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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Stupid question why are Nintendo not allowed 7-8 year console generations like Playstation and Xbox.
There is a higher pressure towards Nintendo because they are usually technically behind the other brands. Usually it is not much of an issue, but in the current PS5/Xbox Series X era, this means many of the current multiplataform titles can't run on the Switch specs. As a result, there is a higher pressure for a more powerful device to come out that can get third party support.
 
The PS Vita LCD used usb micro for charging but it consumed more power faster than it could be charged thats why Nintendo used a proprietary port.
 
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I know am late to the party but speaking of weird Nintendo controllers ports. Anyone remember the Wii U gamepad bottom port? It was described by Nintendo as a "accessory port" but that didn't happen. The Wii Mote gun as shown in Wii U 2011 reveal was likely one of the things which used it. But hey iirc Nintendo used that port internally to capture gamepad footage.

wii_u_gamepad_mystery_connector.jpg
The GamePad itself was such a hard sell that they probably didn't see a benefit in trying to release accessories for it, if there was ever a plan to. Or it could have just never had any concrete plans, and been left for future expansion. There are usually one or two ports or sensors on Nintendo hardware like that, although they're usually not totally unused, like the IR on Game Boy models.
 
The GamePad itself was such a hard sell that they probably didn't see a benefit in trying to release accessories for it, if there was ever a plan to. Or it could have just never had any concrete plans, and been left for future expansion. There are usually one or two ports or sensors on Nintendo hardware like that, although they're usually not totally unused, like the IR on Game Boy models.
Or IR on 3DS, of IR on Nintendo Switch, or IR on N64DD, or-
 
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I didn't realize the Twitter embed would hide Nikki's reply so much. She's stated that the NX is not the Switch 2 chip, but it's "the chip they're customizing", which is... very well known to them as they have a copy of the leaked Lapsus$ data
 
There is a higher pressure towards Nintendo because they are usually technically behind the other brands. Usually it is not much of an issue, but in the current PS5/Xbox Series X era, this means many of the current multiplataform titles can't run on the Switch specs. As a result, there is a higher pressure for a more powerful device to come out that can get third party support.

It’s probably already been noted but Sony / MS only did the 7-8 year thing once (PS3 / 360), and the following generation employed a mid-gen refresh, which is absolutely not the same thing.

If Sony / MS decided to repeat the 8 year generation this time without any mid-gen refresh, I’d argue the push back would be far weaker. Not only because of how they were mostly bleeding edge at launch, but also for many consumers (like myself) were hitting diminishing returns. The average consumer will absolutely see a major difference between PS5 and Switch, but I personally think it’s going to take a substantial human effort to make PS6 games feel like a meaningful improvement over PS5.
 
I didn't realize the Twitter embed would hide Nikki's reply so much. She's stated that the NX is not the Switch 2 chip, but it's "the chip they're customizing", which is... very well known to them as they have a copy of the leaked Lapsus$ data
I mean "the chip they are customizing" would be Orin, not specifically Orin NX.
 
maybe "drake is cancelled" really did mean drake is cancelled
1 . Nobody specifically said "Drake is cancelled"

2. There is so much evidence of Drake existing, it's not really worth taking any cancelation of Drake the soc (not the Nintendo device) seriously.
 
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So, this mid-gen refresh that was supposedly canceled... was it supposed to have the same exact chip/power levels that the next Nintendo system is slated to have?
 
It’s probably already been noted but Sony / MS only did the 7-8 year thing once (PS3 / 360), and the following generation employed a mid-gen refresh, which is absolutely not the same thing.

If Sony / MS decided to repeat the 8 year generation this time without any mid-gen refresh, I’d argue the push back would be far weaker. Not only because of how they were mostly bleeding edge at launch, but also for many consumers (like myself) were hitting diminishing returns. The average consumer will absolutely see a major difference between PS5 and Switch, but I personally think it’s going to take a substantial human effort to make PS6 games feel like a meaningful improvement over PS5.

But when you consider how poorly the mid-gen refreshes sold there is clearly not large demand for one.
 
So, this mid-gen refresh that was supposedly canceled... was it supposed to have the same exact chip/power levels that the next Nintendo system is slated to have?
It's very unlikely that a Nintendo device releasing H1 2023 would use anything but Drake.

It's also unlikely that the next Nintendo device releasing in the next few years will use anything other than Drake.

That being said, insider information is a game of telephone, and by its very nature it's not giving us the full picture.
 
It's very unlikely that a Nintendo device releasing H1 2023 would use anything but Drake.

It's also unlikely that the next Nintendo device releasing in the next few years will use anything other than Drake.

