• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

like the pessimist I am I think Nintendo might skip June for no other reason than: they did last year and I was disappointed
would love to be proven wrong though, even if it's just software
 
The whiplash I just felt in this forum:

*Going into the Direct speculation thread:

"Nintendo's got to be cooking something amazing for the remainder of the year if they wish to meet their software/hardware goals. Super excited to hear more about their plans!"

*Going into the Hardware speculation thread:

"I hope Nintendo suffers a huge failure and becomes the laughingstock of their investors. They need some humbling before pushing their hardware plans into high gear in desperation"
 
Some investors and many self-proclaimed analysts have been displaying incredible incompetence when it comes to Nintendo for years. We're talking about people who, for example, couldn't even figure out who the publisher of Pokémon Go! was, and punished Nintendo's stock for it. Not for rational reasons but because of their own ignorance. Same people explained that it was imperative for Nintendo to stop making consoles.

It makes me laugh, then, that these same stakeholders who clearly understand nothing are being invoked as oracles to explain that we NEED a Nintendo Direct in June.
 
Some investors and many self-proclaimed analysts have been displaying incredible incompetence when it comes to Nintendo for years. We're talking about people who, for example, couldn't even figure out who the publisher of Pokémon Go! was, and punished Nintendo's stock for it. Not for rational reasons but because of their own ignorance. Same people explained that it was imperative for Nintendo to stop making consoles.

It makes me laugh, then, that these same stakeholders who clearly understand nothing are being invoked as oracles to explain that we NEED a Nintendo Direct in June.
Not that I'm buying the "need" for a direct this month it is there ignorance and idiocy that is important to deal with. The idea that they'd be satisfied with 1 game dated and another TBA is not that likely.
 
Ubisoft shown off two major Snowdrop games today, Avatar and Star Wars Outlaws. Avatar was already noted to be using a ray traced GI system and micropolygon renderer. given Star War's development and being in the same studio, I suspect it's using the same tools. I bring these up because Ubisoft is a noted Nintendo supporter and their studios have been gravitating towards Snowdrop. Mario and Rabbids, for instance are on Snowdrop. Drake will be able to support these techniques, so the question will be, will Drake games support them?


 
Not that I'm buying the "need" for a direct this month it is there ignorance and idiocy that is important to deal with. The idea that they'd be satisfied with 1 game dated and another TBA is not that likely.
To put it bluntly, I think they'll be dissatisfied no matter what until a new console is announced. You can do a Direct the day after tomorrow announcing several major games for H2 2023, and there'll still be complaints from some shareholders because one of their kids probably told them that TOTK was technically outdated and visually ugly.


They're capable of making Nintendo's share price soar by 10% on hearing that Nintendo is going to develop other movie basesd on its IPs, and then making the same share price plunge by 20% on realizing that Nintendo doesn't own Illumination.
 
Large groups of people, in aggregate, are very smart, driven by recency bias, and uncreative.

That is, any single thread on this forum can accurately assess the problem (Nintendo doesn't have enough on the calendar for a major publisher/platform holder), over extrapolate from that (the current situation represents an unprecedented crisis), and suggest The Only Possible Solution Is The Thing This Thread Exists To Discuss (Directs in the Direct thread, hardware in the hardware thread).

Worth noting, this is aggregate behavior. I'm not accusing any single person of doing this, in fact, I don't think any single person could. Threads can gain collective wisdom that no single member actually holds.

I have no idea what's next. Kinda fun. Not as fun as Zelda, a game I have checks Switch over 130 hours in and I've still not unlocked the whole map. But still. Fun.
 
0
Nintendo is in a good spot and really any doom and gloom talk mostly comes from the desire for new hardware. Doom and gloom suggest Nintendo must do something soon to avoid a disaster and what we (me) wants to see happen to avoid that disaster is release the successor to Switch. Because I want new hardware, I want to create the perception that Nintendo is under pressure to release new hardware, when in fact there is no real pressure to do so from their business perspective. Switch is certainly on the decline, but even an underperforming year is likely to see north of 10 million units sold this fiscal year. Microsoft hasn't sniffed selling 10 million Xbox units in a fiscal year in a very long time. I believe Sony moved about 10 million PS4 units in 2020. Zelda TotK a runaway success and is printing money for Nintendo. It also caused a measurable uptick in hardware sales in April year over year. This momentum wont last for long, but Nintendo is treading water rather nicely and is in no immediate danger of drowning.

