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StarTopic Nintendo General Discussion |ST14 Nov 2022| Comfy And Easy To Wear

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We're not getting a 3D Mario game next year lol. Maybe 2D if we're lucky.
Spare Mario...spare Mario, please...I had to replay Odyssey to get my fix. I need something new. I need a new Mario platformer. Nintendo, please. Listen to me. Please give me something good.
 
Actually, it looks more like this:

NSMBW_NVIDIA_Screensaver.png
Yeah but that's not exactly on brand for me.
 
Alright y'all I'm hopping off the computer for now, please continue leaving feedback in the Shop feedback thread if you're one of the volunteers

The volunteer gates have closed and the ~28 or so people who volunteered are now able to go wild with it. Please try and break it, do whatever you can to help us make the best Shop we can.
 
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From the impressions I've read it's just like the 2018 game but they ramped up the talking, cutscenes, talking, slow walking, talking, NPCs solving puzzles for you, and talking up to 11

Kind of going off this, I think dialogue pacing is something that videogames still have a ton of trouble with. Because they don't have time restrictions and limits like movies and TV shows do, some developers have a tendency to let their characters just talk. Nothing gets cut for time. Kojima's games I feel had big issues with this. There's also some games that have too much dialogue at the wrong time. For example, Persona 5 has boss fights with dialogue in them. Quite a bit. But there's one in particular that has a lot of dialogue to where you're basically watching a cutscene in the middle of the boss fight. It's meant to build up the emotion of the fight and if this were a non-interactive anime, I can see the scene working. But because the player is actively fighting the boss, throwing in huge stretches of dialogue where you have just sit and watch throws up the pacing. The player is eager to keep battling but the dialogue won't let you.
 
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I always wonder how much trouble do folks actually have with puzzles or whatnot.

I’ve seen folks who barely play games who figure out a lot of stuff in Breath of the Wild. I think just a good solution is to not make death/game over seem like a punishment. Or rather something to not discourage folks.

The only puzzle I saw everyone had trouble was that Star puzzle in that shrine
 
2017: New 3D Mario! New 3D Zelda! Big Year!

2018 - 2021: No 3D Mario, No 3D Zelda.

Eh, they were okay years... I guess.
To be fair, 2017 might be the biggest year ever for any plattform owner out there if you consider game releases of revelevant franchises and lifetime sales achievements of those releases in comparison of their franchise totals

  • Zelda BotW: Best selling Zelda game in franchise history
  • Mario Kart 8 Deluxe: Best selling game in Franchise history
  • Splatoon 2: building up the franchise success and so far best selling title in Franchise history
  • Super Mario Odyssey: Best selling 3D Mario game on home consoles
  • Xenoblade Chronicles 2: Best selling game in franchise history so far.

In Addition 1-2 Switch, Arms and FE:Warriors had solid Starts.

Every other Nintendo year in history has a problem to compete against the 2017 impact.

2018-2021 had all been good years. Personally I'D consider 2019 and 2022 a great year but it's definitely depending on personal taste.
 
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The worst hand-holding in games in recent time for me is Xenoblade 3.

A game that forces you to click button prompts and you can’t do nothing about it. first time changing classes? Well click these options in the menu 6! Different! Times!

a total overcorrection from Xenoblade 2
 
Man I bought Pokemon (Scarlet) and I'm planning to have a blast regardless but some of those glitches are hilarious
 
Hey does anyone know how to make a URL unfurl properly on this site? I keep putting URLs in [URL unfurl="true"] [/URL] and it keeps not working..?

I see other users doing it successfully, what am I missing?
 
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