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Discussion Man, am I the only one less hyped after the latest BotW2 trailer?

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Do people not remember the discourse around BotW before the January 2017 presentation? People were arguing about if BotW WOULD HAVE TOWNS! It's absolute lunacy that people think these carefully selected teaser represents a fraction of what TotK will be.
The difference though is they said they would have towns months prior. That’s on the fans there for ignoring information. At this point in time, we have like no interviews on this game by comparison and nothing remotely like the Treehouse showings which absolutely showed off why this game was cool and different.
 
I don’t get why it has to be so exaggerated in either direction here? We’ve seen Nintendo hit a great sweet spot of providing just information plenty of times. Hell, we saw them do so with Breath of the Wild, and I don’t remember there being any widespread complaints by either side over that marketing campaign.

You’re inventing a narrative here to try and justify your own opinion. Nothing wrong with being satisfied with what they’ve shown, but saying that those disappointed with the marketing inherently can’t be satisfied is silly.
There was a ton of complaints about BOTW 's marketing. For months people were convinced there were no towns or NPCs, that they'd shown everything at E3. Even after the life in the ruins trailer people kept it up, said there's no story, no real towns, just stables and small camps.

Then after the game released there were a ton of complaints that the story trailer completely misrepresented the game by showing memories. People thought it would be a story heavy adventure and were pissed when those were just optional cutscenes.


But BOTW in the end was marketed perfectly, as reflected by its sales and reception. TotK will be too.
 
i really just want some dev interviews soon where we get the chance to hear about the game in their own words
 
I'm not less hyped, but I'm in no way more hyped. I haven't been really hyped for this game since the initial reveal in, what? 2019?

And it's not that I think they have nothing to show. I think they do have a lot they can show which will make people not think it's BotW DLC. And I wish they'd show some of it, so I can get more excited about the game.

I remember being super hyped for BotW since E3 2016 all the way to launch. And sure, with that game, being open-world and the artstyle were both new, while we're now familiar with it, but damn. These trailers are drip feeding us info for a game that really isn't that far away.

But I know they'll have a blowout eventually. I just wish these trailers gave us a little more so people weren't just seeing it as more BotW. Which, while it obviously won't be, isn't even that incomprehensible a sentiment given how little they've disclosed.
 
There was a ton of complaints about BOTW 's marketing. For months people were convinced there were no towns or NPCs, that they'd shown everything at E3. Even after the life in the ruins trailer people kept it up, said there's no story, no real towns, just stables and small camps.

Then after the game released there were a ton of complaints that the story trailer completely misrepresented the game by showing memories. People thought it would be a story heavy adventure and were pissed when those were just optional cutscenes.


But BOTW in the end was marketed perfectly, as reflected by its sales and reception. TotK will be too.
Guess I missed a few of these, but regardless I don’t really think any of these really compare to the fact that we have absolutely no idea whatsoever about the general direction of Tears of the Kingdom, nor any direct gameplay footage. If Breath if the Wild had the same marketing campaign as this, nobody would be making those complaints above because there’d be significantly larger eggs to fry.

Dedicated fans are always going to find something to be concerned about, but when the complaints are as widespread as this it’s absolutely worth noting.
 
There was a ton of complaints about BOTW 's marketing. For months people were convinced there were no towns or NPCs, that they'd shown everything at E3. Even after the life in the ruins trailer people kept it up, said there's no story, no real towns, just stables and small camps.

Then after the game released there were a ton of complaints that the story trailer completely misrepresented the game by showing memories. People thought it would be a story heavy adventure and were pissed when those were just optional cutscenes.


But BOTW in the end was marketed perfectly, as reflected by its sales and reception. TotK will be too.
i would not give you right with the marketed perfectly (the game did the heavy lifting, especially with the previews outlets got and started gushing about it, and then the extremely high scores before it came out).
if it was just the trailers im not sure if the hype would have boiled over that much.

in regards to showings... yeah, i was one of those think that the last trailer misrepresented the game. (ironically, its one of the best game trailers i have seen, making it hard to take a stand, since as a trailer and as a piece of marketing its A+, in regards of creating an accurate picture of the game its C+ for me)

But yeah, anybody that says the BotW marketing was uncontroversial is clearly just trying to brush of the current criticism (or simply does not remember the community reaction back then)
 
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Guess I missed a few of these, but regardless I don’t really think any of these really compare to the fact that we have absolutely no idea whatsoever about the general direction of Tears of the Kingdom, nor any direct gameplay footage. If Breath if the Wild had the same marketing campaign as this, nobody would be making those complaints above because there’d be significantly larger eggs to fry.