With all that said, Switch hardware sales are trending downward and will continue to do so at an increasing rate. Nintendo has the ability to transition to the next gen hardware without a lull in sales if they time it correctly. I still feel 2023 is/was the best opportunity to release Redacted before Switch sales really start to plummet, but 2024 would hardly be a catastrophe, and instead is just disappointing because I am anxious for an upgrade.
 
Speaking of Nintendo Direct, Jeff Grubb had mentioned that there would be one in July, thinking about it July 15th is the 40th anniversary of the famicom.
 
and there'll still be complaints from some shareholders because one of their kids probably told them that TOTK was technically outdated and visually ugly.
Just to be clear, are you saying their kids in specific? Or kids in general? Cause if it’s the former I won’t question it since we live in a world where shareholders would ask a video game company why they are talking about video games :p

But if it’s the latter, I find that hard to believe kids even know what that is lol
 
Will there be anything left for Nintendo to announce via a Direct, Mini, Partners’ Showcase or Indie?
Pokemon Scarlet/Violet DLC, MK8D DLC, Splatoon 3 DLC, Pikmin 3, maybe footage of MP3.

A 2D(?) Mario game and another 1st party published game?
Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
They usually do a direct though in June or July. Be it just 1st party or a partner showcase. I'm expecting the latter.
 
Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Nintendo need to do a Nintendo Direct, they confirmed they gonna attend Gamescom 2023, what they gonna show at Gamescom 2023? the final two DLC waves/packs for Mario Kart 8 Deluxe? i higly doubt this
 
Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
I can't see the correlation here.
Just Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.

In general, Nintendo is blowing through material that would usually be reserved for a Direct. None of it is "big announcement" worthy, but at this time of year, Nintendo "re-announces" lots of stuff during the Direct - Nintendo has posted 14 videos in the last week that are the sort of partner announcements that would wind up in a Direct if a Direct were imminent. Any one of them might conceivably miss a Direct as Nintendo cuts for time, but collectively they represent a quantity of material that would easily take a Direct Mini and turn it into a pretty standard full fat E3 presentation.

Which is not to say that "Nintendo doesn't have games, Switch is dying" - quite the opposite. We're getting the usual number of announcements we get around E3 time, they're just not packaged up in a Direct. Nintendo fans don't need Nintendo to tell them that Sonic, Prince of Persia, GaaS updates and every indie under the sun are coming to their Switch.

Nintendo can spend Summer letting partners just do their own thing, and then wait for things to quiet down before putting the spotlight on the stuff they really want to feature - whether that's new hardware or just some H2 software announcements.
 
Just Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.

In general, Nintendo is blowing through material that would usually be reserved for a Direct. None of it is "big announcement" worthy, but at this time of year, Nintendo "re-announces" lots of stuff during the Direct - Nintendo has posted 14 videos in the last week that are the sort of partner announcements that would wind up in a Direct if a Direct were imminent. Any one of them might conceivably miss a Direct as Nintendo cuts for time, but collectively they represent a quantity of material that would easily take a Direct Mini and turn it into a pretty standard full fat E3 presentation.

Which is not to say that "Nintendo doesn't have games, Switch is dying" - quite the opposite. We're getting the usual number of announcements we get around E3 time, they're just not packaged up in a Direct. Nintendo fans don't need Nintendo to tell them that Sonic, Prince of Persia, GaaS updates and every indie under the sun are coming to their Switch.

Nintendo can spend Summer letting partners just do their own thing, and then wait for things to quiet down before putting the spotlight on the stuff they really want to feature - whether that's new hardware or just some H2 software announcements.
Definitely, but they need to have to present something by End of Summer and before Gamescom to create hype for Gamescom, Pax West and TGS. So very latest the week of Gamescom Start needs a Direct with their Late 2023 program. I still would be surprised, if they go into the Annual General Meeting without revealing it. Sounds to me quite risky.
 
