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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Im with you, i just find it really unrealistic to assume that there is a screen thats cheaper where all the more advanced features are there and work well (OLED*, HDR, high refresh rate) but the resolution stays low, as one of the more basic aspects nowadays.
I don't see why not. A small panel at a low density would be cheaper than that same panel at high density
 
Portability is relative. If you are one of those that packs it in the pocket, because it fits, adding to any dimension would be a detriment.
If you have some pockets in bags that are fine with more thickness, but cant hold more width or heights, then you have a problem. same the other way around.
Depending on the usecase all changes could increase or decrease the portability.

Personally: stifness of the case, and if its possible to close the fan in and outs is the deciding factor.
Even if it would be smaller, i would never put it into a pocked, since i don't trust the case and the plastic screen to keep it safe, and having dust and lint or something else enter the intakes would be a voided waranty for sure. So, slightly thicker would be fine(1-3mm), but in my book more then the OLED in width and height would start to feel cumbersome and unconfortable. I dont want a gaming Laptop in my hands, if you are big or dont really play in your hands much (many steamdeck users seem to use it more as a gaming laptop on tables), then its fine, but there are players that would be left out, and its always easiere to ADD (there are a ton of third party accesories to make the grip bigger or replace the joycons with bigger controllers) then to remove.
Accessories don't add performance, though. And besides, the switch is already slimmer than any of the models of DS were, and I am one of those that would put it in my pocket, as I already do with the switch.

And if people are complaining that it's too big, then more people will double dip for the eventual lite model, to think about it from nintendo's perspective...
 
They can make the Switch smaller... obviously proven because they made a switch lite... but if you're expecting drake to be smaller than the switch and also as powerful as an xbox series x, then arr you also expecting it to be delivered by bigfoot riding on nessie's back? 🤭
it's never going to be that powerful anyway. I'd rather they prioritize maintaining the form factor than make a bulky "portable" that still sucks ass compared to the competition
 
it's never going to be that powerful anyway. I'd rather they prioritize maintaining the form factor than make a bulky "portable" that still sucks ass compared to the competition
I don't know why people don't understand that I'm not implying they should make it massive, I just mean that IF THEY NEED TO then they can make it a bit bigger than the switch and it will still remain equally as portable
 
I don't know why people don't understand that I'm not implying they should make it massive, I just mean that IF THEY NEED TO then they can make it a bit bigger than the switch and it will still remain equally as portable
right now the "bounding box" as it were is extended by the trigger bumps, so I concede that they could make it that amount thicker with no impact to functional size. I don't see how you could argue height though
 
Introducing Nintendo Switch 2.

sw--leak-2-1.jpg
 
That's if we're assuming the workloads don't change between the generations. Once you start making use of the hardware to push fidelity, you're not going to be pushing the number of pixels that's any different than the handheld/docked split we see now. That's the whole point of dlss, so you don't have to
I'd have more faith in this if we expected DLSS to be as negligibly cheap on such low powered hardware as it is on desktop GPUs. But asking DLSS to produce output with 4-9x as many pixels docked would be a good example of docked being asked to do significantly more than undocked. Depending on overall system speed, how similar the docked/undocked gap is to base Switch, and frame rate, it's feasible in some situations 4K DLSS could eat up most of the extra docked GPU capability.
IgN8bx9.png
 
right now the "bounding box" as it were is extended by the trigger bumps, so I concede that they could make it that amount thicker with no impact to functional size. I don't see how you could argue height though
Even that would be deeply unnecessary. The bottom of the Joy-Con getting a little grippy bump? Sure, within the bounding box.

The console, though? Why? For what purpose?

To break compatibility with accessories people have bought for years?

There's already unused space inside Nintendo Switch, especially OLED Model. T239 probably shan't consume any substantial portion more power, meanwhile, even the original Nintendo Switch has more enough heat dissipation capacity for the very power inefficient Tegra X1 on 20nm.

If the power consumption is unlikely to change, and even if it does there's headroom to spare, why make it bigger? To inconvenience people? To murder the marketing? To slaughter the image of Nintendo Switch as "like a sleek tablet, but for games"?

There's no reason it would be much, if any bit, bigger. Not unless they want to try to market another Wii U.
 
Introducing Nintendo Switch 2.

sw--leak-2-1.jpg
giphy.gif

How would you sort out the memory transferring issue?
I have absolutely no technical expertise, thus I can't say even what memory transferring issues really exist and if they can't be overcome somehow. What I know is, that the Switch used also not a common USB3 connection, infamously best known because of the edgy PD. So as a normal person, I would wonder, if you couldn't come up with a more improved Thunderbolt 4/CPU Integration, as it is not an Addon of the CPU, but a key feature. Of course, there can be technical limitations I am not aware, who make it impossible, but for me as a normal consumer, the seamless switching between the modes of the Switch was already impressive tech I wasn't aware is soo smooth possible.
 
