You mean the future of the Nintendo Switch family of systems!You mean the June Digital Event on the future of Nintendo Switch
Not that I'm buying the "need" for a direct this month it is there ignorance and idiocy that is important to deal with. The idea that they'd be satisfied with 1 game dated and another TBA is not that likely.Some investors and many self-proclaimed analysts have been displaying incredible incompetence when it comes to Nintendo for years. We're talking about people who, for example, couldn't even figure out who the publisher of Pokémon Go! was, and punished Nintendo's stock for it. Not for rational reasons but because of their own ignorance. Same people explained that it was imperative for Nintendo to stop making consoles.
It makes me laugh, then, that these same stakeholders who clearly understand nothing are being invoked as oracles to explain that we NEED a Nintendo Direct in June.
To put it bluntly, I think they'll be dissatisfied no matter what until a new console is announced. You can do a Direct the day after tomorrow announcing several major games for H2 2023, and there'll still be complaints from some shareholders because one of their kids probably told them that TOTK was technically outdated and visually ugly.Not that I'm buying the "need" for a direct this month it is there ignorance and idiocy that is important to deal with. The idea that they'd be satisfied with 1 game dated and another TBA is not that likely.
I can't see the correlation here.Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Big sales do often precede Directs.Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Guess they need something like hardware to spice things up
Just why
It’s just that, if it’s all spoiled of what we are getting then there’s going to be less of a surprise I fear…Thats a good thing, meaning that new hardware really could be imminent
Just to be clear, are you saying their kids in specific? Or kids in general? Cause if it’s the former I won’t question it since we live in a world where shareholders would ask a video game company why they are talking about video gamesand there'll still be complaints from some shareholders because one of their kids probably told them that TOTK was technically outdated and visually ugly.
how would they even celebrate thatSpeaking of Nintendo Direct, Jeff Grubb had mentioned that there would be one in July, thinking about it July 15th is the 40th anniversary of the famicom.
how would they even celebrate that
Pokemon Scarlet/Violet DLC, MK8D DLC, Splatoon 3 DLC, Pikmin 3, maybe footage of MP3.Will there be anything left for Nintendo to announce via a Direct, Mini, Partners’ Showcase or Indie?
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They usually do a direct though in June or July. Be it just 1st party or a partner showcase. I'm expecting the latter.Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Nintendo need to do a Nintendo Direct, they confirmed they gonna attend Gamescom 2023, what they gonna show at Gamescom 2023? the final two DLC waves/packs for Mario Kart 8 Deluxe? i higly doubt thisSomething tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Something tells me we might not be getting a Direct. Nintendo announced a sale, HypeMax, plus they revealed a Just Dance trailer
Just Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.I can't see the correlation here.
Definitely, but they need to have to present something by End of Summer and before Gamescom to create hype for Gamescom, Pax West and TGS. So very latest the week of Gamescom Start needs a Direct with their Late 2023 program. I still would be surprised, if they go into the Annual General Meeting without revealing it. Sounds to me quite risky.Just Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.
In general, Nintendo is blowing through material that would usually be reserved for a Direct. None of it is "big announcement" worthy, but at this time of year, Nintendo "re-announces" lots of stuff during the Direct - Nintendo has posted 14 videos in the last week that are the sort of partner announcements that would wind up in a Direct if a Direct were imminent. Any one of them might conceivably miss a Direct as Nintendo cuts for time, but collectively they represent a quantity of material that would easily take a Direct Mini and turn it into a pretty standard full fat E3 presentation.
Which is not to say that "Nintendo doesn't have games, Switch is dying" - quite the opposite. We're getting the usual number of announcements we get around E3 time, they're just not packaged up in a Direct. Nintendo fans don't need Nintendo to tell them that Sonic, Prince of Persia, GaaS updates and every indie under the sun are coming to their Switch.
Nintendo can spend Summer letting partners just do their own thing, and then wait for things to quiet down before putting the spotlight on the stuff they really want to feature - whether that's new hardware or just some H2 software announcements.
You’re right. Nowadays, every publisher can do their own digital, pre-recorded event. So Nintendo doesn’t have the need to compile a Direct. If anything, next Direct is gonna be 1st party centeredJust Dance is reliable Direct sizzle reel material. If there is a Direct near the time of the Just Dance announcement (which there nearly always is) it's in the Direct.
