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Spoiler The Xenoblade Chronicles 3 Postgame & Spoiler Discussion Thread

Gotta say, a lot of the response I’ve seen towards the photo with Rex and co. has been borderline (or even outright) polyphobic, which is super uncool. Not trying to single out the latest comments about it in this thread ‘cause I’ve seen worse here, not just in this thread but in the other XC3 thread too, not to mention elsewhere on the internet. But it’s just sad—and as a polyamorous person myself, kinda hurtful—to see people respond to one of the rare instances of polyamory in video games (presented in a positive/neutral and serious way, not just as a joke or fanservice) with “what the fuck or calling it “gross” or whatever.

Like, it’s totally valid to have issues with how it’s presented or not like it for specific reasons or whatever, but if that’s the case then explain that, because otherwise when you say stuff like “I want it erased from my mind and eyes” it just comes across as at the mere thought of Rex having multiple partners and choosing to have kids with them being disgusting to you, which…I shouldn’t have to point out how awful that sounds. Absolutely nothing wrong with healthy and consensual polyamorous relationships, and it’s really fucking depressing how polyamory is still so heavily stigmatized.
This is my comment you're referring to, so I'll respond to it. I meant that purely as a a reaction of surprise, no comment on whether it was a good or bad thing. I apologize if you took it to mean something else, but I would appreciate it you would not give me this shit for that in another thread. Same goes for anyone else's comments you may have had a problem with (since I can see others you've directly quoted without tagging).
 
Quoted by: Tye
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Part of me wants to believe that photo is partially a troll and it's explained away in the DLC.

But putting past characters in a polyamorous relationship seems quaint when you compare the goddamn first-person POV suicide scene the game has. Can we talk about that? Was not expecting that at all and caught me completely off guard.
 
My issue with the photo has nothing to do with polyamory itself. I'd welcome it had it been done well, but I just don't think the relationship was portrayed well enough to really warrant me considering it good polyamorous representation. Rex and Pyra made a good couple, but I already never really felt much romantic chemistry between Rex and Mythra or Nia. Add in that Nia herself only has minor chemistry with Pyra, and absolutely no chemistry with Mythra, as well as Rex only being 15 years old, and it felt a lot more like an anime harem than a true poly relationship. Which sucks, because I think all 4 characters range from good to phenomenal otherwise.
 
Nothing. It’s another system of control for the soldiers to get past feelings of grief and keep fighting.

Taion discusses this after Isurd’s colony thing and Noah begins to suspect this when motes still rise from the mud puppets.

From what I gathered, reaching homecoming used to end with getting beheaded but noah's side story implies that M set up off-seeing as a more humane way of doing things.
Thanks both for answering! I rewatched the end of chapter 3 and see what you mean. Where touching a mote of light makes you hear/feel thoughts from the deceased, I was wondering if turning the motes from red to blue had some effect on sending recorded data back to Origin (maybe making it easier to retain memories from past lives?). Or maybe the info was going back to Nia and that's how she knew what was going on in the world while asleep.
 
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I think they killed off X2 in this game by repurposing the story idea of character souls inside origin from the lifehold in X
That’s definitely an interesting plausible concern. I do think with the lifehold being emptied at the end of X that the stories are ultimately quite different despite working with a similar ark concept.
 
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I think they killed off X2 in this game by repurposing the story idea of character souls inside origin from the lifehold in X
I wouldn't worry too much about it, if anything I'd say Takahashi is a bit shameless when it comes to re-using ideas. He took the opening of Xenosaga 1 almost verbatim and made it the Conduit's background story on the Siren model kit, and he's done the optional sidequest to transform an artificial little girl into an instant adult three times now.
 
I wouldn't worry too much about it, if anything I'd say Takahashi is a bit shameless when it comes to re-using ideas. He took the opening of Xenosaga 1 almost verbatim and made it the Conduit's background story on the Siren model kit, and he's done the optional sidequest to transform an artificial little girl into an instant adult three times now.
Yeah I was gonna say, @Zeal543 has nothing to worry about as repurposing story ideas is sorta Takahashi's whole thing 😅
 
I wouldn't worry too much about it, if anything I'd say Takahashi is a bit shameless when it comes to re-using ideas. He took the opening of Xenosaga 1 almost verbatim and made it the Conduit's background story on the Siren model kit, and he's done the optional sidequest to transform an artificial little girl into an instant adult three times now.
Takahashi has been remaking the same game over and over for the past 25 years.
 
Takahashi has been remaking the same game over and over for the past 25 years.
lWPjUFi.gif
 
This is my comment you're referring to, so I'll respond to it. I meant that purely as a a reaction of surprise, no comment on whether it was a good or bad thing. I apologize if you took it to mean something else, but I would appreciate it you would not give me this shit for that in another thread. Same goes for anyone else's comments you may have had a problem with (since I can see others you've directly quoted without tagging).
Sorry about that, though that was kind of my point—without further context, comments like that kinda come across as polyphobic, whether intentional or not, even though most people probably don’t even give it a second thought. I’m sorry I used your post—I just thought it’d be better to use real examples of what I’m talking about so I grabbed some of the first I could find. But I didn’t tag anyone or name names because I didn’t want to specifically call out anyone as being polyphobic ‘cause, again, lack of further context. I just wanted to bring some attention to the issue in hopes that people here will maybe recognize that how they may be referring to that subject might be…not great.

My issue with the photo has nothing to do with polyamory itself. I'd welcome it had it been done well, but I just don't think the relationship was portrayed well enough to really warrant me considering it good polyamorous representation. Rex and Pyra made a good couple, but I already never really felt much romantic chemistry between Rex and Mythra or Nia. Add in that Nia herself only has minor chemistry with Pyra, and absolutely no chemistry with Mythra, as well as Rex only being 15 years old, and it felt a lot more like an anime harem than a true poly relationship. Which sucks, because I think all 4 characters range from good to phenomenal otherwise.
To be fair, we don’t really see how their relationships evolve or anything, or even when they all started. Rex is quite a bit older in the photo so clearly a good amount of time has passed since XC2. I dunno about this “chemistry”, but by the end of XC2 Rex absolutely had a very close relationship with all three, so it doesn’t seem like a stretch to me at all. If anything, it feels like a natural progression given the ending of XC2. Rex and Pyra is a given, but Pyra also kinda was Mythra as well in a sense (especially once Pneuma became a thing), with the two essentially being two parts of a whole. So it just always made sense to me for Mythra to be included along with Pyra. And then since Pyra and Mythra became separated after the ending, the idea that Rex would be in a relationship with both of them together just kinda always made sense, and I figured that’s what most people probably assumed as well but maybe I’m wrong to think that. Regardless, with Rex already in a poly relationship, adding Nia to the polycule doesn’t surprise me, especially since XC2 hinted at that hard with its last title screen that’s unlocked by beating New Game +; still, I wasn’t expecting them to actually confirm that like they did with the photo in XC3, but here we are!
 