Dedicated fans are always going to find something to be concerned about, but when the complaints are as widespread as this it’s absolutely worth noting.
We know a ton about the general direction. Instead of having a flat world to explore you'll have a largely vertical expanse of sky, ground, and caves to explore. Ganondorf has been resurrected, Link has a new magic arm which can do a bunch of brand new systems driven functions.

What more exactly do we need to know about the direction? You'll need to collect/explore X things/places to be able to fight/defeat Ganondorf. That much is obvious.

We know plenty more about the gameplay since BOTW itself informs a lot about how this will play. We know about combat, perfect dodge, flurry rush, bows, bombs, etc. They're marketing this game specifically with the understanding that the audience knows all that stuff.
 
I wasn’t there browsing on forums back in the day, but for people who were, like was the BOTW no towns crowd just like ten people being really loud about this that everyone clowned on or was this some actual division. Or perhaps was it someone presents something dumb and we all decide to entertain them for a day even though no one really believes them. Because hearing stories about this, it really sounds like that.
 
It has a car and a hoverboard. What more can you want from a new Zelda?
 
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I wasn’t there browsing on forums back in the day, but for people who were, like was the BOTW no towns crowd just like ten people being really loud about this that everyone clowned on or was this some actual division. Or perhaps was it someone presents something dumb and we all decide to entertain them for a day even though no one really believes them. Because hearing stories about this, it really sounds like that.
A lot of people were worried they wouldn't have towns but also they did say that the part they had shown us was like 3% of the map.
 
If you rewatch the trailer and catch all the details in it (plus the previous trailers as well) then it becomes obvious why this game was 6 years in development.
Basically:
-existing but with many differencies Hyrule
-sky islands that can be manipulated
-underground areas
-combining dozens of items in quite possibly hundreds of different weapons and vehicles
-time travel and phasing mechanic
-aerial combat

and these are only the things we saw
from 5 minutes of footage.

The reason people feel lukewarm about it is because it didn't feel as epic as the Switch presentation trailer.
I bet every dollar I got that if the trailers for Totk were as epic but showed absolutely nothing new then people wouldn't complain.
I feel that people are disappointed in the edit of the trailers and not what we know about the game.
 
It didn't do much for me either personally. The previous trailer was way better. It's also that I'm not super looking forward to playing it on Switch hardware. It's Zelda though, I'm sure it will be great.
 
ngl i agree. I think the best trailer for botw 2 was ironically the first one. It made it feel so different from the first one while all the other trailers give this image that this is some big ass dlc for BOTW.

Of course, i dont actually believe they have shown us more than 1% of the game. Im sure i will absolutely love it, probably more than botw even.
 
like was the BOTW no towns crowd just like ten people being really loud about this that everyone clowned on or was this some actual division.
I started browsing forums towards the last few months of Breath of the Wild's marketing and, at least based on that time period, I absolutely feel like its the former rather than the latter. The "no towns crowd" point absolutely feels exaggerated in an attempt to make a point for Tears of the Kingdom. This was not a massive thing and honestly not even a particularly big vocal minority. Breath of the Wild's marketing was impressive through and through, a few people worrying about towns is not a doomsday scenario.
 
I felt the same way at first, but going back through it and checking out analysis from others more observant than myself has un-soured me on it.
This is one that I personally enjoyed, which picked up on several things I initially missed:




The game's marketing may have been somewhat less than stellar, but after BOTW, the team have absolutely earned the benefit of the doubt with me, and I am confident the final game will be wonderful.
 
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Honestly my hype is way down, every trailer has been meh and they've ended 4 directs with it without really showing a lot. I think the fact it's been 6 years since BOTW has really killed my hype. I was also never a fan of them reusing a map so I've not seen anything outside of the sky islands that interest me so far.

I'm excited for the game and will be playing it day 1 and probably buying the OLED model but I can think of multiple games (and DLC!) that I'm more hyped about this year which is insane considering it's Zelda and a sequel to BOTW.
 