That delay for Pragmata is for a Drake launch. /s

But I do wonder how far along they are that we don't even know the premise. Maybe because its a new IP?
 
0
Just Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.

In general, Nintendo is blowing through material that would usually be reserved for a Direct. None of it is "big announcement" worthy, but at this time of year, Nintendo "re-announces" lots of stuff during the Direct - Nintendo has posted 14 videos in the last week that are the sort of partner announcements that would wind up in a Direct if a Direct were imminent. Any one of them might conceivably miss a Direct as Nintendo cuts for time, but collectively they represent a quantity of material that would easily take a Direct Mini and turn it into a pretty standard full fat E3 presentation.

Which is not to say that "Nintendo doesn't have games, Switch is dying" - quite the opposite. We're getting the usual number of announcements we get around E3 time, they're just not packaged up in a Direct. Nintendo fans don't need Nintendo to tell them that Sonic, Prince of Persia, GaaS updates and every indie under the sun are coming to their Switch.

Nintendo can spend Summer letting partners just do their own thing, and then wait for things to quiet down before putting the spotlight on the stuff they really want to feature - whether that's new hardware or just some H2 software announcements.
You’re right. Nowadays, every publisher can do their own digital, pre-recorded event. So Nintendo doesn’t have the need to compile a Direct. If anything, next Direct is gonna be 1st party centered
 
Well people, if any of you have been following the next gen showcases this week, I feel like this statement needs to be made sooner or later.

After real showcases like Starfield, Avatar, Outlaws, Fable and Hellblade 2... To be honest, my hype for Drake has kind of dissipated. Don't get me wrong, it will certainly be a great mobile chip with plenty of grunt to offer modern experiences but I felt much more confident on it before, when we assumed next gen games would only be considerably prettier incarnations of what we saw before... Couldn't be any more wrong in my eyes.

Starfield is incredible, the game is huge, vast and the amount of systems it's starring is ages ahead of anything we've seen to date. However, the fact it was given a 30 FPS cap is what worries me. It's pretty obvious all of the next gen releases will be ditching the bells and whistles we expected Drake to power through with reconstruction and tricks. Current gen systems are clearly starting to be used properly now, starting from the CPUs to the super fast SSDs. Ports could be feasible with uprezzed stuff like Ragnarok and Horizon FW, but this... This may be too much for the chip, just saying.

It's not even its fault, it's just what we have to come in terms with for a portable and after these announcements, I sincerely hate the compromises already.
 
Last edited:
Well people, if any of you have been following the next gen showcases this week, I feel like this statement needs to be made sooner or later.

After real showcases like Starfield, Avatar, Outlaws, Fable and Hellblade 2... To be honest, my hype for Drake has kind of dissipated. Don't get me wrong, it will certainly be a great mobile chip with plenty of grunt to offer modern experiences but I felt much more confident on it before, when we assumed next gen games would only be considerably prettier incarnations of what we saw before... Couldn't be any more wrong in my eyes.

Starfield is incredible, the game is huge, vast and the amount of systems it's starring is ages ahead of anything we've seen to date. However, the fact it was given a 30 FPS cap is what worries me. It's pretty obvious all of the next gen releases will be ditching the bells and whistles we expected Drake to power through with reconstruction and tricks. Current gen systems are clearly starting to be used properly now, starting from the CPUs to the super fast SSDs. Ports could be feasible with uprezzed stuff like Ragnarok and Horizon FW, but this... This may be too much for the chip, just saying.

It's not even its fault, it's just what we have to come in terms with for a portable and after these announcements, I sincerely hate the compromises already.
You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.
TotK, which in my opinion is certainly one of the greatest games in terms of gameplay and interaction between different systems, in addition to the huge amount of content, still runs on Switch.
 
You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.
TotK, which in my opinion is certainly one of the greatest games in terms of gameplay and interaction between different systems, in addition to the huge amount of content, still runs on Switch.
Except Series S is still very much superior in the two departments this console will struggle, CPU and bandwidth. Starfield is very clearly hammering those in the reveal so can't say I'm very confident on that anymore. TOTK is good, but what I saw in that direct (if Bethesda does deliver) has no competition, period.
 
