chompys_paradise
Rattata
- Pronouns
- he/him
I can't believe a deku stick glitch that crashes the original game crashes the game.
A compilation of some of the issues
A compilation of some of the issues
It's very possible that they add more games out of alphabetical order following OoT. SNES games were initially added in an alphabetical batch and then they just threw them in whatever order (presumably when they got permission to use them).
Yes; there are still a lot of gaps left open for both, especially SNES.
NES carried over its game ID system from the FC/NES Mini, so it isn't 100% reliable for NSO as some of the IDs are likely for games that will never end up on the service. It's fun to see how many games they presumably considered for the mini console but didn't make the cut though!
SNES restarted its ID system for NSO and didn't carry over anything from the SFC/SNES Mini, so that's a lot more reliable in terms of games specifically tested for NSO.
I think those guesses are pretty good! I do think that 1080, Excitebike 64 and Harvest Moon 64 will return from Wii U VC though, so i'd make a few changes to fit those in.
A lot of discourse today has been regarding OOT. How’s the emulation on the other 8 games? Anyone have a quick breakdown of how those games are running?
Thank you so much! This really helps so much without having to use a Walkthrough that spoils the game.If it helps, here is an instruction booklet for Phantasy Star 4. It helps explain some of the menu icons.
https://manuals.sega.com/genesismini/pdf/PHANTASY_STAR_IV.pdf
And yes, Phantasy Star IV is really good once everything starts clicking.
A compilation of some of the issues
A compilation of some of the issues
Let’s say N64 emulation is flawed. You don’t pay 50$ for N64 emulation, it’s the package including NES, SNES and MD, AC + N64.
I think it boils down people don’t care for parts of the offering and the more customer friendly alternative would have been to be able to select the systems you want, like any of the 5 above for +10$. But they have the online access + cloud saves as the initial incentive to subscribe, the emulation is to keep you subscribed.
Looking at the Virtual Console feedback where they only sold some Mario classics I get the decision to bundle systems. I think they went a bit far to also include the AC DLC on top, should have been an extra tier.
The visual issues are universal, but it's more noticeable in certain games than others (also obviously if you know what games are supposed to look like). Audio timing feels like it's off at times, but I haven't measured it or anything. I think the games have been found to have a little bit of display lag, but I'll defer to others who have measured it scientifically.A lot of discourse today has been regarding OOT. How’s the emulation on the other 8 games? Anyone have a quick breakdown of how those games are running?
Otherwise it's mostly what you'd expect from Nintendo's N64 emulation, with Controller Pak support still missing for some reason.
I do find it odd they didn’t at least link it to the rumble toggle. Or for slot 2 for single playerWe talked about this a little last night. Looking at the code of the emulator there actually is Controller Pak support and even Transfer Pak support. But it seems like they can only enable one Pak at a time (which was of course an irl hardware limitation at the time) which currently for all of these ROMs is the Rumble Pak.
The names are definitely there, but I don't recall there being any solid evidence they're implemented. One would expect that they'd enable Controller Pak for Mario Kart 64 if they could, because, AFAIK, that game doesn't support the Rumble Pak at all.We talked about this a little last night. Looking at the code of the emulator there actually is Controller Pak support and even Transfer Pak support. But it seems like they can only enable one Pak at a time (which was of course an irl hardware limitation at the time) which currently for all of these ROMs is the Rumble Pak.
The game usually crashes if you use a Deku stick with adult Link so the fact the game continues to chug along at 5 FPS is actually an improvement.The first thing shown is adult link using a Deku stick. Then the usual people having shitty connections. Figures people need to lie despite there being some issues to make this look worse.
There's definitely some evidence that Controller Pak support is at least something they're thinking about, and could potentially patch in in the future, but if it was truly complete, it really should be enabled for Mario Kart 64 at the very least.
I don't think Harvest Moon is coming. The Wii U VC release was before the series had to be rebranded over copyright issues, right?I think those guesses are pretty good! I do think that 1080, Excitebike 64 and Harvest Moon 64 will return from Wii U VC though, so i'd make a few changes to fit those in.
If they can make it happen automatically, I don't think there's really any downside, but, failing that, a toggle in the emulator menu would certainly suffice.Swapping the pak should be a minus menu option.
It was one of the last Wii U VC games; a week before the Switch launch in the US and July 2017 in Japan.I don't think Harvest Moon is coming. The Wii U VC release was before the series had to be rebranded over copyright issues, right?
I'm kinda thinking the N64 list is sorted by English titles (unlike the MD list); but right now Sin & Punishment is really all we can go off. Paper Mario will be the tell-all.Isn't Harvest Moon's JP name starting with B? that rules it out due to Tooie.