In general, Nintendo is blowing through material that would usually be reserved for a Direct. None of it is "big announcement" worthy, but at this time of year, Nintendo "re-announces" lots of stuff during the Direct - Nintendo has posted 14 videos in the last week that are the sort of partner announcements that would wind up in a Direct if a Direct were imminent. Any one of them might conceivably miss a Direct as Nintendo cuts for time, but collectively they represent a quantity of material that would easily take a Direct Mini and turn it into a pretty standard full fat E3 presentation.
Which is not to say that "Nintendo doesn't have games, Switch is dying" - quite the opposite. We're getting the usual number of announcements we get around E3 time, they're just not packaged up in a Direct. Nintendo fans don't need Nintendo to tell them that Sonic, Prince of Persia, GaaS updates and every indie under the sun are coming to their Switch.
Nintendo can spend Summer letting partners just do their own thing, and then wait for things to quiet down before putting the spotlight on the stuff they really want to feature - whether that's new hardware or just some H2 software announcements.
You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.Well people, if any of you have been following the next gen showcases this week, I feel like this statement needs to be made sooner or later.
After real showcases like Starfield, Avatar, Outlaws, Fable and Hellblade 2... To be honest, my hype for Drake has kind of dissipated. Don't get me wrong, it will certainly be a great mobile chip with plenty of grunt to offer modern experiences but I felt much more confident on it before, when we assumed next gen games would only be considerably prettier incarnations of what we saw before... Couldn't be any more wrong in my eyes.
Starfield is incredible, the game is huge, vast and the amount of systems it's starring is ages ahead of anything we've seen to date. However, the fact it was given a 30 FPS cap is what worries me. It's pretty obvious all of the next gen releases will be ditching the bells and whistles we expected Drake to power through with reconstruction and tricks. Current gen systems are clearly starting to be used properly now, starting from the CPUs to the super fast SSDs. Ports could be feasible with uprezzed stuff like Ragnarok and Horizon FW, but this... This may be too much for the chip, just saying.
It's not even its fault, it's just what we have to come in terms with for a portable and after these announcements, I sincerely hate the compromises already.
Except Series S is still very much superior in the two departments this console will struggle, CPU and bandwidth. Starfield is very clearly hammering those in the reveal so can't say I'm very confident on that anymore. TOTK is good, but what I saw in that direct (if Bethesda does deliver) has no competition, period.You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.
TotK, which in my opinion is certainly one of the greatest games in terms of gameplay and interaction between different systems, in addition to the huge amount of content, still runs on Switch.
In addition, the 30fps limit is because they run the game in 4K resolution.You're wrong on one point, Starfield is really impressive, but it still runs on Series S, and with simple optimizations it would run on Drake.
TotK, which in my opinion is certainly one of the greatest games in terms of gameplay and interaction between different systems, in addition to the huge amount of content, still runs on Switch.
I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.In addition, the 30fps limit is because they run the game in 4K resolution.
If they want, they can add a 60fps mode in lower resolutions.
It is very much a CPU bottleneck, you can even see the game chugging in their video already. Should improve, but the only reason they could get the res that high is because it alleviates the bottleneck to some extent. Zen 2 is already exploding with that game, easy to see why.I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.
And my dumb ass is just confused.
Oh I get that much. I get that there is a CPU bottleneck, even with my limited knowledge but I'm more or less asking if there could've been a 1080p/60fps option.It is very much a CPU bottleneck, you can even see the game chugging in their video already. Should improve, but the only reason they could get the res that high is because it alleviates the bottleneck to some extent. Zen 2 is already exploding with that game, easy to see why.
What is there to create hype for? Of these events:Definitely, but they need to have to present something by End of Summer and before Gamescom to create hype for Gamescom, Pax West and TGS. So very latest the week of Gamescom Start needs a Direct with their Late 2023 program. I still would be surprised, if they go into the Annual General Meeting without revealing it. Sounds to me quite risky.
This part gets more complicated to accurately explain, before you could lower the draw distance and the amount of ticks in the world... But this game is seriously keeping track of so much things at once I can see why an actual 60 FPS mode might never be available, not without affecting the game design. Can see a 40 FPS mode for Series in the future, though.Oh I get that much. I get that there is a CPU bottleneck, even with my limited knowledge but I'm more or less asking if there could've been a 1080p/60fps option.
Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.This part gets more complicated to accurately explain, before you could lower the draw distance and the amount of ticks in the world... But this game is seriously keeping track of so much things at once I can see why an actual 60 FPS mode might never be available, not without affecting the game design. Can see a 40 FPS mode for Series in the future, though.
