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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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Below Gerudo Desert:
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Below Forgotten Temple:
9MY6hepC80row32D2UtQdHMt58ikJriacHIJTPkTlwX4ei_pbTILyBFZMv18hB1cYanSBAuX2xMovj_NrXqgaH_BXlimH6JfTBxzMWhWL8yd_IbI0f-Ey-rPYvXU_hFskuRKzkSDuBlYtBasKOlanNg


Below Zora's Domain:
-FtytktZW6Chm3EbsUn26C5De1R5S4zrMKXaqrztqXTZsZhS7drCMPDDFN40_QbMZkaYhOKCCO49fP4nTAaQeLKm1_7kA_h2ZNoLA8hxzv9-vFy9N33a3pMtAW8H2IR5Qw5xmwNXBvOnSvWezTsJNas


Below Great Deku Tree:
7uXs0LTICliBV-Vfli0YdaLahBoIHY0iXVgX1aBDM9HJwaX-5ET27J5Fr5H8OEQK3PkcEIaANo4Md5uaUiqriJRLVC_tgqTFA9xzpZmgcNmbjyqjhNzet1JLkixpb3uZtZCxlqd1a6yut9wqB_i82bU


Below Death Mountain:
HheImA49FxC5XVuYcjD5UKTKwmPgquI_bObPBZj9FLEy_tPFNUFPbe81s3DXwOr-CYf2OkH8fVk1U1bTf-yoN9HbSAaywPqttF2M_KxhuTSHRUR8vu_4UNI5zzKJvlf7VJ-gewSnjnO5ubXlavVrp_w
 
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So part of the reason I think it might work better as discrete sections is that you'll be traveling to different time periods. The main reason this theory came to me is because we are seeing so many diverse and distinct elements in this book and I'm having a hard time understanding how they can all coexist in the same world simultaneously.

And so maybe the answer is, they can't. Maybe you'll be visiting different eras of Hyrule and experiencing/rectifying tragedies that happened in the past in order to change something in the present. It would explain how you're able to meet seemingly two ancient lost tribes, shrink like in minish cap, yet still explore in a world taking place after BOTW.

It could explain why sometimes your weapon is disintegrated, as if there's just too much malice in the air, so you need to use monster parts on your weapons (in the present), yet sometimes you're using normal weapons like a stone axe. It could explain the "primal link" toga outfit, he gets it in an ancient era in the past.

Overall it would allow you to have a much better variety of locales, enemies, NPCs and story if you're going to multiple discrete eras in the past in single zones, and it would provide "traditional" Zelda gameplay in sections for those who enjoy that too.
i disagree.
First, im still not on the "were time traveling" train.
Second:
we have 2 new tribes (not unheard of, think back to OoT (zora redefined, gorons, gerudo, kokiri, shieka...
and all of them where diverse.

Say we have 1 sky tribe, 1 underground tribe (and mushroom people), doesnt seem much off, and would be outside of our eyes in BotW. Im fine with 2 tribes underground and 1 in the sky. Do we know if the minish are not just the mushroom people?
Or if its not just a home of a giant underground as a dungeon?

The weapon thing...diversity. im confident you still can find many normal weapons, or you can spice it up with enemie weapons that will have different stats (like in the base game). Toga link im still confident is the Plateau/Tutorial section of the game, with a limited amount of islands, and link not being able to "land on the surface" since he would crush to the ground. In game explanation: not enough stamina, way to far down. (same as with the plateau, cause in game mechanics would allow him to just climb down)

and in regards to the diverse visuals... i would say 90% of them could be counted as : new shrines (the water ceiling thing), dungeon spaces (we wanted diverse themed dungeones, didnt we?) and zonau / underground people architecture. its 90% stone anyway, just with different ornamentation =P

I dont say theres no chance, but it kinda feels really out there to me that we travel through the times.
 
Breath of the Wild was nothing if not diverse

There was an ancient Japanese-style settlement (Kakariko), a medieval German hamlet (Hateno), a Polynesian resort (Lurelin), a desert spa town (Gerudo town), and so on.

