Besides, isn't it very possible they're running some of the physics on the gpu for Tears?Too bad we didn't have geekbench for the PowerPC days
I remember Nvidia was talking about a custom physic engine in the blog post when Switch launched.
Besides, isn't it very possible they're running some of the physics on the gpu for Tears?Too bad we didn't have geekbench for the PowerPC days
My gaming started with a ZX Spectrum and NES and I want my 60FPSThey're not? But I'm not going to complain about 30FPS lol, I grew up with a Nintendo 64.
For how long have you held that opinion/stance? Since the days of the Wii? Because if so, that's been a long ass time to adjust one's expectations accordingly.This is what I don't get, since when were they mutually exclusive?
I don't understand this post.For how long have you held that opinion/stance? Since the days of the Wii? Because if so, that's been a long ass time to adjust one's expectations accordingly.
In the adult world, things aren't binary; not completely shit or utterly perfect.Yeah they're clearly held back considering all the poor reviews ToTK received, especially for its art, graphics and performance
They probably offload some of the physics stuff to the Cuda cores. Yes for the latter :Besides, isn't it very possible they're running some of the physics on the gpu for Tears?
I remember Nvidia was talking about a custom physic engine in the blog post when Switch launched.
Also, for your question about A57 x Espresso. From Sebbi back in B3D Switch Speculation thread:Nintendo Switch gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.
1. Switch has a modern OoO CPU. Last gen CPU code was horrible. Lots of loop unrolling to avoid in-order bottlenecks (no register renaming). Lots of inlined functions, because no store forwarding hardware -> 40+ cycle stall for reading function arguments from stack. No direct path between int/float/vector register files (through memory = LHS stall). Variable shift was microcoded (very slow). Integer multiply was very slow. There was no data prefetching hardware. Developer had to manually insert prefect-instructions (even for linear array iteration). ~600 cycle stall if prefetch wasn't used for L2 cache miss (and no OoO to hide any of it). Code was filled with hacks to avoid all these CPU bottlenecks.
It’s only gonna get better. Genshin Impact already runs on tiny ~300$ phones (thinking about the 2nd Gen iPhone SE right now), while looking better and hitting 60 fps. The next Switch is gonna be crazy.I'm only a few hours in, and maybe it's just that I'm old, but I can't help being startled that a game of this scope and richness is on a portable.
You’re absolutely right, things aren’t binary. Being thrilled at the idea of being able to play in a future probably relatively close to the two Zelda games of the switch at 60 fps is something that makes everyone agree. It has nothing to do with the specific argument that you develop about the fact that these games would be ruined by the hardwareIn the adult world, things aren't binary; not completely shit or utterly perfect.
ToTK is highly reviewed because it's an amazing game with (like BOTW) a lovely art stye and although it runs well, it doesn't run at a constant 30fps.
It is held back by the hardware with the lack of AA, shimmering, low resolution rendering and a non solid 30fps.
It would (will) look and run better on more modern hardware, that's it.
No idea why that's triggering for people, I may be wrong but I imagine the people who are, don't own other consoles.
Please show where I wrote that BOTW and TOTP "would be ruined by the hardware" and declared that "30fps is a handicap".You’re absolutely right, things aren’t binary. Being thrilled at the idea of being able to play in a future probably relatively close to the two Zelda games of the switch at 60 fps is something that makes everyone agree. It has nothing to do with the specific argument that you develop about the fact that these games would be ruined by the hardware
Nintendo literally develops its hardware and games simultaneously and jointly. So it’s not that your stance bothers or shocks, it’s just that it appears more or less correct considering the strategy integrated at the heart of everything that makes Nintendo DNA. A game developed literally with hardware in mind does not want to be retained by it. As others have said better than me, what would have been a serious problem is an unstable framerate.
For the rest, and to finish on a nuanced and not Manichean note, wanting 60 fps is absolutely not the same thing as declaring that 30 fps is a handicap. Anyone who has played the game knows that it is fluid.
