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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
So you want the next Mario Kart to be what? Some kind of Burnout Paradise open world game? Otherwise your complaint is nonsense as the next game will also market new tracks.

New visuals, new mechanics, all new courses obviously. unique and carefully designed similar to like, Yoshi's Island (which is far and away the best addition from any of these). Hand-crafted and carefully designed stuff based on Mario games and worlds instead of the real-world based Tour tracks and hastily thrown together remakes of old tracks. Even the other 'new' tracks like that bathroom and ice cream one are just Mario characters driving around giant real-world items, not actually based on anything Mario / Nintendo.
 
Wave 6 appears to be...

Acorn Cup:
  • Madrid Motorways
  • SNES Bowser Castle 3
  • Pipeline Panic (MOBDK)
  • Piranha Plant Cove
Spiny Cup:
  • Rome Avanti
  • Unknown Nitro
  • DK Mountain
  • Wii Rainbow Road
 
0
Does the final unknown course in Wave 6 have a mob title? Is it in tours files at all?

Kind of odd if not, given how long we’ve known about some of these and it’s presumably coming in only 3-4 months to MK8D.
 
0
Yes, I know, I’m literally saying that as well?? I’m not sure what’s being misinterpreted here, lol. I’m not questioning an extra Wii course being added, I’m questioning why people are assuming it replaced a GCN course when, based on the datamine, it seems there may be more reason to believe the last SNES course was replaced instead.
I apologize. I solely fixed on this blurb "because we still got the same number of expected Wii and GCN courses, just in a different order, no?" and I didn't take read your whole post.

So my main reasoning for suggesting that a Wii track took up a GCN slot was that Waluigi Stadium's original slot was replaced with another Wii slot. Some DS and GBA tracks were moved around, but it appears that everyone kept their slots.

Now, I won't deny that we may we more changes. That datamine was a year ago. Personally I hope we keep the SNES track though.
 
Quoted by: Tye
1
If we consider the prefix counts from Waves 1 through 5 we are currently at +2 Wii tracks, -1 GCN track, and -1 SNES track. The rest of the games are all consistent on the number of prefixes they were assigned vs. what we got. (N64, GBA, DS, 3DS, Tour, nitros)

Wave 6's prefixes were originally:

2 cities
3 nitros
1 GCN
2 Wii

So far the cities and nitro counts are consistent, and unless the final nitro became cut content from Tour then we can assume those will stay the same. Similarly I think Wave 6's GCN slot is safe.

So if we decide to fix the deficit caused by the 2 Wii tracks then that means 1 extra GCN and 1 extra SNES track for Wave 6 to fix the totals. The SNES track is easy to justify because in Tour they remade SNES Bowser's Castle 3 in a big way with sections that scream anti-gravity, and it's like the 1 SNES course in Tour that isn't completely flat terrain.

Justifying the bonus slot for GCN is a lot harder because that means giving up Wii Rainbow Road (the original prefixes had the final track of the BCP as a Wii course and there are no other RRs left in Tour) for the sake of either Mushroom Bridge or the remaining GCN jungle track that didn't occupy the first slot.

If Tour still had GCN tracks coming like GCN Rainbow Road or GCN Wario Colosseum it would be easier to justify, but as it is I think the most reasonable conclusion to take is that a GCN track was replaced in the BCP with an additional Wii track.
 
I’m gonna be so disappointed if mobdk ends up being that unused pipe course from MKDS. Feels like such an underwhelming course. People are saying that we’re not getting GCN Mushroom Bridge because of that being such a basic course, but then we get this basic ass pipe course instead—and being passed off as a “new” course at that? Really??

I apologize. I solely fixed on this blurb "because we still got the same number of expected Wii and GCN courses, just in a different order, no?" and I didn't take read your whole post.

So my main reasoning for suggesting that a Wii track took up a GCN slot was that Waluigi Stadium's original slot was replaced with another Wii slot. Some DS and GBA tracks were moved around, but it appears that everyone kept their slots.

Now, I won't deny that we may we more changes. That datamine was a year ago. Personally I hope we keep the SNES track though.
It’s okay, lol. But now I’m not sure I understand. Wasn’t it just the case that Wii Maple Treeway was bumped up, and GCN Waluigi Stadium was pushed back? So no Wii or GCN slots were replaced as far as we know, just shuffled around?
 
