Still real time, but a little more involved.Question as someone who's only played about half of Ryza 1: Is the battle system the same in 2? That was the thing I was most iffy about in the game, I didn't like the real-time elements of it too much. Seemed like it should've just been turn-based.
I found the battle system in 2 to be more fun than the system in 1, however the battle system is supposed to encourage you to create new and more powerful weapons and items. Creating and refining better and higher quality items is the key to battling.Question as someone who's only played about half of Ryza 1: Is the battle system the same in 2? That was the thing I was most iffy about in the game, I didn't like the real-time elements of it too much. Seemed like it should've just been turn-based.
Oh that part was fine! I just remember finding the real time elements, and some of the timing of commands and when to do things, to be kind of clunky. But that's just from memory and it's been years since I played it, so I could be misrememberingI found the battle system in 2 to be more fun than the system in 1, however the battle system is supposed to encourage you to create new and more powerful weapons and items. Creating and refining better and higher quality items is the key to battling.
Probably yes, Koei have refined the Atelier formula with each Ryza game, so I have no doubt that Ryza 3 will be the most newcomer friendly, as Ryza 2 was more accessible than Ryza 1, and Ryza 1 was probably the most newcomer friendly Atelier game in the whole series up to that point.This looked neat, for fans, could I start here?
Probably yes, Koei have refined the Atelier formula with each Ryza game, so I have no doubt that Ryza 3 will be the most newcomer friendly, as Ryza 2 was more accessible than Ryza 1, and Ryza 1 was probably the most newcomer friendly Atelier game in the whole series up to that point.
Of course you won't know the backstory of the characters or what has happened, but they aren't really the kind of games that you need to know about that, they are about kids growing up and finding their way in the world.
Hmmmm, I don't want to bulldoze over what you say and say you are wrong etc, but if I did have something to say about the battle system in 1, its that you kind of need to see it as a rhythm game, that is to say you need to understand and realise the rhythm of the battle and what is about to happen, and once it finally "clicks" with you, the battles go much smoother and easier.Oh that part was fine! I just remember finding the real time elements, and some of the timing of commands and when to do things, to be kind of clunky. But that's just from memory and it's been years since I played it, so I could be misremembering
Yeah, KT usually make so all the games are standalone. Granted this one you follow the original party members for all the 3 games so sarting with 3 you may loose some context on their relations, but it's nothing that complex and they sometimes add like short versions of what happened in the pastThis looked neat, for fans, could I start here?
Ahh that sounds great . This really might be my first foray.
I might have to give it another shot at some point, I did mostly enjoy what I played of it. I just don't think I ever entirely grasped the combat, maybe. Or at least it didn't quite click with me. Might jump back in down the line! But there are so many other JRPGs to play, might be pretty far down the line, lol.Hmmmm, I don't want to bulldoze over what you say and say you are wrong etc, but if I did have something to say about the battle system in 1, its that you kind of need to see it as a rhythm game, that is to say you need to understand and realise the rhythm of the battle and what is about to happen, and once it finally "clicks" with you, the battles go much smoother and easier.
Also, whilst it would be easier if the battles were turn based, it would also take out a lot of the challenge, and to be honest would make the battles much more boring.
Besides, once you have the right weapons and items, battles are over pretty much instantly.
It literally does lol, the footage in my previous post was from the switch version. As usual grass, and shadows take some hits but it keeps the Gust qualityI'm going to laugh (and cry) if this runs better than Pokemon Scarlet&Violet.
Yeah, I still don't get how two games made in a similar timeframe can be so different in terms of polish.It literally does lol, the footage in my previous post was from the switch version. As usual grass, and shadows take some hits but it keeps the Gust quality
While that's a part, it's also important to recognize that Gust definitely took it time to understood the hardware and do a lot of optimization, that not even other games from KT have. They really love it and it shows as each new Atelier release has ben closing the gap between the switch and Ps4 version in first week sales. I'm guessing their base development is made on switchYeah, I still don't get how two games made in a similar timeframe can be so different in terms of polish.
Game Freak's incompetence strikes again.
I think the embargo ends tomorrowReviews when?
I think the embargo ends tomorrow
How the hell does Gust pull-off a much better open RPG than Game Freak with less than half the budget and similar development time?
Don't answer, I already know.
How the hell does Gust pull-off a much better open RPG than Game Freak with less than half the budget and similar development time?
Don't answer, I already know.
There is also the fact that KT does put money in the engine area too, having the new Katana Engine being constantly developed and updated means Gust can work faster and better on the optimization.the most impressive part so far is that they have been able to have a comparable output in terms of almost-yearly release schedule for Atelier on Switch, not only with ports but also with brand new episodes
all with improving quality in terms of visuals and performances and a constant path of "modernization" of the formula (with a more dynamic ATB for combat, with a more open-world-ish exploration, with a more cinematic approach to cutscenes and so on)
Gust Switch approach and results is something pretty meaningful imho
The scale of Atelier Ryza 3ās world rivals that of notable open-world games such as Xenoblade Chronicles 3 and Elden Ring.
As expected of Gust, give them more time and the will still do their magic.
There is also the fact that KT does put money in the engine area too, having the new Katana Engine being constantly developed and updated means Gust can work faster and better on the optimization.
Also the Rpgfan quote, damn
The non transtition was already a thing in Sophie 2 and it was very impressive even in switch which was instantlyYou are right
about the RPG quote: that sounds a little bit too much, from my walkthrough so far, but surely it is open, it is fairly big, it is freely explorable
so, it surely is a very good job, well done
I also like the "non-transition" from the explroation to the combat "view"/interface
The non transtition was already a thing in Sophie 2 and it was very impressive even in switch which was instantly
I wouldn't be surprised if that is also better than the Pokemon Platinum and Pearl remakes.We Atelier fans eating right now. And then Marie in July!
They did a comparison here:how does this run on Switch? I don't get too picky about fps or framerate on switch. I want to play portable too. I just want to make sure like the switch version isn't super buggy like some occasional switch multiplatform ports.
Thanks