to Microsoft over exFAT usage for users who don't actually use exFAT by not actually giving them a version that supports it until a mircoSDXC card is inserted. I don't know of a single other company that does anything like this.
Nintendo has no problems spending money, but they do seem to hate spending unnecessarily - especially with regards to production hardware, even if it'd just amount to a rounding error at the scale they operate.
Or maybe they just hate royalties lol. Tracks with their lack of support for DVDs, Blu-ray, sensible sound formats over HDMI (Dolby Digital/DTS)... and exFAT on the 3DS. HDMI is just about the one thing they've just bitten the bullet on straight up when they had a reason to, but they also didn't really have a choice due to the reality of consumer TVs.
Plans are already in place to expand Nintendo such as more office space in Japan. Aside from that, studios like NST seems to be growing and perhaps will be in a state to develop their own software. Nintendo will also keep relying on their relationships with third party studios to assist on EPD titles or developing projects like Astral Chain.Apologies if this topic has been discussed ad nauseum on here, but the Switch's first-party pipeline has been really impressive, especially this year (7th market year!!)
The thought of next-gen hardware is exciting, especially since it'll be the biggest jump in Nintendo hardware in over a decade. Considering that, do you think that Nintendo's pipeline will struggle with much stronger hardware?
No for the amount of RAM. As for the type of RAM, depends on the type of RAM controller Nintendo and Nvidia decide to use for Drake before tape out.Let's assume Nintendo is targeting a November 2024 release date for the Switch 2.
Is it already too late for them to add more RAM if they wanted to? If they had initially gone with 8 GB of LPDDR5, and just now decided to go with 12 GB of LPDDR5X, is that a decision they could make right now without affecting the Fall 2024 target release date?
RAM capacity can change super late. It's probably one of the last things that gets locked in. Even for a spring launch it probably wouldn't be a problem, though November 2023 would probably be pushing it.Let's assume Nintendo is targeting a November 2024 release date for the Switch 2.
Is it already too late for them to add more RAM if they wanted to? If they had initially gone with 8 GB of LPDDR5, and just now decided to go with 12 GB of LPDDR5X, is that a decision they could make right now without affecting the Fall 2024 target release date?
No for the amount of RAM. As for the type of RAM, depends on the type of RAM controller Nintendo and Nvidia decide to use for Drake before tape out.
Soooooooo we should ignore evidence of tapeout because the timing wouldn't easily match the decision you've made as to when Nintendo will release the system?There is like no chance they finalized this 2.5 years (at minimum) before release. People have got to stop caring about this LinkedIn profile, it doesn't make sense how this is being interpreted.
It's had this lifespan of
"He worked on the tapeout project he says, this must mean the chip is finalized so it's releasing very soon!"
to
"Okay, the Switch 2 isn't coming out until Fall 2024 or later, but the chip must have been finalized mid 2022."
Soooooooo we should ignore evidence of tapeout because the timing wouldn't easily match the decision you've made as to when Nintendo should release the system?
based"as to when" ?
It's not coming until Fall 2024 most likely. I don't know if that's the optimal release time, but it's just way more likely than any time before Fall 2024.
Are there even controllers that are compatible with lpddr5 and lpddr5x?No for the amount of RAM. As for the type of RAM, depends on the type of RAM controller Nintendo and Nvidia decide to use for Drake before tape out.
Because there's no particular difference in tapeout then and tapeout now. What would even change?There is like no chance they finalized this 2.5 years (at minimum) before release. People have got to stop caring about this LinkedIn profile, it doesn't make sense how this is being interpreted.
It's had this lifespan of
"He worked on the tapeout project he says, this must mean the chip is finalized so it's releasing very soon!"
to
"Okay, the Switch 2 isn't coming out until Fall 2024 or later, but the chip must have been finalized mid 2022."
And IDK. Why would Nintendo ever do this. What are the benefits of finalizing your chip at least 2.5 years before you plan to release hardware using it. Couldn't these be like finalized chips for testing hardware that will never be released a consumer device with the actual chip having slight differences and not being finalized until 2024.
based
on
what
evidence
?
Are there even controllers that are compatible with lpddr5 and lpddr5x?
Because there's no particular difference in tapeout then and tapeout now. What would even change?
That's not evidence, that's patterns and lack of chatter.1. Only one console in the last 39 years has had its initial release date be from April to August (inclusive). This was the N64 due to the Mario 64 delays. It's not impossible to release in this timeframe, but it's very unlikely as every console ever made (post-NES) has aimed to release in the holidays or right before.
2. The other timeframes left before Fall 2024 are the rest of 2023 or Q1 2024.
3. A release in 2023 would involve Nintendo revealing a console out of nowhere (within the next couple of weeks) and having by far the shortest reveal to release of any console in gaming history. It would also involve the next console launching with Mario Wonder and Mario RPG as its big games which would be very weird as launch games.
4. This leaves Q1 2024 as the only semi-realistic release window before Fall 2024, but this window already only has 8 months until it closes and there's just nowhere close to any serious chatter about a major upcoming Switch 2 blowout that would need to happen within the next 3 months for me to believe in a Q1 2024 release.
5. This leaves Fall 2024 as the earliest realistic release window.
That's not evidence, that's patterns and lack of chatter.
It seems you missed this post:Okay, so the post of "I don't think the Switch 2 will have LPDDR5X because the Switch 2's chip was taped out before LPDRR5X was common" has been made 10-20 times.
If T239 supports LPDDR5X, it wouldn't have needed a separate tape out to do so. Nvidia have an in-house LPDDR5X controller on Grace, which was designed by the same Tegra team as T239 and likely taped out at around the same time. That doesn't necessarily mean T239 will support LPDDR5X, but it would have been an option for them, and if they chose to stick with LPDDR5 then that tells me they think LPDDR5 is sufficient for T239's performance level and the relatively minor additional cost and delay from adding LPDDR5X support wouldn't have been worth it.
who says it isn't using LPDDR5X?Okay, so the post of "I don't think the Switch 2 will have LPDDR5X because the Switch 2's chip was taped out before LPDRR5X was common" has been made 10-20 times.
But... Why would you tape it out before you could have it be compatible with LPDRR5X as... You know LPDDR5X is going to be more available soon and will be better to use for your system?
Systems don't release in April to August
This isn't pattern chasing
Two things I keep in mind here:
I appreciate the strength of the theories backing your statements. But if we have evidence pointing towards movement, and you say "my theories indicate that movement shouldn't be happening yet, so people should ignore that evidence," you understand why that lands a bit weird, right?
What do you think the standard is?There is like no chance they finalized this 2.5 years (at minimum) before release.
What are you talking about? There are multiple ones - I think you might be misremembering and thinking the interpretation of the data changed, not that the data changed.People have got to stop caring about this LinkedIn profile, it doesn't make sense how this is being interpreted.