All that was missing for me was Hyrule Castle Town.
 
i dissagree.
First, im still not on the "were time traveling" train.
Second:
we have 2 new tribes (not unheard of, think back to OoT (zora redefined, gorons, gerudo, kokiri, shieka...
and all of them where diverse.

Say we have 1 sky tribe, 1 underground tribe (and mushroom people), doesnt seem much off, and would be outside of our eyes in BotW. Im fine with 2 tribes underground and 1 in the sky. Do we know if the minish are not just the mushroom people?
Or if its not just a home of a giant underground as a dungeon?

The weapon thing...diversity. im confident you still can find many normal weapons, or you can spice it up with enemie weapons that will have different stats (like in the base game). Toga link im still confident is the Plateau/Tutorial section of the game, with a limited amount of islands, and link not being able to "land on the surface" since he would crush to the ground. In game explanation: not enough stamina, way to far down. (same as with the plateau, cause in game mechanics would allow him to just climb down)

and in regards to the diverse visuals... i would say 90% of them could be counted as : new shrines (the water ceiling thing), dungeon spaces (we wanted diverse themed dungeones, didnt we?) and zonau / underground people architecture. its 90% stone anyway, just with different ornamentation =P

I dont say theres no chance, but it kinda feels really out there to me that we travel through the times.

Breath of the Wild was nothing if not diverse

There was an ancient Japanese-style settlement (Kakariko), a medieval German hamlet (Hateno), a Polynesian resort (Lurelin), a desert spa town (Gerudo town), and so on.

All that was missing for me was Hyrule Castle Town.
Yes Zelda games are usually diverse and have lots of races/tribes but... This is a sequel to one of those using the same world. It's hard to imagine them introducing another huge set of vastly different races and locations in the same world at the same time... Right?

I dunno, it just feels like this theory ties together all of the disparate elements better in my head than anything else I've seen so far.
 
@Meelow This isn't a, err, nitpick per se or meant as one, but I believe the title should say "204 pages of artwork leaked." There should be an "s" at the end of the word page.

Unless this was spawned off from another thread and the title was kept, idk.

Just pointing that out because for some reason that confused me lol (like, is it page 204 of the artbook or 204 pages of an artbook?).
 
Yes Zelda games are usually diverse and have lots of races/tribes but... This is a sequel to one of those using the same world. It's hard to imagine them introducing another huge set of vastly different races and locations in the same world at the same time... Right?

I dunno, it just feels like this theory ties together all of the disparate elements better in my head than anything else I've seen so far.
I'm personally hoping for new settlements and maybe even rebuilt towns that were destroyed in the first game.
 
I still don't get why this artbook is already finished and produced around three months in advance so it can get out into the hand of people and leak...
Even more so for this game, where Nintendo tries to be very secretive about everything.
Nintendo is not an inexperienced publisher. They know how things work.

So either this leak came from someone very close inside of Nintendo (and they got hold of a test print) or Nintendo just doesn't care because to them the content is not that big of a deal in regard to spoilers.
At last, people are still speculating and searching for answers like after the last trailer.
 
Yes Zelda games are usually diverse and have lots of races/tribes but... This is a sequel to one of those using the same world. It's hard to imagine them introducing another huge set of vastly different races and locations in the same world at the same time... Right?

I dunno, it just feels like this theory ties together all of the disparate elements better in my head than anything else I've seen so far.
Again, OoT had:
Kokiri, Hylians, Sheika, Gorons, Zora, Gerudo, Dekus, (arguably the Skull Kids?).
BotW had: hylians, sheika , gerudo, gorons, rito, koroks, zora. (arguably Yiga, but those are just red sheikas)

More, but also 20 year later, and OoT made Sheika, Gorons, Gerudo up and recontextualized Dekus and Zora.
Did BotW add any new race? did i miss some?
In my book it took them to build the world with BotW so they did not expand the Tribes/Races/whatever much.
But they cant really just add a little after 6 years, the longest development ever. Heck, i was somewhat dissapointed from BotW in that regard,
it fellt to "confortable" int hat area.