I have absolutely no technical expertise, thus I can't say even what memory transferring issues really exist and if they can't be overcome somehow. What I know is, that the Switch used also not a common USB3 connection, infamously best known because of the edgy PD. So as a normal person, I would wonder, if you couldn't come up with a more improved Thunderbolt 4/CPU Integration, as it is not an Addon of the CPU, but a key feature. Of course, there can be technical limitations I am not aware, who make it impossible, but for me as a normal consumer, the seamless switching between the modes of the Switch was already impressive tech I wasn't aware is soo smooth possible.
having a gpu dock would break that seamless switching because you need to transfer data in the vram in the dock to the memory in the tablet. the vram in the dock would probably be a larger amount than the memory in the tablet to facilitate that higher performance. so you'd lose something when switching modes. and this also ignores the fact that you now have split pools of ram as the CPU data would have to stay on the tablet and all the issues that would come with that.

maybe there is a way to get by all these issues, but considering eGPUs in the pc space haven't solved this, it makes it all the more expensive for Nintendo and Nvidia to solve
 
I believe that patent has nothing to do with Thunderbolt.

Oh hey, that's pretty interesting. iirc, thunderbolt has data speeds fast enough to hook up external gpus too. So maybe Nintendo are looking to future-proof their next-gen successor/next revision? (provided this thing is adapted for that of course.)
I don't think Nintendo's going to support Thunderbolt any time soon, especially since Nintendo probably has to pay third party labs for Thunderbolt certification.

And there are technical issues with supporting external GPUs (via Thunderbolt and/or USB4 40 Gbps) for hybrid consoles, as ILikeFeet has pointed out above.
 
having a gpu dock would break that seamless switching because you need to transfer data in the vram in the dock to the memory in the tablet. the vram in the dock would probably be a larger amount than the memory in the tablet to facilitate that higher performance. so you'd lose something when switching modes. and this also ignores the fact that you now have split pools of ram as the CPU data would have to stay on the tablet and all the issues that would come with that.

maybe there is a way to get by all these issues, but considering eGPUs in the pc space haven't solved this, it makes it all the more expensive for Nintendo and Nvidia to solve


Yeah, it just doesn't make sense to do. It's a huge complication for something that likely wouldn't be a huge win anyway. The CPU isn't (and at current, can't) be a strong point of Nintendo Switch and its successors for the foreseeable future. Slapping on more GPU and more VRAM, all over a limited bus interface just wouldn't help when the thing in charge is an ARM CPU from last year's phones.

Nvidia is GOOD at low power, high efficiency GPUs, and DLSS is a gigantic boon in that department. Just keep the seamlessness by making the built in GPU bloody massive and clocking down for portable play. Which is EXACTLY what they've done for T239.

If Nintendo wants to make a home console they have the ability and the partners to do so. I don't think it's an impossibility, but it wouldn't be its own platform. Not so much a "supplemental computing device", and more another part of the family. Rather than an eGPU solution where you're "docking" your system, having it essentially having to lock itself in, establish a connection, relaunch a game and wheeze its tiny portable fan so its tiny CPU can feed an RTX beast. Then to undock it it's a whole mess and it needs time to switch over, might as well just close the game!

You just... Set it down, pick up a Pro Controller and turn on your Nintendo Switch [REDACTED] TV+, and play your games. Save files already there through cloud save. Profile synced.

A seperate console does three things:

Solves the CPU and bus bottlenecks of an eGPU solution.
Removes switching complication by being a seperate device.
Allows them to have a presence in the "pure" home console market.

Would they do this? I don't know. Could they? Yeah. Will they? I don't think so.

But Nintendo Switch and its successor are more than just consoles. They're platforms, and Nintendo could choose to keep the "REDACTED platform" as the baseline once it's out and have models that scale up from there, if they want to. A family of devices that share a library and development pipeline. Like Xbox Series X and S, but with portables in the mix.
 
Yeah, it just doesn't make sense to do. It's a huge complication for something that likely wouldn't be a huge win anyway. The CPU isn't (and at current, can't) be a strong point of Nintendo Switch and its successors for the foreseeable future. Slapping on more GPU and more VRAM, all over a limited bus interface just wouldn't help when the thing in charge is an ARM CPU from last year's phones.

Nvidia is GOOD at low power, high efficiency GPUs, and DLSS is a gigantic boon in that department. Just keep the seamlessness by making the built in GPU bloody massive and clocking down for portable play. Which is EXACTLY what they've done for T239.

If Nintendo wants to make a home console they have the ability and the partners to do so. I don't think it's an impossibility, but it wouldn't be its own platform. Not so much a "supplemental computing device", and more another part of the family. Rather than an eGPU solution where you're "docking" your system, having it essentially having to lock itself in, establish a connection, relaunch a game and wheeze its tiny portable fan so its tiny CPU can feed an RTX beast. Then to undock it it's a whole mess and it needs time to switch over, might as well just close the game!

You just... Set it down, pick up a Pro Controller and turn on your Nintendo Switch [REDACTED] TV+, and play your games. Save files already there through cloud save. Profile synced.

A seperate console does three things:

Solves the CPU and bus bottlenecks of an eGPU solution.
Removes switching complication by being a seperate device.
Allows them to have a presence in the "pure" home console market.

Would they do this? I don't know. Could they? Yeah. Will they? I don't think so.

But Nintendo Switch and its successor are more than just consoles. They're platforms, and Nintendo could choose to keep the "REDACTED platform" as the baseline once it's out and have models that scale up from there, if they want to. A family of devices that share a library and development pipeline. Like Xbox Series X and S, but with portables in the mix.
I have both xbox series x and series s. But I would buy a series s handheld if it was not too expensive. Saves between xbox hardware is so seamless and easy. I love it.
 