We know a ton about the general direction. Instead of having a flat world to explore you'll have a largely vertical expanse of sky, ground, and caves to explore.
Why should we? What do they offer that’s different from the main overworld? How extensive are they? What greater purpose to they serve? We don’t need answers to every single question, but at the moment we know absolutely nothing about them besides the fact that they exist.

Link has a new magic arm which can do a bunch of brand new systems driven functions.
Such as? We’ve seen a couple of quick snippets, but we have yet to fully understand the scope of it. What sort of utility does it have? Are there any drawbacks?

Ganondorf has been resurrected
I don’t really care about the story here at all, but even for people who do, we have no guarantee if that even is Ganondorf. Why is he back? What’s his goal? What is he doing to stop us?

What more exactly do we need to know about the direction? You'll need to collect/explore X things/places to be able to fight/defeat Ganondorf. That much is obvious.
I’d like to know exactly what we’re collecting, which is a pretty important thing, because that defines the structure of the game. Is it closer to traditional Zelda, with larger dungeons, or are the main collectibles spread out more evenly like in Breath of the Wild?

We know plenty more about the gameplay since BOTW itself informs a lot about how this will play. We know about combat, perfect dodge, flurry rush, bows, bombs, etc. They're marketing this game specifically with the understanding that the audience knows all that stuff.
Which is fine, but we know so little about the new elements that these elements become more noticeable, and as a result the comparisons to Breath of the Wild become even more obvious.

Again, I don’t want every single question answered. But I’d like at least some of them, along with some actual in-game footage to give an idea of just what we’re actually doing in Tears of the Kingdom. And yeah, at the end of the day I do have faith that they’ll deliver something crazy and unique, but that faith is very blind right now, and I certainly understand why anyone wouldn’t have it. Because at the moment, the footage we have really is just “Breath of the Wild with some cool new stuff”.

I guess the best way of wording it is that I’m very hyped for the sequel to Breath of the Wild. I’m not particularly hyped for Tears of the Kingdom. I have yet to see anything that makes me excited for this game in particular; it’s all rooted in my love for Breath of the Wild.
 
I started browsing forums towards the last few months of Breath of the Wild's marketing and, at least based on that time period, I absolutely feel like its the former rather than the latter. The "no towns crowd" point absolutely feels exaggerated in an attempt to make a point for Tears of the Kingdom. This was not a massive thing and honestly not even a particularly big vocal minority. Breath of the Wild's marketing was impressive through and through, a few people worrying about towns is not a doomsday scenario.

Hard disagree. It was almost a meme that 'botw has no towns'. It was impossible to discuss the game without people fighting about whether it has towns or not.
 
Not only are none of these trailers particularly great, but yeah, it's been kind of annoying how they've been treated like the "main event" for these directs for years and years.

Excited for it to be over soon honestly.
Don't want to be that guy but it's not that surprising that they are treating arguably their most anticipated and the biggest game they ever worked on as always "one more thing".
 
Hard disagree. It was almost a meme that 'botw has no towns'. It was impossible to discuss the game without people fighting about whether it has towns or not.
You're allowed to disagree and that's fine. I'm sure I'll be linked random Gamefaqs threads to disprove my take as someone who was there.

Either way whether people thought BOTW's marketing was bad doesn't really matter to me when I think Tears of the Kingdoms marketing is bad to me now.

Don't want to be that guy but it's not that surprising that they are treating arguably their most anticipated and the biggest game they ever worked on as always "one more thing".
I know it makes sense but it's gotten old at this point. What can you do 🤷‍♂️
 
I have a lot of questions about the game sure, but I'm not going to knock on the sequel to the 2017 game of the year, mainly because they haven't shown enough of it to answer a lot of questions I have.

I'm sure ToTK will be phenomenal, so I'll wait until the game comes out before I judge it.
 
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I started browsing forums towards the last few months of Breath of the Wild's marketing and, at least based on that time period, I absolutely feel like its the former rather than the latter. The "no towns crowd" point absolutely feels exaggerated in an attempt to make a point for Tears of the Kingdom. This was not a massive thing and honestly not even a particularly big vocal minority. Breath of the Wild's marketing was impressive through and through, a few people worrying about towns is not a doomsday scenario.
This is true. There was concern that were no towns but there was not concern over the core conceit of the game like with TotK.

The enthusiast community is not impressed with what they have shown.
 