To be fair, we don’t really see how their relationships evolve or anything, or even when they all started. Rex is quite a bit older in the photo so clearly a good amount of time has passed since XC2. I dunno about this “chemistry”, but by the end of XC2 Rex absolutely had a very close relationship with all three, so it doesn’t seem like a stretch to me at all. If anything, it feels like a natural progression given the ending of XC2. Rex and Pyra is a given, but Pyra also kinda was Mythra as well in a sense (especially once Pneuma became a thing), with the two essentially being two parts of a whole. So it just always made sense to me for Mythra to be included along with Pyra. And then since Pyra and Mythra became separated after the ending, the idea that Rex would be in a relationship with both of them together just kinda always made sense, and I figured that’s what most people probably assumed as well but maybe I’m wrong to think that. Regardless, with Rex already in a poly relationship, adding Nia to the polycule doesn’t surprise me, especially since XC2 hinted at that hard with its last title screen that’s unlocked by beating New Game +; still, I wasn’t expecting them to actually confirm that like they did with the photo in XC3, but here we are!
I don't think "close" immediately equates to romance, particularly with Mythra, which I personally never saw as anything more than just a close platonic bond. Same with Nia up until Chapter 7, and even then I thought that worked better as a one-sided deal. Regardless, given how terrible Xenoblade Chronicles 2 treats women at times, I'm not really gonna give them the benefit of the doubt in this situation that they wanted and/or intended for it to be good poly representation. It always felt to me like they were forcing additional romance on top of the already established Rex and Pyra relationship, and that never quite sat right with me and (I'm assuming) others, especially in conjunction with the aformentioned sexism.

I don't mean to belittle your own interpretation, far from it. I'm happy that you're able to draw something positive out of it. I'm just saying that, for myself and (again, I'm assuming) plenty of others, the reaction to the photo isn't rooted in polyphobia, but rather our lack of faith that it was ever intended to represent polyamory in a positive light in the first place.
 
To be fair, he pretty clearly stated that he loved her, and all those guys.

sorry, I know, I'm not trying to defend it 😅
Haha, it was just in my mind.

Honestly, I know that photo gave us a lot of discussion, but thinking back about XB 2 and how Rex, Pyra, Mythra and to a lesser extent Nia where, it kind of make sense. During the events of the game he truly loves both Pyra and Mythra. He’s shown to deeply care for them.

The photo itself is pretty throwaway and gives us a no context on their relationship.
 
I don't think "close" immediately equates to romance, particularly with Mythra, which I personally never saw as anything more than just a close platonic bond. Same with Nia up until Chapter 7, and even then I thought that worked better as a one-sided deal. Regardless, given how terrible Xenoblade Chronicles 2 treats women at times, I'm not really gonna give them the benefit of the doubt in this situation that they wanted and/or intended for it to be good poly representation. It always felt to me like they were forcing additional romance on top of the already established Rex and Pyra relationship, and that never quite sat right with me and (I'm assuming) others, especially in conjunction with the aformentioned sexism.

I don't mean to belittle your own interpretation, far from it. I'm happy that you're able to draw something positive out of it. I'm just saying that, for myself and (again, I'm assuming) plenty of others, the reaction to the photo isn't rooted in polyphobia, but rather our lack of faith that it was ever intended to represent polyamory in a positive light in the first place.
Well, for one, romance isn’t a requirement for relationships like that… Aromantic people exist and have relationships, after all. And while I’m alloromantic myself, “romance” isn’t necessarily something I strictly look for in a partner, either—what’s more important for me is if a person is essentially best friend material and how close we become. So, yeah, I don’t really have any trouble believing that all four of them could be in a relationship like that together, but I guess most people probably don’t see relationships in quite the same way as I do either.

As for the devs’ exact intent with the whole thing…look, we can’t know for sure either way. But knowing Rex as a character, in universe, I can’t imagine that it’s somehow this terrible thing that others think it is. And I’m not gonna say that it’s necessarily a great representation of a polyamorous relationship, ‘cause all we’re given is a photo after all, lol, but it’s also not portrayed as a joke or anything either; it’s presented in a neutral, accepting way—essentially it’s like “by the way, this is a thing that happened” and we’re shown that among a cheerful group photo, everything being accepted as normal—which is fucking great because that’s so rarely ever the case with polyamory in games, when it even exists in the first place. It’s just nice that it even exists here, and is just presented as something normal and accepted. I want more of that in games.

And again, that’s why I said that such comments sound like polyphobia without further context given, so I’m saying that if people do have specific issues with it not rooted in polyphobia, they should probably explain that rather than just say that it’s “gross” or something like that, because otherwise it’s easy to mistake it with polyphobia…which is depressingly common, so it’s not like you can assume that no one means it like that. Part of the problem is that people don’t even think to consider that their comments could come across as polyphobic, because most people don’t even give any thought to polyamory as is…
 
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Sorry about that, though that was kind of my point—without further context, comments like that kinda come across as polyphobic, whether intentional or not, even though most people probably don’t even give it a second thought. I’m sorry I used your post—I just thought it’d be better to use real examples of what I’m talking about so I grabbed some of the first I could find. But I didn’t tag anyone or name names because I didn’t want to specifically call out anyone as being polyphobic ‘cause, again, lack of further context. I just wanted to bring some attention to the issue in hopes that people here will maybe recognize that how they may be referring to that subject might be…not great.
I think it would be better to directly mention it to someone (without making it seem like you're accusing them, of course) on the chance that you're reading something out of their post they didn't intend, and if they did mean to offend then mods can take care of it in that situation. I think seeing it in another thread (and in this case there's a decent chance they'll see even without being tagged) almost makes it feel more like you're saying it's a foregone conclusion that they were being polyphobic, and I think that's more likely to get a negative reaction than just explaining to someone why their post could be offensive.