So they're taking a chip that was originally meant for a mid-gen refresh and using it for their next-gen system instead?

That's... a little worrying.
 
But when you consider how poorly the mid-gen refreshes sold there is clearly not large demand for one.

Ignoring the fact that PS4 base console was still a fairly modern and competent piece of hardware when it launched (and the Switch definitely isn’t), do we even have PS4 Pro numbers?

I assume it was a good enough product to justify its existence. I bought my first PS4 as the Pro when it launched, and several friends upgraded - anecdotes for sure but we clearly wouldn’t have been alone.
 
So they're taking a chip that was originally meant for a mid-gen refresh and using it for their next-gen system instead?

That's... a little worrying.
Not necessarily, anything that has been suggested as a baseline is still an impressive jump with the addition of DLSS to achieve 4K resolution. If anything it's the chip could easily be marketed as one or the other given the jump in power it offers.
 
So they're taking a chip that was originally meant for a mid-gen refresh and using it for their next-gen system instead?

That's... a little worrying.
Looking at the specs of the soc, it isn't.

An 8 core arm 78 and a 12 sm ampere gpu is a generational leap no matter how you look at it.

For reference the tx1 has a quad core arm 57 and 2sm Maxwell.
 
Ignoring the fact that PS4 base console was still a very competent piece of hardware when it launched (and the Switch definitely isn’t), do we even have PS4 Pro numbers?

I assume it was a good enough product to justify its existence. I bought my first PS4 as the Pro when it launched, and several friends upgraded - anecdotes for sure but we clearly wouldn’t have been alone.

When console sales are good Xbox and Playstation boast how much their selling, when they are dreadfull or underwhelming they don't say much.
 
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So they're taking a chip that was originally meant for a mid-gen refresh and using it for their next-gen system instead?

That's... a little worrying.

People in here were adamant that the T239 as we know it would have been massive overkill for a “pro.” I’m not worried at all.

Getting around PS4 Pro visuals on TV was always a best case successor scenario for my less hardware savvy self, and it sounds like that’s very doable with DLSS.
 
So they're taking a chip that was originally meant for a mid-gen refresh and using it for their next-gen system instead?

That's... a little worrying.
It's more accurate to say "we have no idea what was happening with this mid-gen refresh, this is our best guess." We know a lot about the chip, and there is nothing to worry about on that front. How Nintendo chooses to use it is an up in the air question, but we basically have rock solid numbers on how big it is, and it is designed to be 6x as powerful as the original Switch.
 
People in here were adamant that the T239 as we know it would have been massive overkill for a “pro.” I’m not worried at all.

Getting around PS4 Pro visuals on TV was always a best case successor scenario for my less hardware savvy self, and it sounds like that’s very doable with DLSS.

It's 3rd party support that concerns me more than anything.

Specifically, I'm afraid of it turning into another Wii U situation where the hardware specs are "too little, too late" and ends up flopping as a result*.

* I know hardware specs are not the only reason Wii U flopped, but I imagine it didn't help with 3rd parties.
 
It's more accurate to say "we have no idea what was happening with this mid-gen refresh, this is our best guess." We know a lot about the chip, and there is nothing to worry about on that front. How Nintendo chooses to use it is an up in the air question, but we basically have rock solid numbers on how big it is, and it is designed to be 6x as powerful as the original Switch.
About that. I think I remember you teased some information from the Nvidia docs about the physical dimensions of Drake. Are you still planning to post that?
 
It's 3rd party support that concerns me more than anything.

Specifically, I'm afraid of it turning into another Wii U situation where the hardware specs are "too little, too late" and ends up flopping as a result*.

* I know hardware specs are not the only reason Wii U flopped, but I imagine it didn't help with 3rd parties.
If you think about it, if Drake released tomorrow it would be in the exact same position power wise in comparison to series s/x ps5 as if it releaseses a year from now.
 
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It's 3rd party support that concerns me more than anything.

Specifically, I'm afraid of it turning into another Wii U situation where the hardware specs are "too little, too late" and ends up flopping as a result*.

* I know hardware specs are not the only reason Wii U flopped, but I imagine it didn't help with 3rd parties.

I’m expecting parity with current Switch at a minimum.

That said so long as Switch 2 maintains the popularity of the current Switch, notably in Japan where Sony consoles have lost their footing, it’s only going to become more appealing to support the platform. Teams are still making games that scale very well to PS4*, and it doesn’t really feel like that needs to stop. Edit: and this system will probably (?) have many advantages over base PS4 due to being more modern, and ongoing improvements around DLSS.
 
