Don't buy the backwards compatibility problem that was reignited by MVG, it's not an issue. Both PS5 and XBS consoles had to deal with games having precompiled shaders built for GCN architectures on PS4/XBO, but both were able to solve this for RDNA architectures found in PS5/XBS, thanks to some compatibility work from AMD/Sony/Microsoft, there is no reason to think that Nvidia/NIntendo can't do the same, especially because Drake is a custom part, and Ampere/Maxwell architectures share about ~3/4th of their instruction sets, and Cuda cores are partly binary compatible. Patches are still required to push higher fidelity than Switch games were programmed for, and to introduce DLSS, but if all you want to do is run dynamic resolution and maximize unlocked frame rates, Drake can offer that to Switch games without patches.
First, welcome. Don't feel bad about asking any questions, and if anyone makes you feel that way, know that they did something wrong, not you. People come in here to learn about tech, to discuss Nintendo hardware, and to geek out over a life long obsession, so try to enjoy it.
SMD64 got his source fired for internet cred. Literally. If you are really interested in why people don't really like him, if you look back to the Switch reveal, he and OJ from playeresence, watched the reveal together, OJ was so convinced that NX was going to be a traditional console powered by AMD (along with SMD64), but OJ owned up to being wrong and apologized for telling people they were wrong about literal Devkit info from Eurogamer and Emily Rogers and Nate, everyone who knew it was an Nvidia handheld/hybrid console. Meanwhile SMD got defensive, got his contact fired, and started opening his videos with "think for yourself" paranoia stuff... He also tends to just not understand tech as well as he claims to... It's fine to not understand the stuff, but to make up things and draw conclusions from that, is a bit much, for instance, I remember a video once where he saw some firmware or driver info for PCIE lanes in Switch, and concluded that that meant a console only version of Switch was coming, thinking that PCIE lanes were connecting to some sort of dedicated GPU, not understanding that Tegra X1 uses PCIE lanes for USB-C.