Why should we? What do they offer that’s different from the main overworld? How extensive are they? What greater purpose to they serve? We don’t need answers to every single question, but at the moment we know absolutely nothing about them besides the fact that they exist.
Verticality for one. Figuring out how to explore in a new dimension, being careful not to misstep or else you'll fall back to the earth. We saw in this trailer that Link can rotate portions of the islands in at least two axes.
Such as? We’ve seen a couple of quick snippets, but we have yet to fully understand the scope of it. What sort of utility does it have? Are there any drawbacks?
We've seen a lot actually. We have the reverse time stasis which rewinds an object's momentum, we have the telekinesis which lets him pick up the tire, we have the magic homing arrow which you can see was activated by his arm glowing briefly, it's likely the phasing through the ground will also be tied to the arm.

The drawbacks appear to be related to the vials on Link's belt, it's likely a magic meter effectively. Link needs to replenish the green goop (magic) to use his abilities.
I don’t really care about the story here at all, but even for people who do, we have no guarantee if that even is Ganondorf. Why is he back? What’s his goal? What is he doing to stop us?
I'm pretty sure one of Nintendo's accounts confirmed it was ganondorf? Did I make that up? Also he says what he wants in this trailer, he wants his minions to wipe out Hyrule and her allies.
I’d like to know exactly what we’re collecting, which is a pretty important thing, because that defines the structure of the game. Is it closer to traditional Zelda, with larger dungeons, or are the main collectibles spread out more evenly like in Breath of the Wild?
That's something we'll learn before the game releases, I'm confident. Personally it doesn't matter to me what exactly we're collecting.
Which is fine, but we know so little about the new elements that these elements become more noticeable, and as a result the comparisons to Breath of the Wild become even more obvious.

Again, I don’t want every single question answered. But I’d like at least some of them, along with some actual in-game footage to give an idea of just what we’re actually doing in Tears of the Kingdom. And yeah, at the end of the day I do have faith that they’ll deliver something crazy and unique, but that faith is very blind right now, and I certainly understand why anyone wouldn’t have it. Because at the moment, the footage we have really is just “Breath of the Wild with some cool new stuff”.

I guess the best way of wording it is that I’m very hyped for the sequel to Breath of the Wild. I’m not particularly hyped for Tears of the Kingdom. I have yet to see anything that makes me excited for this game in particular; it’s all rooted in my love for Breath of the Wild.
I think part of the issue might just be that the trailers are so spread out that people have forgotten we've seen so much in them all already.
 
I'm trying to go in as blind as possible, but after seeing the 2 screenshots of the vehicles, my hype is badly damaged. It just doesn't feel right to put Link on a bike, a car, a drone, etc (aside from MK8 of course). I was hoping they would expand the roster of animal mounts. I can't judge the full trailer having not seen it, but somehow every teaser besides the reveal has been weirdly disjointed and confusing.

Regarding development time, I remember being very excited for Skyward Sword just based on the fact that it had been 5 years since the last game, and it ended up being my least favorite Zelda. They spent 5 years on BotW as well, but that game was also ultimately disappointing to me, just in a different way than SS. So I'm not letting the whole "6-year dev cycle" contribute to my hype. For all I know, it could turn out to be that the Zelda games that take the longest somehow turn out to be my least favorite.
 
Verticality for one. Figuring out how to explore in a new dimension, being careful not to misstep or else you'll fall back to the earth. We saw in this trailer that Link can rotate portions of the islands in at least two axes.

We've seen a lot actually. We have the reverse time stasis which rewinds an object's momentum, we have the telekinesis which lets him pick up the tire, we have the magic homing arrow which you can see was activated by his arm glowing briefly, it's likely the phasing through the ground will also be tied to the arm.

The drawbacks appear to be related to the vials on Link's belt, it's likely a magic meter effectively. Link needs to replenish the green goop (magic) to use his abilities.

I'm pretty sure one of Nintendo's accounts confirmed it was ganondorf? Did I make that up? Also he says what he wants in this trailer, he wants his minions to wipe out Hyrule and her allies.

That's something we'll learn before the game releases, I'm confident. Personally it doesn't matter to me what exactly we're collecting.

I think part of the issue might just be that the trailers are so spread out that people have forgotten we've seen so much in them all already.
I guess it’s just a difference of opinion then, because your definition of “so much” is quite a bit different than mine. This feels like one trailer’s worth of information to me, not three, nor does it feel like enough information for a game that’s just three months out.