SP versions don't take up unique game IDs. That Super Mario Kart SP version is S-2016_[region]-sp1 while regular Super Mario Kart is S-2016_[region]@MondoMega Not sure if you would know the answer to this but is it possible that one of the 38 slots could be for an SP version of an N64 game? They are really big in the NES app but there is only one SNES game with an SP version at this point.
Just a random thought.
From what I understand Natsume owns western rights to the games they translated in Europe/america. Marvelous/xseed own the Japanese rights for those games and they own the newer games they have localized themselves worldwide.I don't think Harvest Moon is coming. The Wii U VC release was before the series had to be rebranded over copyright issues, right?
This is legit a big enough mood that I kinda wanna see if I can get an old Paper Mario Walkthrough guide and play through it that way. I'd literally dreamed of doing that as a kid haha.I'll have to see if I still have my Paper Mario strategy guide in the basement somewhere.
Maybe this has already been discussed here, but when upgrading to the expansion plan it seems like Nintendo is not reimbursing the exact amount that corresponds to the whole unused period of the original subscription.
Here in Europe the original family plan costs 35€ (0.09586€ per day) yet they are applying a 0.09€ daily rate when calculating the reimburse amount. In my case, since my subscription was originally renewed every 16/9, if I upgrade today to the expansion there are approximately 325 unused days in my original plan, which means that Nintendo will keep ~2€ just because of their rounding choice.
I mean, it's not a huge amount, but I'm a bit annoyed that they came up with such a "cheap" choice.
Hopefully I made a mistake somewhere here.
Gottcha. Again thank you for all that info you found yesterdaySP versions don't take up unique game IDs. That Super Mario Kart SP version is S-2016_[region]-sp1 while regular Super Mario Kart is S-2016_[region]
Hey guys, thought you should know, left bumper button turns music off and off in Mario kart 64. So it’s not the sound glitching it’s you hitting the wrong button
People just have different levels of sensitivities to input lag.So why are some people getting input lag and others aren’t? I’ve seen news articles about the lag but I don’t have any and several people in this thread don’t. What’s going on?
So why are some people getting input lag and others aren’t? I’ve seen news articles about the lag but I don’t have any and several people in this thread don’t. What’s going on?
Did they ever say when they would release additional games? I'm only really interested in Paper Mario for the N64 and hopefully Nintendo shapes up and fix the emulation issues.
How is the Mega Drive / Genesis emulation? on par with N64 or good?
Two, they should have had NERD fully do the emulation, or at the least have them refine it now.
Hey, I think you may have misunderstood my earlier post. We know iQue handled N64 emulation in the past for the Wii U and 3D All-Stars, but there's not significant evidence that they did much for this; there's far more references to NERD in the datamining than iQue. It seems likely to be developed by NERD with some sort of assistance from iQue; whether that was active assistance or just re-using some of their prior work, I couldn't say.True, but someone mentioned iQue actually did the N64 emulation and NERD “may” have gotten involved. Which if that’s the case, that’s bonkers. The work they did with SNES on NSO and the Mini is fantastic IMO
There's no word on timing, no.Did they ever say when they would release additional games? I'm only really interested in Paper Mario for the N64 and hopefully Nintendo shapes up and fix the emulation issues.
How is the Mega Drive / Genesis emulation? on par with N64 or good?
Not a mistake, unfortunately. And i don't know why games journalist and people doesn't make a fuss about this, honestly.Maybe this has already been discussed here, but when upgrading to the expansion plan it seems like Nintendo is not reimbursing the exact amount that corresponds to the whole unused period of the original subscription.
Here in Europe the original family plan costs 35€ (0.09586€ per day) yet they are applying a 0.09€ daily rate when calculating the reimburse amount. In my case, since my subscription was originally renewed every 16/9, if I upgrade today to the expansion there are approximately 325 unused days in my original plan, which means that Nintendo will keep ~2€ just because of their rounding choice.
I mean, it's not a huge amount, but I'm a bit annoyed that they came up with such a "cheap" choice.
Hopefully I made a mistake somewhere here.
A compilation of some of the issues
I'm pretty sure you can do this one, but it doesn't fix the problem of going to system settings each time.Or allow you to create controller profiles.
A compilation of some of the issues
On another note, has there been a single report of satisfactory online? I really hope so. Even if it's rare. My friend and I want to play Tennis and, down the line...Stadium minigames (edit: just saw one above, that's good to see)
Hey, I think you may have misunderstood my earlier post. We know iQue handled N64 emulation in the past for the Wii U and 3D All-Stars, but there's not significant evidence that they did much for this; there's far more references to NERD in the datamining than iQue. It seems likely to be developed by NERD with some sort of assistance from iQue; whether that was active assistance or just re-using some of their prior work, I couldn't say.
jeez... this is really unacceptable for a paid product. This might actually be some of the worst emulation we have seen a company release commercially...
That's a bug that happens in real hardware, dude