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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

CONTRACT - Software Engineer, Embedded Technology & Development (NTD)​



Summary
Nintendo's Display team is looking for a software engineer with a passion for display technologies and system programming. In this role, you will be collaborating with software and hardware architects, designers, and validation engineers to help develop software for display systems, prototype/investigate new technologies.

Main Responsibilities
  • Research technologies and algorithms for use in post-processing images.
  • Develop prototypes and present research to other teams throughout the organization.
  • Participate in display software stack development.
  • Assist in testing the display software stack.
Qualifications
  • 2+ years of experience.
  • Excellent programming skills in C and C++.
  • Excellent software design, problem solving, and debugging skills.
  • Good verbal and written communication skills.
  • Experience working with embedded systems for a multi-processor and/or multi-core system.
  • Degree in Computer Science, Electrical Engineering, or a related field.
 
What if the next generation is closer than we think?(speculation*)

----------------------------------------------------------------------------------------------------------------
NINTENDO 3DS (CYCLE HARDWARE)
STARTS: 02/26/2011
ENDS: 09/17/2020
----------------------------------------------------------------------------------------------------------------
NINTENDO SWITCH (CYCLE HARDWARE) // VIRTUAL SUCCESSOR TO 3DS (6 YEARS LATER)
STARTS: 03/03/2017
ENDS: XX/XX/20XX
----------------------------------------------------------------------------------------------------------------
NINTENDO XX (CYCLE HARDWARE) // VIRTUAL SUCCESSOR TO NINTENDO SWITCH (*6 YEARS LATER)
STARTS: XX/XX/2023*
ENDS: XX/XX/20XX
----------------------------------------------------------------------------------------------------------------

Self-convincing:
  • Nintendo will continue to use the "Nintendo Switch" brand / model.
  • The latest DLC has the answers when a successor will arrive: 2024(MK8D/XENOBLADE3) ~ 2025(SPLATOON3/POSSIBLE DLC BOTW2*) ~ 2026(POSSIBLE DLC MP4*) ~ 20XX(NEW GAMES*)
Questions:
  • Placing 2026 for the release of a successor at the latest, would that mean that Nintendo Switch Hardware would be produced until 2029 (three years later would be predictable), with 2015 technology (SoC base from 12 years ago)?
  • Why Nintendo dares to say little or nothing about its catalog of 2023 and beyond, this situation does not occur in generation change?
  • What will be the cost of the new hardware, if any?
 
Circuit IP area scaling challenges in Si semiconductor technologies from 28nm to 5nm and beyond. From AMD.
1660524449569
Yeah, I mentioned this before, but don't expect huge performance and power efficiency gains after Nintendo's new hardware is released, at least without paying a huge premium as a consumer.
 
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I’m gonna ask this again since things are a bit quiet in here - what’s the likelihood of supporting HDR for the next device?

The argument presented last time was that if the OLED screen doesn’t support it, it doesn’t make sense for docked to support it. I don’t understand the tech enough to know why the above would have any bearing on the decision, but interested to hear what others have to say
 
I’m gonna ask this again since things are a bit quiet in here - what’s the likelihood of supporting HDR for the next device?

The argument presented last time was that if the OLED screen doesn’t support it, it doesn’t make sense for docked to support it. I don’t understand the tech enough to know why the above would have any bearing on the decision, but interested to hear what others have to say
As far as panels go, all of samsung's oled panels support it. So it's in Nintendo to enable it. They might save it for Drake as a premium feature, but who knows.

At what resolution could Drake run Doom Eternal at 120fps? 540p? 360p? 😂
Probably 540p in docked mode at Switch settings
 
Thanks. He’s a lovely guy but I’m just out of a relationship, not getting into another one for a while lol.

Apologies all around. I had one too many beers yesterday and felt like I was being attacked which reading back today I wasn’t, only pushed to explain my estimates. No more beer for a while…

One possible thing that @Z0m3le said that made me think was the dev was explaining handheld mode to me when comparing it to PS4 which I stupidly never thought to clarify. If Drake’s GPU is around 1.8tflops in handheld mode then it would be around 3.6tflops when docked and be around 6x + the original Switch GPU.
Which lines up with the Nvidia leak perfectly and everyone is happy. :)

Man I really hope that's what we get because, yes please.
 