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Lemme try to do a dumb short version that doesn't take me an hour to write when I should be heading to the gym. It's 2:25 eastern right now, so check the timestamp on this thing to see how successful I was.

Basically, my prior assumptions are that REDACTED is a Switch 2, with a T239, T239's GPU is still what we see in the Nvidia hack, the Linux driver's are still accurate, and our guesses about CPU/Memory Controller/FDE all hold up. I think I'm/we're right about all of it, but it's worth looking at alternatives.

It's a good idea to periodically challenge our assumptions, as there's always a danger of assumptions being treated as facts if they're repeated enough.

CPU wise, I think that's where we're most likely to be wrong. We've been assuming that Drake uses the A78C, because that's a variant of the A78 (the CPU in Orin) which can have 8 CPU clusters, which we know Drake has. It's also the most advanced CPU that is backward compatible with the CPU in the Switch.

But the more it seems like Nintendo might use emulation for backwards compat, and the more Drake's design seems distinct from Orin, it seems like the CPU might be a later iteration. I think A78C is probably the best choice for Nintendo, and the other CPUs probably launched too late, so I still feel confident, but it's not impossible.

The A78C CPU is an interesting one, because it's something many people (including myself) treat as guaranteed even though we have zero evidence for it. I think one of the reasons is that the A78 is both the worst-case scenario and not that much worse than the best-case scenario, so the level of CPU performance we can expect doesn't really change that much if we swap it out for A710 or A715.

That said, I do think it's worth going through the alternatives (of which there are more than you would think). The first and obvious ones are the newer generations of ARM's consumer big cores, the A710 and A715. The A710 is a plausible option, both in terms of timescale and compatibility (ie AArch32 support). A715 is less likely, partly due to the lack of AArch32 support, which is something they could work around if they really wanted to, but also because of how new it is. The first phones using A715 cores have only just appeared in the last couple of months, which means it's actually a little bit newer than Ada. Given they decided to stick with Ampere over Ada when designing T239, it would be an odd choice to simultaneously go bleeding edge on the CPU design.

Another set of CPU cores that I wouldn't completely rule out are the Neoverse cores. While on the surface they don't seem a good fit for a gaming SoC, Nvidia may have a preference for them. Grace uses Neoverse V2 cores, and is the first chip to do so, suggesting Nvidia is working closely with ARM on implementing the Neoverse line. Additionally, both Atlan and now Thor have been described as using "Grace" or "Grace-Next" CPU cores, indicating that they'll move to the Neoverse line for their automotive SoCs as well. Anandtech suggests that Thor will use an automotive version of the Poseidon core, which is due to become the Neoverse V3. If Nvidia's plan is to use Neoverse cores exclusively going forward, then that may extend to T239. The Neoverse V series, like the Cortex X series, are unlikely because they're designed for higher power draws, but the Neoverse N series would be a reasonable fit. The Neoverse N2, which is based on the same architecture as the A710, would likely work just fine for Nintendo's use-case.

Finally, to play devil's advocate, it's worth noting that we don't strictly know that all 8 cores use the same architecture. The Linux commit that tells us there are 8 CPU cores tells us they're in the same cluster, however ARM's DynamIQ clusters support multiple core types per cluster, and in mobile designs it's typical to combine all cores in the same cluster, to allow for efficient migration between cores. The Snapdragon 8 Gen 2 actually has four different core types in a single DynamIQ cluster. The reason I think this is unlikely for T239 is that the CPUFreq driver that was updated to support T239 only appears to support a single policy per cluster. That is, the min and max frequency, DVFS tables, etc, would be shared across all cores in a cluster. This would make the driver, as it currently is, incompatible with a heterogeneous CPU design. It's possible that this is only a partial implementation, and further changes will be made to support heterogenous clusters, however in that case I would question the value of this first commit, as almost every line in it would have to be changed again to support heterogeneous clusters. I would also think it would make much more sense in that case to create a CPUFreq driver specifically for T239, rather than shoehorning it into the driver for the homogeneous Xavier and Orin CPUs.

The Linux driver is next up. It wouldn't be the first time that an in-progress SOC gets into the kernel. But again, the evidence is strong that these driver updates are post-tape-out and thus likely to be up to date. But it's not-even-beta software, it's not guaranteed to be correct, and it's not a complete driver stack. I think it's likely that the info there is up to date. But misinterpretations or missing pieces seem completely possible.

It's worth noting here as well that Orin's support was initially upstreamed to Linux before silicon was available, although in that case it was made very clear that it was pre-tape-out, and that what was being added was support for the VDK simulation platform.

I think the GPU info is pretty solid. Again, it's all about timing. The Lapsus$ hack is from February, tape out potentially happened as early as March. But I don't think it's inconceivable that, once hardware starts being manufactured, that there is some element of floor-sweeping/binning, and that the final hardware doesn't have all the TPCs active. That seems unlikely, simply because Ampere is a well understood GPU design at this point, but we also don't know what the process node is, so we don't have a real sense what sort of yields Nintendo might be dealing with.

T239 is clearly designed for Nintendo, and it doesn't match either company's history to get as far as tape out and then pull out. But there are a couple indications that Nvidia might have alternate plans for T239 - a LinkedIn post referring to developing the chip for "game consoles/tablets", the Linux drivers. Could Nintendo have dropped the project and Nvidia continued? Yes. But it is as likely as Bigfoot existing.