You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.
TotK, which in my opinion is certainly one of the greatest games in terms of gameplay and interaction between different systems, in addition to the huge amount of content, still runs on Switch.
In addition, the 30fps limit is because they run the game in 4K resolution.

If they want, they can add a 60fps mode in lower resolutions.
 
In addition, the 30fps limit is because they run the game in 4K resolution.

If they want, they can add a 60fps mode in lower resolutions.
I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.

And my dumb ass is just confused.
 
Games shown I'm sure will be on the successor during launch window:
Metal Gear Solid 3 Delta
Metaphor
Assassin's Creed Mirage
Remnant II
Alan Wake II
Jusant
Sand Land
Space Marine II

The ones I expect to skip the successor:
Exoprimal
Dragon's Dogma II
Avatar
Star Wars Outlaws
Like A Dragon Infinite Wealth

Why? Because I totally expect some of the publishers, like Capcom, Ubisoft and Sega to continue to see Nintendo ecosystem "differently". But I do think Nintendo will pursue to have some of the games on the system. They might request DD2 from Capcom, for example.
 
I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.

And my dumb ass is just confused.
It is very much a CPU bottleneck, you can even see the game chugging in their video already. Should improve, but the only reason they could get the res that high is because it alleviates the bottleneck to some extent. Zen 2 is already exploding with that game, easy to see why.
 
It is very much a CPU bottleneck, you can even see the game chugging in their video already. Should improve, but the only reason they could get the res that high is because it alleviates the bottleneck to some extent. Zen 2 is already exploding with that game, easy to see why.
Oh I get that much. I get that there is a CPU bottleneck, even with my limited knowledge but I'm more or less asking if there could've been a 1080p/60fps option.
 
Definitely, but they need to have to present something by End of Summer and before Gamescom to create hype for Gamescom, Pax West and TGS. So very latest the week of Gamescom Start needs a Direct with their Late 2023 program. I still would be surprised, if they go into the Annual General Meeting without revealing it. Sounds to me quite risky.
What is there to create hype for? Of these events:
  • Gamescom will probably be whatever they showed off at the Direct
  • Pax West is Nintendo Live & they have already stated no announcements
  • Nintendo doesn’t officially do TGS so it would be like what we are seeing with SGF
The only reason a Direct is needed is because of their presence at Gamescom this year.
 
0
Oh I get that much. I get that there is a CPU bottleneck, even with my limited knowledge but I'm more or less asking if there could've been a 1080p/60fps option.
This part gets more complicated to accurately explain, before you could lower the draw distance and the amount of ticks in the world... But this game is seriously keeping track of so much things at once I can see why an actual 60 FPS mode might never be available, not without affecting the game design. Can see a 40 FPS mode for Series in the future, though.
 
This part gets more complicated to accurately explain, before you could lower the draw distance and the amount of ticks in the world... But this game is seriously keeping track of so much things at once I can see why an actual 60 FPS mode might never be available, not without affecting the game design. Can see a 40 FPS mode for Series in the future, though.
Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.
 
Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.
60 FPS might still not be the standard for other reasons in other games... Even more humble titles like the ones shown besides Starfield are very clearly a generation ahead, unless people really want 720p and below with FSR's crusty upscaling.
 
Not expecting anything from the shareholdeers meeting...except a sense of a deja vu from them recycling the same answers from the fiscal year earnings Q&A (and before). Not much has changed since then, other than TotK somehow overachieving. Will probably be even more movie questions than before.

Gamescom is still 10 weeks away. Lots of time for them to reveal their holiday lineup. I don't think they're in a rush.
 
how would they even celebrate that
Drip feeding more Famicom games on that date

The Nintendo way 🤭
Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.
I think for a game like starfield to run on a portable device a way to manage it and attempt to hit an adequate frame rate, they have to lower the resolution obviously. And for the complex systems in place, they have to reign it in for the ones that don’t really affect the gameplay, but still requires CPU intensive tasks.