That’s honestly how I’d describe the marketing. It feels like one long trailer spliced into three different parts, released over the span of 18 months. I haven’t really felt anything towards either of the last two trailers, even though they were supposed to be the big closing events. I’m happy that you’ve been able to get so much out of it, but I just haven’t, and it seems like many others agree.
 
Honestly if you think the marketing has not worked for you and you’re not sold on TotK, you can simply not buy the game til you get more impressions and word of mouth.
 
I remember folks asking about town but it was a consensus how good the e3 and january trailer was. Even among those who wanted to see town and npcs.
 
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I guess it’s just a difference of opinion then, because your definition of “so much” is quite a bit different than mine. This feels like one trailer’s worth of information to me, not three, nor does it feel like enough information for a game that’s just three months out.

That’s honestly how I’d describe the marketing. It feels like one long trailer spliced into three different parts, released over the span of 18 months. I haven’t really felt anything towards either of the last two trailers, even though they were supposed to be the big closing events. I’m happy that you’ve been able to get so much out of it, but I just haven’t, and it seems like many others agree.
I kinda feel the exact opposite, the amount and variety of new mechanics, enemies, locations, even concepts that they've shown feels like it would be better off in more trailers each more focused on that particular aspect. Like, a trailer describing the modular vehicle construction, a trailer showcasing ascent to a sky island where you phase through the ground, a trailer showing underground locations and enemies (and maybe Zelda if she's indeed playable), a trailer focusing on the new hand abilities and the green goop, a trailer showing how all the familiar locations in the world have changed (a giant dragon encircling Kakariko village? New massive drill platforms with spotlights? Mazes in the sky?), etc.

If there's been a problem with the marketing here it's that every trailer has been extremely unfocused. They seem to want to just throw "thing after thing" into these trailers to pack them to the brim with new concepts but that fact that it's all unfocused makes it feel less cohesive, and makes it hard to understand how all this stuff comes together.

And I'm pretty sure that's intentional.
 
I think the marketing for this game has been quite poor. I’m sure the final product will essentially sell itself, but I frankly wouldn’t be interested at all right now if the game wasn’t the sequel to BOTW.
 
I keep re-watching the 2nd trailer to hear that 35 seconds of operatic “Hahs”….🙌🏽

That alone has me hyped! (plus I keep getting this feeling of pessimism is unwarranted.) Due mostly to ignorance we all share of any “major” changes. Yet, in watching the trailers I can’t help but feel that is nothing but intentional.

I’d say have more faith but it won’t matter when the game blows your socks off. (Granted you’ve enjoyed Botw as much as I have!)
 
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No because I have no hype for the game to begin with. If I didn't play BOTW, I probably wouldn't be getting this game based on what has been shown so far.
 
I think the marketing for this game has been quite poor. I’m sure the final product will essentially sell itself, but I frankly wouldn’t be interested at all right now if the game wasn’t the sequel to BOTW.
No because I have no hype for the game to begin with. If I didn't play BOTW, I probably wouldn't be getting this game based on what has been shown so far.
Why is that an issue? The whole draw is supposed to be because it’s a direct sequel. I’m kind of at a loss as to what’s expected.
 
They're clearly doing the opposite of BOTW and making it very much a game where you have to explore and learn about the world. I don't know, I've walked away from every trailer pretty content to see something new and question all kinds of possibilities.

But also I think people are reluctant to admit they're chasing a BOTW nostalgia high they're never going to get again. Completely open and manipulating the world is no longer new but rather just part of the baseline expectation. And that's just not like going to be the revolution a second time like it was the first. Dungeons won't necessarily bring back that same excitement even if people would be excited for them. BOTW was all about a new direction that inspired people and the hype cycle of that is unparalleled and unobtainable.

I'd like maybe 15 minutes of gameplay to see some new stuff. But beyond that I don't really need to see more of the game. It's like Elden Ring for me, it's just not a game I care to see much of and I'm fine with a few short trailers as all I ever see before I dive in.
 
It would be nice to buy a game on something other than trust.
But this is literally impossible. You always have to trust someone or something before you buy. You have to trust the developer/word of mouth/reviews or whatever before you buy. Unless you're pirating first and paying later, lol.

