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StarTopic Nintendo Direct Speculation |ST5| Uncharted Territory: Drake's Deception

When is the next general full-length Direct?

  • June

    Votes: 130 38.0%
  • July

    Votes: 40 11.7%
  • August

    Votes: 15 4.4%
  • September

    Votes: 129 37.7%
  • October

    Votes: 1 0.3%
  • November

    Votes: 1 0.3%
  • December

    Votes: 1 0.3%
  • January

    Votes: 13 3.8%
  • February

    Votes: 1 0.3%
  • Never

    Votes: 11 3.2%

  • Total voters
    342
  • Poll closed .
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This post is inscrutable.
 
Which is why they should have released them last year
I mean TOTK was dated as 22 for a while, they probably planned to release them after TOTK all along. If they were, in common Nintendo fashion, finished already then maybe a shuffle should have been done, but otherwise they were probably always gonna be after, so maybe next year
 
Best case scenario for this holiday would be Prime 4 and 2D Mario this holiday, with ports and one or two smaller titles filling out the rest of the year. Those are the two big titles that Nintendo doesn't need to save for the Switch 2, and it would send the current Switch out on a high note before the next one comes in 2024.
I think this is what we’ll see as well. Maybe trade Mario for DK.
 
I think this is what we’ll see as well. Maybe trade Mario for DK.
There's at least two Mario games every year, and I don't see that changing this year. Maybe we get two Mario ports in H2, but I doubt it. DK, if it's ready, will probably be a Spring 2024 title.
 
I'm so angry over that Silksong development update because with any presentation between now and July 1, I won't be able to break out this bad boy to troll fans

silksong-clown.jpg


Now 80% of them won't be expecting for Silksong to be at any show. I guess I could still post it for the remaining 20% who still hope for a surprise release, but it's just not nearly enough for my satisfaction.
 
If Nintendo announces 2d Mario for this holiday, then I'm going to go ahead and assume the Switch 2 won't release until holiday 24. I don't think there's a better launch title than 3d Mario, and I really don't think we would get 2d and 3d Mario within 6 months of each other.
 
I'm so angry over that Silksong development update because with any presentation between now and July 1, I won't be able to break out this bad boy to troll fans

silksong-clown.jpg


Now 80% of them won't be expecting for Silksong to be at any show. I guess I could still post it for the remaining 20% who still hope for a surprise release, but it's just not nearly enough for my satisfaction.
Post it for the ones who don't expect it at any show, once it finally does show up 😉
 
I’m excited with the financials behind us and the hardware question officially gone again we can start properly getting hyped about the potential new games coming up. Metroid Prime 4, Pikmin 4, 2D Mario, and Donkey Kong should be some solid big pillar games to look forward to. Depending on exactly how long it takes for new hardware to come out, we might have a few other interesting games sneak in there beyond remasters and DLC.
 
Financial results killed this thread and Zelda will finish it off. We need to revive it somehow. I'll try by giving you my top 3 most wanted 3DS remasters:

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I’ll pick Super Mario 3D Land, Metroid Samus Returns, and Kid Icarus. They technically are already off 3DS, but I’d love to see the full Zero Escape Trilogy on Switch.
 
Samus Returns would make for a great port. It could certainly use proper analog stick aiming, in addition to not needing to use the touch screen to select your shit.
I hope you'll get to play the Kid Icarus: Uprising game on the Nintendo Switch (2) family of systems one day 🙏
I don't typically play games below a certain prestige level, but I'll make an exception for this one. Hopefully they don't shadow drop it on a random weekday, or I may not even realize it exists.
 
Here is a remaster I want that I don't see a lot of people suggest

Super Mario 64 DS

A remaster of this DS launch title that adds in full analogue control, and allows at least online multiplayer if not split screen multiplayer. Yes we have Super Mario 64 on NSO and you can find the remastered SM64 on the 3D Mario All Stars collection, but I'd love to see the DS content preserved on modern systems.
 
I’m so mad because I do believe Kid Icarus has what it takes to be one of Nintendo’s top ips the cast of characters are all very memorable and goofy

I’m going to list a few of them, so yeah..

Idk if its an unpopular opinion/taboo to say this, but I thought the voice acting was perfect the whole thing sounded like a Saturday morning cartoon.

I freakin love Hades
Pandora
Pyrrhon
Thanatos

The game just needs a second wind, and some really good advertising. The controls really hindered the game for many and I’d hope a switch or switch 2 remake really kicks this into a long running series of games.
 
I’m so mad because I do believe Kid Icarus has what it takes to be one of Nintendo’s top ips the cast of characters are all very memorable and goofy

I’m going to list a few of them, so yeah..

Idk if its an unpopular opinion/taboo to say this, but I thought the voice acting was perfect the whole thing sounded like a Saturday morning cartoon.