Is there a performance cost associated with it, even if it’s minor?
It seems safe to infer there's a minor cost from the Xbox One S, but Nvidia's arch may behave differently.

It also requires a bit more bandwidth to send the video to the TV, which is potentially relevant, due to the slightly exotic video out setup the system needs because it's a hybrid.
 
probably since the Xbox One S had a minor clock increase to compensate for it. the games themselves (the ones without HDR) didn't really run better though
It seems safe to infer there's a minor cost from the Xbox One S, but Nvidia's arch may behave differently.

It also requires a bit more bandwidth to send the video to the TV, which is potentially relevant, due to the slightly exotic video out setup the system needs because it's a hybrid.

So what I’m hearing is that it’s a perfectly viable feature for Drake.

The OLED Model not supporting it wasn’t in the cards as they weren’t making changes to the system performance on this model.
 
Somehow, I missed this. But here's why I think nobody should expect more information about T239 from kopite7kimi.

at this point, Drake would have been sent off to a dedicated team within Nvidia and roped off

So what I’m hearing is that it’s a perfectly viable feature for Drake.

The OLED Model not supporting it wasn’t in the cards as they weren’t making changes to the system performance on this model.
yea, that seems likely. there's probably a bandwidth issue since the frame has to contain more information
 
Thanks. He’s a lovely guy but I’m just out of a relationship, not getting into another one for a while lol.

Apologies all around. I had one too many beers yesterday and felt like I was being attacked which reading back today I wasn’t, only pushed to explain my estimates. No more beer for a while…

One possible thing that @Z0m3le said that made me think was the dev was explaining handheld mode to me when comparing it to PS4 which I stupidly never thought to clarify. If Drake’s GPU is around 1.8tflops in handheld mode then it would be around 3.6tflops when docked and be around 6x + the original Switch GPU.
PS4 uses a GPU architecture from 2011, the flop performance compared to Ampere is vastly behind, just looking at VRS (20% increase) and mesh shaders, not to mention that PS4 doesn't even do tile-based rendering, it's behind quite a bit from Ampere, you'd probably only need ~1.2tflops Ampere to match PS4.

Not to say 3.6tflops docked is out of the question, it's only 1.172GHz for the GPU, given 5nm, it is definitely a possibility.
 
I’m gonna ask this again since things are a bit quiet in here - what’s the likelihood of supporting HDR for the next device?

The argument presented last time was that if the OLED screen doesn’t support it, it doesn’t make sense for docked to support it. I don’t understand the tech enough to know why the above would have any bearing on the decision, but interested to hear what others have to say
probably since the Xbox One S had a minor clock increase to compensate for it. the games themselves (the ones without HDR) didn't really run better though
It seems safe to infer there's a minor cost from the Xbox One S, but Nvidia's arch may behave differently.

It also requires a bit more bandwidth to send the video to the TV, which is potentially relevant, due to the slightly exotic video out setup the system needs because it's a hybrid.
There’s a performance penalty for having HDR for architectures older than Turing. It’s about 10% on Pascal GPUs. Not sure about Maxwell, but it wouldn’t be a zero cost.

Pascal and older do a software solution for HDR. Turing and later have a hardware solution built in for HDR.


So, if the next switch were to have HDR, it would be trivial to enable it unlike the current switch devices.
 
They’re better off using NVidia’s cloud infrastructure than making their own imo

there's no reason for this when Nvidia makes hardware dedicated for this. hell, Grace Hopper combo is right there, an ARM/Nvidia combo ready for scaling in Geforce Now