I'm mostly just saying it's kind of a big thing to imply about people when there's other reasons why they could be bothered by that photo. You have a point that those posts could have used a little elaboration, but given the game Rex is from, I think most would default to a different interpretation for why someone would dislike the photo. It goes without saying that fanservice was one of the main things that made XC2 somewhat divisive among the fanbase, and one of the other users who replied to you even mentioned that it felt too much like a typical anime harem. There will definitely be people who don't like the photo because it depicts a poly relationship, but I'd imagine most who are vocal about it just feel like it's too much of a wish-fulfillment thing.

My personal opinion is that of indifference. I was surprised for like a few seconds to see Rex also ended up in a relationship with Nia, but I don't have any strong feelings about the photo other than I liked that we sort of got to see the cast from 2 again.
 
I like that this story has given so much to think about. With XC2 there was a similar depth, best parts probably being the whole concept of Klaus and the Jin/Malos relationship. Rex’s characterisation I also really appreciated.

But XC3 has done it totally differently. I love that the main ‘world-shattering revelation’ in the story is simply the nature of birth, death and ageing. The symbols of the mobius strip, ouroboros ring, then merged in the yin/yang in Noah and Mio’s eyes at the end, also opens up tons of interpretation—plus the shape of Aionios itself matching Lacanian tori of demand and desire complete with Origin as the absent cause in the centre. It really feels like the themes of the series are being expressed in a hyper-focused, deliberately symbolic way.

There’s so much to talk about there that I think I’ll have to write an essay on it when I’m not on my phone, but I just wanted to add some comments on the Origin and intersection thing.

What does it actually mean for Aionios to be a world of stopped time? Obviously, stopping time isn’t possible. You can only do it with magic. I was wondering if it was some kind of relativistic thing, like they were in a simulation inside Origin, but I don’t think that’s right either.

I think part of the confusion is in how exactly two universes merge. They represent it visually as two planets crashing into each-other but obviously that’s not the extent of it—the merge is clearly not occurring in the third dimension. Since the two halves of Origin need to meet, my assumption is that Origin is positioned at the point of contact between universes, the first location the extradimensional intersection appears in 3D space. Makes sense it would initiate on both Earths, since that’s where they split in the first place.

The ‘cancelling-out’ of the universes seems to be intended as an antimatter-matter thing. The annihilation effect occurs in real life after all. I haven’t read up on the physics for a while, but iirc there’s a principle of reversibility that means that annihilation can be reversed. In annihilation, a particle and an antiparticle collide and produce two photons—two photons can correspondingly collide to produce a particle and its antiparticle. In light of that, I’ve been assuming that the origin metal is some kind of substance that has neutral charge and therefore isn’t affected by annihilation. Photons are an example of those neutral particles, which is why Nia says they communicated through “light.”

So I figure the way Origin is meant to function is first to store the human memories in neutral “words of light”. When the universes collide, all matter except Origin is converted into light due to conservation of energy. What Origin needs to do is to create an impulse that applies the principal of reversibility—if the direction of the photons gets flipped, they should just all bounce back into each other and recreate the universe as it was. Maybe the consciousness is a separate thing and that’s what the core crystals in Origin are for, or maybe the process needs a bit more guidance. Still, I don’t think it’s a conduit-level device. It doesn’t need unlimited energy or anything—it just exploits the conservation of energy and principle of reversibility.

Aionios comes from the collision of the universes. The hole in the centre seems to be caused by a huge annihilation event, perhaps the first one. The landmasses overlap and have been annihilated in places. Since time can’t be stopped, it’s just been slowed down. This also explains why annihilation events continue occurring, and the black fog (which interferes with communication much like atmospheric disturbances that would occur with antimatter reactions). One of my thoughts was, maybe Origin is like a neutron star or black hole, and the intense gravity has relativistically slowed down time from the human perspective? Now I think instead that perhaps the citizens of Aionios are made of light. It’s a bit of an unhinged sci-fi concept, but it kinda works. Aionios people evaporate into light upon death, and it lines up with the collective-unconscious stuff with the Iris and Blades, as well as how interlinking seems to work. This also explains how they are created directly from Origin—and also why emotions manifest into motes during off-seeing. It’s a halfway point between for the simulation theory: the people are simulated, but Aionios itself isn’t.

Time doesn’t pass from the perspective of things made of light. Therefore, Aionios can seem to be nearly frozen while in fact still being within a single second, and thousands of years can pass from the perspective of the inhabitants.

Mixing Lacan with the physics stuff for a second (which I realise is certainly stretching the interpretation): desire travels around the doughnut-shaped torus endlessly. I think this is the same for Z’s world—a cycle that continues around the torus at light speed would make it seem like no time is passing at all. If there is a way to stop that loop, it’s in the empty centre of the circle, which is what is ultimately responsible for the desire that never gets fulfilled. If the journey at light speed around the loop stops, relativity instantly stops applying and the annihilation is complete, which presumably allows Origin to activate.

I’d love to hear what anyone has to say about this kind of interpretation, which is a bit of a stretch. By coincidence my academic interests are niche theological shit, psychoanalysis, critical theory and a little bit of philosophy, and I’ve always enjoyed sci-fi and high school level physics so Xeno games and XC3 in particular feel like they’re made for me.

PS. On the ‘made of light’ thing, I just recalled the way the main character art is highlighted with the first six colours of the rainbow—violet, the seventh and final colour, is probably Origin right?
 
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Game finished... the last chapter is the lowest of the lows this series has seen. Absoluteley horrible as a conclusion. It felt not only rushed but also tedious, which I find something hard to achieve to be honest.

My feelings towards the game are not too good really. In my opinion it is the worst one in the series and my main problem with it, story telling aside which I found trully underwhelming as a conclusion to the trilogy, is that I felt a constant deja-vu through all the adventure.

The loop of getting to a new region/colony - know a new hero - fight a consul - free the colony got old really quick for me. Even many of the hero quests/ascension quests have the consul battle as a conclusion to them, acentuating this feeling.