I freakin love Hades
Pandora
Pyrrhon
Thanatos

The game just needs a second wind, and some really good advertising. The controls really hindered the game for many and I’d hope a switch or switch 2 remake really kicks this into a long running series of games.
I feel like in a world where Sakurai didn't tie himself to Smash 4/Ultimate, if he had wanted to do a KI:U2 Nintendo would have green lit it.
 
Financial results killed this thread and Zelda will finish it off. We need to revive it somehow. I'll try by giving you my top 3 most wanted 3DS remasters:

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thelegendofzeldaalinkuailb.png
sq_3dsds_nintendopockjtdb5.jpg
I always think, how it would be possible to play levels at higher intensities without the precision of stylus controls? Harder the levels get, more enemies appear on screen at the same time. Analog controls just wouldn't keep up. Gyro could be another way, but still, intensities 7 to 9 would be ridiculous to play with gyro on handheld.

One solution is... aim assist. I know many people consider it as cheating but locking on when you get very close to target would make analog controls a viable option. Not too far away to avoid making it so easy. Or maybe we could have an option to adjust that too? Sakurai loved more custom settings.
 
I always think, how it would be possible to play levels at higher intensities without the precision of stylus controls? Harder the levels get, more enemies appear on screen at the same time. Analog controls just wouldn't keep up. Gyro could be another way, but still, intensities 7 to 9 would be ridiculous to play with gyro on handheld.

One solution is... aim assist. I know many people consider it as cheating but locking on when you get very close to target would make analog controls a viable option. Not too far away to avoid making it so easy. Or maybe we could have an option to adjust that too? Sakurai loved more custom settings.
Wouldn’t that being annoying if you’re trying to zone in on to a specific enemy? Theres one close and one thats right behind it and it just auto snaps to the one behind? There’s a lot of movement happening on screen I think aim assist would hinder the gameplay negatively if I’m gonna be honest, who knows though perhaps they can make it work.

Pointer controls with joycons on Gyro or with pro controller will undoubtedly be the popular way to play docked and in table top but Handheld? thats going to be a bit tricky to implement.
 
I always think, how it would be possible to play levels at higher intensities without the precision of stylus controls? Harder the levels get, more enemies appear on screen at the same time. Analog controls just wouldn't keep up. Gyro could be another way, but still, intensities 7 to 9 would be ridiculous to play with gyro on handheld.

One solution is... aim assist. I know many people consider it as cheating but locking on when you get very close to target would make analog controls a viable option. Not too far away to avoid making it so easy. Or maybe we could have an option to adjust that too? Sakurai loved more custom settings.
I'm kinda surprised to not see this brought up more often. It's always something I'm thinking when people bring up a remaster/port/whatever of Uprising to the Switch (or complain about the touchscreen stuff) because I absolutely agree, without touch controls it'd be pretty agonizing to play, at least imho.
 
I always think, how it would be possible to play levels at higher intensities without the precision of stylus controls? Harder the levels get, more enemies appear on screen at the same time. Analog controls just wouldn't keep up. Gyro could be another way, but still, intensities 7 to 9 would be ridiculous to play with gyro on handheld.

One solution is... aim assist. I know many people consider it as cheating but locking on when you get very close to target would make analog controls a viable option. Not too far away to avoid making it so easy. Or maybe we could have an option to adjust that too? Sakurai loved more custom settings.
Knowing Sakurai he'd probably rebalance the entire game anyway.
 
If Skyward Sword could be adjusted to work with analogue controls, then KI:U can be made to work as well. Even something as simple as adding a slow/fast aim toggle on like zl/zr during flight segments would go a long way.
 
If Skyward Sword could be adjusted to work with analogue controls, then KI:U can be made to work as well. Even something as simple as adding a slow/fast aim toggle on like zl/zr during flight segments would go a long way.
Kid Icarus's multiple difficulties complicate things. Analog controls ARE tricky in SkySwo but the game is such breeze combat wise, designed with WMP controls in mind, which were also pretty tricky. KI:U is not like that, difficulty goes all the way up to 9.0, but thanks to the precision touch screen provided they were all doable. There's a reason Sakurai refused to implement analog controls despite interviewers kept pointing out that the Circle Pad Pro was out.

We need aim assist to make analog controls work and yes, the whole intensity system needs a re-balancing. I reckon this could be more than just a simple HD remaster.
 
Kid Icarus's multiple difficulties complicate things. Analog controls ARE tricky in SkySwo but the game is such breeze combat wise, designed with WMP controls in mind, which were also pretty tricky. KI:U is not like that, difficulty goes all the way up to 9.0, but thanks to the precision touch screen provided they were all doable. There's a reason Sakurai refused to implement analog controls despite interviewers kept pointing out that the Circle Pad Pro was out.

We need aim assist to make analog controls work and yes, the whole intensity system needs a re-balancing. I reckon this could be more than just a simple HD remaster.
I played the game, I know how crazy 9.0 can get.
 