And finally, is REDACTED a Switch 2? Well, yeah. Nintendo is gonna make another handheld, come on. T239 is clearly a mobile device, but it has the controllers necessary to plug into an external screen the same way that Switch does. It's a new hybrid... unless Nintendo is making a VR device, or had a last minute rethink of REDACTED and decided to repurpose the chip, while keeping Switch around. Which I think is as likely as Bigfoot and the Loch Ness monster being friends

The main question I've been asking myself is if there's any evidence that T239 is intended for other customers alongside Nintendo. The support being added to L4T (and upstreamed to the Linux kernel) suggests that it's not an exclusive product, and in theory could mean it would be taped out before Nintendo requires it (or even if Nintendo cancelled the device intended to use it). That would require at least one significant customer other than Nintendo being lined up for it, though, and I can't see any realistic situation where that's the case. The lack of modules like the PVA makes it unsuitable for automotive use-cases, which is effectively Nvidia's only other market for SoCs outside Nintendo. The only other possible customers I can imagine would be in ARM Windows laptops, but that's still a very small niche, and the lack of games compiled for ARM would negate Nvidia's biggest advantage, GPU performance. The use of ARM big cores (ie A78/A710/etc.) would also put them behind the likes of Qualcomm in CPU performance, who are already behind Intel and AMD.
 
I don’t think Nintendo gets enough credit for how much better the Switch, particularly the OLED looks in comparison to SteamDeck and other portables. To me it look far more premium something that Nintendo isn’t really known for going for when design their hardware. OLED reminds me of the DS Lite in how sleek and discreet it is. I hope they can manage to maintain this with the successor.
 
I don’t think Nintendo gets enough credit for how much better the Switch, particularly the OLED looks in comparison to SteamDeck and other portables. To me it look far more premium something that Nintendo isn’t really known for going for when design their hardware. OLED reminds me of the DS Lite in how sleek and discreet it is. I hope they can manage to maintain this with the successor.
I hope they keep a similar design language but maybe even up the premium factor
 
That said, I do think it's worth going through the alternatives (of which there are more than you would think). The first and obvious ones are the newer generations of ARM's consumer big cores, the A710 and A715. The A710 is a plausible option, both in terms of timescale and compatibility (ie AArch32 support). A715 is less likely, partly due to the lack of AArch32 support, which is something they could work around if they really wanted to, but also because of how new it is. The first phones using A715 cores have only just appeared in the last couple of months, which means it's actually a little bit newer than Ada. Given they decided to stick with Ampere over Ada when designing T239, it would be an odd choice to simultaneously go bleeding edge on the CPU design.
Nintendo could also potentially benefit from future proofing with the migration from Armv8 to Armv9, as well as have access to higher amounts of L3 cache, if Nintendo decides to use the Cortex-A710 or the Cortex-A715.

The question is does Nintendo see any worth using the Cortex-A710 or the Cortex-A715?

Based on a review from Geekerwan, the Cortex-A710 has noticeably worse power efficiency with respect to performance than the Cortex-A78, regardless of the foundry company being used.
ocR1sOg.png


And based on another review from Geekerwan, although the Cortex-A715 does make significant improvements to power efficiency with respect to performance compared to the Cortex-A710, the Cortex-A715 still can't quite match the Cortex-A78 at lower TDPs, although the Cortex-A715 does start to beat the Cortex-A78 at TDPs greater than or equal to ~1.25 W.
KFEWW3v.png


Actually, Nvidia did explicitly confirm that Thor's using the Arm Neoverse Poseidon AE for the CPU.
 
I don't see why not. A small panel at a low density would be cheaper than that same panel at high density
if it shares density with other oled products its cheaper to produce, since you dont have to have a different configured production line and can produce it at the same as the others. (at least from my limited manufacturing knowledge, isnt it similar to LCD where bigger pannels get cut down to the right resolutions and sizes? And if most are produced by a higher resolution on that size, having specific high quality but low resolution displays that are to expensive for other cheap applications, but to low res for other high quality applications .
Accessories don't add performance, though. And besides, the switch is already slimmer than any of the models of DS were, and I am one of those that would put it in my pocket, as I already do with the switch.

And if people are complaining that it's too big, then more people will double dip for the eventual lite model, to think about it from nintendo's perspective...
with accessories i was talking more to the "its to tiny and not ergonomic enough" crowd, you are right
that it does not add performance, but there is also a limit to how much inprovement in size can actually aid in performance. The chips are made for a specific target voltage, and while you can push it further, efficiency reduces, cooling increases exponentially, and it gets harder to have an evenly warm console instead of hotspots. The cooling also gets more complex and expensive.

Putting a X1 into a big console with beefy cooling would not have made it more comparable to a PS4.
And with all of that in mind, having it be portable, based on ARM, backwards compatible, already limits what type of SoC can be used, in its core it comes from the Smartphone and Tabled side of things.
Bigger cooling solutions also increase weight, and i already expect that to happen with a stiffer high quality housing.

With all that sad, yeah, having it be a few mm thicker would not hurt anybody (except if you throw it at children), but there is not much room to expand in the z dimension.
 