if yields were a problem, they straight up wouldn't make that chip. a Drake that doesn't make it into a switch won't be good enough for Cloud anyway. that's what Jetson Nano is for
So the fact that Nvidia already has their own cloud gaming infrastructure has already been brought up. Just to flesh that out a bit more, I'm looking at the FAQ page for GeForce NOW.
According to that, the different tiers have access to the equivalent of the 1060, 1080, 2080, and 3080.
The 1060 is 10 SMs on TSMC 16FF; 4.4 billion transistors and die size of 200 mm^2.
The 1080 is 20 SMs on TSMC 16FF; 7.2 billion transistors and die size of 314 mm^2.
The 2080 is 46 SMs on TSMC 12FF (which is refined 16FF for better density); 13.6 billion transistors and die size of 545 mm^2.
The 3080 is 68 SMs on Samsung 8; it's a cut down of a 628.4 mm^2 die with 28.3 billion transistors.
Now they did say the equivalent of, so it's not gonna be exactly those cards. But the general idea should remain the same: if selecting for cloud infrastructure usage, your thinking of when to be concerned about yields is going to be very different than compared to say, when selecting for what to be used in a Switch-type device or even something like the XSS.
Thanks for bringing all this to my attention. So, nothing in the history of cloud-related hardware on Nvidia side suggests that Drake could be used in data centres. Got it.

Still, I liked the explanation because it could open up the possibility to see a successor despite what the Nikkei article reported, it would explain the lack of hype for a newer device although we are in the sixth year of the Switch's existence and also it would be a product that could address several market segments while also 'force' consumers into recurrent spending schemes.
The only reason to build a new architecture with a new api and custom hardware is to release it, they have been working on this for 3 years, if it was just a cloud platform it would be a pc.
That's a point indeed.
 
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Even Samsung is running away from... Samsung



TSMC for the S23, Samsung Process must be in a bad state...

This is largely the reason I don't think sub-10nm from Samsung is an option. Nvidia ain't even fielding it for low end Lovelace products. It's either 8nm with some sorcery attached (or just low clocks) or it's 5nm and costs are amortizated through something else
 
At what resolution could Drake run Doom Eternal at 120fps? 540p? 360p? 😂
Perhaps 720p, 900p, or even 1080p. XSS has a 1080p/120FPS performance mode with no RT or DLSS, so, one might imagine that anything from 1080p-1440p with RT & DLSS could very well be a plausible docked option, and 720p for the portable.
 
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Somehow, I missed this. But here's why I think nobody should expect more information about T239 from kopite7kimi.

She isn't a credible source, and shouldn't be treated as such. Just one of the louder voices on Twitter without a clue. Kopite7Kimi, however, is a respected leaker with a record to match, but they're understandably quiet about whatever they know. The online thirst is unreal, and Twitter is also a hostile place for Nintendo-related discourse.
 
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Could Drake simply be the hardware used in a cloud solution?
Drake would then run many 'consoles' in parallel.

The real power of the successor would then be whatever Drake puts out devided by the maximum intended sessions opened by the users.

It would allow Nintendo to segment their cloud offerings. You could get a '720p' subscription, a '1080p' subscription, a '4K' subscription, etc. depending on what juice you are ready to pay for from the farm.

I really don't think Nintendo has a the money to stand up their own cloud solution. Look at who's playing in the space right now, Amazon, Google, Nvidia and Microsoft. All players with deep, deep pockets. Also the drake hardware is more powerful than most were expecting before the leak, but too weak for what you're suggesting.

Something I always remind people with Cloud is that it really isn't that much cheaper for a hardware manufacturer over the traditional market while having much higher risk for not hitting their return on investment.
 
I still think nintendo won't bother with 120+FPS this next gen because of how the majority of tvs don't even support refresh rates over 60Hz.
And the only company really even bothering with PC monitors is Sony - which is a quite recent thing given that they just added 1440p output support.

Same logic applies for HDR. Most TVs either don't properly support the technology (a.k.a HDaRen't) or they don't even mention it in the box.

If somehow, the new switch supports 120FPS 1080p output at a firmware and hardware level, then I guess maybe (maybe) a third party 2d indie game developer would eventually bother supporting it. But that would require an update and honestly, I doubt most indies on switch right now would even get a patch just for that.
 
I still think nintendo won't bother with 120+FPS this next gen because of how the majority of tvs don't even support refresh rates over 60Hz.
And the only company really even bothering with PC monitors is Sony - which is a quite recent thing given that they just added 1440p output support.

Same logic applies for HDR. Most TVs either don't properly support the technology (a.k.a HDaRen't) or they don't even mention it in the box.