The moment final chapters were coming and you still were doing the same loop after 90+ hours into the game is simply not good enough. I would have loved some kind of curve ball through the adventure, something that broke that loop some times. Even when in chapter five it seems like the structure of the game is going to offer some novelty to it, at the end, it is something half cooked and you end doing the same things than previous chapters. There was no room for surprise at all, I knew what was coming next at every moment and that felt really boring. Every fight with every consul felt the same. Colonies didn't feel distinct enough and only the city offered a feeling of "unexpectation" in the whole game to me.

It's a shame to create a world so big to explore and totally kill the wonder of disconvering just by knowing what is going to be next. In this way, Xenoblade 1 and 2 are on a league on their own in comparison to 3 and that's the main reason why I like them way more.

Also, I am still in the wagon of thinking that the battle system in Xeno2 is better than the one in 3.

Edit: I read a lot of praise for the party members, but tbh I only could tolerate Eunie and Lanz. They are by far the most genuine of the group. Noah and Mio are mostly standard JRPG heroes personality-wise. Sena is not developed at all. In fact, she is so under-developed that even her ascencion quest is about other character and not her. And Taion... I can't stand Taion.
 
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what the hell… just looked the photo of Rex and now I see..
3 babies? Like what?

Nia had a baby with Rex? But he said in X2 that he didn’t want anything with her because he cared for Pyra? And where is the baby in X3?

Or the 3 babies are twins of Rex + Pyra/Mythra?

Man, now i hate X3. What did they do to X3 ending? Nothing makes sense anymore.

Rex really got married with Nia and Pyra?
 
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What a game. The ending was pretty nice. Tho, I expected a bit more from the final act. Especially after Xenoblade 1 and 2. The hight was definitely Chapter 5 to 6 after that it was still good, but not as amazing as the other two games.

The overall message, story, gameplay is better in Xenoblade Chronicles 3 and is my favorite of the bunch. I did like the fight vs Z was definitely fun. I was so certain at some point Z was Zanza, but alas.

Furthermore, I had hoped more links with Xenoblade 1 and 2 rather then the final peek towards both. There are a lot of area's that reference it, but it would have been great if we learned more about Shulk and team and Rex and team about what they did after they saved their respective worlds. That said, I did love the small glances with the picture of Rex and the crew, Poppi and the Monado.

Also who is Riku actually cause it seemed he knew Melia in one scene!? Anyway great game :D
 
Did you guys forget Xeno 2? You couldn't fly to the top of the world tree because it was protected by Ophion. Anyone who tried to get near it was destroyed by a robotic snake. As soon as Rex and crew take it down there is literally a giant battle right near it.

And yes I do buy it because core crystal technology can remake anything. Origin is filled with them. And whether you like Tora or not, the dude replicated tech from a literal god on his own.

And it's not like Xeno 1 world isn't filled with smart people and a giant metal robot filled with tech they couldn't salvage. Not to mention an entire population of robot people. We know that Shulk can rebuild a god sword. Alcomoth is a floating city built by High Entia. Tech is fairly advanced. Now imagine if an entire separate universe started sharing their info with you.

Anyway, not asking you to suddenly buy that two worlds can make origin. But what I am saying is that it's not this super unplausible thing you guys are making it out to be.
Sorry for the late reply. You're right about Ophion - I forgot. I'm not sure if that thing was able to fly up to Elysium but anyway, you're probably right. It was still just an example. What I meant to say is, as technologically advanced as both worlds were, neither was close enough to being able to replicate the Conduit in the short term – from what I (and several others) could gather.

The game is doing the same exact same thing in terms of plot. People from a prior form of the world created something that leads to the current state of reality. For the purposes of storytelling they are the same exact plot device.

The only difference is you subjectively believe that they couldn't have done it. Which is just a rejection of the facts the game gives you. And you base this on your belief that they simply couldn't build something like this by drawing on your analysis from the prior two games. But suspension of belief is essential to any form of storytelling. I can easily say that in Xeno 1 I refuse to believe that scientists from "our earth" could build a device that could recreate the universe. And I can base this analysis on the state of the world IRL because that's what's supposed to be represented. I think Takahashi was even aware of this, which is why the conduit comes in as a big ol retcon in Xeno 2. The conduit in Xeno 2 is used more so to explain why Klaus survived and has god like power in Xeno 2 than it does to explain the original universe creating event. It’s essentially just a cop out from having to give too much details on Klaus because we can just say “eh it’s the conduit” and leave it at that.


I get why you would think it's not plausible for the Xeno 1 and 2 worlds to create Origin. My response to this is that the game also doesn't give us any reason to not believe it. We are not given any context of how the worlds of Xeno 1 and 2 developed in terms of technology. So the belief that they couldn't get Origin created is based on your own assumptions. But in game, we are not given any reason to doubt they built it, because at the end of the day Origin actually exists. It was built. As you said, you have to believe they could do it.

On that note, if someone started Xeno 3 and didn't play Xeno 1 and Xeno 2, they would be in the same exact scenario someone who played Xeno 1 and Xeno 2 would be. The game says this person (or in the case of Xeno 3 a prior civilization) did something that led to the current state of the world. They have to believe it.

I wonder if people would be more "accepting" if they hadn't given any context at all to who built origin. If this was a generic non Xenoblade game and this explanation came up I seriously doubt people would be pushing so hard against it. I also can't help but wonder if they had explicitly said it was Shulk who made origin that people would have been more accepting of it as an explanation. Too many of the criticisms of Origin just come off as Xeno 2/Tora hate.
I appreciated your previous posts even though I didn't broadly agree with them, but this one... I don't even know where to begin! Hehehe!

First, sure, suspension of belief is necessary in fiction, and especially so in magic/sci-fi fiction. But it should never become a free pass that overrides basic logic or other in-universe arguments. Otherwise anything can go.

"But in game, we are not given any reason to doubt they built it, because at the end of the day Origin actually exists." Is this for real? So are we never able to doubt anything that any fictional universe throws our way simply because authors decided that's how it is? This is a "begging the question" type of fallacy, and is not very conducive to a healthy debate. Of course this is what happens in the game, and that is precisely what many of us find unrealistic in-universe.