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I don’t think Nintendo gets enough credit for how much better the Switch, particularly the OLED looks in comparison to SteamDeck and other portables. To me it look far more premium something that Nintendo isn’t really known for going for when design their hardware. OLED reminds me of the DS Lite in how sleek and discreet it is. I hope they can manage to maintain this with the successor.
The switch does not look at all premium to me... never has. It looks like one of those digital picture frames with half a controller each side.

Maybe the steam deck doesn't look premium to you... and that's a matter of taste, I suppose, but it sure as hell FEELS premium. Once you've felt it, it makes the switch feel so cheap
 
They could just sell a usb charging station if you somehow manage to own the new system and also have joy cons without having a switch as well.

Those charging stations already exist, and they're really cheap... either that, or they just keep selling the charging grip.

I'm just saying that there's no reason to vehemently maintain physical compatibility with the original joy cons because they are not even close to a perfect design.

And no, the switch is not massive... did you not see my picture? The steam deck is massive, the switch is honestly smaller than it needs to be. If drake being 5mm thicker means that it has 2x battery life, then make drake 5mm thicker.
Honestly, unpopular opinion here I guess, I actually kinda want this to be thicker. The way I see it, current Switch can technically fit in baggy pockets if you detach the controllers, but I'm not a cave man, I'm gonna be carrying it in its case or a bag. So on paper, it doesn't make a difference to me. Smaller? Carrying in a case. Wider? Carrying in a case. And me personally, wider just feels more comfortable to me, although I get not everybody feels that way.

This is one of those things they've got to consider, though. Joy Con may be an absolute joke of a controller design with how unreliable it is, but going from success to successor like Wii to Wii U, I feel like they have to consider carefully what will get the most current platform owners to transfer over. Will it be a turn off if they've gotta buy a separate thing to charge their current controllers? Probably not, considering Nintendo has milked so many accessory sells already. But they have to consider it carefully, any inconvenience could potentially sabotage sells.

Whatever the case, just from my perspective, I want this to have quality controllers they don't malfunction 10 months after launch.
 
I concur with you, but with the Super Mario Bros. Movie’s number, I’m sure Nintendo is gonna green light a sequel. As to Zelda material, I think they’ll be convinced after seeing TOTK’s massive performance.

—————

By the by, could the Drake manage with a Persona 3 Remake?

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I hope they keep a similar design language but maybe even up the premium factor
I can't see them changing the design too much. They will definitely want compatability with existing Joy-Cons, even though I do expect some sort of "Joy-Con Pro" that's slightly redesigned.

Honestly, the design of the next gen Switch is one of the things I keep thinking about. Nintendo would want a different design to communicate that this is a new generation, but the existing Switch is already very minimal and leaves little room for improvement.

Also, after lurking for months, this is my first post, hi all!
 
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The switch does not look at all premium to me... never has. It looks like one of those digital picture frames with half a controller each side.

Maybe the steam deck doesn't look premium to you... and that's a matter of taste, I suppose, but it sure as hell FEELS premium. Once you've felt it, it makes the switch feel so cheap
the oled (and lite actually) are definitely a step up from the base switch.
Compared to some early smartphones and the ps3/Wii U i can see where people come from.
The feel of the console in the hand is great in regards to molding, design language, etc...
but the materials, finish, production tolerances yeah, those definitely don't feel premium by todays standards.
I really hope they improve a lot of the aktual Materials and finishes, but keep the design language to a degree. The SD probably feels more premium, but looks like a third party controller in the mid 00s.

I understand not wanting glass. I understand, plastic is cheaper and lighter.
But Checking the phone market, and their audience (how many are really children, and how many are people >20)? wouldn't at least an sandblasted-aluminium frame be in the cards?
 
I really hope they improve a lot of the aktual Materials and finishes, but keep the design language to a degree. The SD probably feels more premium, but looks like a third party controller in the mid 00s.
I disagree. The deck ust looks like... a controller. It isn't afraid of its identity as a video game machine. Plus it's all a lot more logically laid out. Volume and headphones are on the same side, and power and charging are on the other. The switch just feels random.

Maybe it's a thing where it looks cheap when you've only seen it in pictures, but I have a hard time seeing what you mean.

The switch feels like they threw out all of the nintendo charm with the wii u bathwater. It doesn't feel like a fun device, it feels utilitarian, which isn't even reflected in its build quality so why bother.
 
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Honestly, unpopular opinion here I guess, I actually kinda want this to be thicker. The way I see it, current Switch can technically fit in baggy pockets if you detach the controllers, but I'm not a cave man, I'm gonna be carrying it in its case or a bag. So on paper, it doesn't make a difference to me. Smaller? Carrying in a case. Wider? Carrying in a case. And me personally, wider just feels more comfortable to me, although I get not everybody feels that way.
I agree
This is one of those things they've got to consider, though. Joy Con may be an absolute joke of a controller design with how unreliable it is, but going from success to successor like Wii to Wii U, I feel like they have to consider carefully what will get the most current platform owners to transfer over. Will it be a turn off if they've gotta buy a separate thing to charge their current controllers? Probably not, considering Nintendo has milked so many accessory sells already. But they have to consider it carefully, any inconvenience could potentially sabotage sells.
People basically already have the mindset of buying new controllers all the time instilled by the terrible build quality of joy cons. If you ask me, I think everyone will be jumping at the chance to never use their existing joy cons ever again. I doubt anyone will really be upset at not being able to attatch them to the console if they can at least still use them wirelessly.