If the races/tribes lived outside the scope of the world we traversed (--> underground, in the air), why could they not introduce them?
If they expect us to explore a lot of sky islands and underground caves, they need to fill them with something, and to keep it balanced,
part of it has to be new races/tribes. Its not like they are competing with the others, or that they should have been there in the first game,
since... we were not in their living space. You rarely see races above ground at other places then their home.

Lets say the may got expanded by a third (sky, underground) ->
that would be 2-3 new tribes. (and i feel "third" is a conservative estimate by all the new locations, could see 50% bigger overall, just vertically)
 
I still don't get why this artbook is already finished and produced around three months in advance so it can get out into the hand of people and leak...
Even more so for this game, where Nintendo tries to be very secretive about everything.
Nintendo is not an inexperienced publisher. They know how things work.

So either this leak came from someone very close inside of Nintendo (and they got hold of a test print) or Nintendo just doesn't care because to them the content is not that big of a deal in regard to spoilers.
At last, people are still speculating and searching for answers like after the last trailer.
with this and the OLED leak, maybe the game's delay was more complicated behind the scenes than we thought
 
I really hope they give us a decent insight into behind the scenes dev stuff once the floodgates are opened
 
I still don't get why this artbook is already finished and produced around three months in advance so it can get out into the hand of people and leak...
Even more so for this game, where Nintendo tries to be very secretive about everything.
Nintendo is not an inexperienced publisher. They know how things work.

So either this leak came from someone very close inside of Nintendo (and they got hold of a test print) or Nintendo just doesn't care because to them the content is not that big of a deal in regard to spoilers.
At last, people are still speculating and searching for answers like after the last trailer.
seeing how long it takes for other areas to produce stuff currently (especially music releases, not just the presses for vinyl, also artwork and stuff) ...
i assume that they had it planes for a holiday release, so all the stuff was already in the pipeline, and a late decision to push it (because scheduling i assume) meant, they either try to reschedule (and risk having a problem getting it done in time), or they just had to take the loss and produce them with low priority at the factory they gave the order to.

Heck, maybe it was simply planed as a March release, comparable to the First, and they decided to move it slightly back.
Then the leaks would be on point, a ~month before release start producing everything, so that 2 weeks before release you can ship it.
 
@Raccoon , @Aether
The delay is a good point I guess, yes.

I knew about Vinyl presses but to me that seemed to be just rising interest by young people. I did not know that print offices etc. have these problems too.
 
Again, OoT had:
Kokiri, Hylians, Sheika, Gorons, Zora, Gerudo, Dekus, (arguably the Skull Kids?).
BotW had: hylians, sheika , gerudo, gorons, rito, koroks, zora. (arguably Yiga, but those are just red sheikas)

More, but also 20 year later, and OoT made Sheika, Gorons, Gerudo up and recontextualized Dekus and Zora.
Did BotW add any new race? did i miss some?
In my book it took them to build the world with BotW so they did not expand the Tribes/Races/whatever much.
But they cant really just add a little after 6 years, the longest development ever. Heck, i was somewhat dissapointed from BotW in that regard,
it fellt to "confortable" int hat area.

If the races/tribes lived outside the scope of the world we traversed (--> underground, in the air), why could they not introduce them?
If they expect us to explore a lot of sky islands and underground caves, they need to fill them with something, and to keep it balanced,
part of it has to be new races/tribes. Its not like they are competing with the others, or that they should have been there in the first game,
since... we were not in their living space. You rarely see races above ground at other places then their home.

Lets say the may got expanded by a third (sky, underground) ->
that would be 2-3 new tribes. (and i feel "third" is a conservative estimate by all the new locations, could see 50% bigger overall, just vertically)
The Zonai are supposed to be ancient, and long since gone in Hyrule. Yet we see some signs of their architecture perfectly preserved in the art book. I think contextually with what we know of the Zonai and what we've seen in the trailers and art it would make sense if you only actually got to see Zonai NPCs in the past.

And I have no idea about the second tribe, or the mushroom people. I guess they could all have been underground the whole time, yeah.
 