XC1 doesn't depict our Earth as it is. I guess that's why you used quotation marks. It's sort of an alternate universe version of it where the Conduit existed and it enhanced technological advancements which in turn allowed for the development of a supercomputer which used it as its power source. We don't know much about that universe, so we don't have much reason to doubt the feasibility of it all. Basically it's the starting point/premise of the whole saga. You can't extend this to subsequent plotpoints, which are instead conditioned by the former ones.

In connection with that, sure, things might make sense for someone whose first Xenoblade is XC3 and who interprets this story in isolation. But you can't remove all existing context to be able to equate this plotpoint with another one which had no such (or rather, much less) context. I mean no offence, but this reminds of the running meme from sales threads, "context is just another way of making excuses". The truth is the stories of XC1 and XC2 do exist, and to be able to tie those with the basic premise of XC3, it takes a huge leap of imagination/handwaving prior context. The lack of details doesn't help – surely you can agree at least on this. By the way, perhaps inadvertently you illustrated why some people are saying that this story would possibly work better if it wasn't connected to both previous games.

Finally, I'm very surprised by your last sentence when most people questioning parts of this game's story are instead wishing it resembled more XC2 in pacing, exposition, climax, etc.

I'm glad the overarching plot is working fine for many long-term fans, though. I wish I was on that boat too. Hopefully the DLC will take me there.

While everyone debates as to whether the ending/end boss was any good or not…

I will say right now that everything else that had been leading to them confronting Mobeus before Origin had been superb. I also think most of the story and world building, not to mention impact, has been tucked away in the sidequests. In fact, I think it’s best to approch this game in the same vein as Mass Effect: It’s easy to breeze through the entire main story ina span of a few hours, but to do so would be missing the point.

I personally liked how they delivered Zeon’s sidequest of trying to turn Colony 9 from a nomadic warfaring outfit to an agrarian one: It wasn’t as simple as the whole Colony learning to grow spuds. You had to realize that the folks at Colony 9 didn’t have a single clue about even basic planting, so it never occurs to them to bury their planted crops until Colony Tau interviens. (I also enjoy it when another Hero ends up in another’s side-story.)

But the thing that really sticks with me is how in this side-quest, you get to really see the struggle that Colony 9 faces just trying to adopt to this new lifestyle: some chain of command mutinies, plant diseases, monsters wrecking their plantation…It’s not sunshine and roses as you’d assume from something like Xenoblade Chronicles 2’s side-quest.
Indeed. Side-stories in this game are excellent.

Gotta say, a lot of the response I’ve seen towards the photo with Rex and co. has been borderline (or even outright) polyphobic, which is super uncool. Not trying to single out the latest comments about it in this thread ‘cause I’ve seen worse here, not just in this thread but in the other XC3 thread too, not to mention elsewhere on the internet. But it’s just sad—and as a polyamorous person myself, kinda hurtful—to see people respond to one of the rare instances of polyamory in video games (presented in a positive/neutral and serious way, not just as a joke or fanservice) with “what the fuck” or calling it “gross” or whatever.

Like, it’s totally valid to have issues with how it’s presented or not like it for specific reasons or whatever, but if that’s the case then explain that, because otherwise when you say stuff like “I want it erased from my mind and eyes” it just comes across as at the mere thought of Rex having multiple partners and choosing to have kids with them being disgusting to you, which…I shouldn’t have to point out how awful that sounds. Absolutely nothing wrong with healthy and consensual polyamorous relationships, and it’s really fucking depressing how polyamory is still so heavily stigmatized.
Thank you for sharing your views. I guess we are all more or less conditioned by what society imposes as normal, to the point where often we don't stop and think if that has anything to do with being right or wrong. If it helps, in my particular case my problem with the picture is the body language. These four people aren't depicted under the same conditions, as you would expect from a healthy polyamorous relationship. Instead, the male is standing behind with his arms extended over the female characters, as if they belonged to him, while they are all sitting well-mannered and holding the babies, in a blatant showcase of traditional gender stereotypes. I think most would agree this could've been depicted in a far more tasteful manner. I have to say, on the one hand it seems like developers did this just to spite the haters, and if that's true I can't help but love the motivation behind it. On the other hand I hate that they couldn't come up with a more respectful (to the characters) way of doing it.

I like that this story has given so much to think about. With XC2 there was a similar depth, best parts probably being the whole concept of Klaus and the Jin/Malos relationship. Rex’s characterisation I also really appreciated.

But XC3 has done it totally differently. I love that the main ‘world-shattering revelation’ in the story is simply the nature of birth, death and ageing. The symbols of the mobius strip, ouroboros ring, then merged in the yin/yang in Noah and Mio’s eyes at the end, also opens up tons of interpretation—plus the shape of Aionios itself matching Lacanian tori of demand and desire complete with Origin as the absent cause in the centre. It really feels like the themes of the series are being expressed in a hyper-focused, deliberately symbolic way.

There’s so much to talk about there that I think I’ll have to write an essay on it when I’m not on my phone, but I just wanted to add some comments on the Origin and intersection thing.

What does it actually mean for Aionios to be a world of stopped time? Obviously, stopping time isn’t possible. You can only do it with magic. I was wondering if it was some kind of relativistic thing, like they were in a simulation inside Origin, but I don’t think that’s right either.

I think part of the confusion is in how exactly two universes merge. They represent it visually as two planets crashing into each-other but obviously that’s not the extent of it—the merge is clearly not occurring in the third dimension. Since the two halves of Origin need to meet, my assumption is that Origin is positioned at the point of contact between universes, the first location the extradimensional intersection appears in 3D space. Makes sense it would initiate on both Earths, since that’s where they split in the first place.

The ‘cancelling-out’ of the universes seems to be intended as an antimatter-matter thing. The annihilation effect occurs in real life after all. I haven’t read up on the physics for a while, but iirc there’s a principle of reversibility that means that annihilation can be reversed. In annihilation, a particle and an antiparticle collide and produce two photons—two photons can correspondingly collide to produce a particle and its antiparticle. In light of that, I’ve been assuming that the origin metal is some kind of substance that has neutral charge and therefore isn’t affected by annihilation. Photons are an example of those neutral particles, which is why Nia says they communicated through “light.”