Whatever the case, just from my perspective, I want this to have quality controllers they don't malfunction 10 months after launch.
100%
 
I disagree. The deck ust looks like... a controller. It isn't afraid of its identity as a video game machine.

The switch feels like they threw out all of the nintendo charm with the wii u bathwater. It doesn't feel like a fun device, it feels utilitarian, which isn't even reflected in its build quality so why bother.
Hands are different. To me it (again, going by pictures) looks like the Original XBox Controller, the Duke.... or in other words: the most unconfortable controller there ever was.
I loved the GCs feel, loved the posibility of having the hands seperate from the wii.
Im used to balancing my phone all day long in my hand on my pinkie, the joy cons are the right size for that in handheld, or to be held firmly in my hand seperately while held appart.

I love the pro controller, but it has handles i can clearly grip arround.
The Steamdeck would have that, thats a different style of controller, has its benefits. For my hands it would probably be somewhat to big to be honest, but i get why some love the handles back there (and the paddles would be great), but the front, i honestly feel like the sticks are to far away for my hands and i would cramp up after a while. (again, from pictures and comparisons).

Thinking of Children, Women, Smaller Dudes and Big dudes with big hands, its clear that the later prefer the Steamdeck, but it would be out of the picture for children and people with small hands.

Which... also confuses me, why nintendo never started having different typed of Joy Cons for different people... having the standard ones, standard with d-pad, and bigger ones with full fledged sticks...


And taste wise: i dont like the angle of the sides from the front view or the square touch pad visually,
they could have been implemented somewhat different, the angle with texture/shading to counter balance it, and the touch pads just look like stickers, they could have been more integrates into the design.
 
What cost would this come out to and what clocks would be needed to be <=11W

Drake chip or similar in power
2x6GB LPDDR5X
1080p LCD screen
512GBs UFS 4.0 storage
Camera for tracking motion controllers to not have to resync etc.
 
Hands are different. To me it (again, going by pictures) looks like the Original XBox Controller, the Duke.... or in other words: the most unconfortable controller there ever was.
I loved the GCs feel, loved the posibility of having the hands seperate from the wii.
Im used to balancing my phone all day long in my hand on my pinkie, the joy cons are the right size for that in handheld, or to be held firmly in my hand seperately while held appart.

I love the pro controller, but it has handles i can clearly grip arround.
The Steamdeck would have that, thats a different style of controller, has its benefits. For my hands it would probably be somewhat to big to be honest, but i get why some love the handles back there (and the paddles would be great), but the front, i honestly feel like the sticks are to far away for my hands and i would cramp up after a while. (again, from pictures and comparisons).

Thinking of Children, Women, Smaller Dudes and Big dudes with big hands, its clear that the later prefer the Steamdeck, but it would be out of the picture for children and people with small hands.

Which... also confuses me, why nintendo never started having different typed of Joy Cons for different people... having the standard ones, standard with d-pad, and bigger ones with full fledged sticks...


And taste wise: i dont like the angle of the sides from the front view or the square touch pad visually,
they could have been implemented somewhat different, the angle with texture/shading to counter balance it, and the touch pads just look like stickers, they could have been more integrates into the design.
I'm a small dude with small hands and it feels great. It feels remarkably like the gamecube controller in many ways... the overall shape just fits so naturally in your hands in the exact same way. The sticks feel very similar to the gamecube left stick, just without the octagonal gate.

It looks like the sticks are awkward and far away, but they're really not... everything is within reach and none of the inputs feel like they're secondary, unlike the switch's pathetic d buttons and awkward right stick. The back paddles actually suck, though. They're just way too hard to actually push, but it's a good idea at least.
 
No.

The wii u gamepad looks like a fun device, and it screams nintendo in every aspect. The switch is a black rectangle and it doesn't even have a d pad

You’re in a self contained bubble. What you’re saying is literally the exact opposite of what a 100 million+ people think.

Why do you think Switch is such a successful device and Wii U isn’t? You’re talking about one of the industry’s greatest ever achievements vs one of its biggest flops.

The Switch has incredible versatility and creativity. Handheld mode, table top mode, docked mode. Joy cons can be used in multiple ways, Wii style, NES style, classic style. All this leads to Switch being one of the most popular and magical systems of all time.
 
The switch does not look at all premium to me... never has. It looks like one of those digital picture frames with half a controller each side.

Maybe the steam deck doesn't look premium to you... and that's a matter of taste, I suppose, but it sure as hell FEELS premium. Once you've felt it, it makes the switch feel so cheap
I admittedly can’t speak on how the SteamDeck feels as I’ve never possessed one which is why I relegated my opinion to looks. I also think the SteamDeck does look premium, but visually inefficient in comparison to the Switch OLED. But I would not be surprised at the SteamDeck feeling more premium based on its target (PC gamers/adults). And having such a targeted audience allows them to be able to essentially shoot for the stars in terms of delivering that premium feel you know for a fact that audience wants.