The game from what they’ve said Can hit 60 at times but they chose 30 FPS because it offered better stability. So it’s probably getting a fluctuating between 30 to 60 FPS. The series S is targeting 1440p while the series X is targeting 2160p. Just like how the Witcher was “impossible“ for the Nintendo switch it’s perhaps OK to get this running on Drake depending on where Drake lands and depending on what expectations people have for the game if it was pprted into a portable system.

No one should expect perfect parity with the other versions. It would still look worse, but it wouldn’t look so terrible that it’s unplayable I think. I also don’t think it’s necessarily unplayable if it was 30FPS. I do think that there’s room for optimization, but i just remember that Bethesda is not the most technically adept and can deliver something that is ahem bug infested or has glitches. But maybe this time it’s different.


I’d think that, 720p30 is possible for something like Drake.



That said, this is an exclusive to Microsoft’s platforms so I don’t expect Starfield to hit Drake anyway. But it would be an interesting game nonetheless to work with.


Steam Deck will be the most interesting as it does not use any bespoke decompression hardware, has half the physical cores, has a significantly smaller GPU than the Series S and X, and way lower memory bandwidth. If I were to give a guess, I’d say if low settings and 540-720p 30 is possible on that, then it should be a bit better on Drake.

But again, I 100% don’t expect that game to hit Drake.
 
Drip feeding more Famicom games on that date

The Nintendo way 🤭

I think for a game like starfield to run on a portable device a way to manage it and attempt to hit an adequate frame rate, they have to lower the resolution obviously. And for the complex systems in place, they have to reign it in for the ones that don’t really affect the gameplay, but still requires CPU intensive tasks.

The game from what they’ve said Can hit 60 at times but they chose 30 FPS because it offered better stability. So it’s probably getting a fluctuating between 30 to 60 FPS. The series S is targeting 1440p while the series X is targeting 2160p. Just like how the Witcher was “impossible“ for the Nintendo switch it’s perhaps OK to get this running on Drake depending on where Drake lands and depending on what expectations people have for the game if it was pprted into a portable system.

No one should expect perfect parity with the other versions. It would still look worse, but it wouldn’t look so terrible that it’s unplayable I think. I also don’t think it’s necessarily unplayable if it was 30FPS. I do think that there’s room for optimization, but i just remember that Bethesda is not the most technically adept and can deliver something that is ahem bug infested or has glitches. But maybe this time it’s different.


I’d think that, 720p30 is possible for something like Drake.



That said, this is an exclusive to Microsoft’s platforms so I don’t expect Starfield to hit Drake anyway. But it would be an interesting game nonetheless to work with.


Steam Deck will be the most interesting as it does not use any bespoke decompression hardware, has half the physical cores, has a significantly smaller GPU than the Series S and X, and way lower memory bandwidth. If I were to give a guess, I’d say if low settings and 540-720p 30 is possible on that, then it should be a bit better on Drake.

But again, I 100% don’t expect that game to hit Drake.
Steam ain't running this, it's already struggling to run some boosted last gen titles. If the video they gave us is anything to go by, the CPUs in Series are already exploding and Steam Deck has only half the cores... Wouldn't hold my breath on that one. Starfield and games with similar requirements are unlikely to ever hit Drake at this point, but the downgrades for linear stuff should be somewhat feasible and that's what I'm counting on right now. Current gen is showing off its muscles and leaving this chip seem like the Switch/PS4 gap all over the again, except this time DLSS can somehow save the day. Still worried with the I/O and bandwidth limitations though, everything shown in there is doing heavy use of both.
 
It's pretty obvious all of the next gen releases will be ditching the bells and whistles we expected Drake to power through with reconstruction and tricks.
I’ve been consistent in believing that Drake would do what TX1 would do - make last gen ports easy and a new class of miracle ports possible. I’ve never (personally) believed in some generation spanning magic.

The 4090 is an 80 TFLOP card. Sony and Microsoft have every incentive to create boundary pushing exclusives. There is no world where every game made over the next 7 years was going to scale across the huge gamut of GPU power.