If somehow, the new switch supports 120FPS 1080p output at a firmware and hardware level, then I guess maybe (maybe) a third party 2d indie game developer would eventually bother supporting it. But that would require an update and honestly, I doubt most indies on switch right now would even get a patch just for that.
HDR makes a lot more sense than 120hz. It's far more widely supported than HFR and it's more likely that whatever screen they use on the device itself will support it.
 
I still think nintendo won't bother with 120+FPS this next gen because of how the majority of tvs don't even support refresh rates over 60Hz.
And the only company really even bothering with PC monitors is Sony - which is a quite recent thing given that they just added 1440p output support.

Same logic applies for HDR. Most TVs either don't properly support the technology (a.k.a HDaRen't) or they don't even mention it in the box.

If somehow, the new switch supports 120FPS 1080p output at a firmware and hardware level, then I guess maybe (maybe) a third party 2d indie game developer would eventually bother supporting it. But that would require an update and honestly, I doubt most indies on switch right now would even get a patch just for that.

120fps I agree with, hdr is basically a free upgrade for Nintendo though. No reason not to support it if they're going to support 4k. Remeber the One S and base PS4 both supported HDR.
 
I still think nintendo won't bother with 120+FPS this next gen because of how the majority of tvs don't even support refresh rates over 60Hz.
And the only company really even bothering with PC monitors is Sony - which is a quite recent thing given that they just added 1440p output support.

Same logic applies for HDR. Most TVs either don't properly support the technology (a.k.a HDaRen't) or they don't even mention it in the box.

If somehow, the new switch supports 120FPS 1080p output at a firmware and hardware level, then I guess maybe (maybe) a third party 2d indie game developer would eventually bother supporting it. But that would require an update and honestly, I doubt most indies on switch right now would even get a patch just for that.
Microsoft supported monitors before Sony did. Series X and S supports 1440p/120
 
Wii U did 120FPS first. Miyamoto detailed how they achieved it in StarFox Zero. So, I don't feel it's off the table, and I could see them doing it again in different circumstances. Certainly, the use of DLSS as a frame rate booster could present such possibilities.
 
The Switch having its own screen makes it a good showcase to immediately demonstrate the benefits of OLED and HDR (and in the future, high refresh rates). Not everyone owns an external display that supports these. It would be another bullet point on the box and tangible benefit for Drake in portable mode.

Whatever justifies the inevitable $400 - $475
 
The Switch having its own screen makes it a good showcase to immediately demonstrate the benefits of OLED and HDR (and in the future, high refresh rates). Not everyone owns an external display that supports these. It would be another bullet point on the box and tangible benefit for Drake in portable mode.

Whatever justifies the inevitable $400 - $475
What I'd love to see is VFR.
 
Sorry, I meant Variable Frame Rate support on Drake's portable display.

Oh, Variable Refresh Rate, so VRR.

I don’t think we’ll get 120fps on the main display and not VRR. 120fps needs VRR to be useful imo sense it’s so difficult to lock at that frame rate.
 
Wii U did 120FPS first. Miyamoto detailed how they achieved it in StarFox Zero. So, I don't feel it's off the table, and I could see them doing it again in different circumstances. Certainly, the use of DLSS as a frame rate booster could present such possibilities.
3DS has plenty of 120fps games if you want to count multiple 3D views. And if you count 2D, the DS is full of 120fps games too!
 
Oh, Variable Refresh Rate, so VRR.

I don’t think we’ll get 120fps on the main display and not VRR. 120fps needs VRR to be useful imo sense it’s so difficult to lock at that frame rate.
I'm sorry, I haven't had my coffee yet. Yes, VRR.

VFR is the term used in video encoding.
 
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Wii U did 120FPS first. Miyamoto detailed how they achieved it in StarFox Zero. So, I don't feel it's off the table, and I could see them doing it again in different circumstances. Certainly, the use of DLSS as a frame rate booster could present such possibilities.
It’s a stretch to say starfox zero is 120fps. More like extended 60fps.
 
