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StarTopic Splatoon 3 |ST| The Mammal with the Three Golden Eggs (World's End Splatfest announced)

The last two days were a holiday in my country (no work), so I spent 1.5 days trying to get to +400 VP in Spawning Grounds. What a miserable, frustrating and soul-crushing experience it was. Spent HOURS fluctuating between 350 and 380.
I see lots of people with 999 medals in SR, they have to be playing with friends, right? It seems impossible with randoms. I can't believe that at +300 VP, people still don't get the eggs in the basket (or don't deal with the lesser salmonids).


Are you using a specific pool when you play? I've been using #famiboards, but there is no one online when I play (I know we are a small community :p)

Will we be able to play the Eggstra Work shift with random players or is it friends only?



Given that I just got transphobic slurs thrown at me, especially so soon after I posted a trans-positive post a few days ago, I'm going to test something.

I'm not trans. I'm genderfluid. If people are going to throw slurs at me, at least they can insult me right.

If this causes a change, this will be my last post in this OT.
You got insulted here?
 
Machine existing is straight up unfair for Rapid Blaster (most stats come from https://leanny.github.io/splat3/parameters.html and https://sendou.ink/ except for the ~approximates)

ParameterRapid Blaster DecoSloshing Machine
Shots per ink tank14.2910.87
White ink after shot50 frames42 frames
Aerial shot spread0° (perfect accuracy)
Strafe speed.55 (same as Splattershot Pro).70 (almost same as Splattershot)
Fire rate35 frames33 frames
Paint per shot~12p~16p
Area of Effect hitboxOnly active at the end of the shotActive the entire time
Can shots fall?NoYes
Direct damage range~3.1 lines~3.0 lines
Indirect damage range~3.7 lines~3.3 lines
Sub weaponTorpedo (5 shots after use)Fizzy Bomb (4 shots after use)
Special weaponInkjet (200p)Booyah Bomb (220p)
Damage to players85 (Direct) / 35 (Indirect)76 (Direct) / 38 (Indirect)
Direct hits to destroy Crab Tank67
Direct hits to destroy Booyah Bomb67
Direct hits to destroy Wave Breaker55
Direct hits to destroy Big Bubbler (weak spot)157
Direct hits to destroy Rainmaker shield126
Direct hits to destroy Squid Beakon21
Direct hits to destroy Splash Wall105
Direct hits to destroy Sprinkler21
Direct hits to destroy Undercover Brella32
Direct hits to destroy Splat Brella64
Direct hits to destroy Tenta Brella95
Even the radius of the blast/AoE isn't that much bigger for Rapid
 
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Machine existing is straight up unfair for Rapid Blaster (most stats come from https://leanny.github.io/splat3/parameters.html and https://sendou.ink/ except for the ~approximates)

ParameterRapid Blaster DecoSloshing Machine
Shots per ink tank14.2910.87
White ink after shot50 frames42 frames
Aerial shot spread0° (perfect accuracy)
Strafe speed.55 (same as Splattershot Pro).70 (almost same as Splattershot)
Fire rate35 frames33 frames
Paint per shot~12p~16p
Area of Effect hitboxOnly active at the end of the shotActive the entire time
Can shots fall?NoYes
Direct damage range~3.1 lines~3.0 lines
Indirect damage range~3.7 lines~3.3 lines
Sub weaponTorpedo (5 shots after use)Fizzy Bomb (4 shots after use)
Special weaponInkjet (200p)Booyah Bomb (220p)
Damage to players85 (Direct) / 35 (Indirect)76 (Direct) / 38 (Indirect)
Direct hits to destroy Crab Tank67
Direct hits to destroy Booyah Bomb67
Direct hits to destroy Wave Breaker55
Direct hits to destroy Big Bubbler (weak spot)157
Direct hits to destroy Rainmaker shield126
Direct hits to destroy Squid Beakon21
Direct hits to destroy Splash Wall105
Direct hits to destroy Sprinkler21
Direct hits to destroy Undercover Brella32
Direct hits to destroy Splat Brella64
Direct hits to destroy Tenta Brella95
Even the radius of the blast/AoE isn't that much bigger for Rapid
Machine feels unfair to fight against for most things in its range tbh. I've been playing Bamboozler (which already is notoriously meh) and whenever I see a Sloshing machine, I'm out. I need such a much higher skill level to beat a slosher
 
