Yeah. It will happen. Just as there are PS4 games that aren't getting onto Switch. The PS5 will be more more powerful than anything you can fit in a tablet form factor, and an exclusive designed to squeeze every bit of juice out of the full complement of the system's many features - it's screamingly fast storage, its very powerful single core CPU, it's 3D sound engine - then you will wind up with a game that might be hard to port even to the Xbox Series X, a very similar machine.
I am betting the number of games that fit this bill will be approximately 0. Not only is designing a game that uses that combination of features an unlikely scenario by itself, but non-exclusives will want to run on a PC, and that means a certain amount of scalability.
What's left are simply the games that are too expensive to port. And "too expensive to port" has as much to do with "how much cash will we make back from this thing" as it does with "how much cash will it take to squeeze this thing down."
The real question is, how much of the multiplat library will come to Nintendo Next, and how many of those games will be too shitty to play? If I didn't have Drake's leaked specs to look at, I'd answer that question with "about the same as now". Since I do have Drake's specs to look at I'd say "about the same as now."
Nintendo lucked out a little with Switch. The PS4/Xbox One CPUs were just godawful, and the Xbone was underpowered, and continued to put lots of games in Switch's sights, even after the One and One S launched.
This time around, the CPU situation isn't as favorable. On the other hand, Drake is looking to pack a bigger GPU, Microsoft is setting the bar once again with the Series S, and DLSS isn't a magic bullet, but is a force multiplier.
In the end it's going to come down to how well the thing sells.
Hard agree. Not just for main thread programming, but for RT. Drake has those excellent RT cores, it's an open question to me whether or not Nintendo can set those cores up for success with a constrained single core setup and 8GB of RAM.
I mean, as long as they're on Nvidia/ARM they're not going to be the same architecture no matter how much power they squeeze in there. This is part of why the "X% of a Series X" talk drives me nuts. The arches are different enough across the board that it's a different set of performance tradeoffs, even if the power is roughly comparable.
The thing is that the memory controller is baked into the SOC. I expect LPDDR5, same as Orin, but
@Look over there has made a reasonable argument that going with 5X might save Nintendo money in the long run - because it's baked into the SOC, going with 5X future-proofs Nintendo against the older standard getting taken over by the newer one in the mobile market.