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Microsoft supported monitors before Sony did. Series X and S supports 1440p/120
Even then, I don't think they support meme aspect ratios like 21:9 or it's even more stupid cousin, 32:9.
Even with 16:10 and 4:3 or 3:2, I'm pretty sure you'll get black bars on PS5 and Series S/X unless you stretch the image.

Supporting HFR is not merely a question of power, but updating games (and developing the new ones with that in mind).
How many games on PS or XBOX don't support 120+ FPS? don't see anyone talking about that.

I think they're talking about the Sony-brand monitor released recently.

Sadly they just reinvented the wheel, wish we had a gaming OLED PC monitor.

OLED on PC monitors that have static icons which stay on the same spot for days on end is a terrible idea. Also, I wasn't talking about the sony gaming monitor.

120fps I agree with, hdr is basically a free upgrade for Nintendo though. No reason not to support it if they're going to support 4k. Remeber the One S and base PS4 both supported HDR.

"Free upgrade" would imply things are already in place for games to take advantage of it. That we don't know.
 
Even Samsung is running away from... Samsung



TSMC for the S23, Samsung Process must be in a bad state...


S23 will use Snapdragon instead of Exynos so there's more to it than their foundries. Their Exynos line will probably still use their own process

I think the only somewhat valid comparison would be Snapdragon 8 (Samsung's 4nm) vs 8+ (TSMC's 4nm), I dunno much about this stuff so I dunno how much more efficiency they can get by other means besides changing foundries (I think Qualcomm never confirmed how 8+ got more efficient, it's assumed it's due to the change to TSMC though)
 
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Does MK Tour support high refresh rates? I know it supports higher res and aspect ratios.

Hm, I wouldn't mind a Drake port of that game, assuming it's free
 
Shuntaro Furukawa banged his fist on his desk. "Make the electricity slower!" he exclaimed. "It can't even be a little bit good, our fans demand it be shit!"
I read "electric shower" and got like: "in Brazil we use those ever since Santos Dumont invented it".
 
Does MK Tour support high refresh rates? I know it supports higher res and aspect ratios.

Hm, I wouldn't mind a Drake port of that game, assuming it's free
Yesterday I was thinking of them porting MK Tour to Switch. I think it makes a lot of sense for them not to. Unless they feel like that would canalize MK8? We know it wouldn't but idk. Maybe they want mobile to stay its own thing. But we got Pokémon Unite for Switch... I think a lot of people only play on Switch so would make sense to have their biggest F2P game on it.
 
Hey y'all!
With the use Xenoblade Chronicles 3 made of TAAU and the own "version of DLSS" made by NERD, do y'all think current Switch might feature those for 2023+ games that also come to Drake and are more demanding?
Like, a cross gen game that can go 1080p on Drake for 4K with DLSS, but is like 540p on current Switch, is expecting them using TAAU or something too far fetched or not?
I think they'll work on solutions to keep bringing games to Switch that doesn't evolve like only getting 30fps or games looking not good.

I'm not talking about Zelda or Metroid Prime 4 or something like that, more like 2024+ games idk.
 
Hey y'all!
With the use Xenoblade Chronicles 3 made of TAAU and the own "version of DLSS" made by NERD, do y'all think current Switch might feature those for 2023+ games that also come to Drake and are more demanding?
Like, a cross gen game that can go 1080p on Drake for 4K with DLSS, but is like 540p on current Switch, is expecting them using TAAU or something too far fetched or not?
I think they'll work on solutions to keep bringing games to Switch that doesn't evolve like only getting 30fps or games looking not good.

I'm not talking about Zelda or Metroid Prime 4 or something like that, more like 2024+ games idk.

Really depends on the other upgrades outside of GPU. A CPU heavy game on drake likely won’t run at all on the Switch. Same with memory bandwidth issue or if drake has an SSD. It’s basically the same situation as PS4 to PS5 with checker boarding or whatever.

Also we’re all just guessing at Nintendo’s strategy with the new hardware, we all seem to expect an extended crossgen period, but Nintendo could also say fuck it and 2023 ends up being the last year of major first party support.

I guess to fully answer your question, I don’t expect NERD’s custom upscaling solution to make a major difference for the cross gen period sense so few games have raw GPU power as the reason to drop last gen hardware.
 
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