So I figure the way Origin is meant to function is first to store the human memories in neutral “words of light”. When the universes collide, all matter except Origin is converted into light due to conservation of energy. What Origin needs to do is to create an impulse that applies the principal of reversibility—if the direction of the photons gets flipped, they should just all bounce back into each other and recreate the universe as it was. Maybe the consciousness is a separate thing and that’s what the core crystals in Origin are for, or maybe the process needs a bit more guidance. Still, I don’t think it’s a conduit-level device. It doesn’t need unlimited energy or anything—it just exploits the conservation of energy and principle of reversibility.

Aionios comes from the collision of the universes. The hole in the centre seems to be caused by a huge annihilation event, perhaps the first one. The landmasses overlap and have been annihilated in places. Since time can’t be stopped, it’s just been slowed down. This also explains why annihilation events continue occurring, and the black fog (which interferes with communication much like atmospheric disturbances that would occur with antimatter reactions). One of my thoughts was, maybe Origin is like a neutron star or black hole, and the intense gravity has relativistically slowed down time from the human perspective? Now I think instead that perhaps the citizens of Aionios are made of light. It’s a bit of an unhinged sci-fi concept, but it kinda works. Aionios people evaporate into light upon death, and it lines up with the collective-unconscious stuff with the Iris and Blades, as well as how interlinking seems to work. This also explains how they are created directly from Origin—and also why emotions manifest into motes during off-seeing. It’s a halfway point between for the simulation theory: the people are simulated, but Aionios itself isn’t.

Time doesn’t pass from the perspective of things made of light. Therefore, Aionios can seem to be nearly frozen while in fact still being within a single second, and thousands of years can pass from the perspective of the inhabitants.

Mixing Lacan with the physics stuff for a second (which I realise is certainly stretching the interpretation): desire travels around the doughnut-shaped torus endlessly. I think this is the same for Z’s world—a cycle that continues around the torus at light speed would make it seem like no time is passing at all. If there is a way to stop that loop, it’s in the empty centre of the circle, which is what is ultimately responsible for the desire that never gets fulfilled. If the journey at light speed around the loop stops, relativity instantly stops applying and the annihilation is complete, which presumably allows Origin to activate.

I’d love to hear what anyone has to say about this kind of interpretation, which is a bit of a stretch. By coincidence my academic interests are niche theological shit, psychoanalysis, critical theory and a little bit of philosophy, and I’ve always enjoyed sci-fi and high school level physics so Xeno games and XC3 in particular feel like they’re made for me.

PS. On the ‘made of light’ thing, I just recalled the way the main character art is highlighted with the first six colours of the rainbow—violet, the seventh and final colour, is probably Origin right?
Oh wow, thank you so much for sharing this. I don't have the knowledge to weigh in, but I found this fascinating to read. I just wish developers would have included some additional explanations in the game if these or similar concepts did inspire the story.
 
Btw I know the ending is up to your own imagination, I just hope that flute at the end is Mio though :(
 
So I figure the way Origin is meant to function is first to store the human memories in neutral “words of light”. When the universes collide, all matter except Origin is converted into light due to conservation of energy. What Origin needs to do is to create an impulse that applies the principal of reversibility—if the direction of the photons gets flipped, they should just all bounce back into each other and recreate the universe as it was. Maybe the consciousness is a separate thing and that’s what the core crystals in Origin are for, or maybe the process needs a bit more guidance. Still, I don’t think it’s a conduit-level device. It doesn’t need unlimited energy or anything—it just exploits the conservation of energy and principle of reversibility.
This is roughly my intepretation of how Origin works as well. Its purpose was to 1) record the souls/consciousness of the people of the worlds, 2) survive the annihilation event due to being constructed of Origin metal and light, 3) take the energy/light released from the annihilation event and reshape it back into the respective universes, exactly as they were, and 4) insert the souls/consciousness of the people back into the worlds.

Aionios is not a creation of Origin--it's not some magic machine capable of creating completely new worlds from nothing. Aionios is an amalgamation of the two worlds mid-annihilation. Moebius needs a continuous fuel source to power the stasis, which is why the war exists. Though how Origin was capable of freezing/slowing the worlds in the first place is confusing since that was not its intended purpose. The gravity/light theory is interesting. At the very least the people do seem to be made of light, or at least made of the same thing as blades from XB2.
 
I want to share a cool essay by Francisco Brenlla (@FranJBrenlla) about the story of Xenoblade 3 and the influences of Carl Jung on it.

Despite me personally not being sold on the game's conclusion, I think it's interesting to read it.

Take into consideration that it's originally written in spanish, but I think Google did a decent job with the translation:

The story of Xenoblade Chronicles 3: Noah and the collective unconscious
 
I want to share a cool essay by Francisco Brenlla (@FranJBrenlla) about the story of Xenoblade 3 and the influences of Carl Jung on it.

Despite me personally not being sold on the game's conclusion, I think it's interesting to read it.

Take into consideration that it's originally written in spanish, but I think Google did a decent job with the translation:

The story of Xenoblade Chronicles 3: Noah and the collective unconscious
Woah, that article sums it up perfectly. He knows his stuff.

That's pretty much how I interpreted everything in the end, but he sums it up better than I ever could.

fxA2jFD.jpg
 
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I want to share a cool essay by Francisco Brenlla (@FranJBrenlla) about the story of Xenoblade 3 and the influences of Carl Jung on it.

Despite me personally not being sold on the game's conclusion, I think it's interesting to read it.

Take into consideration that it's originally written in spanish, but I think Google did a decent job with the translation:

The story of Xenoblade Chronicles 3: Noah and the collective unconscious

Super, super interesting. Thanks for the read.
 
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Wait wait wait so you're telling me that by veering off the critical story path starting in ch 3 and doing sidequests for hours and hours to avoid confronting the narrative's conclusion, I was playing right into Z's hand by prolonging the Endless Now™??






that sweet sweet ludonarrative consonance
 
Wait wait wait so you're telling me that by veering off the critical story path starting in ch 3 and doing sidequests for hours and hours to avoid confronting the narrative's conclusion, I was playing right into Z's hand by prolonging the Endless Now™??






that sweet sweet ludonarrative consonance

Not only that, but you overlevelled by doing so and that didn't allow you to get those sweet Class Points. All to Z's plan.
 