Unfortunately for this discussions sake, Nintendo has the responsibility of making the Switch design as versatile as possible, making sure its able to visually invite as many types of consumers as possible. That is a hard balance to find and I think they found it with the Switch given its success with all ages, and in particular young adults, unlike some of their recent hardware in the past. We've seen plenty of famous people bringing out the Switch at public events, or just using it casually across social media which speaks to its visual appeal. Not implying there aren't improvements to be made bc there certainly are, but all things considered the current stopgap we're at with the OLED is excellent imo.

An image just for comparison.
 
I'm a small dude with small hands and it feels great. It feels remarkably like the gamecube controller in many ways... the overall shape just fits so naturally in your hands in the exact same way. The sticks feel very similar to the gamecube left stick, just without the octagonal gate.

It looks like the sticks are awkward and far away, but they're really not... everything is within reach and none of the inputs feel like they're secondary, unlike the switch's pathetic d buttons and awkward right stick. The back paddles actually suck, though. They're just way too hard to actually push, but it's a good idea at least.
Hm, i really need to get my hands on one to test it.

I just remember people being in awe of the steam controller, and having tried that, while the possibilities and customization was great, the feel was.... Really not great at all for me.

Today the GC handles feel sliiiightly to thin, still prefer them to DS1-3. XBox360 was great as a PC controller, but having gone back recently... It's not that great. Sticks and buttons are fine, but the shape is less refined then say the switch pro controller, and the d-pad is about on par with the GC one...both unusable for more then menu navigation, I even prefere the switch D buttons... Oh, and I don't love the stick feel of the GC. None of them. Now I even prefere pro and joy cons for smash to the GC controller, mostly for the triggers to be honest

As much as I love the pro controllers shape, I would not want to trade it for the option to habe both sides untethered.

Triggers are fine, add analog to the back ones.
Buttons I'm 100% fine, d-pad could be an option instead of the buttons right, back triggers are wanted, and sticks that are between full size ones and the ones we have now. As lightly thicker and broader would even be fine, I still think going full steamdeck would make them unusable undocked for me.
 
You’re in a self contained bubble. What you’re saying is literally the exact opposite of what a 100 million+ people think.

Why do you think Switch is such a successful device and Wii U isn’t? You’re talking about one of the industry’s greatest ever achievements vs one of its biggest flops.

The Switch has incredible versatility and creativity. Handheld mode, table top mode, docked mode. Joy cons can be used in multiple ways, Wii style, NES style, classic style. All this leads to Switch being one of the most popular and magical systems of all time.
🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

We are talking about AESTHETICS
 
Hm, i really need to get my hands on one to test it.

I just remember people being in awe of the steam controller, and having tried that, while the possibilities and customization was great, the feel was.... Really not great at all for me.

Today the GC handles feel sliiiightly to thin, still prefer them to DS1-3. XBox360 was great as a PC controller, but having gone back recently... It's not that great. Sticks and buttons are fine, but the shape is less refined then say the switch pro controller, and the d-pad is about on par with the GC one...both unusable for more then menu navigation, I even prefere the switch D buttons... Oh, and I don't love the stick feel of the GC. None of them. Now I even prefere pro and joy cons for smash to the GC controller, mostly for the triggers to be honest

As much as I love the pro controllers shape, I would not want to trade it for the option to habe both sides untethered.

Triggers are fine, add analog to the back ones.
Buttons I'm 100% fine, d-pad could be an option instead of the buttons right, back triggers are wanted, and sticks that are between full size ones and the ones we have now. As lightly thicker and broader would even be fine, I still think going full steamdeck would make them unusable undocked for me.
Oh, the deck feels a lot better than the old steam controller. If valve make a steam controller 2 that translates all of the deck's inputs to a standard controller, that could be my favourite controller ever when you consider functionality as well as form factor.
 
To jump in on this, Steam Deck feels more premium but it isn't as comfortable. Yeah the controllers are more ergonomic than the Joy-Cons, but there's no getting around that size. It's not heavy enough to hurt or anything, but it's heavy enough to be slightly uncomfortable after a bit.

And regardless of what sort of material upgrades Nintendo does for the next Switch, I don't think it'll feel as solid as the Deck. Its design dictates that it can't. It is designed to have two detachable controllers, that come on and off with ease. It's never built as one solid unit, so it inherently can't feel as solid.
 
To jump in on this, Steam Deck feels more premium but it isn't as comfortable. Yeah the controllers are more ergonomic than the Joy-Cons, but there's no getting around that size. It's not heavy enough to hurt or anything, but it's heavy enough to be slightly uncomfortable after a bit.

And regardless of what sort of material upgrades Nintendo does for the next Switch, I don't think it'll feel as solid as the Deck. Its design dictates that it can't. It is designed to have two detachable controllers, that come on and off with ease. It's never built as one solid unit, so it inherently can't feel as solid.
Yes, the deck's biggest ergonomic flaw is definitely its weight

However, this is where the switch model would have an advantage, since you can use it in tabletop mode if you start to feel fatigued. If drake ended up being as heavy as the deck (incredibly unlikely, but let's entertain the possibility) then it wouldn't be as bad for that reason alone
 
Yes, the deck's biggest ergonomic flaw is definitely its weight

However, this is where the switch model would have an advantage, since you can use it in tabletop mode if you start to feel fatigued. If drake ended up being as heavy as the deck (incredibly unlikely, but let's entertain the possibility) then it wouldn't be as bad for that reason alone
It would. How many Kids do you know that play steamdeck?
And tabletop is an additional mode, not a substitute for handheld. there are a ton of moments where tabletop is not an option.
Outside?
In the car? on transit? some trains and busses have trays, but if the road is curvy, bumpy, no chance.
On the couch or in the bad? not nececarry.
On the balcony?