But - Starfield was never coming to a Nintendo system, and neither is Spider-Man 2. These are games produced by their studios to help sell their consoles and vice versa. The question is how many games that aren't first party exclusives from competitors will be able to be reasonably support Drake? DLSS, built in RT hardware, solid state storage and (potentially) a large RAM pool are going to make some incredible things possible, but they'll still need Panic Button/Feral Interactive/Virtuos levels of investment to get there.

That's the reasonsthe 4TF benchmark has seemed like a fool's errand to me. You can cross the line, at what cost? And if the rest of the package isn't there, what have you actually gained other than a console war talking point?

I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.

And my dumb ass is just confused.
Rule of thumb - if it's cross gen, you can easily trade resolution for frame rate, if its current gen exclusive you can't. Particularly Microsoft, who have two consoles with very different GPU performance, but nearly identical CPU performance, are highly encouraged to build games which are CPU rather than GPU bound.

Relevant sidenote: Drake's multithreaded perf likely exceeds its single thread perf by a significant margin. So some CPU bound games might come over and some might not. The whole reason a console is able to punch above it's weight is that it's an elegantly designed ecosystem, and not just a GPU.

One of the reasons the Switch enabled so many miracle ports is, despite it's relatively low performance, it was a very new GPU architecture. And games that struggle on Switch often do so not because of CPU or GPU but memory clock - but when was the last time someone looked at a trailer and said "gosh, that game is really bandwidth bound"?

I'm sometimes regarded as a pessimist around here for my expected REDACTED performance figures, but I actually think I'm a stealth optimist. I think it's possible to elegantly design a system that punches above its (apparent) weight class based on GPU alone. I think whatever the topline number might be, that Nintendo/Nvidia might be able to replicate the Switch miracle a second time.
 
I feel like, if Nintendo releases the Drake with an OLED screen, their answer to an OLED like revision would be a different colored SKU with more SSD. So the schedule would be:
• 2023/2024: Switch 2
• 2025/2026: Switch 2 Lite
• 2027:2028: Switch 2 - 512gb Version
 
* Hidden text: cannot be quoted. *
My guess is maybe this "awful" product could be Calcio? Maybe right now could be a good time to bring out the digital-only switch they've been prototyping since we're at the end of the system's life I guess? Only reason I could think it's "awful" is because of it's digital only nature.
 
I feel like, if Nintendo releases the Drake with an OLED screen, their answer to an OLED like revision would be a different colored SKU with more SSD. So the schedule would be:
• 2023/2024: Switch 2
• 2025/2026: Switch 2 Lite
• 2027:2028: Switch 2 - 512gb Version
The OLED had more storage as well, I doubt that would be the only differentiator.

It would be hard to imagine the OLED model until the Switch was physically in people's hands. Can you imagine getting on a forum in January 2016 and try to sell people on a better screen? "The Vita already had an OLED, way to just gimp the base model to sell you a slight improvement, classic Nintendo." First folks had to accept the appeal of the base model at its cost point to even consider a premium model to be good value. And second, the OLED model is full of tiny improvements that help collectively make it worth it which don't click till you've played with the base model

Can you imagine anyone even realizing they wanted an improved kickstand before the product came out? People laughed at rooftop party in the Switch trailer, but I've literally played so much damn Mario Kart hanging out at a friends over brunch it's insane.

With the last few Nintendo handhelds, Nintendo had tried to ship an "adult" variant and a "kid" variant. The 3DS XL fit in an adults hands easier, and had a larger screen that required less squinting (even if the PPI was lower). The 2DS was cheaper and removed moving parts that might break. The OLED and the Lite fit the same moves and hit the same demo. We don't know what size the screen will be on the new hardware, but it's entirely possible that it's smaller than the OLED model's screen, and the "adult" revision is a larger MicroLED screen, or something insane in that direction.
 
So i decided to go back and play Bowser's Fury since im really fiending for some new Mario games and Nintendo EPD 8 really knocked it out of the park pushing the Switch to its limits, making me more excited to see what they been working on for the next game that is more than likely slated for the next Switch
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom