- Pronouns
- he / him
Chrono Trigger is probably one of the easier ones to imagine a proper 3D version being faithful to the original style, really. There are plenty of Dragon Ball games in recent years that do a good job of 3Ding Toriyama designs.
I'd really hope so.Trails of Mana was a budget remake , CT would have a much bigger budget to remake it It’s not comparable
As long as they bring in Takahashi, Saga, and Kato to script the second half of the game so they can rebuild it to the degree they intended.Xenogears 25th Anniversary is 2023 so hopefully Square Enix are smart enough to take advantage of a marketable opportunity and give the game a HD-2D remake.
According to who?Trails of Mana was a budget remake , CT would have a much bigger budget to remake it .It’s not comparable
according to the importance of the gameAccording to who?
A part of me wonders if Tetsuya Nomura being a guest artist for Xenoblade Chronicles 2 was a trade-off in return for Tetsuya Takahashi tying loose ends for Xenogears should Square Enix ever need to remaster/remake the game.As long as they bring in Takahashi, Saga, and Kato to script the second half of the game so they can rebuild it to the degree they intended.
sorry yall, do I say that too much?
according to the importance of the game
A part of me wonders if Tetsuya Nomura being a guest artist for Xenoblade Chronicles 2 was a trade-off in return for Tetsuya Takahashi tying loose ends for Xenogears should Square Enix ever need to remaster/remake the game.
Horii does and they can’t remake the game without himIt's Square Enix, they don't care about that minor stuff.
I don't think it's as simple as that, Nomura is a full-time employee at Square Enix and I don't see the company being charitable enough to just simply let him do work for a JRPG competitor especially one that's comprised of former Square members.Nomura was in XC2 because he's friend with Takahashi.
or maybe it is that simple as it was just contract work that SE agreed toI don't think it's as simple as that, Nomura is a full-time employee at Square Enix and I don't see the company being charitable enough to just simply let him do work for a JRPG competitor especially one that's comprised of former Square members.
I don't think it's as simple as that, Nomura is a full-time employee at Square Enix and I don't see the company being charitable enough to just simply let him do work for a JRPG competitor especially one that's comprised of former Square members.
I don't think it's as simple as that, Nomura is a full-time employee at Square Enix and I don't see the company being charitable enough to just simply let him do work for a JRPG competitor especially one that's comprised of former Square members.
Yeah, sorta like the Tokyo RPG Factory games! I've had a thought for a loooooong time that Setsuna and Lost Sphear were them building a resume for Square to let them remake Chrono Trigger. And then Square put CT director Takashi Tokita on their team for Oninaki, and I really began wondering.I don’t get why they can’t do FF6 and Chrono Trigger remakes as something that’s basically the next step up from FFIII or IV DS.
That 3D animated style.
It doesn’t have to be hyper realistic like VIIR or nostalgic pixel art HD2D.
Horii cares about the game, but he's still used to working with moderate budgets. S-E will never give the Chrono series the love it deserves. Look at how they handled the Cross remaster. We still haven't even gotten a third game either.Horii does and they can’t remake the game without him
I'm so relieved to not be the only person paying attention to the lack of Chrono Break.We still haven't even gotten a third game either.
I suppose if any company has that leverage then it'd be Nintendo.Or maybe it is that simple as it was just contract work that SE agreed to
I always assumed that character designers for a game studio have an exclusivity agreement with the said studio but I guess I was wrong about that.They had a bunch of artists from other companies, including the main artist from Tales of Arise. That type of thing isn't even that unusual now with the rise of Gacha games even if Nomura is higher profile than most.
Nah in fact a lot work as freelance but are most well known for working with a particular developer/publisher or series they are not even employees of the company and can design for other publishers. Also even if there was a exclusivity agreement if Nintendo pays and the developers agrees to it doesn't matter but that's not the case for most of themI always assumed that character designers for a game studio have an exclusivity agreement with the said studio but I guess I was wrong about that.