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I’m expecting parity with current Switch at a minimum.

That said so long as Switch 2 maintains the popularity of the current Switch, notably in Japan where Sony consoles have lost their footing, it’s only going to become more appealing to support the platform. Teams are still making games that scale very well to PS4*, and it doesn’t really feel like that needs to stop. Edit: and this system will probably (?) have many advantages over base PS4.

Yeah. At bare minimum, I expect Square-Enix and Koei-Tecmo (Team Ninja, tri-Ace, and mainline FF notwithstanding) to be fully on board. Their Switch support has been stellar and I think it'll only get better, so long as the next system doesn't flop. I can see Capcom bringing Street Fighter 6 and its Resident Evil/DMC games (the ones that aren't on Switch, or were Cloud only) over to the next platform as well. Falcom, Marvelous, and NIS are shoe-ins.

No idea about Namco, Sega/Atlus, or Western teams, though.
 
Yeah that doesn't track with the facts we know.
Ehhh, it's not entirely out of the question. If Drake sampled in August (latest date from our window) and Drake takes as long as Switch did from TX1 (unlikely, considering Nintendo's earlier involvement, but possible), that would be a Holiday 2024 release.

On the other hand if Drake sampled in April (earliest date possible) and Drake happened on Nintendo's original, hoped for timeline for Switch, then it would be out Holiday this year.

That's the window. If someone has insight into some other aspect of the production line, they might have a better guess than we do of where along that path they are.
 


yeah I wouldn't read anything into that guess


yeah. weird to base the timing on what amounts to saying 'Nintendo isn't going to have a cross-generational period or backwards compatibility'. it's the only way that take makes any sense.

Yeah. At bare minimum, I expect Square-Enix and Koei-Tecmo (Team Ninja, tri-Ace, and mainline FF notwithstanding) to be fully on board. Their Switch support has been stellar and I think it'll only get better, so long as the next system doesn't flop. I can see Capcom bringing Street Fighter 6 and its Resident Evil/DMC games (the ones that aren't on Switch, or were Cloud only) over to the next platform as well. Falcom, Marvelous, and NIS are shoe-ins.

No idea about Namco, Sega/Atlus, or Western teams, though.

Unless things turn around in Japan for Sony in a big way, I see Japanese support increasing across the board. I genuinely don't believe Sony will be able to convince Square to keep Final Fantasy titles exclusive in the longer term, not as they become less relevant in Japan, and Xbox becomes more competitive in the west.

Very much agree on Western teams though. Assuming status quo there.
 
Yeah. At bare minimum, I expect Square-Enix and Koei-Tecmo (Team Ninja, tri-Ace, and mainline FF notwithstanding) to be fully on board. Their Switch support has been stellar and I think it'll only get better, so long as the next system doesn't flop. I can see Capcom bringing Street Fighter 6 and its Resident Evil/DMC games (the ones that aren't on Switch, or were Cloud only) over to the next platform as well. Falcom, Marvelous, and NIS are shoe-ins.

No idea about Namco, Sega/Atlus, or Western teams, though.

Nintendo won't be getting Street Fighter, Playstation have moneyhatted to keep it off other consoles.
 
yeah. weird to base the timing on what amounts to saying 'Nintendo isn't going to have a cross-generational period or backwards compatibility'. it's the only way that take makes any sense.
Betting on a new live service game that will be revealed to last until 2025, hopefully team 2024 who has this reasoning won't have a meltdown.
 
Ehhh, it's not entirely out of the question. If Drake sampled in August (latest date from our window) and Drake takes as long as Switch did from TX1 (unlikely, considering Nintendo's earlier involvement, but possible), that would be a Holiday 2024 release.
It's apples and oranges to compare to the original Switch's use of Tegra X1. TX1 was a product that had its own development timeline completely independent of Nintendo before Nvidia pitched them on using it. With T239 on the other hand, we have every reason to believe it's a custom chip for Nintendo, so its development timeline is vastly more likely (even if not definitely) based on Nintendo's own schedule.

If anything, we could compare the Switch launch after TX1 to the upcoming hardware's launch after Orin. TX1 first became available in May 2015 and the Switch launched 22 months later (originally planned to be 18 months later), so if we put that window after Orin's first availability in March 2022, that would be between September 2023 and January 2024, i.e., a holiday 2023 launch.

IMO no matter how you slice it in terms of development timeline, 2023 is the year that makes sense. That does not mean the hardware can't ultimately launch in early 2024 or even holiday 2024, because anything can happen, and patterns don't need to be followed. I just haven't seen anything yet to make me believe that will be the case.
 
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