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Kid Icarus's multiple difficulties complicate things. Analog controls ARE tricky in SkySwo but the game is such breeze combat wise, designed with WMP controls in mind, which were also pretty tricky. KI:U is not like that, difficulty goes all the way up to 9.0, but thanks to the precision touch screen provided they were all doable. There's a reason Sakurai refused to implement analog controls despite interviewers kept pointing out that the Circle Pad Pro was out.

We need aim assist to make analog controls work and yes, the whole intensity system needs a re-balancing. I reckon this could be more than just a simple HD remaster.

Circle pad pro analog support wasn't possible, apparently the existing support for it was already an 11th hour addition
 
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I'd bet on 3D Mario being off the table until at least next April with the new hardware and I get the feeling that DK, if the rumours are true, will be early next year and we'll see it in September. My theory for a June Direct (a smaller subsection if it's a Mini):
  • 2D Mario
  • 3rd party reels
  • PM:TTYD Remastered
  • DLC for MK8DX, TOTK etc.
  • Tune in for our Pikmin 4 Direct at the end of the month
  • Metroid Prime 2 and 3 (Straight ports, no MPR treatment)
  • Metroid Prime 4
 
I am once again asking for a Xenoblade Chronicles X port


Let’s gooooo! Maybe it won’t launch until one year or two… but after Baten Kaitos I&II, a HD port of Xenosaga trilogy would be nice (or even better, a 2D-HD remake -octopath engine- of Xenogears…) sigh…
 
Here is a remaster I want that I don't see a lot of people suggest

Super Mario 64 DS

A remaster of this DS launch title that adds in full analogue control, and allows at least online multiplayer if not split screen multiplayer. Yes we have Super Mario 64 on NSO and you can find the remastered SM64 on the 3D Mario All Stars collection, but I'd love to see the DS content preserved on modern systems.
This + the 3DS Zelda ports
 
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I definitely wouldn't mind a port of Megamix but I also want to see what else Nintendo and Tsunku could bring to the series, especially since the latter has expressed the wish to make a new one for years.
I mean I'd like both since a new one would likely be very focused on new games (which is fine by me, though it also means it'd likely have less content in the purely "rhythm games" category, but new rhythm toys and endless games which megamix primarily lacked, and ideally some kind of Fever esc multiplayer for the entire game), but yes I'd prefer new.

Also for some reason I have this feeling that said Kirby ports should be a double pack despite the fact the RTDL port was 1 game so it'd be weird, maybe just cause they were 40 and RTDL was 60 (or was it 50)?
I don't know realistically it won't be and realistically should have been triple pack if not gonna be individual, rather then a Wii 3DS split
 
Financial results killed this thread and Zelda will finish it off. We need to revive it somehow. I'll try by giving you my top 3 most wanted 3DS remasters:

sq_3ds_kidicarusuprisrtist.jpg
thelegendofzeldaalinkuailb.png
sq_3dsds_nintendopockjtdb5.jpg
Strictly counting the games I haven't played, the main five would be Animal Crossing, Kid Icarus, the Kirby duology, and Ever Oasis.

Adding in games that I have played blows things wide open though. Zelda, Fire Emblem, Mario & Luigi, Metroid, and Luigi's Mansion would all be awesome to see ported over.
 
I definitely wouldn't mind a port of Megamix but I also want to see what else Nintendo and Tsunku could bring to the series, especially since the latter has expressed the wish to make a new one for years.
I'll settle for the GBA game on NSO since we never got that in the US, just give us something
 
And then, around the time Big Brain Academy finished up development, he stopped. Makes you think...
A small part of me is iffy cause after Xeno FE drop off I'm sure it'd do worse then it could have done a few years ago, so a part of me is waiting for the Switch 2, but at the same time maybe this series is never gonna be huge, even WW switch couldn't hit 2 mil

As I said in general its different cause I'm not hoping for some peak 1 mil series to hit 2 mil or more, I'm seeing a series which has always dropped very late and only once has hit even 1 mil, except for the time it was about mid point rather then latter half and in that timeline hit 3 mil

But the DS market was very different even ignoring point in life cycle, I guess best hope is 1.5 m or so

I feel like with DS success and planned smash 4 content there's a timeline where this is a solid B tier series with a release every 4 years or so at least, but we've long since lost that timeline

As always I do not want to pressure too much with Tsunku's situation, but tweets and medical treatments later and I don't think that has anything to do with the gap at this point
 
Man it's a third through May and yet this thread is dead

Either TOTK is absurdly hyped here, or the doomers have scored a strong victory
It's TOTK. We got the financials, and we know nothing will be happening for a few weeks, so everyone can go play Zelda and then slowly creep back in here when it settles a bit more and we're closer to June
 
I guess I just notice this thread was more active before Grubb started saying "yeah i've heard nothing", hence the doomer angle. If anything the financials should increase it cause I believe "No June direct" and "No hardware this fiscal year" are paradoxical statements
 
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