I’m gonna be so disappointed if mobdk ends up being that unused pipe course from MKDS. Feels like such an underwhelming course. People are saying that we’re not getting GCN Mushroom Bridge because of that being such a basic course, but then we get this basic ass pipe course instead—and being passed off as a “new” course at that? Really??
It's not a clone of that track. The pictures we have show branching pathways which aren't present in the DS version. MOBDK seems to take a lot of inspiration though.
 
Quoted by: Tye
1
For those worried about three more Tour city tracks in this Wave, these are the best from Tour and aren't just focused on the city parts like most of the rest are. Half of Los Angeles Laps takes place in an oil field and on a beach, Athens Dash takes place on a mountain and barely has any city at all, and Vancouver Velocity goes through two different large park sections. These are really good tracks.
 
It's not a clone of that track. The pictures we have show branching pathways which aren't present in the DS version. MOBDK seems to take a lot of inspiration though.
Well even if the layout is changed to be more interesting, the theming itself still leaves a lot to be desired, especially compared to the other non-city Tour/BCP courses we’ve gotten. It’s basically a less interesting Piranha Plant Slide… Would’ve much preferred a Donkey Kong course (or even a “Daisy Kingdom” course, though I personally never bought that mobdk was supposed to be that).
 
0
It’s okay, lol. But now I’m not sure I understand. Wasn’t it just the case that Wii Maple Treeway was bumped up, and GCN Waluigi Stadium was pushed back? So no Wii or GCN slots were replaced as far as we know, just shuffled around?
Maple was supposed to be in wave 6 and was moved up from there. Neither Wii course datamined for waves 4 or 5 was dropped, so if Maple was swapped, the datamined wave 3 GCN course would be moved to wave 6

If you assume the SNES course datamined for wave 5 got swapped with the other Wii course datamined for wave 6, that puts you at 0 Wii courses and 2 GCN courses for wave 6, which is hard to swallow because it would suck for the reasons described by Gartooth
 
Wow! Wave 5 looks awesome! Ecstatic to see my favorite course of all time Koopa Cape back! Daisy Cruiser is also incredible, and Moonview is such a nice surprise! While the city tracks are not my faves, these three definitely look like the three best, especially Athens. And the music and visuals just keep getting better!

Can't wait!
 
0
Maple was supposed to be in wave 6 and was moved up from there. Neither Wii course datamined for waves 4 or 5 was dropped, so if Maple was swapped, the datamined wave 3 GCN course would be moved to wave 6

If you assume the SNES course datamined for wave 5 got swapped with the other Wii course datamined for wave 6, that puts you at 0 Wii courses and 2 GCN courses for wave 6, which is hard to swallow because it would suck for the reasons described by Gartooth
Yes, I realize that. I don’t expect Wii Rainbow Road to have been replaced, because it seems very clear that they planned for both halves of the BCP to end with a Rainbow Road (Wave 3 and Wave 6), and swapping Wii Rainbow Road for Wii Moonview Highway would just be really weird. So that means something else was replaced, yeah. Doubt it’s a new/Tour course, so that just leaves an SNES or GCN course. I’m just saying that it would seem likely that the SNES course was replaced due to Wave 5 originally being planned to have an SNES course which is nowhere to be seen now, but yeah, it’s still very possible that it was moved to Wave 6 and a GCN course was replaced instead.
 
0
Yeah I definitely think it’s the two GCN jungle courses fighting for that last slot. They’re late game in Double Dash so they fit well with what would presumably be SNES BC3 and Wii RR. SNES getting moved back would make sense because it’s a Bowser’s Castle and they can do a classic Bowser’s Castle & Rainbow Road to end the cup. But then in that case, I have to wonder why it was even slotted in Wave 5 in the first place.

Throw in Moonview and Mushroom Bridge/City are out. I honestly wouldn’t be surprised if one of those GCN slots was a placeholder for a traffic course in general and the options were Mushroom Bridge, City and Moonview and Moonview just won out. We’ve definitely closed the book on those at this point.

Definitely feels like we’re close to putting the puzzle together. Big speculation going into Wave 6 will be what GCN Jungle track gets in and what the brand new track will be.
 
I think it's very clear now - and hilarious - that Nintendo is completely ignoring patterns/connections/themes.