60 FPS might still not be the standard for other reasons in other games... Even more humble titles like the ones shown besides Starfield are very clearly a generation ahead, unless people really want 720p and below with FSR's crusty upscaling.Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.
Drip feeding more Famicom games on that datehow would they even celebrate that
I think for a game like starfield to run on a portable device a way to manage it and attempt to hit an adequate frame rate, they have to lower the resolution obviously. And for the complex systems in place, they have to reign it in for the ones that don’t really affect the gameplay, but still requires CPU intensive tasks.Gotcha. I mean I never expected 60fps lmao. For one it is bethesda and the scale of the game looked huge, even before the showcase. Now knowing what we know??? It's insanity. So I'm kinda taking the ToTK approach to it. I'm expecting 30fps but as long as the game is fun and keeping me intrigued I can tolerate the frame drops here and there when shit is getting busy. I do think 60 fps should be the standard but massive games like this with complex systems going on deserve to be an exception.
Steam ain't running this, it's already struggling to run some boosted last gen titles. If the video they gave us is anything to go by, the CPUs in Series are already exploding and Steam Deck has only half the cores... Wouldn't hold my breath on that one. Starfield and games with similar requirements are unlikely to ever hit Drake at this point, but the downgrades for linear stuff should be somewhat feasible and that's what I'm counting on right now. Current gen is showing off its muscles and leaving this chip seem like the Switch/PS4 gap all over the again, except this time DLSS can somehow save the day. Still worried with the I/O and bandwidth limitations though, everything shown in there is doing heavy use of both.Drip feeding more Famicom games on that date
The Nintendo way
I think for a game like starfield to run on a portable device a way to manage it and attempt to hit an adequate frame rate, they have to lower the resolution obviously. And for the complex systems in place, they have to reign it in for the ones that don’t really affect the gameplay, but still requires CPU intensive tasks.
The game from what they’ve said Can hit 60 at times but they chose 30 FPS because it offered better stability. So it’s probably getting a fluctuating between 30 to 60 FPS. The series S is targeting 1440p while the series X is targeting 2160p. Just like how the Witcher was “impossible“ for the Nintendo switch it’s perhaps OK to get this running on Drake depending on where Drake lands and depending on what expectations people have for the game if it was pprted into a portable system.
No one should expect perfect parity with the other versions. It would still look worse, but it wouldn’t look so terrible that it’s unplayable I think. I also don’t think it’s necessarily unplayable if it was 30FPS. I do think that there’s room for optimization, but i just remember that Bethesda is not the most technically adept and can deliver something that is ahem bug infested or has glitches. But maybe this time it’s different.
I’d think that, 720p30 is possible for something like Drake.
That said, this is an exclusive to Microsoft’s platforms so I don’t expect Starfield to hit Drake anyway. But it would be an interesting game nonetheless to work with.
Steam Deck will be the most interesting as it does not use any bespoke decompression hardware, has half the physical cores, has a significantly smaller GPU than the Series S and X, and way lower memory bandwidth. If I were to give a guess, I’d say if low settings and 540-720p 30 is possible on that, then it should be a bit better on Drake.
But again, I 100% don’t expect that game to hit Drake.
I’ve been consistent in believing that Drake would do what TX1 would do - make last gen ports easy and a new class of miracle ports possible. I’ve never (personally) believed in some generation spanning magic.It's pretty obvious all of the next gen releases will be ditching the bells and whistles we expected Drake to power through with reconstruction and tricks.
Rule of thumb - if it's cross gen, you can easily trade resolution for frame rate, if its current gen exclusive you can't. Particularly Microsoft, who have two consoles with very different GPU performance, but nearly identical CPU performance, are highly encouraged to build games which are CPU rather than GPU bound.I'm going to need the collective gaming forum populace to figure this out part out cause a lot of people are saying, uh, no it's not that simple because it is bottlenecked by CPU lmao.
And my dumb ass is just confused.
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The OLED had more storage as well, I doubt that would be the only differentiator.I feel like, if Nintendo releases the Drake with an OLED screen, their answer to an OLED like revision would be a different colored SKU with more SSD. So the schedule would be:
• 2023/2024: Switch 2
• 2025/2026: Switch 2 Lite
• 2027:2028: Switch 2 - 512gb Version
check my post historyCan you imagine anyone even realizing they wanted an improved kickstand before the product came out?