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Rumour Paper Mario Thousand Year Door HD in development

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How would they handle Vivian? In Japan, they are depicted as a transgender character, but the overseas release scrubbed that out. Will they really do that again?
Honestly they should just keep the original English translation as-is, it's the best depiction. A straight translation of the original script would sir controversy.

The Japanese script says Vivan is girl that's "secretly a boy", and it's used as a gag and not character depth. It's pretty inline with Japanese media around that time. The English version just refers to her as a girl straight-up throughout the entire game.

 
These are the exact kinds of changes they made in the Mario & Luigi Superstar Saga 3DS remake, so.... yeah, they could and likely would.
Not entirely true. In the Mario & Luigi remakes, only the Toad townspeople (the ones that just aimlessly walk around and have one line of dialogue) were standardized. More important ones like Toadsworth, Toadbert, Dr. Toadley and his nurse assistant, the Blorbed Toads, and even that one green Toad with the mustache in the opening cutscene were all left intact.

M%26LRPG3DX_Blorbs.jpg
MLBISDX_DrToadley.png


All of the wacky variations of classic Mario enemies were still in the games too, just redrawn to look like their modern designs (like Beanbean Koopas standing on two legs instead of walking on all fours and Beanbean Boomerang Bros wearing shoes). See here for some examples from the Superstar Saga remake.

I think we'll be fine.

I cant wait to see all the ways this is going to suck. Maybe all npcs will become toad

I remember this exact sentiment (same words, too) being repeated ad infinitum when the Superstar Saga remake's existence got leaked way back in May of 2017. Doomposting over things like Cackletta and Fawful being replaced by Bowser and Bowser Jr. and every single NPC becoming a generic Toad.

But it all turned out okay in the end. I think we'll be fine.
 
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Do Paper Mario fans just live in a constant state of paranoia or what?
Yes.

TTYD is an all time fave, up there with Dragon Quest XI among the best Dragon Quest games. But at some point, a long ass time ago, I let go. If I got a port or remake, I would maybe play it, and I bet I'd enjoy it whatever tweaks were made. It would be nearly impossible to screw up bad enough to "ruin" the game.

Sorry, what I meant to say was Miyamoto genericized my dog and pooped in my breakfast cereal.
 
I was over exaggerating, but yes, a lot of the NPCs were standardized. For example, no female Toads existed anymore
I'm not familiar with the changes, but could this have been more of a cut corner for cost savings versus intentional design choice? "Why do we need to create five models for unimportant NPCs when one will suffice?"
 
Honestly they should just keep the original English translation as-is, it's the best depiction. A straight translation of the original script would sir controversy.

The Japanese script says Vivan is girl that's "secretly a boy", and it's used as a gag and not character depth. It's pretty inline with Japanese media around that time. The English version just refers to her as a girl straight-up throughout the entire game.


I feel that the purpose with Vivian, despite some things that are mishandled, is that she becomes accepted for who she is by the end. You're not supposed to agree with Beldam, after all. Mainly it's Goombella's dialogue and descriptions around her that's the main issue.


But if course, there is room for improvement. The simple solution is for any issues in the Japanese script to be changed. Wouldn't take much, and I think it would make a lot of people happy!
 
TTYD is one of my favorite games and I still have my copy of it from when I was younger, I really hope this rumor comes true just because it would introduce this game to so many more people. I do hope that this remaster is able to uphold the same amount of charm the og game has, even with the IP team existing. I also hope this remaster could help show Nintendo/IS that people are still interested in a traditional Mario RPG series, even if it doesn't end up being made for that reason. 😊
 
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I'm not familiar with the changes, but could this have been more of a cut corner for cost savings versus intentional design choice? "Why do we need to create five models for unimportant NPCs when one will suffice?"
Theoretically it could have. A lot of those Toad sprites are just ripped from Paper Jam (no pun intended)

However, there was other instances of “character homogenization” in the game, such as the airborne koopas at the beginning of the game losing their flight suits, the big Koopas that block certain paths becoming simply giant normal Koopas instead of fat and portly like they were originally. Plus, the psycho-looking Hammer Bros. in Bowser’s Castle were also replaced with normal ones.

There are other instances too, but these are what I could think of at the top of my head.

There were a few examples where quirky designs were maintained, however. The Superstar Saga-originated quadraped Dry Bones was not touched at all (despite their normal Koopa counterparts now becoming bipideal) and they even kept SS’s very unique interpretation of Boomerang Bros, even renaming them, appropriately, to “Beanerang Bros.”

There’s probably a few things i’m missing, so here’s a graphic that covers a lot of the changes


QQSbdKu.png


Poor Geno, they hated his design in particular so much, he was replaced with Invisible Geno! What a tragic fate.
 