  • Petey Piranha and Piranha Plant Cove not debuting together
  • Vancouver Velocity not debuting in the winter
  • SCS coming to the 8D the same week as mobDK comes to Tour, and mobDK coming to 8D next wave instead
  • The trailer only dropping 6 days before the wave itself, and dropping before the final American spotlights

They really make things hard to predict!
 
Just as a reminder about the slots: We will find out the full story with the file names next week and find out definitively what Moonview Highway replaced!
 
They very deliberately made the choice to not do that in Wave 3 though, putting Merry Mountain before Rainbow Road.

I just can’t imagine they’ll pass over one of the most iconic Mario Kart tracks ever, and a year old datamine doesn’t really change my mind on that.
Not just iconic, it's a Blue Shell cup and Wii Rainbow Road is one of the msot infamously hard stages so it fits too perfectly.
 
0
We’re likely gonna go into Wave 6 lineup announcement with all but 3 courses completely locked in.

Piranha Plant Cove and Rome Avanti are totally in and we’ve seen them. We’ll see that pipe course next week and presumably that final (Madrid?) city track. That’s 4 already. Then when wave 6 is teased in the september direct, they’ll show that final brand new course.
 
0
For wave 6, I think almost everything can be locked:

  • SNES Bowser's Castle 3
  • NGC DK Mountain or Dino Dino Jungle (more likely DK Mountain)
  • Wii Rainbow Road
  • Tour Rome
  • Tour mobMD (certainly Madrid)
  • Piranha plant Cove
  • mobDK (the new pipe track)
  • a nitro we know nothing about or a retro if it's been cancelled
 
Last edited:
Yeah I definitely think it’s the two GCN jungle courses fighting for that last slot. They’re late game in Double Dash so they fit well with what would presumably be SNES BC3 and Wii RR. SNES getting moved back would make sense because it’s a Bowser’s Castle and they can do a classic Bowser’s Castle & Rainbow Road to end the cup. But then in that case, I have to wonder why it was even slotted in Wave 5 in the first place.

Throw in Moonview and Mushroom Bridge/City are out. I honestly wouldn’t be surprised if one of those GCN slots was a placeholder for a traffic course in general and the options were Mushroom Bridge, City and Moonview and Moonview just won out. We’ve definitely closed the book on those at this point.

Definitely feels like we’re close to putting the puzzle together. Big speculation going into Wave 6 will be what GCN Jungle track gets in and what the brand new track will be.

Yeah the decision on which track gets picked between DK Mountain and Dino Dino Jungle for the last GCN slot is really the only wild card in Wave 6.

With us getting mobDK in Tour this Wednesday, this means that we only have to wait for the final city and mystery nitro to show up in Tour. With how few gaps are left in Tour, I imagine we will see them show up there before the September Direct.
 
I'm leaning towards Dino Dino Jungle for wave 6 because DK Mountain is very similar conceptually to DK Summit, but I can't deny that it would own to get four Wii retros on top of six+ Wii courses
 
0
Yeah the decision on which track gets picked between DK Mountain and Dino Dino Jungle for the last GCN slot is really the only wild card in Wave 6.

Tour updates will inform us on what the final mystery city and nitro are, since we are getting mobDK in Tour this Wednesday.
Oh I forgot, and character speculation lol. That’ll probably be the big discussion point for wave 6 moreso than the predictable course lineup
 
If we consider the prefix counts from Waves 1 through 5 we are currently at +2 Wii tracks, -1 GCN track, and -1 SNES track. The rest of the games are all consistent on the number of prefixes they were assigned vs. what we got. (N64, GBA, DS, 3DS, Tour, nitros)

Wave 6's prefixes were originally:

2 cities
3 nitros
1 GCN
2 Wii

So far the cities and nitro counts are consistent, and unless the final nitro became cut content from Tour then we can assume those will stay the same. Similarly I think Wave 6's GCN slot is safe.

So if we decide to fix the deficit caused by the 2 Wii tracks then that means 1 extra GCN and 1 extra SNES track for Wave 6 to fix the totals. The SNES track is easy to justify because in Tour they remade SNES Bowser's Castle 3 in a big way with sections that scream anti-gravity, and it's like the 1 SNES course in Tour that isn't completely flat terrain.

Justifying the bonus slot for GCN is a lot harder because that means giving up Wii Rainbow Road (the original prefixes had the final track of the BCP as a Wii course and there are no other RRs left in Tour) for the sake of either Mushroom Bridge or the remaining GCN jungle track that didn't occupy the first slot.

If Tour still had GCN tracks coming like GCN Rainbow Road or GCN Wario Colosseum it would be easier to justify, but as it is I think the most reasonable conclusion to take is that a GCN track was replaced in the BCP with an additional Wii track.
Could just be that they do 2 city tracks, 3 nitrios, Wii Rainbow Road, SNES Bowser's Castle, and GCN DK Mountain (or GCN Dino Dino Jungle).

No reason to assume they would do two Wii tracks again.
 
For a long time, I wasn't sure which way to go with Dino Dino Jungle vs. DK Mountain, thinking that DK Moutain wasn't necessarily a better addition, given that DK Summit already covers part of it.
In the end, I think we'll have DK Mountain. It's got the halfpipe and it's benefited from its inclusion on Tour, unlike Dino Dino Jungle, as if they were preparing it for its portage to 8D.
 
0
Could just be that they do 2 city tracks, 3 nitrios, Wii Rainbow Road, SNES Bowser's Castle, and GCN DK Mountain (or GCN Dino Dino Jungle).

No reason to assume they would do two Wii tracks again.

Right, I don't believe we get 2 Wii tracks in Wave 6. I think the most likely outcome is 1 of those Wii slots is lost to cover for the SNES track we didn't get in Wave 5.

2 cities
3 nitros
1 GCN
1 SNES
1 Wii

Is the most reasonable outcome

The prefixes that were leaked back in Wave 1 would end up 99% correct to the totals of tracks represented from each Mario Kart. The exception would be that 1 GCN track was lost and 1 Wii track was gained. AKA swapping Mushroom Bridge out for Moonview Highway
 
I'm extremely late to this observation, but I do find it hilarious that, for ages, we were assuming mobDK was a Donkey Kong course, then we were debating on if it was DK or "Daisy Kingdom", and then...it was another pipe themed course, us missing the "dokan" connection. Oops! Still, a deep cut reference to a cut Mario Kart DS course and a potentially interesting layout are good enough for me, especially with existing DK and Daisy courses to choose from. Like DK Summit and the newly revealed Daisy Cruiser!
 
I'm surprised to see so many people saying things like "RIP Rainbow Road" on other sites. I definitely think we've lost a GCN course for a Wii course. Most likely Mushroom Bridge for Moonview Highway. I just can't see a course as simple as Mushroom Bridge being in Wave 6, and there's no way DDJ and DK Mountain are going to be in the same wave sharing the same music.

I think the final 8 courses are:
Wii Rainbow Road
Bowser Castle 3
DK Mountain
Rome
Piranha Plant Cove
mobDK
mobMD
Unknown Nitro

But then again, Nintendo always throws us at least one curveball (Snow Land, DS Mario Circuit, Moonview). So who knows what Wave 6's will be. (Praying for an extra retro instead of that third nitro. Or battle courses.)
 
I'm extremely late to this observation, but I do find it hilarious that, for ages, we were assuming mobDK was a Donkey Kong course, then we were debating on if it was DK or "Daisy Kingdom", and then...it was another pipe themed course, us missing the "dokan" connection. Oops! Still, a deep cut reference to a cut Mario Kart DS course and a potentially interesting layout are good enough for me, especially with existing DK and Daisy courses to choose from. Like DK Summit and the newly revealed Daisy Cruiser!
I would like to clarify we didn’t, pipe theory has been around forever.
 
It's definitely crazy that the mobDK = Dokan theory was largely abandoned, and then for a long time the prevalent theory was mobDK = Donkey Kong, then recently it changed to mobDK = Daisy Kingdom. And it really was Dokan all along!
 
It’s weird though - every wave has thrown us for a loop in some way despite the datamine. With this one it was Moonview Highway and Wiggler. There’s gotta be something in 6 that does, be it a character choice or course choice.

It's hard to say if there's any possible curveballs on characters left cause Tour is at its final run. I think Wiggler could be the game's last new character, and it's likely they're coming with mobDK on Wednesday given the Wiggler Mii outfit is already confirmed to debut then.

After mobDK we have 4 more tracks left for Tour. Madrid won't get a new character because the pattern is that cities get new alts instead covering their culture. GBA Lakeside Park is unlikely to even get a dedicated Tour given there hasn't been a Tour in a long time dedicated to a single retro track, so expect it to be included as an extra with one of the nitros.

That leaves 2 Tours to add a final new character in after Wiggler. Either when Squeaky Clean Sprint comes to Tour, or when we get the final mystery nitro.
 
It's hard to say if there's any possible curveballs on characters left cause Tour is at its final run. I think Wiggler could be the game's last new character, and it's likely they're coming with mobDK on Wednesday given the Wiggler Mii outfit is already confirmed to debut then.

After mobDK we have 4 more tracks left for Tour. Madrid won't get a new character because the pattern is that cities get new alts instead covering their culture. GBA Lakeside Park is unlikely to even get a dedicated Tour given there hasn't been a Tour in a long time dedicated to a single retro track, so expect it to be included as an extra with one of the nitros.

That leaves 2 Tours to add a final new character in after Wiggler. Either when Squeaky Clean Sprint comes to Tour, or when we get the final mystery nitro.
Oh I’m not even meaning new characters yet to come to Tour. I’m meaning curveball in how everyone is predicting Diddy and Pauline but what if we get like Nabbit and ROB lol.
 
I think it's very clear now - and hilarious - that Nintendo is completely ignoring patterns/connections/themes.

  • Petey Piranha and Piranha Plant Cove not debuting together
  • Vancouver Velocity not debuting in the winter
  • SCS coming to the 8D the same week as mobDK comes to Tour, and mobDK coming to 8D next wave instead
  • The trailer only dropping 6 days before the wave itself, and dropping before the final American spotlights

They really make things hard to predict!
Maybe the only pattern is there is no pattern.

It’s weird though - every wave has thrown us for a loop in some way despite the datamine. With this one it was Moonview Highway and Wiggler. There’s gotta be something in 6 that does, be it a character choice or course choice.
Honey Queen here we come!
 
I would like to clarify we didn’t, pipe theory has been around forever.
It's definitely crazy that the mobDK = Dokan theory was largely abandoned, and then for a long time the prevalent theory was mobDK = Donkey Kong, then recently it changed to mobDK = Daisy Kingdom. And it really was Dokan all along!
See, this just makes it wilder. The answer was in front of our faces the whole time, we had the answer...but then shiny DK hype and shiny Daisy hype overtook the original theory which ended up being correct! Truly coming full circle, you love to see it.
 
I'm going "all in" on speculating the last Nitro will be Tour's Rainbow Road, and that Wii Rainbow Road won't be in wave 6. We'll get 2 GC tracks from the 3 remaining Tour tracks (Dino Dino Jungle, Mushroom Bridge, or DK Mountain) with Bowser's Castle 3 SNES rounding it out.
 
I'm going "all in" on speculating the last Nitro will be Tour's Rainbow Road, and that Wii Rainbow Road won't be in wave 6. We'll get 2 GC tracks from the 3 remaining Tour tracks (Dino Dino Jungle, Mushroom Bridge, or DK Mountain) with Bowser's Castle 3 SNES rounding it out.
Yeah, this is the only way I see Wii RR missing, if it gets replaced by a new Tour Rainbow Road.

I just can't see two of MB/DDJ/DKM coming, and it looks like there are no other GCN tracks coming to Tour.
 
0
I really doubt there’s a Tour exclusive Rainbow Road, mostly because it’d fly in the face of the naming conventions already established. There’s be two “nitro” Rainbow Roads, that’s not gonna happen.

Unless the upcoming Tour update changed the IDs or datamined objects, I see no reason to doubt Wii Rainbow Road as the final track. Especially with how hard Wii has been pushed in the BCP.
 
I'm going "all in" on speculating the last Nitro will be Tour's Rainbow Road, and that Wii Rainbow Road won't be in wave 6. We'll get 2 GC tracks from the 3 remaining Tour tracks (Dino Dino Jungle, Mushroom Bridge, or DK Mountain) with Bowser's Castle 3 SNES rounding it out.
Tour already has a Rainbow Road, but it's nothing special. And MOBDK appears to be the final original Nitro track coming to Tour (not counting Squeaky Clean Sprint).
 
Tour already has a Rainbow Road, but it's nothing special. And MOBDK appears to be the final original Nitro track coming to Tour (not counting Squeaky Clean Sprint).
MOBDK is not the final nitro track, as others detailed above there is one remaining nitro which we have no information about. Also remix rainbow roads are not new rainbow roads specifically made for Tour. Tour's final mystery nitro being a new Rainbow Road to end the mobile game makes a ton of sense.
 
MOBDK is not the final nitro track, as others detailed above there is one remaining nitro which we have no information about. Also remix rainbow roads are not new rainbow roads specifically made for Tour. Tour's final mystery nitro being a new Rainbow Road to end the mobile game makes a ton of sense.
MOBDK is the final Nitro track coming to Tour. Datamines indicate that Tour is running out of tracks and will probably come to an end in September. There also isn't any extra Nitros found within Tours files.
 
0
I'm extremely late to this observation, but I do find it hilarious that, for ages, we were assuming mobDK was a Donkey Kong course, then we were debating on if it was DK or "Daisy Kingdom", and then...it was another pipe themed course, us missing the "dokan" connection. Oops! Still, a deep cut reference to a cut Mario Kart DS course and a potentially interesting layout are good enough for me, especially with existing DK and Daisy courses to choose from. Like DK Summit and the newly revealed Daisy Cruiser!

I’m gonna be so disappointed if mobdk ends up being that unused pipe course from MKDS. Feels like such an underwhelming course. People are saying that we’re not getting GCN Mushroom Bridge because of that being such a basic course, but then we get this basic ass pipe course instead—and being passed off as a “new” course at that? Really??


It’s okay, lol. But now I’m not sure I understand. Wasn’t it just the case that Wii Maple Treeway was bumped up, and GCN Waluigi Stadium was pushed back? So no Wii or GCN slots were replaced as far as we know, just shuffled around?
I don't think it's a reference or will have much to do with the track from the MKDS Beta, apart from the pipe theme they have in common.
The screenshots from the tweet don't look much like it and Dokan is just the word for pipe, so saying it's reference is like saying every person called Mario is a reference to the video game character.

It looks neat though
 
Quoted by: Tye
1
I really doubt there’s a Tour exclusive Rainbow Road, mostly because it’d fly in the face of the naming conventions already established. There’s be two “nitro” Rainbow Roads, that’s not gonna happen.

Unless the upcoming Tour update changed the IDs or datamined objects, I see no reason to doubt Wii Rainbow Road as the final track. Especially with how hard Wii has been pushed in the BCP.
These are both great points, especially the latter. I will cackle if Wave 6 has both Wii RR and Dry Dry Ruins or Daisy Circuit. Or hell, why not all three!?

I feel so fortunate as someone whose favorite game is MKW. That was the game I grew up on, and I've played it ten times more than all the other Mario Karts combined. I would be happy to see every single track back except Luigi Circuit.
 
I don't think it's a reference or will have much to do with the track from the MKDS Beta, apart from the pipe theme they have in common.
The screenshots from the tweet don't look much like it and Dokan is just the word for pipe, so saying it's reference is like saying every person called Mario is a reference to the video game character.

It looks neat though
If it’s not based on the unused course from MKDS then that’s not really any better, considering it just looks a lot more boring than Ninja Hideaway, Sky-High Sundae, Yoshi’s Island, Squeaky Clean Sprint, or Piranha Plant Cove. Maybe I’d prefer it to Merry Mountain at least, but that’s just because I hate Christmas shit, lol. Like I said, it just kinda seems like a less interesting Piranha Plant Slide. Such an odd choice for one of the very few new courses we’re getting when it could have been something so much more interesting.
 
0
I'm surprised to see so many people saying things like "RIP Rainbow Road" on other sites. I definitely think we've lost a GCN course for a Wii course. Most likely Mushroom Bridge for Moonview Highway. I just can't see a course as simple as Mushroom Bridge being in Wave 6, and there's no way DDJ and DK Mountain are going to be in the same wave sharing the same music.

I think the final 8 courses are:
Wii Rainbow Road
Bowser Castle 3
DK Mountain
Rome
Piranha Plant Cove
mobDK
mobMD
Unknown Nitro

But then again, Nintendo always throws us at least one curveball (Snow Land, DS Mario Circuit, Moonview). So who knows what Wave 6's will be. (Praying for an extra retro instead of that third nitro. Or battle courses.)
I agree with you...I think a GCN track has been cut. Moonview Highway is likely taking Mushroom Bridge's spot. I just don't see another traffic course coming with Shroom Ridge, Berlin Byways, and Moonview Highway already here.
 


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