And yet, Switch gets quite hot.
You mean the system that regardless of what happens when playing BOTW, Splatoon 3, Mario Odyssey, Pokémon Scarlet and Violet, Witcher 3, Dark Souls Remastered, etc., never throttles? Even when it’s over clocked it doesn’t throttle, that system? The system that has those 256 shaders overclocked very high for its process node, and that same system that does not throttle? I’m sorry but like, I don’t think the switch is actually a very good comparison anyways, considering that it’s fan isn’t even operating anywhere close to full tilt like I mentioned before.
and on a significantly worse node that gets really hot than what Drake would be on anyway! whether 8, 7 or 5nm, it isn’t going to be a 20nm.
I am not so familiar, can you give some examples of phones that regularly run GPU at around 2TF?
Thing with phones is that hardware is usually made that has smaller speed bursts than having hole hardware running all the time on max clock frequencies,
while in case of Switch we talking about about clocks that will run Switch same time when you gaming.
Snapdragon 8 gen 2 peaks at 3.5 TFlops FP32 and that is probably at 8 watts. It can't sustain it for nothing more than short bursts but even throttled to 1/3, it would be Xbox one level of performance. With active cooling and 5 nm process nVidia is able to deliver 3+ TFlops in docked Switch form factor.
I’m going to reply to these two actually at once here, I’m not sure if you guys know this, but the phones have actually been changed a lot over the past couple of years where the curve has actually shifted in how much performance they can give and at much how much power draw and heat.
There’s a theoretical peak performance, and then there is a sustained performance. Previously, phones actually dramatically lowered their sustained performance to maintain a perfectly “acceptable” temperature and battery life without, you know, dying fast.
However, over the course of years, companies such as Apple and QUALCOMM have actually shifted into being able to deliver better sustained performance than just better Peak performance. For example, the QUALCOMM snapdragon’s as of late don’t throttle to 1/3 performance, they lose
up to 1/3 performance, and they can sustain 2/3 of the theoretical paper performance.
Apple has also been able to deliver better sustained loads at a lower power draw, as they’ve shifted the curve. It’s not 2017 anymore, it’s 2023
.
Now, take into consideration that these are passively cooled devices, and they aren’t tethered to a wall. One aspect of the switch that really benefits it is that it can be tethered to a wall relinquishing the battery of having to ask bell that much energy to charge it, and it’s going to actually be cooled in a competent fashion with a fan(maybe some shade at apple
). If phones that clock higher are able to sustain higher performance numbers without any of this, an actively cooled system that is tethered to a wall should be able to actually sustain that.
Mind you, in my opinion the peak performance of this device can actually hit in portable mode is 1.6 TF. And the peak in docked mode is 3.2 TF.
As in, that’s the highest they can reach it
to me, not that they’ll actually hit it
Actually, let me just change the perspective of this, no one is asking for a device that can clock to 1.5 to 2 GHz for the GPU like the XBox Seires X, S, PS5 or desktop GPUs. This is about a device that clocks from 500 MHz in portable mode to 1 GHz or 1.1 GHz in docked mode.
This can be a wider, but slower GPU that reaches a higher theoretical peak, just like how the Xbox series X has a slower GPU clock than a PlayStation five, but it still faster in the theoretical sense of TF.
We focus too much on TF anyway….