What seems to be a momentum reversal puzzle in possible dungeon candidate (#1).

wind1.png


The structure rotates towards the direction of Link, obstructing movement, the walls are not climbable so Link cannot just bypass through the gap at the top.
Link uses rewind to reverse momentum of the obstacle, have it rotate northward so Link can simply walk on the large mechanism.

Visible through the gap are either icicles or flowing water through the ceiling.

wind2.png


This is either a simple paraglider updraft challenge or a test of aerial bow combat while freefalling. Lasers firing at you.

wind3.png


Another chamber in the same structure.
 
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I wonder if Link will be able to rewind his own body, it would also for some fun puzzles like we had in a game like Braid (Too bad we probably won't have a global rewind like in Prince of Persia sands of time, seems hard to do in an open world setting, at least for the switch hardware).
 
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What seems to be a momentum reversal puzzle in possible dungeon candidate (#1).

wind1.png


The structure rotates towards the direction of Link obstructing movement, the walls are not climbable so Link cannot just bypass through the gap at the top.
Link uses rewind to reverse momentum of the obstacle, have it rotate northward so Link can simply walk on the large mechanism.

Visible through the gap are either icicles or flowing water through the ceiling.

wind2.png


This is either a simple paraglider updraft challenge or a test of aerial bow combat while freefalling. Lasers firing at you.

wind3.png


Another chamber in the same structure.
Man I missed this kind of stuff in BotW. Places like these carried SS and made it great.
 
The Zonai are supposed to be ancient, and long since gone in Hyrule. Yet we see some signs of their architecture perfectly preserved in the art book. I think contextually with what we know of the Zonai and what we've seen in the trailers and art it would make sense if you only actually got to see Zonai NPCs in the past.

And I have no idea about the second tribe, or the mushroom people. I guess they could all have been underground the whole time, yeah.
i mean, the whole sky area was never to be seen and looks really pristine. Arguably it was hidden by magic. Sure, there is also the possibility that what was shown was in the past, but we see scenes of "current" hyrule with sky islands, and the amount of visible sky islands changes from scene to scene.

I don't want to argue AGAINST time travel. It just seemed to certain how you phrased it, i would be at least slightly cautious in jumping to conclusions . =D
 
i mean, the whole sky area was never to be seen and looks really pristine. Arguably it was hidden by magic. Sure, there is also the possibility that what was shown was in the past, but we see scenes of "current" hyrule with sky islands, and the amount of visible sky islands changes from scene to scene.

I don't want to argue AGAINST time travel. It just seemed to certain how you phrased it, i would be at least slightly cautious in jumping to conclusions . =D
Maybe you didn't read my initial post about this theory, but it addressed that. Whenever you finish a "past zone" or whatever you then come back to the present and all of the sky islands in that region have now appeared. Kinda like the game structure of Dragon Quest 7, you solve a crisis or disaster in the past in a particular area and when you come back to the present a new island or continent has appeared which you can then explore.
 
My gut instinct says the mushroom people aren't a new race, but are instead Hylians who have turned the giant mushrooms found underground into a new fashion trend.
 
Maybe you didn't read my initial post about this theory, but it addressed that. Whenever you finish a "past zone" or whatever you then come back to the present and all of the sky islands in that region have now appeared. Kinda like the game structure of Dragon Quest 7, you solve a crisis or disaster in the past in a particular area and when you come back to the present a new island or continent has appeared which you can then explore.
oh, yeah, i missed that. Interesting hypothesis. still kinda confused about how that would play out, either its a lot of shrine quests to unlock the real dungeons, or its a rather linear progression compared to BotW?
 
Man I missed this kind of stuff in BotW. Places like these carried SS and made it great.
I was just thinking of that, this fire dome reminds me of the Skyview Temple and Ancient Cistern 'center domes' that had either a boss room or structure within.

fire1.png


This architecture doesn't immediately look "Zonai" and I wasn't sure if this four eyed lizard symbol was anywhere else but it is, in this small gate with a gong.

fire2.png


I think it's interesting that there are depictions of camels and four eyed lizards in Zonai iconography, similar to the Divine Beasts Vah Naboris and Vah Rudania. I thought it a cool bit of world building that the Divine Beasts seemed to depict animals that don't exist in BotW's time, presumaby extinct (elephant, camel, four eyed lizard) - and it makes sense that if they existed thousands of years ago, then both the Zonai-era races and the Sheikah modelled their art after them.