People really think they're just gonna straight up ruin the game for a simple HD port?
I was surprised to see how many people were shocked that Nintendo released Paper Mario on the N64 NSO (despite it also being available on the Wii U Virtual Console, a post "Mario commitee" service), I 100% blame Arlo for this constant paranoïa surrounding the IP lol
 
We haven't even seen if it's real yet and PM fans are already doomposting...

TTYD is great and I doubt minor character changes, if they happened, would destroy the wonderful overall experience. Origami King already had a fair amount of creativity, I doubt they would go far backwards for a HD remake of a previous game.
 
Yeah, I really hope they won't mess with the artstyle to make it in line with the Sticker Star Trilogy. White outlines and everything being made out of paper were terrible.
 
I'd be interested in this remaster if they're not afraid to cut like half the game.
Could never understand the state of TTYD fanboyism that goes so far as to crap on newer games that are (after Sticker Star) absolutely fine.
People usually cite two moments of this game as being "backtrack-heavy" but pretty much everything past chapter 1 is just going left and right on a straight line.
I've played this game after Paper Mario 64 since people were gushing over how much better it is, and the way an older title handled backtracking was so much cooler, it was insane! Desert was open, Toy Box was circular, Flower Fields had a hub.
TTYD felt like a 10 hour game trying to be a 30 hour game, and if they either cut it down or add new content, I'd be interesting in reexperiencing it. Otherwise, pass.
 
Hm. That's cool, having never finished it, but I wish we would get something original instead. I'd rather see something done in that style or even a new Mario and Luigi game, but a remake is fine I suppose.
 
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Theoretically it could have. A lot of those Toad sprites are just ripped from Paper Jam (no pun intended)

However, there was other instances of “character homogenization” in the game, such as the airborne koopas at the beginning of the game losing their flight suits, the big Koopas that block certain paths becoming simply giant normal Koopas instead of fat and portly like they were originally. Plus, the psycho-looking Hammer Bros. in Bowser’s Castle were also replaced with normal ones.

There are other instances too, but these are what I could think of at the top of my head.

There were a few examples where quirky designs were maintained, however. The Superstar Saga-originated quadraped Dry Bones was not touched at all (despite their normal Koopa counterparts now becoming bipideal) and they even kept SS’s very unique interpretation of Boomerang Bros, even renaming them, appropriately, to “Beanerang Bros.”

There’s probably a few things i’m missing, so here’s a graphic that covers a lot of the changes


QQSbdKu.png


Poor Geno, they hated his design in particular so much, he was replaced with Invisible Geno! What a tragic fate.
Most of these redesigns are marginal at best. There are some disagreeable choices but nothing obscene, certainly nothing to be overly concerned about.

Except Geno…
 
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I think they can make a goos job with TTYD remaster. IMO its the best game and one of the best Mario RPGs in general.
 
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I dunno, I'm a big TTYD fan and if the remaster looked like this I'd be pretty thrilled. The fact they kept the noose in the center of town would calm my fears that a remaster/remake would neuter the world TTYD made.
I unironically love this.

I think the game would look breathtaking if they used the Color Splash/Origami King engine, I'm just not a fan of how bright and clean everything is. Rogueport shouldn't look like that, but aside from those nitpicks I think this is the ideal scenario if they wish to appeal to as many people as possible
 
I'd be interested in this remaster if they're not afraid to cut like half the game.
Could never understand the state of TTYD fanboyism that goes so far as to crap on newer games that are (after Sticker Star) absolutely fine.
People usually cite two moments of this game as being "backtrack-heavy" but pretty much everything past chapter 1 is just going left and right on a straight line.
I've played this game after Paper Mario 64 since people were gushing over how much better it is, and the way an older title handled backtracking was so much cooler, it was insane! Desert was open, Toy Box was circular, Flower Fields had a hub.
TTYD felt like a 10 hour game trying to be a 30 hour game, and if they either cut it down or add new content, I'd be interesting in reexperiencing it. Otherwise, pass.
You're right that TTYD fans are too precious, but you're wrong otherwise, because backtracking is good, and traveling left to right is fun.

Paper Mario and Thousand Year Door are of about even quality, but the episodic storytelling in the latter is way better, and that's one of the main reasons I play RPGs. If you want me to start shit about Super Paper Mario, I can.
 