I continue to churn over and process my feelings about XC3 - and I think it's become clear to me just how important an ending is. I know that sounds like a really obvious thing to say, but reflecting on my experience, I think it's crucial to me in this circumstance.

There's two layers - the ending of XC3 as a conclusion to it's own story and the ending of XC3 as a conclusion to the Klaus Saga built up via XC and XC2.

And I think it's in being unsatisfied with the ending in both respects that I feel more disappointed in the game than I truly am when thinking about the game as a whole.

If I'd felt more fulfilled by the game's ending as a conclusion to it's own story, I think some of the issues I have surrounding the villains, the environments and late game reveals would have been easier to stomach.

On the other hand, if I felt like the game's ending served as a more meaningful conclusion to the trilogy, I'd probably be a lot less cynical about how XC3 was marketed to me and how it takes from the earlier games for flavouring.

In an ideal world, I would have gotten both, but I'd have taken one!

I'm not sure that even if the game had succeeded for me in one or both of those ways it would have been enough to square the circle on Origin - that stands alone for me as perhaps an issue that can't be resolved.

But that said, I love a lot about XC3, so much of it. I still find myself thinking about it and when I do go back to watch certain scenes... I find myself thinking, bloody hell, this game was incredible in places. I've said it before and will continue to say it, McEntire's performance as N at the start of Chapter 6 is superb.

I won't list everything I adored, but despite many of my posts being on the more negative side, I have explicitly called out a lot that I love earlier in the thread.

It's remarkable how the game was, for the longest time, trading blows with XC2 - my favourite game - and then how different I ended up feeling about the game by the time the credits began to roll.

My criticisms would have still stood, but I'd have been more sympathetic to the game overall.

Part way through the game, I had an inkling that how I felt about the game would hinge on how they wrapped it up - I said as much to a friend - but I've come to the conclusion that it's really soured me on a game I otherwise really loved.

Of course, some people will feel satisfied in both respects - and more power to ya - but not me unfortunately. I've not turned the game on for a few weeks... but part of me wants to...

One final note. I have a Bunny Girl Senpai avatar and it's kind of funny how many broad-stroke parallels there are between the end of the movie and this game.

The movie reveals that the entire events of the anime take place in a young terminally ill girl's dream. The main romantic pair choose to sacrifice themselves for the greater good in the belief that they will meet again in the real world - despite having no knowledge of their 'past lives'.

The end of the movie shows our couple very much back together and in a rather short sequence packs in a number of nods to the events of the series - suggesting that those events, despite not being totally the same as before, did pan out and those relationships did blossom again.

But due to the events they experienced in the dream, the main girl Mai - an actress - felt compelled to star in a movie about the same illness the young girl had, while the main boy Sakuta is revealed to have given money towards researching that illness.

Basically, the remnants of their 'dream lives' floating around in their subconscious influenced their real selves. In the very final minute of the movie, the pair, walking across a beach, see the young girl alive and happy with her parents.

The couple don’t recognise her.

Despite not knowing why they did what they did or what impact it has had, their joint efforts saw a donor for the young girl found. Sakuta suddenly remembers his experience with her and shouts out to her. The final shot lingers on her for some time, before she responds back with his name - showing that she remembers him as well.

Of course, the stories are very different - but for me, that's how you use a similar concept. It involves the main heroes giving up their current lives in hopes of a better future, it shows the consequences of that choice and ends on a more overtly positive note.

It wipes away the whole anime season you’ve just watched, but in about two or three minutes, it gives you the closure you need to feel satisfied with it.

I know that some people think the bittersweet part of the ending is crucial, but for me, it’s about the characters being prepared to make the choice in hope.

Started writing my wall before the tweets above - but I love them to bits. Hope we get some Mio and Rex action in the DLC.
 
I'm not one to let a poor ending to ruin something for me.

But I feel like that's different in this case. All* three Xenoblade games have endings that re-contextualise the nature of the worlds they present. And the nature of the world is such a fundamental factor in the stories of these games. They OPEN with narration explaining the world, but leaving out crucial information that is delivered at the (1)11th hour. In the first two games, that crucial information makes everything that preceded its revelation that much more interesting. In 3, at BEST, you receive the information and are like "uh... wait, what?", and at worst, it makes everything that preceded it feel more superficial than it seemed at the time.
And that's a bummer, because I feel like some of the scenes in this game are profoundly moving and genuinely had me reflecting on life through a different lens. That's some feat.

I'm not saying the game IS ruined by its ending, mind. I think it's the best Xenoblade game. It's just that, at one point, it was threatening to be the best godamn JRPG I'd ever experienced.

*I've still not played X dammit
 
I'm not one to let a poor ending to ruin something for me.

But I feel like that's different in this case. All* three Xenoblade games have endings that re-contextualise the nature of the worlds they present. And the nature of the world is such a fundamental factor in the stories of these games. They OPEN with narration explaining the world, but leaving out crucial information that is delivered at the (1)11th hour. In the first two games, that crucial information makes everything that preceded its revelation that much more interesting. In 3, at BEST, you receive the information and are like "uh... wait, what?", and at worst, it makes everything that preceded it feel more superficial than it seemed at the time.
And that's a bummer, because I feel like some of the scenes in this game are profoundly moving and genuinely had me reflecting on life through a different lens. That's some feat.

I'm not saying the game IS ruined by its ending, mind. I think it's the best Xenoblade game. It's just that, at one point, it was threatening to be the best godamn JRPG I'd ever experienced.

*I've still not played X dammit
X is actually worse than 3 in that regard. At least XC3 makes an attempt to explain things, even if it fails pretty badly. XCX doesn’t even try.

The villains in XCX are also 10x worse than Moebius, which says a lot. Genuinely might be the worst villains I’ve ever seen in a JRPG.
 
The difference between XCX and XC3 is that XCX leaves itself open for a sequel that would presumably give us answers, while XC3 is supposed to be the end of a trilogy and has no potential for a sequel that gives answers, unless the DLC story ends up filling that role somehow.

I miss Mira
Same…easily my favorite Xenoblade world. We even named our puppy Mira after the planet! I’m confident that we’ll be getting XCX on Switch within the next couple years though, likely as MonolithSoft’s next release (aside from XC3 DLC).
 