(Btw the rear speakers I got are excellent and the TotK surround trailer is incredible. However the systems I've tried are not compatible with the 5.1 LPCM of the Switch and it's been a pain in the ass to find one - the search for great sound continues)
 
oh, yeah, i missed that. Interesting hypothesis. still kinda confused about how that would play out, either its a lot of shrine quests to unlock the real dungeons, or its a rather linear progression compared to BotW?
Yeah I'm not sure. I think it would provide a better balance between linear sections and open world sections than BOTW of course, maybe kinda bringing the best of both types of Zelda together.

Maybe you need a certain amount of energy disks/vials to activate each glyph? And you get those from the sky islands? No idea.
 
(Btw the rear speakers I got are excellent and the TotK surround trailer is incredible. However the systems I've tried are not compatible with the 5.1 LPCM of the Switch and it's been a pain in the ass to find one - the search for great sound continues)
Ehhh that's a pain... I've got the Switch connected directly to the soundbar (Samsung q80r), which then passes the video on to the TV (LG C1. It's a hassle though at times, and can be temperamental.

Anyways, Skyview and Cistern are both fantastic dungeons. I especially adore how Skyview starts out cramped and musty, and opens up in golden light with that center structure.
 
Yeah I'm not sure. I think it would provide a better balance between linear sections and open world sections than BOTW of course, maybe kinda bringing the best of both types of Zelda together.

Maybe you need a certain amount of energy disks/vials to activate each glyph? And you get those from the sky islands? No idea.
never the less. whatever they do, it will be fun, and i really really hope that its some wild out their stuff.
If its weird new time travel, if its an all out war against ganon, but i just hope they don't loose the essence of BotW in to much "mandated" content.
I would also be interested how the "hyrule" background drop looks when you're in another time period, do they load a low details "alternative" model, where they dont need to redesign the map as a whole, only remove major landmarks and add some weird ones as decoration? (that on the other hand would kinda anoy people, since were again somewhere where they see somewthing but cant explore)
Im sooo curious how they will handle this game.
 
Below Gerudo Desert:
vGneAzvSev3nJ38WHs3SqF00S_f4DopZ8gLvt2GLjGDZADwTahsaHLvbA0I5zUC9F4iSyM04I4UCAj9EKx1OsG_Qr348-b1hEM-A-ogvRhyDEI_DQEtMKyKFOI9Hy1BdHRxTvnhz3_hiyBiCwJWap3A


Below Forgotten Temple:
9MY6hepC80row32D2UtQdHMt58ikJriacHIJTPkTlwX4ei_pbTILyBFZMv18hB1cYanSBAuX2xMovj_NrXqgaH_BXlimH6JfTBxzMWhWL8yd_IbI0f-Ey-rPYvXU_hFskuRKzkSDuBlYtBasKOlanNg


Below Zora's Domain:
-FtytktZW6Chm3EbsUn26C5De1R5S4zrMKXaqrztqXTZsZhS7drCMPDDFN40_QbMZkaYhOKCCO49fP4nTAaQeLKm1_7kA_h2ZNoLA8hxzv9-vFy9N33a3pMtAW8H2IR5Qw5xmwNXBvOnSvWezTsJNas


Below Great Deku Tree:
7uXs0LTICliBV-Vfli0YdaLahBoIHY0iXVgX1aBDM9HJwaX-5ET27J5Fr5H8OEQK3PkcEIaANo4Md5uaUiqriJRLVC_tgqTFA9xzpZmgcNmbjyqjhNzet1JLkixpb3uZtZCxlqd1a6yut9wqB_i82bU


Below Death Mountain:
HheImA49FxC5XVuYcjD5UKTKwmPgquI_bObPBZj9FLEy_tPFNUFPbe81s3DXwOr-CYf2OkH8fVk1U1bTf-yoN9HbSAaywPqttF2M_KxhuTSHRUR8vu_4UNI5zzKJvlf7VJ-gewSnjnO5ubXlavVrp_w
Damn, this just made me really hyped. Thank you for sharing!