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I'd be interested in this remaster if they're not afraid to cut like half the game.
Could never understand the state of TTYD fanboyism that goes so far as to crap on newer games that are (after Sticker Star) absolutely fine.
People usually cite two moments of this game as being "backtrack-heavy" but pretty much everything past chapter 1 is just going left and right on a straight line.
I've played this game after Paper Mario 64 since people were gushing over how much better it is, and the way an older title handled backtracking was so much cooler, it was insane! Desert was open, Toy Box was circular, Flower Fields had a hub.
TTYD felt like a 10 hour game trying to be a 30 hour game, and if they either cut it down or add new content, I'd be interesting in reexperiencing it. Otherwise, pass.
I wouldn't go as far as to say they gotta cut up the game, but I do think there oughta be new content of some form cuz I already played TTYD alot and I would have no interest in a straight remaster, but I would if it were something akin to the ML remakes/Mario 3D World where the remake also added a side adventure we can hop in and out of.
 
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post this to give a TTYD fan nightmares
Why is it going to give me nightmares? It looks amazing.

If anything, a crusty, HD-resolution bump of the original is what gives me the nightmares. The PM team has clearly been working on something since Origami King and perhaps even reusing assets. So it should be substantial.
 
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post this to give a TTYD fan nightmares
I'm not a fan of the cardboard on the walls, but it looks fine-ish. My only fear with a remaster like this would be if they started ham-fisting other arts and crafts materials in, like making Hooktail be made of plush or arbitrarily throwing giant spools of thread around in the background.

Also they wouldn't do something like this and not take the opportunity to sand out all of the games originality. Even just having Goombella there besides Mario is a huge ask for the modern Paper Mario team.
 
I'm not a fan of the cardboard on the walls, but it looks fine-ish. My only fear with a remaster like this would be if they started ham-fisting other arts and crafts materials in, like making Hooktail be made of plush or arbitrarily throwing giant spools of thread around in the background.

Also they wouldn't do something like this and not take the opportunity to sand out all of the games originality. Even just having Goombella there besides Mario is a huge ask for the modern Paper Mario team.
Honestly I wouldn’t mind that Hooktail idea at all, as long as it is still Hooktail and not random dragon plush
 
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All of those characters you mentioned are unique creations that don't touch upon the Mario universe. Unique Toads, Goombas, Piantas, etc... those are a different case.

From my understanding, the IP oversight team is very strict with Mario characters. For example:

200px-Punis.jpg


Puni's are characters that only appear in TTYD. They've never appeared in a game prior or since TTYD's release, hence they're unique characters to that game that don't form part of the grander Mario universe (i.e King Olly, Kersti, etc). They're allowed.

Koopie_Koo.jpg


Koopa's, however, are part of the Mario universe. Therefore a design such as Koopie Koo is unacceptable. At most you'd get a Koopa with a wig and make-up, if at all
Yeah, this is the thing that I think a lot of people misunderstand—if there are any character design changes, it would only be for the standard Mario universe characters that appear in the main series games as well, like Toads, Goombas, Koopas, etc.

And honestly? I like that. The Origami King proves that you can still have tons of personality with characters that don’t contradict established designs, and I actually prefer the consistency with that approach. That way you don’t end up with as many weird questions like…why do these Toads have, like, real hair and such, when that’s never the case with Toads in the main series? Even Toadette’s “hair” is just part of her cap.

It’s just weird and makes these spin-off characters clash against the main series depictions, and I get that that’s why a lot of people like them and that’s valid…but it’s also valid that some people don’t like them as much for that reason, like me. And while fans of the older Mario RPG games are gonna obviously be the loudest when it comes to the subject because they tend to be more interested in the games, I’m sure there are many people within the wider audience of Mario fans that are used to the normal depictions of characters from the main series who would prefer the spin-off games stay closer to those designs, and I feel like doing so helps to broaden the appeal of the games.

So yeah, as someone who played and enjoyed Paper Mario: The Thousand-Year Door back on GameCube, I actually wouldn’t mind at all—and would actually prefer, honestly—if some of the standard Mario universe characters had their designs changed to be closer to their established designs. And bring on the white outlines and going further with the paper aesthetic in general, too, because that’s, like, the main thing of Paper Mario to me.
 
Looking forward to (hopefully) seeming this come to the Switch. TTYD is a fantastic game that deserves to be experienced by a new audience. It stinks that the game has been locked on the Gamecube for almost 20 years.

IMO there doesn't need to be much work, if any, put into the game. Just touch up the visuals and audio and Nintendo has a hit on their hands. If there is a Paper Mario game that could seriously benefit from QOL improvements, it is Super Paper Mario. Fun game, but when I played it a few months ago there were some functions that could really benefit from a standard controller and more buttons. Hopefully we get that down the road.
 