My issue with the photo has nothing to do with polyamory itself. I'd welcome it had it been done well, but I just don't think the relationship was portrayed well enough to really warrant me considering it good polyamorous representation. Rex and Pyra made a good couple, but I already never really felt much romantic chemistry between Rex and Mythra or Nia. Add in that Nia herself only has minor chemistry with Pyra, and absolutely no chemistry with Mythra, as well as Rex only being 15 years old, and it felt a lot more like an anime harem than a true poly relationship. Which sucks, because I think all 4 characters range from good to phenomenal otherwise.

Seeing as that post probably implies my comment as well, I'd just like to say that I agree 99% with everything written here! + just adding that I was also perfectly fine with Rex and Pyra being platonically friends.

I actually don't really care that much about pairings. And all the characters are lovely so no issues on that front either.
Rex was just a very sweet kid in my eyes, so I never really focused on the romance aspect personally.

It's just the way they decided to just put it in with no context in a 1 second frame that just kinda left me reeling LMAO.

So sorry, if anyone felt offended by it, it that was never the intention!

(I also saw the post way too late since I had this thread on ignore bc I didn't want spoilers lolol)
 
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I see the debate is still raging strong.

Personally for my own sanity I don’t think I’ll contribute to discussions of the nitty gritty of the ending. It worked for me thematically and emotionally and I don’t wanna tear it apart cynically until it doesn’t haha

I’ll come back to these specific debates after the DLC maybe, as I expect it to answer many mysteries (seriously, I do not know why so many want an epilogue but then complain about the lack of backstory. A founders DLC could shine light on so much!).

Anyway, I need this damn OST on iTunes already! And I’m so excited for the new hero and quest that we’ll get before the end of the year. I think it’ll be way more tied to the story than people think.
 
A founders DLC could shine light on so much!
Could it, though? Aionios, by design, doesn't change very much, and it's not clear that there's much that hasn't been explored about the founders aside from their identities, which doesn't really need a whole DLC story to answer. An epilogue that focuses on before and after Aionios, with a few recollections of it sprinkled within) feels like it would have a ton more interesting ground to cover.
 
The ending left me indifferent, mostly due to how bad I thought the last 2 chapters were in terms of story, explanations and generic shonen stuff.
That said, I hope the dlc is an epilogue where you have to truly unite the two worlds. I want to see al races from both games living together in future games.
 
Quoted by: SiG
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Could it, though? Aionios, by design, doesn't change very much, and it's not clear that there's much that hasn't been explored about the founders aside from their identities, which doesn't really need a whole DLC story to answer. An epilogue that focuses on before and after Aionios, with a few recollections of it sprinkled within) feels like it would have a ton more interesting ground to cover.
I feel like there will be less Moebius (J wouldn’t have existed yet for instance), maybe more stuff about originals X & Y and their origin can be fleshed out (as well as Z of course, X & Y just had bizarrely few scenes)

Shulk and Rex would presumably be in, so the construction of Origin could be fleshed out more.
 
I feel like there will be less Moebius (J wouldn’t have existed yet for instance), maybe more stuff about originals X & Y and their origin can be fleshed out (as well as Z of course, X & Y just had bizarrely few scenes)

Shulk and Rex would presumably be in, so the construction of Origin could be fleshed out more.
It's not really entirely clear that Shulk and Rex ever existed in Aionios. Two of the founders certainly had mentors who were supposed to at least evoke them, but, even if they did somehow enter Aionios in a way that made them exempt from the cycle, the timeline just doesn't really seem to work for them to still be alive by the time the founder stuff is supposed to be happening, because like all of Noah and Mio's lives up until N and M would have happened by then.

Early Aionios history is certainly somewhat confusing and in need of clarification, but there just doesn't seem to be a whole lot of room there for an interesting story unless I'm radically misunderstanding something. Seems like more of a job for flashbacks, either in a hero quest or a DLC story that's focusing primarily on something else. An epilogue (ironically) seems to have fewer obstacles to bringing everyone together and explaining what happened in the intervening time between 1 and 2 and the beginning of 3.
 
The ending left me indifferent, mostly due to how bad I thought the last 2 chapters were in terms of story, explanations and generic shonen stuff.
That said, I hope the dlc is an epilogue where you have to truly unite the two worlds. I want to see al races from both games living together in future games.
I felt the ending was consistent with it's theming. It's execution, at least pre-DLC, left something to be desired.

As for re-uniting the worlds, I kind of disagree that it needs to be addressed. The entire point of the story centers around learning to accept the loss of those you care about and moving on. The whole "endless now" thing is pretty much a thematic that crops up all over the side-stories as well, and how many people dealt with it.

What I don't really like was the explanation behind Z. I feel like Z's creation needed better explanation that just it being the collective unconciousness. How Z came into being really deserves more of a logical backstory behind it
 
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Personally for my own sanity I don’t think I’ll contribute to discussions of the nitty gritty of the ending. It worked for me thematically and emotionally and I don’t wanna tear it apart cynically until it doesn’t haha
For me it's kind of the opposite where I hoped asking questions and figuring out what exactly happened would imbue the ending with more meaning and depth when it otherwise left me cold (aside from thinking the final goodbyes were cute). But yea, I feel we've all pretty much reached a point where there's really no more evidence to bother debating a lot of plot points any further.
 
Yeah, it's why I've scaled back my involvement in discussion (to a degree). For some people, the ending is enough, it delivers on what they wanted. And for others, it left them wanting.

Picking holes in it probably isn't going to change the minds of the former, while searching for answers that seemingly don't clearly exist isn't going to make the second group feel any better.

Like all Xenoblade games, it invites discussion, it begs you to talk about it - you grow to love the game in such a way that you want to delve into every little detail. But I think the final stretch of XC3 is polarising in quite a unique way.

I don't think there's too much dispute among fans about what problems it has - though maybe to the degree those problems are felt - but it's all about whether it worked for you or not.

Those who liked it will probably give you a slightly more romantic interpretation of the ending, while those that didn't will talk about where it falls short in detail and exposition.

It's unique one for sure. I do wonder what Monolith Soft will take from it all. They had their finger on the pulse in the post-XC2 release period, so I imagine they're keeping tabs on all this discussion.
 
Please read the threadmarked staff post before posting.
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