Genshin doesn’t have anything close to the same kind of environmental interaction and physics systems that BotW/TotK has though.It can be beautiful, with solid performance - but it can also be really noisy, with noticeable drops.
It’s certainly playable and while there are times where I’ve found myself wishing for better hardware, there’s been more than a few picturesque horizons to enjoy too.
It does feel a little old, but oddly enough, that’s not thanks to the likes of Horizon or Elden Ring.
It’s Genshin Impact for me. Due to needing to run on mobile phones and tablets it opts for a simple, but gorgeous style. It packs a lot of personality too.
Some of the vistas and environments in that game are truly jaw-dropping and it’s all down to smart art, rather than technical prowess.
Definitely, but I still think the imagination and creativity in the environmental art is out of this world.Genshin doesn’t have anything close to the same kind of environmental interaction and physics systems that BotW/TotK has though.
I'm more impressed that they got it running on what was essentially 3 turbo Wiis ducktaped together (How many Gamecubes would that be? 12?)
Yeah I played BOTW on Wii U, and seeing some of the stuff it pulled off on three overclocked Gamecube cores, a GPU only slightly better than PS3/360, and 1GB of RAM was just insane.BotW on WiiU is sorcery as well, indeed. The greatest farewell song for our ambulance! Remembered now of Xenoblade 1 on a GameCube v2 with 88MB RAM
This is where I am at. Totk has Nintendo tier polish, no denying it. But I want to play this with better fps and visuals.It runs really great (for Switch).
The tutorial area was where it chugged the most for me so I was glad it only got mostly better from there.
That said, I am 300% ready to play this on their next console.
In the adult world, no one cares that a game runs at 30fps with some dipsIn the adult world, things aren't binary; not completely shit or utterly perfect.
ToTK is highly reviewed because it's an amazing game with (like BOTW) a lovely art stye and although it runs well, it doesn't run at a constant 30fps.
It is held back by the hardware with the lack of AA, shimmering, low resolution rendering and a non solid 30fps.
It would (will) look and run better on more modern hardware, that's it.
No idea why that's triggering for people, I may be wrong but I imagine the people who are, don't own other consoles.
I think you know that that is nonsense.In the adult world, no one cares that a game runs at 30fps with some dips
game suffers from a memory bandwidth limitation. Mariko does has a very slight performance advantage due to hardware differencesIn a collaboration video featuring MVG, John Linneman returns to The Legend of Zelda: Tears of the Kingdom to concentrate on a range of performance tests. How well does the game run in portable mode and what's happening with dynamic resolution scaling there? Is there any difference in performance terms between the OG 2017 Switch and the later revisions based on the Mariko processor revision? And to what extend can exploited Switches improve performance via overclocking?
game suffers from a memory bandwidth limitation. Mariko does has a slight performance advantage
Cringeworthy fanboyism should be left behind when you leave your teenage years.
4K is 9 times as many pixels as 720p, if you think that is "incredibly minor" then I can only suggest that you visit an optician pretty soon.As should cringeworthy tech worship, as if the incredibly minor differences in frame rate or resolution mean anything, yet here we are.
Firstly, no-one needs anything , it's only video games.It's possible to think 4K/60 fps would be great and to find that running a game as ambitious as Totk smoothly at 30 fps on a $300 hybrid console based on a 2015 chip with a good battery life is in itself a great tech achievement.
Not needing 4K/60 FPS doesn't mean being against 4K/60 FPS, which would be absurd.
It just means understanding that the Switch has to think about both its battery life and a reasonable cost. The constraints and uses are incomparable with a PC that costs more than the Switch and is not concerned with battery life. Not seeing it as a problem at all as long as the performance is stable and the game enjoyable is not necessarily being a fanboy.
My brother bear in Christ your are literally on a Nintendo fanboy forumWhy do we have all the advancements in graphics in the last couple of decades when “no one cares”?