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Machine existing is straight up unfair for Rapid Blaster (most stats come from https://leanny.github.io/splat3/parameters.html and https://sendou.ink/ except for the ~approximates)

ParameterRapid Blaster DecoSloshing Machine
Shots per ink tank14.2910.87
White ink after shot50 frames42 frames
Aerial shot spread0° (perfect accuracy)
Strafe speed.55 (same as Splattershot Pro).70 (almost same as Splattershot)
Fire rate35 frames33 frames
Paint per shot~12p~16p
Area of Effect hitboxOnly active at the end of the shotActive the entire time
Can shots fall?NoYes
Direct damage range~3.1 lines~3.0 lines
Indirect damage range~3.7 lines~3.3 lines
Sub weaponTorpedo (5 shots after use)Fizzy Bomb (4 shots after use)
Special weaponInkjet (200p)Booyah Bomb (220p)
Damage to players85 (Direct) / 35 (Indirect)76 (Direct) / 38 (Indirect)
Direct hits to destroy Crab Tank67
Direct hits to destroy Booyah Bomb67
Direct hits to destroy Wave Breaker55
Direct hits to destroy Big Bubbler (weak spot)157
Direct hits to destroy Rainmaker shield126
Direct hits to destroy Squid Beakon21
Direct hits to destroy Splash Wall105
Direct hits to destroy Sprinkler21
Direct hits to destroy Undercover Brella32
Direct hits to destroy Splat Brella64
Direct hits to destroy Tenta Brella95
Even the radius of the blast/AoE isn't that much bigger for Rapid

10 more damage and the ability to hit around corners isn't an insignificant advantage. Sure, Sloshing Machine is great, but it's not a case where one weapon straight up invalidates another, like also exist in the game.
 
10 more damage and the ability to hit around corners isn't an insignificant advantage. Sure, Sloshing Machine is great, but it's not a case where one weapon straight up invalidates another, like also exist in the game.
Machine does that too and more than makes up for the smaller (still huge) blast radius with the aoe being active the entire time and shots falling past their effective range, it actually has a lot more options to deal with that kind of terrain

The biggest offenders in the comparison are Rapid's jump rng and object damage, the rest can be justified but those two just don't make any sense
 
Machine does that too and more than makes up for the smaller (still huge) blast radius with the aoe being active the entire time and shots falling past their effective range, it actually has a lot more options to deal with that kind of terrain

The biggest offenders in the comparison are Rapid's jump rng and object damage, the rest can be justified but those two just don't make any sense
I feel like object damage is kinda weird in general. Is there any logic behind it being different per weapon?

Sometimes it's so painfully noticeable when object damage is shit. Like you're shooting up to 8 times with your Snipewriter or Bamboozler at a big bubblers weak point and then it just disappears because of timeout of the special 🙃
 
I feel like object damage is kinda weird in general. Is there any logic behind it being different per weapon?

Sometimes it's so painfully noticeable when object damage is shit. Like you're shooting up to 8 times with your Snipewriter or Bamboozler at a big bubblers weak point and then it just disappears because of timeout of the special 🙃
Bamboo initially had good object damage but then it was nerfed due to main power up increasing it (on top of OS), and they haven't reverted this change back even though MPU is gone lol. Snipewriter inherited the same nerfed multipliers for some reason (with lower base damage and fire rate so it's even worse)
 
Machine does that too and more than makes up for the smaller (still huge) blast radius with the aoe being active the entire time and shots falling past their effective range, it actually has a lot more options to deal with that kind of terrain

Eh, hitting around corners is different from hitting over walls. Even dealing with ledges the two weapons don't have the same properties. If I want to wipe out a tower population within the next couple of seconds, I'd rather be equipped with a Blaster than a Slosher, for example.
 