There are solutions for those cases, but none is simply "prop it up", often it involves either gadgets (fixing it somewhere), or bringing another piece of furniture where you want to play.
And kids would simply not be able to hold it for long.

Slight increase, i could see that. Steamdeck is 167% the weight of the switch.
I could see them going up to 500g, thats about 125, thats still 170g less, or a whole modern smartphone.

(At least they fixed tabletop mode with the OLED, it was literally useless with the base, since even balancing it one the one foot was often impossible (totally flat surface needed, and if its not parallel to the ground the weight of the switch would make it tip over) and the angle was not ideal, so that playing on anything outside of a tray in a airplane or train was uncomfortable. ... That is the actuall powerup of the OLED, not the screen)
 
0
if switch 2 has same clock as switch but with same 1536 core and 8 core cpu as t239
350$ will be way better then 400$
Same clock speeds as switch? No way. Especially for the CPU. It's just gonna be switch vs PS4 all over again with 1Ghz CPU clocks.We're gonna miss out on more ports. Switch 2 needs to be as future proof as possible. The CPU and Bandwidth were two of the three-four biggest bottlenecks on switch. The GPU at least, scalable.. But even then, the lowest GPU clock on Orion is higher than Switch's GPU clock. And in terms of performance performance, it's not gonna really save anymore by matching it.

What cost would this come out to and what clocks would be needed to be <=11W

Drake chip or similar in power
2x6GB LPDDR5X
1080p LCD screen
512GBs UFS 4.0 storage
Camera for tracking motion controllers to not have to resync etc.
A lot.

 
And regardless of what sort of material upgrades Nintendo does for the next Switch, I don't think it'll feel as solid as the Deck. Its design dictates that it can't. It is designed to have two detachable controllers, that come on and off with ease. It's never built as one solid unit, so it inherently can't feel as solid.
The problem is not that, but the price. Just looking at bayonet mounts on cameras.
They are firm, don't move a bit, don't need force to pull of, and are unlocked by 1 button.

The problem is price. those lenses by themselves cost as much as a switch, or a multiple of a switch.
For the price they are aiming for its a problem to get the tolerances tight enough for it to feel solid.
And its designed to work with way higher tolerances (and wobble), its not as if just improving tolerances would fix the issue with the current design.
 
"I don't think it's appealing so nobody does!"

😑

Please stop posting things like this
I don't think that's what they're saying; even if their argument has a few holes in it. The sales comparison between the Wii U and the Switch highlighting the difference in their visual appeal is a sound argument, but I don't think tells the whole story. I can't speak on the Steam Deck's visual appeal or ergonomics myself, but I can say, for myself personally, that the Switch at least looks and feels adequate as a device and it could definitely use some improvements, particularly the Joycons. Though, I'm not sure how Nintendo can accommodate people with bigger hands without compromising the size or ergonomics.
 
The problem is not that, but the price. Just looking at bayonet mounts on cameras.
They are firm, don't move a bit, don't need force to pull of, and are unlocked by 1 button.

The problem is price. those lenses by themselves cost as much as a switch, or a multiple of a switch.
For the price they are aiming for its a problem to get the tolerances tight enough for it to feel solid.
And its designed to work with way higher tolerances (and wobble), its not as if just improving tolerances would fix the issue with the current design.
That too. Honestly, the fact that the OLED feels so much more solid than the original for $50 more is a feat in itself. Given the design and the price point, I'm not sure how they could improve it.
 
Though, I'm not sure how Nintendo can accommodate people with bigger hands without compromising the size or ergonomics.
I don't have big hands, but I do have gross goblin piano hands. So even though I don't have big hands, the Joy-Cons feel small to me when I use them as a controller. I think just rounding the edges of the controllers off would go a long way. I notice the sharp shoulders more than the size. The Joy-Cons with the wrist strap attachment on them feel noticeably better due to the size increase and the rounded off corners.
 
I don't think that's what they're saying; even if their argument has a few holes in it. The sales comparison between the Wii U and the Switch highlighting the difference in their visual appeal is a sound argument, but I don't think tells the whole story. I can't speak on the Steam Deck's visual appeal or ergonomics myself, but I can say, for myself personally, that the Switch at least looks and feels adequate as a device and it could definitely use some improvements, particularly the Joycons. Though, I'm not sure how Nintendo can accommodate people with bigger hands without compromising the size or ergonomics.
People don't buy games consoles because of how they look, though. The way they were painting it was as if the wii u selling badly was because... people thought it looked ugly? Which is abhorrently stupid of an idea

And besides it isn't even relevant because I wasn't talking about sales 😑
 
Quoted by: D36
1
That too. Honestly, the fact that the OLED feels so much more solid than the original for $50 more is a feat in itself. Given the design and the price point, I'm not sure how they could improve it.
Its not just the 50$, its the perfected production line (while its different to OG, they did learn a lot from manufacturing that and improving), and the generally improved manufacturing processes (compare the low budget smartphone 5 years ago and now...), additionally to the imcreased price.
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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