The momentum-reversal puzzle mentioned above on this page is also really promising. The wait for new information is going to be very tough, but hopefully not too long. I have Minish Cap and Bayonetta 3 to keep me company until then :)
 
Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
 
Ah holy crap that fits perfectly. Good find!
There's a noticeable white pattern drawn within the tapestry hero, it reminds me of the Zonai white tattoos.

zonai1.png

zonai2.png


(I presume these tattoos would be symmetrical on both shoulders, with the toga covering it)

Also to see distinctively Greco-Roman clothes with a Mesoamerican helmet is interesting (the Romans also had crested helmets but they didn't have separation in the feathers). I had thought at first the Aztec/Maya architecture from the first game looked incongruent with the classical temples and Japanese shrines in the trailers, but looking at the artbook it blends better than I expected.
 
1Y7tUg_De819AEWBHWKEVFLPlcnCNMWhm5ee1higkTc.jpg
hero.png


Maybe the Zonai were still around during the height of advanced Sheikah civilization...
that picture WAS something i came back, because of the arm thong, thinking maybe they can explain whats going on there, but i could not explain the hair.
Now...yeah, this would make so much sense. Ok, time travel seems more likely then ever. (I still waaaay prefere toga link. this just is to ornamented, the mask, with the hair, the stone looking thing hanging as a ..."loin cloth"?... feels somewhat cumbersome for fighting. the green on the arm on the other hand looks great.
 
0
Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
Damn this is a good theory
 
0
Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
...since the dragons where directly under the godesses (or hylia), would that mean that the other person we see is then ....?
 
0
If Rauru is one of the dragons, wouldn't that mean that the other dragons can also take more human-like forms?
 
If Rauru is one of the dragons, wouldn't that mean that the other dragons can also take more human-like forms?
if true they gonna be pissed at Link for all those times he shot at them with arrows and stuff
 
Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
Zonai iconography wasn't just dragons. Dragons were their primary iconography but they also had representations of the Triforce trinity. For example on Link's Zonai armor:
AQ6lWp9.png


Owl - wisdom
Dragon - courage
Boar - power

Similarly, in TotK we have 2 kinds of treasure chests so far:
4tlH0iu.jpg

Dragon treasure chests

zi4ASA2.jpg

Owl treasure chests

VAxaf5W.png

That could mean Rauru is a dragon and Basket is an owl. The Boar is Ganondorf, of course.

But then the logo of TotK is 2 dragons which might imply Basket is a dragon. Who knows.
 
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Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
Ah. The divine dragon.

I’ll engage him with Ike for For more power. Or Corrin for various dragon vines
 
Rauru is 100% a dragon.

  • Horns
  • Spikes around the eyes
  • Long, floppy ears
  • Same hair
  • Same spikes under the chin
  • Clawed hands
  • Scales around his hips
  • Is clearly the figure from the mural, who is clearly a leader of the Zonai, who's iconography is all dragons

And he's probably the dragon we see in this screenshot.

  • Similar color
  • That group of islands is almost certainly the beginning/tutorial area
  • Rauru is clearly a character we meet early. He probably serves a similar role to the King of Hyrule

Which means Link's right arm is a dragon arm and his abilities are dragon abilities.
Rauru's probably a rabbit. There's a statue of them in the artbook with rabbit paws. That'd also explain the long, floppy ears. (Note that Google claims it says "first chamber room" in the corner of this page, so maybe this is from a dungeon.)

first-room-statue.jpg


Since you mentioned the long white mane, I'll bring up my own (probably off the mark) theory again: that long white hair is also common across the Lord of the Mountain and the new frog variant of that... species? Class of being? It could be a general way the art team signifies ancient, divine spirits, but as Rauru was originally the Sage of Light and the Lord of the Mountain a kind of being of light, there may be a relationship there. In fact...