Eh, hitting around corners is different from hitting over walls. Even dealing with ledges the two weapons don't have the same properties. If I want to wipe out a tower population within the next couple of seconds, I'd rather be equipped with a Blaster than a Slosher, for example.
I mean

 


I mean I see a bunch of impressive Sloshing Machine shots making use of the terrain, some of which wouldn't be possible without a helpful surface at exactly the right spot to explode off, and then putting in less effort to get the spacing right on the Rapid's air bursts.
 
I mean I see a bunch of impressive Sloshing Machine shots making use of the terrain, some of which wouldn't be possible without a helpful surface at exactly the right spot to explode off, and then putting in less effort to get the spacing right on the Rapid's air bursts.
Not sure what you mean by "helpful surface at exactly the right spot to explode off", for Rapid spacing I intentionally just barely missed a couple of shots (e.g. 0:29) to show that the hitbox difference is not even that huge.

The first half is mostly there to show that it can do the same stuff Rapid does around corners (but also at Luna/Clash/Blaster/Range range, meaning it doesn't even need the strict spacing of blasters) and the latter half to show that it has more options on top of that which more than make up for the smaller hitbox
 
Not sure what you mean by "helpful surface at exactly the right spot to explode off", for Rapid spacing I intentionally just barely missed a couple of shots (e.g. 0:29) to show that the hitbox difference is not even that huge.

The first half is mostly there to show that it can do the same stuff Rapid does around corners (but also at Luna/Clash/Blaster/Range range, meaning it doesn't even need the strict spacing of blasters) and the latter half to show that it has more options on top of that which more than make up for the smaller hitbox
I mean the ramp around 0:08, which I intially understood the explosion to bounce off of. But upon testing it myself, the slosh hitbox cuts through the corner instead of being cut off by it like regular fire would. I thought that had been fixed more than a few patches back.

There's no argument sloshers have the advantage of hitting over walls.
 
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I mean the ramp around 0:08, which I intially understood the explosion to bounce off of. But upon testing it myself, the slosh hitbox cuts through the corner instead of being cut off by hit like regular fire would. I thought that had been fixed more than a few patches back.

There's no argument sloshers have the advantage of hitting over walls.
That's how Machine is designed, it's basically a Blaster but instead of the indirect hit activating when the shot ends it's active from beginning to end no matter what. It's why it's even better in Salmon Run where you can just aim slightly over a horde and the indirect will kill 10 chums in 1 shot (and from that same shot the direct lands 180 dmg on a Cohock)
 
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Clam Blitz is stil the best Splatoon mode! The frantic back-and-forth switching between offence and defense it can offer simply puts it a step above the rest. Add to that it being easy to make comebacks and you've got a very hectic, but fun mode.

Especially TC and SZ feel quite sluggish compared to it, which isn't per se a bad thing, but it never gets as spicy as 2 equal Clam Blitz teams against each other.

Only struggle about it is that it takes some getting used to and not everyone knows the strats. Nintendo should put out a YouTube video detailing some of them! Such as superjumping to teammate in opposing base or not grabbing the free power clam.
 
Clam Blitz is stil the best Splatoon mode! The frantic back-and-forth switching between offence and defense it can offer simply puts it a step above the rest. Add to that it being easy to make comebacks and you've got a very hectic, but fun mode.

Especially TC and SZ feel quite sluggish compared to it, which isn't per se a bad thing, but it never gets as spicy as 2 equal Clam Blitz teams against each other.

Only struggle about it is that it takes some getting used to and not everyone knows the strats. Nintendo should put out a YouTube video detailing some of them! Such as superjumping to teammate in opposing base or not grabbing the free power clam.
Hard agree. I disliked it in 2, but it's so good in 3. The tweaks they did to the mode + my better understanding of it make it a much better experience, and the best mode in 3.
 