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I wouldn't worry about homogenization, the Bowser's Inside Story remake somehow got permission to add OCs that weren't even in the original
Best_Fitness_Friends.png

If this remake happens, TTYD will be fine
 
Quoted by: Tye
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I wouldn't worry about homogenization, the Bowser's Inside Story remake somehow got permission to add OCs that weren't even in the original
Best_Fitness_Friends.png

If this remake happens, TTYD will be fine
As the post I quoted above explains, it’s generally only the standard Mario universe characters that are subject to these kind of changes. Original characters are fine, as long as they don’t use existing Mario characters as a base and go against their established designs.
 
If this game does exist and it gets rid of the unique Mario enemies characters I hope it bombs so hard it puts Intelligent systems into bankruptcy.

A TTYD without those characters is not TTYD.
 
Quoted by: Tye
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rafa-knight-papmario2-hd-001.jpg


post this to give a TTYD fan nightmares

I love this concept and the artist did such a great job, but I hope an actual remaster of TTYD would do better to recapture the same atmosphere as the original. there's something about the modern Paper Mario art style that's just too sanitised to properly recreate the edge and quirkiness of TTYD as is
 
rafa-knight-papmario2-hd-001.jpg


post this to give a TTYD fan nightmares
I mean, I much prefer the storybook aesthetic of the first two games to the arts and crafts/paper outline aesthetic of Sticker Star onward, and the HP/FP UI is a little bland, but this is a fine enough compromise. Rogueport looks like Rogueport, the original characters are preserved, and the more original designs are retained even if they are translated to the standard art style. It wouldn't be my preference, but it's alright.
 
I will say if there are any changes to visuals or character designs outside of a higher resolution, I absolutely will not be picking this up. I want as straight a port as possible, no changes at all. Thankfully I'm confident that's what Nintendo will give us.
 
One thing I am expecting to be changed and less due to a potential single world wide SKU, is I expect the murder scene to be toned down even in the Japanese build, due to CERO getting stricter about depiction of blood.

Yes, a Toad was just straight up murdered in the Japanese version:

320px-PMTTYD-MessyShedJP.png
 
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I just remembered this game features Toadsworth, pretty significantly too. I have a hard time imagining Nintendo allowing that to slide, as they'd rather believe he never existed.
 
I just remembered this game features Toadsworth, pretty significantly too. I have a hard time imagining Nintendo allowing that to slide, as they'd rather believe he never existed.
He was in both of the Mario & Luigi 3DS remakes. I don't see there being an issue with him making another appearance in a remake.
 
He was in both of the Mario & Luigi 3DS remakes. I don't see there being an issue with him making another appearance in a remake.
Honestly that's kinda shocking, they've basically eradicated any unique toad from the series at this point, hell I'm shocked Toadette is even still allowed, but hearing he's still in the M&L remakes is a little reassuring.
 
Quoted by: Tye
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I will say if there are any changes to visuals or character designs outside of a higher resolution, I absolutely will not be picking this up. I want as straight a port as possible, no changes at all. Thankfully I'm confident that's what Nintendo will give us.
3 years of dev time for an upressed port? Don’t think so.
Either this is completely independent from another Paper Mario game being developed in the CS/TOK line or THIS is what they’ve been working on, and I hope it is. Because I want to see what happens when TTYD’s atmosphere is combined with modern Paper Mario’s appearence. I like that concept image a lot, actually.
 
Makes sense considering GameCube content is being mined by Nintendo and others. Only reason it wouldn't happen would be due to how stringent they have gotten on the Mario IP, designs, etc.
 
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3 years of dev time for an upressed port? Don’t think so.
Either this is completely independent from another Paper Mario game being developed in the CS/TOK line or THIS is what they’ve been working on, and I hope it is. Because I want to see what happens when TTYD’s atmosphere is combined with modern Paper Mario’s appearence. I like that concept image a lot, actually.
I had been assuming this was being worked on alongside another Paper Mario game, and it wouldn't have much work done on it. But I guess we'll have to see.
 
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3 years of dev time for an upressed port? Don’t think so.
Either this is completely independent from another Paper Mario game being developed in the CS/TOK line or THIS is what they’ve been working on, and I hope it is. Because I want to see what happens when TTYD’s atmosphere is combined with modern Paper Mario’s appearence. I like that concept image a lot, actually.

Less than 1 year dedicated to porting the game, the rest of the dev time went into fleshing out Luigi's campaign 🙏
 
Less than 1 year dedicated to porting the game, the rest of the dev time went into fleshing out Luigi's campaign 🙏
This is perhaps the least likely thing to happen but it's also desperately what I want to see happen most. Even storybook cutscenes to flesh out Luigi's story more would be fantastic.
 
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