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Discussion The Nintendo Fanfiction Thread (feat. Raccoon's Wii Sports Resort successor)

The rumors are true: EPD is working on a Donkey Kong game. However, it's not exactly what people expect. It's a hybrid of Donkey Kong Country and classic Arcade Donkey Kong. It plays like Donkey Kong '94, but thematically it looks like the Country series with areas and characters from those games. You play as Mario against Donkey Kong, but this time Diddy Kong and Dixie Kong are there to help him, acting as minibosses and throwing obstacles at you in various levels. The twist is that, halfway through the game, King K. Rool appears and decides to mess things up for everyone. From this point forward, Mario and Donkey Kong have to team up against K. Rool, and Donkey Kong becomes playable. The final battle against K. Rool is a large-scale, multi-level battle where you switch between Mario and Donkey Kong.
 
So I had a weird dream about a BOTW2 demo a couple weeks/months ago (time?) and wrote the whole thing down...

Demo starts in a rebuilt settlement to the southwest of the castle. Construction of Castle Town has stopped due to an infestation of monsters descending from the castle. You take control as Link reaches the outskirts of castle town. You can attack the monsters but they don't fight back, all of them just point solemnly towards the castle.
The first entrance is blocked by a forcefield so you follow around to the next a redead Knight beckons you inside, short cutscene Link walks cautiously in and turns around to see the redead destroy the entrance with its greatsword. Link continues on through a few corridors fighting bokoblins and lizalfos. Then the corridor opens up to a collapsed section of the castle, which I can only describe as like the dreg heap from the DS3 dlc, piles of ash and chunks of the building forming the paths. As you walk along one of these toppled walls a volley of fire arrows cascade towards Link. You dash up to find a group of Redead archers firing three arrows each in quick succession. Up next are a group of moblins welding glowing hot spears reminiscent of the Hemwick charnel Lane dwellers' weaponised farming equipment. Three hinox wait ahead, followed shortly by two bloodborne-esque werewolves, fight or kite. Shield surf down a steep hill of ash to face a Molduga, once again fight or kite. Link reaches an entrance into a more familiar castle corridor. It's long and thin and a solitary lynel resides at the end. Defeat it and your reach the boss room, Link walks in to find a medium sized round room with pillars near the edge and as he nears the centre he's thrown bodily against the far wall. Before he can fall to the ground a robed figure grabs him by the neck and holds Link aloft. Cut to black.

Now the weirdest part for me (other than the fromsoft stuff bleeding in) was that I played the demo twice in my dream. First time I dashed through but I wasn't concentrating at the end so I missed the cutscene. So I played through a second time, killing everything along the way and then I woke up at the end of the cutscene.
 
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I would love some kind of MMORPG from Nintendo, just $60 game with updates and so on, no pay2win bullshit or something. But we all know how Nintendo is with online so this dream is dead.
 
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Hear me out: open world Monster Hunter

This is the big next generation step for Monster Hunter imo. Basically an expansion of what they did with the guiding lands in World. They've made a ton of gameplay improvements and optimizations with the last two entries; now what's missing for me is making it feel like a real, lived in ecosystem. Monsters barely interact with the environment or each other, and the town feels like little more than a video game hub.

What I'm picturing is making the village into basically an MMO town, where you can see dozens of players running around at once and engaging in activities. The regions where you fight monsters would all be seamlessly connected to this hub and to each other - no more pre-mission loading screens. You pick up a bounty, gather a group and set out. The actual wilderness would have to be instanced per group once you pick up a quest though; can't have dozens of players wailing on one monster lol. Or you're free to venture out without picking up a quest, for farming or gathering purposes, in which case you can have a lot more people at once.

Just like World had to make a bunch of mechanical changes to accommodate for fully connected regions, changes would obviously have to be made for the open world. Toss out the quest time limit; that barely ever mattered anyway. Part of the experience will be tracking down the monster too, so no revealing its location immediately like Rise does. To make it feel like a real living world, you'll need to track down a monster by the footprints it leaves behind, gashes in trees, trail of prey, etc. I think it would be cool if certain monsters had home bases or preferred parts of the map, to make their fights feel tailored and help narrow down your search range.

Open world obviously means way more monsters out and about, so interactions will be dialed way up. Uniquely crafted arenas for certain monsters will also mean that much more substantial environmental interactions could be added too. Improved traversal options would remain from Rise to help navigate this sprawling map, so wirebugs and palamutes make their return. Late game you could unlock a new flying mount too, to help streamline your exploration once you've proven yourself already. A pterodactyl buddy, call it palamander or something idk
 
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Wario and Waluigi's Bad Cap Day

Wario and Waluigi go rogue on a crime spree around mushroom kingdom robbing coin banks and taking toads hostage.

That's the original concept, but i think it could be reworked into a rated E game if they really have to.
 
1) "Ace Combat + Star Fox"

Exactly what it says on the tin. You could pretty much give me a Star Fox game that played like a reskinned Ace Combat (with a few more SF-isms in the form of transforming vessels and space combat), along with an awesome OST, and I'd be pleased as punch. That's my dream Star Fox game, right there.

It'd honestly speak to me more than the "Furry Mass Effect" idea that's been tossed around since the old, old place. Even "Star Fox Grand Prix" excited me more than that.

Close runner-up: "Koopas in Sub-Con"

Those who know me best know that SMB2/USA is one of my fave games in the series, and that we never truly had a "sequel" to it is a thing that saddens me to this day.

So, my idea? If Mario is too entrenched within a certain style of platforming to ever really revisit the "USA" style again, just utilize other characters who could. Between Jr and the 7, you got 8 individual playstyles to peruse for the sake of platforming action. Some, like Junior and Larry, are more suited as jack of all trades, while Ludwig (going by the NSMB series) can flutter jump to get to places they cannot. Roy can use his Wario-style shoulder tackle to break down certain walls, and it just goes on and on.

Couple this with NSMBW/U-style co-op and you'd have a recipe for fun and shenanigans, as the Koopas antagonize the 8-bits Gang and their forces, as well as each other, all on their mad errand to rescue Bowser from Wart because he's tired of the Koopa King stealing all the glory.
 
My dream Nintendo game is just anything that puts Waluigi in the spotlight he’s been denied for the last 2 decades. But since Waluigi has a snowball’s chance in hell of being recognized by Nintendo, I’ll just have to go with the next best thing:
kele.png

A game that expands upon the amiibo patent from a couple years ago. A Skylanders-esque action-adventure game with Nintendo characters could be a lot of fun. Imagine traversing a variety of different environments as your favorite Nintendo characters using each of their unique abilities to fight baddies. The best part is, Nintendo wouldn’t have to create many new amiibo—or any at all—and they could instead reprint past figures. You could use any of the dozens of figures in the collection you’ve amassed over the years. If you don’t already have an amiibo, the game could come packaged with a few, like Skylanders or some Nintendo games.

This almost certainly isn’t what the patent was for, but wouldn’t it be cool?
 
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Game Freak goes completely silent for over two years, and no new Pokemon game is announced.

Then, after long, they announce something new and radical for the series: Pokemon Generations. Instead of being a 3D game, it's a 2D game that looks like it would have been at home on the Gameboy Color, with reused sprites and assets from Pokemon Crystal. However, the game is MASSIVE. It's not open-world, it's just long. There are a grand total of 40 gyms. Kanto, Johto, Hoenn, Sinnoh, and a new region based on California called Lianao are all included in the game. You start out in Lianao, then go to Johto, then Kanto, then Sinnoh, then end in Hoenn. Each region has its own Elite 4, and once you beat all Elite Fours, you become known as the Pokemon Grandmaster of the world. You then must retreat back to Lianao, where you report in to a space center based off of the NASA Ames Research Center, and you get flown off to the Moon, where other former Pokemon Grandmasters are stationed. You must defeat all of them in stations around the moon to become heralded as Pokemon Grandmaster of the Solar System. From there, the credits roll. After the credits, you're treated to the post-game, where you're able to travel to the Intergalactic Battle Frontier and take on extreme challenges.

The game also has built-in options for Nuzlocke and a hard difficulty, with AI that's built to somewhat resemble competitive battling strategies. The game also not only has an option to turn EXP share off, but it also has an option to slow growth of EXP to one half of the rate it typically does, allowing for underleveled challenge runs. Combat is identical to current games, but no swarm battle, Z moves, Mega Evolutions, or other gimmick mechanics.
 
I definitely dream about designing some of my own Nintendo sequels. Maybe I’ll add another to this thread down the road, but for now I’d like to bring back my dream Star Fox game idea I shared in a Star Fox Zero thread:

What I’d love to see from a new Star Fox is basically taking a little bit of everything. First forget the hard canon. Instead do a comic book like thing where broad strokes of past adventures happened and by playing through the game you learn more about the characters and past events. Like Command, at the start of the game Fox is alone with the whole galaxy in chaos (Andross is seemingly back with no reason given), and after clearing missions or by clearing specific objectives you choose which planet to fly to next. It’s telegraphed ahead of time that each mission past the first one is attached to various characters and by helping them you’ll convince/begin to convince them to join your crew. All of the pilots from past games and maybe some new ones are available here to recruit. There’d be two modes here with different canon, one where you can mostly do everything and another more arcade-y branching path structure with multiple endings (like ten of them). There’s a straightish path right to Andross or whoever the big bad actually is that consists solely of Arwing levels and hidden expert paths that lead to a true/best ending (with an extra tough finale) where you at least recruit Falco, Slippy, Peppy, Wolf, and Krystal. While those main levels are super tight and arcadey, the other paths/planets see more variety like your landmaster and submarine levels. There would be some on foot levels like Assault outside the critical path as well with a fun suite of weapons mostly pulled from Assault. In between levels there’s a completely optional mode where you can explore the inside of the Great Fox to hang out, play minigames, and do social links / dating sim stuff. Beyond the story mode you get a full suite of local multiplayer like Assault and new online modes including a co-op horde mode. Nintendo having to make all of this content is why none of this will ever happen, but hey it’s a dream version and all.
 
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I want a Legend of Zelda/A Song of Ice and Fire fanfic.

My ideas are that Link is a knight or squire for Stannis Baratheon, Eddard Stark, or maybe in the Golden Company with Jon Connington/Young Griff.

Anything like that?
 
FIRE EMBLEM THREE HOUSES SUPER DANCE DANCE RAVE

Dance, sweat and shake butt with Edelgard, Claude and Dmitri in the flashiest outfits you can ever imagine! Tea Time? Forget it - now it's RAVE TIME!
 
Picross 3D Ultimate

so actually, the new switch kirby is outsourced to koei tecmo, while HAL is focussing on what actually matters. a brand new entry in the critically and commercially successful Picross 3D series. on top of having a bajilion puzzles, it includes all puzzled + dlc from the past 2 games. not only that, they guarantee that for 5 years after release, every week they will add a few free puzzles. it also has a stylus in the box with the physical release. it also gets themed dlc puzzles around other nintendo IPs whenever a big release is close, tetris 99 style.
 
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I've played it, and it has definitely had its influence on my proposal. I quite like the game but I greatly prefer the Wii series
Completely agree. At the time I had thought Nintendo encouraged Bamco to port it over as a sort of test for a new Wii game.
 
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I want a Legend of Zelda/A Song of Ice and Fire fanfic.

My ideas are that Link is a knight or squire for Stannis Baratheon, Eddard Stark, or maybe in the Golden Company with Jon Connington/Young Griff.

Anything like that?
No takers?
 
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Take any other Nintendo franchise and substitute the protagonist with Kirby as he destroys everything in his way, beats the shit out of everyone and eventually just swallows every single asset in the level before moving on to the next.

Kind of like Nintendo's answer to Katamari.

As a bonus, you also get to totally wreck Sonic's world.

Other levels include:
  • Kirby's Fire Emblem Encounter
  • Kirby's Advance Wars Aggression
  • Kirby's F-Zero Fiasco
  • Kirby's Animal Crossing Catastrophe
  • Kirby's Legend of Zelda Zoinks
  • Kirby's Star Fox Squabble
  • Kirby's Chibi Robo Riot
  • Kirby's Wii Sports Wrangle
 
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Raccoon's second idea
Oh boy, it's time to revive this thread! It sure aged like milk, huh?

The first party development thread is talking about Next Level Games, and to me Next Level Games means Punch-Out!!. Last week I workshopped an idea on Discord that I've become very attached to, more so even than my massive Wii Sports revival featured in this thread's OP. Unlike that proposal, I'll start with the title:

Punch-Out!! Generations

Take a moment to guess what the idea might be. Go ahead, I'll wait.

Have you taken a stab at it? Well, here it is:

The game would have three campaigns: one as Doc Louis, one as Little Mac, and one as his new protege. The timing works out shockingly well, per the Punch-Out!! fan wiki:

Formerly a heavyweight boxer, Doc Louis' presence achieved fame in the United States around 1954.[1] During his time as a boxer it is implied that Doc developed a rivalry or became a trainer with Bald Bull.

The Doc Louis career would take place between 1952 and 1956, the Little Mac career 1987 and 1991, and the new career in close to present day (2022 to 2026, I suppose).

The appeal of this approach is that it would expand on the title defense mode in Wii: young opponents that faced Doc grow and change before Mac faces them, and the same of young opponents of Mac. Their strategies, styles, and attack patterns could all change, creating a lot of meaningful content relatively efficiently.

Representing the different eras of boxing would also provide a lot of stylistic potential that I don't think I need to describe in depth. Just think of the music!

I hope my fellow fans of the series appreciate this idea. I'd love to know what you all think!

And, of course, there's always utility to an ideas thread on the front page. I hope you share yours.
 


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