People still do not know how to fight Horrorboros.
Plus, my last rank up battles were always against japanese players.

Rough weekend in Splatoon 3 for me, haha.
 
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Wow, I just went through the list of banners in the game, and compared it to the ones I own, and...

I'm missing TWO of the ones you roll randomly from red capsules or the catalog. I have all the other random roll ones.

Please add more Nintendo? They haven't added any since launch.
 
I remember liking the Squeezer
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in Splatoon 2 but never really getting good with it. I usually play support and I prefer long range options and the Squelcher was my weapon of choice (despite its longer TTK).

Before trying the newest Squelcher kit in S3 I decided to try the Squeezer and WOW! This weapon is extremely good to splat.

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But then I remembered why I didn't use it much in S2:

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It hurts so much! 😭

The Squeezer is really bad at painting, so it only shines when used in long-range mode to defeat bad guys. Plus, Trizooka + Splash Wall make an excellent combo with it.
I am ~700K points away from 5 stars, so I might as well get that sticker.

The only times I have problems while using it are against Heavy Splatling (with Run Speed Up) and Splatana Wiper users, so basically, the faster they move, the quicker I get defeated 😅 (people with Wipers are extremely fast at using that index finger 🤯, I low-key hate them :p).



Wow, I just went through the list of banners in the game, and compared it to the ones I own, and...

I'm missing TWO of the ones you roll randomly from red capsules or the catalog. I have all the other random roll ones.

Please add more Nintendo? They haven't added any since launch.
Game also needs more more girly/feminine clothing, IMO. Adding banners is WAY easier, so I'm sure it's happening.
 
ooof i was SO CLOSE to beating the Horrorboros some days ago but the time ran out just before my team managed to get all its HP...

At least I've FINALLY got some silver scales lately... did they increase the drop rate of those or did I just get lucky?
 


You can't do Eggstra Work solo :(

People are replying "just use a pool," but I have not seen any names being posted/shared (and I don't use Discord, so I guess I'm out of the loop).




ooof i was SO CLOSE to beating the Horrorboros some days ago but the time ran out just before my team managed to get all its HP...

At least I've FINALLY got some silver scales lately... did they increase the drop rate of those or did I just get lucky?
AFAIK, drop rates haven't changed.




is there a common order for the three in zelda stuff? I'm sure they'd adhere to that despite the characters
Power, Wisdom, Courage is usually the order used/mentioned in the games. Top, left and right triangles respectively, red, blue and green colors.
 
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Love getting friend requests from folks that I jump around with in the lounge above the lobby between matches. It happens more often than you might think!
 
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You can't do Eggstra Work solo :(

People are replying "just use a pool," but I have not seen any names being posted/shared (and I don't use Discord, so I guess I'm out of the loop).


I've been using "HazCoFresh" for harder rotations where going freelance has a high probablity of dropping me out of VP before getting all rewards or even one win. The pool is associated with YouTube's most prolific - maybe only - Salmon Run focused content creator, and as it happens they put out their Eggstra Work pool name today:



"HazxtraWork"
 
I've been using "HazCoFresh" for harder rotations where going freelance has a high probablity of dropping me out of VP before getting all rewards or even one win. The pool is associated with YouTube's most prolific - maybe only - Salmon Run focused content creator, and as it happens they put out their Eggstra Work pool name today:



"HazxtraWork"

Danke 💖
 
YOOOO didn't we jokingly say Power/Wisdom/Courage ages ago as theme!? Hell yeah.

Only problem is I don't know who to pick... leaning towards Zelda but all 3 are iconic.
 
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pls stop, the marketing already won, you already killed all team "bad marketing" members, there's no need to piss on their graves too
It’s true. They destroyed me after that trailer (though I was team “mid” more than bad). This is like resurrecting everyone to be on the side of good marketing though.
 
last night they added a few shirts and the manatee sweatshirt, so I should've known something was up
 
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