Why does Digital foundry exist when “no one cares”?
Why is the 60fps of ‘Mario Kart” lauded when “no one” cares?
Why do people buy expensive gaming PCs when “no one” cares?
Why do people buy a Series X over a Series x when “no one cares”?
Why do people go to all the effort of emulating Switch games on PC when “no one cares”?
Why are people overclocking Switches to get a stable 30fps when “no one cares”?
The people who pretend not to care will suddenly care when Switch 2 arrives and higher res textures, resolution, better image quality and higher/more stable frame rates arrive on their beloved platform.
Cringeworthy fanboyism should be left behind when you leave your teenage years.
Here's excerpt from the article version:neither of them have a modded mariko switch to test. MVG did touch on getting Erista to sorta hit 60fps
You can be a fan without being a fanboy.My brother bear in Christ your are literally on a Nintendo fanboy forum
And if anyone wants to see what modern tech can do for "cartoony" non realistic games, just look at Ratchet and Clank on PS5.This thread is getting pretty hostile, no?
The performance of this game doesn’t ruin it, but it is poor at times, and the difference between dynamic 720p-900p / unstable 30fps and 4K /stable 30fps or even 60fps is not ‘minor’ for a lot of people.
When you’re enjoying a film, you don’t question the stability of its frame rate. It just is. Please don’t derail this with talk of 24fps as it’s not really relevant to the point.. But if in the film watching experience during really exciting scenes the framerate started to bounce around you can bet that viewers would comment that it looks strange, even if they aren’t certain why.
With content in 4K, there are details visible at larger screen sizes that literally blend together at 720p. The details in the armors, weapons, monsters, buildings and stalls in villages, everything at a distinct, etc. are not infrequently lost as the resolution bounces around. When a great deal of enjoyment comes from noticing and appreciating those small details, it’s a bit of a bummer.
I wish people would stop acting like resolution and frame rate don’t improve experiences. This isn’t an argument for photo-realism or cutting edge technology necessarily. It’s asking for clean, stable, consistent image quality. There are times when Tears looks really quite stunning, and there are others, like gliding through Kakariko, or entering one of the first dungeons I visited, where it’s punishing to be aware of how much detail I’m missing.
And if anyone wants to see what modern tech can do for "cartoony" non realistic games, just look at Ratchet and Clank on PS5.
I cannot wait to see Nintendo's amazing artists output on Switch 2.
I'd love you to show the post where I claimed that the game isn't enjoyable.10 million+ people, including Digital Foundry themselves, enjoying the game
Some bear: "God what fanboys! Don't you know this game has framerate dips occasionally!"
Fwiw I couldn't care less about graphics/framerate, and I've probably posted a thousand or two times in that thread.I'd love you to show the post where I claimed that the game isn't enjoyable.
Also, you're the person that claimed that noone cares about framerate, in the REDACTED thread there are 57000 posts and 4 million views.
What do think all those people are interested in?
Fair enough, I would suspect that the majority of people are interested in the graphics of future games on the platform though.Fwiw I couldn't care less about graphics/framerate, and I've probably posted a thousand or two times in that thread.
I enjoy speculating about that side of the industry quite a lot.
Fwiw I couldn't care less about graphics/framerate, and I've probably posted a thousand or two times in that thread.
I enjoy speculating about that side of the industry quite a lot.
I mean what are we defining as non-trivial amount?At the same time, it feels irrefutable to say that a non-trivial portion of the audience is thirsty for something better. You’re pennies to the overall view count.
Sure, the same Nintendo who introduced me to what a big deal high frames rates are with a 60fps N64 game 25 years ago.My brother bear in Christ your are literally on a Nintendo fanboy forum
We need a poll of all FNHTSD posters.I mean what are we defining as non-trivial amount?
Sure, the same Nintendo who introduced me to what a big deal high frames rates are with a 60fps N64 game 25 years ago.