Edit: I have the feeling that many voices in this forum are generally bear-ish on all of Nintendo's decisions lately. The very same trailer but with an addendum 'also playable on Nintendo Switch 2', releasing 2023, and not even half as many anxiety threads is my guess.
 
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It would be nice to buy a game on something other than trust.
Not when that trust was earned with/in BotW… If you need more than that, this game may not be for you. Therein is what they are conveying.

Not to even mention you HAVE to have some trust in every video game purchase. Now, whether you choose to is up to you.
 
Why is that an issue? The whole draw is supposed to be because it’s a direct sequel. I’m kind of at a loss as to what’s expected.

I am saying that if I had no knowledge of BOTW, the trailers for Tears of Kingdom wouldn't convince me to play either game. The thread is talking about the recent trailer and I am saying that none of the trailers for the game so far has did anything for me. Thus, I am going to buy the game purely because I assume/hope the game is as good as BOTW.
 
yeah, I feel like we're very rapidly running out of time for this game to prove that it's interesting
That's actually great, though*: We're running out of time for them to keep doing vague teases and not explaining anything, very soon now they're going to have to. I can already feel the marketing machine beginning to kick in now that preorders are live - and that's just going to keep ramping up the closer we get to launch. Within the next 1.5 months or so we'll probably get a real, meaty trailer, and we're also going to be getting gameplay previews and lots more press coverage. It's all coming very soon, just another month or two. Which is nothing compared to how long we've gone between tiny teases before.


*Provided you already believe that the game IS going to be fantastic and is just being teased very slowly and they're not going to reveal anything substantial until close to launch
 
Not less hyped but tbh none of these trailers are really doing it for me. Every single one has me coming out thinking "that was ok". Still looking forward to eventually playing though. I do appreciate that they seem to be hiding a lot of stuff though
 
Another thing I'd like to add is that the expectations of long time fans seems somewhat at odds with what Nintendo wants to do. So many people basically describe how they want this game to basically be Zelda but Elden Ring and it's just not going to be that. It's just clearly not something Nintendo is interested in doing.
 
I am saying that if I had no knowledge of BOTW, the trailers for Tears of Kingdom wouldn't convince me to play either game. The thread is talking about the recent trailer and I am saying that none of the trailers for the game so far has did anything for me. Thus, I am going to buy the game purely because I assume/hope the game is as good as BOTW.
They know that though. That's why the marketing is like this, because they know everyone even remotely interested either has played BOTW or knows a lot about BOTW.
 
But this is literally impossible. You always have to trust someone or something before you buy. You have to trust the developer/word of mouth/reviews or whatever before you buy. Unless you're pirating first and paying later, lol.

Edit: I have the feeling that many voices in this forum are generally bear-ish on all of Nintendo's decisions lately. The very same trailer but with an addendum 'also playable on Nintendo Switch 2', releasing 2023, and not even half as many anxiety threads is my guess.
As I've pointed out in another thread, compare these trailers to the Mario Odyssey trailer:



In 2 and a half minutes they brilliantly showcase the Cappy mechanic and say "here's the game." In TOTK we have... vehicles? Sky? It's very incoherent.

I think marketing a game based on nothing but hype from the previous game is a poor choice no matter how much the final game ends up. I don't care about Switch 2 whatsoever, this has nothing to do with that.

Not when that trust was earned with/in BotW… If you need more than that, this game may not be for you. Therein is what they are conveying.
lmao knock it off. I can have apprehension about the game without you saying something as condescending as this.
 
I don’t get why it has to be so exaggerated in either direction here? We’ve seen Nintendo hit a great sweet spot of providing just information plenty of times. Hell, we saw them do so with Breath of the Wild, and I don’t remember there being any widespread complaints by either side over that marketing campaign.

You’re inventing a narrative here to try and justify your own opinion. Nothing wrong with being satisfied with what they’ve shown, but saying that those disappointed with the marketing inherently can’t be satisfied is silly.
Yes. At this point, BotW had an entire E3 full of content and was the most hyped game at the time. We knew part of what to expect from the game, some mechanics and some objectives.

The towns complain was addressed at TGA 2016 trailer, 4 months prior to release.

Marketing is by no means similar, and the biggest complains came before de E3, before the rush of people and the waiting lines being for hours.

And once again I’ll always defend the option of simply avoiding any footage to go blind or not get spoiled, over the option of showing few details and only tease people.
 
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