I was just thinking of that, this fire dome reminds me of the Skyview Temple and Ancient Cistern 'center domes' that had either a boss room or structure within.

fire1.png


This architecture doesn't immediately look "Zonai" and I wasn't sure if this four eyed lizard symbol was anywhere else but it is, in this small gate with a gong.

fire2.png


I think it's interesting that there are depictions of camels and four eyed lizards in Zonai iconography, similar to the Divine Beasts Vah Naboris and Vah Rudania. I thought it a cool bit of world building that the Divine Beasts seemed to depict animals that don't exist in BotW's time, presumaby extinct (elephant, camel, four eyed lizard) - and it makes sense that if they existed thousands of years ago, then both the Zonai-era races and the Sheikah modelled their art after them.

(Btw the rear speakers I got are excellent and the TotK surround trailer is incredible. However the systems I've tried are not compatible with the 5.1 LPCM of the Switch and it's been a pain in the ass to find one - the search for great sound continues)

...I originally thought the door Serif is talking about here might hint at another Lord creature as it has multiple eyes and some kind of antlers. Either way, I like this idea that we might encounter or at least learn about a series of ancient creatures that served as the basis for the Divine Beasts.
 
I don't have the translation to the writing on this page. I'm wondering if it gives any indication of what the bottles will be used for in game
bottles.jpg


Tying a flower around the top of the bottle seems to make it look almost as if it would be gift you give to someone. When that probably fake Gamestop promo material surfaced awhile back with that ONLINE writing on it, I remember a lot of speculation going around what it could mean. Most ended up with that it probably just was mentioned it for cloud saves. But some were speculating after seeing the last trailer, that we would be able to share designs we make with others online, kind of like blueprints on how to make things which I thought was an interesting theory.

Other ideas just spit-balling
Treasure maps
Quests
Crafting recipes
A return to using bottles as potion holders to limit the players inventory levels

Also it looks like the cord the flower is attached to almost is like an energy cord, because the square black box on the right seems to suggest the flower will light up at night?
 
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I don't have the translation to the writing on this page. I'm wondering if it gives any indication of what the bottles will be used for in game
bottles.jpg


Tying a flower around the top of the bottle seems to make it look almost as if it would be gift you give to someone. When that probably fake Gamestop promo material surfaced awhile back with that ONLINE writing on it, I remember a lot of speculation going around what it could mean. Most ended up with that it probably just was mentioned it for cloud saves. But some were speculating after seeing the last trailer, that we would be able to share designs we make with others online, kind of like blueprints on how to make things which I thought was an interesting theory.

Other ideas just spit-balling
Treasure maps
Quests
Crafting recipes
A return to using bottles as potion holders to limit the players inventory levels
The header simply says "bottle with letter", the leftmost one says "gerudo letter ver."

The strings at the top say "how to tie a string" funnily enough. Nothing terribly interesting about the flower, except the rightmost image seems to suggest it will be glowing/luminescing. I'm guessing that's to make it easier to see.
 
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That could mean Rauru is a dragon and Basket is an owl. The Boar is Ganondorf, of course.
That only makes things even more interesting to consider with how Ganon plays into BOTW's lore this time around.

For example, what if the Zonai were less another defined race/tribe of people, and more along the lines of a "sect", "school" or just another "group" that welcomed the exceptional and taught them their ways, with a focus on attuning your power to a beast? That would help fit why the Barbarian Set was said to help "unleash your inner animal" to give you greater power. Perhaps that's what the "Boar" side of the school focused on, and that was what incited this incarnation of Ganondorf to join (before his turn)?
 
The basket lady intrigues me a lot. She could be just one of many NPCs in a village but she also gives off Goddess of Nature type of vibes.
I think she is the girl next to rauru in the wall mural because she has the same jewel on his forehead. She has to be someone important
 
So Rauru was an owl in OoT, a town was named after him in Zelda 2, and now he's a Rabbit/Dragon Zonai deity/sage/person?
He’s also Zelda’s dad.

All this time wasted by people focusing on Zelda, Hylia, and Midna in the run up to these leaks. The true Beast of Theory was in front of us all along.
 
He’s also Zelda’s dad.

All this time wasted by people focusing on Zelda, Hylia, and Midna in the run up to these leaks. The true Beast of Theory was in front of us all along.
When was he Zelda's dad?
 
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