It's confirmed to be published by Nintendo outside of Japan, I don't think there has been any Team Asano game not published by Nintendo in the West since 2006, since the DS days all have been published by Nintendo (and it's the only reason why we even got it during DS/3DS days), also Nintendo probably doesn't fund the games that much outside of footing the marketing/publishing in the West cost, if Nintendo funds the game they don't release in other platforms even as late ports, and Octopath ended up being even on Xbox 'direct' console competitionYou really don’t know what’ll you get with Sqaure when it comes to their legacy titles. It feels like you’ll need a good producer that will put the care into it, even with a shorten budget. Or have an outside company be involved in it by footing some of the bill or something. I’m curious to learn about Live A Live development and reception. It’s exclusive to Switch cause it looks like Nintendo is publishing it, at least the direct implied that when the title popped up, it was tagged Nintendo, not Square Enix.
And their legacy series will always have a tough time coming back. SaGa is lucky to have Kawazu behind it and I'm sure he'll be working on that until he retires now. With Mana they had a tougher time but it seems to be in a decent place now, hopefully their next console project goes well and the series can truly shine again.Square has shown they don’t care for the legacy of a lot of their titles.
Hell, look at recent example.
-Their VII remake PC port apparently is terrible.
-Chrono Cross had a mixed response
-Chrono Trigger on PC was also bad. To the point where fans had to fix it.
- they had a Secret of Mana remake that was also poorly received.
You really don’t know what’ll you get with Sqaure when it comes to their legacy titles. It feels like you’ll need a good producer that will put the care into it, even with a shorten budget. Or have an outside company be involved in it by footing some of the bill or something. I’m curious to learn about Live A Live development and reception. It’s exclusive to Switch cause it looks like Nintendo is publishing it, at least the direct implied that when the title popped up, it was tagged Nintendo, not Square Enix.
https://www.destructoid.com/want-a-chrono-trigger-sequel-buy-more-remakes/“Why does everyone ask about Chrono Trigger?” he laughed when asked about the game. When he was told that the game was adored by fans, his response was quite blunt: “That’s not what the sales tell me!”
“If people want a sequel, they should buy more!”
This sort of thinking has always bugged me. Company not offering more of a product due to low sales, are receiving low sales because they aren't offering the product. I see several examples of this way of thinking in car stuff (in the States at least), and it's so disheartening when they won't admit they're just focusing on higher margins and instead blame the customers for not buying enough of a thing they aren't even offering.For Chrono, I've given up hope in the series getting the love it deserves. I will happily take an HD-2D remake if we can get that, one that is hopefully executed well. But I will never forget how dismissive they were of the series when the DS port came out, this is what Shinji Hashimoto had to say about it:
“Why does everyone ask about Chrono Trigger?” he laughed when asked about the game. When he was told that the game was adored by fans, his response was quite blunt: “That’s not what the sales tell me!”
“If people want a sequel, they should buy more!”
https://www.destructoid.com/want-a-chrono-trigger-sequel-buy-more-remakes/
Dude's got some damn high standards if "Outsold all SFC RPGs except for Final Fantasy V and VI and Dragon Quest V and VI." isn't telling him anything. It didn't do as well as the FF and DQ remakes on DS, but they also didn't bother to actually remake it. As far as portable rereleases of SNES games go, I think it outsold everything on GBA/DS except for the Super Mario Advance series.For Chrono, I've given up hope in the series getting the love it deserves. I will happily take an HD-2D remake if we can get that, one that is hopefully executed well. But I will never forget how dismissive they were of the series when the DS port came out, this is what Shinji Hashimoto had to say about it:
https://www.destructoid.com/want-a-chrono-trigger-sequel-buy-more-remakes/
I definitely thought it sold well until S-E started saying otherwise. Their DS games were sold at a premium here as well, the infamous S-E tax.Dude's got some damn high standards if "Outsold all SFC RPGs except for Final Fantasy V and VI and Dragon Quest V and VI." isn't telling him anything. It didn't do as well as the FF and DQ remakes on DS, but they also didn't bother to actually remake it. As far as portable rereleases of SNES games go, I think it outsold everything on GBA/DS except for the Super Mario Advance series.
Trigger on PC was patched up by official patches, and is basically the best version of the game now.Square has shown they don’t care for the legacy of a lot of their titles.
Hell, look at recent example.
-Their VII remake PC port apparently is terrible.
-Chrono Cross had a mixed response
-Chrono Trigger on PC was also bad. To the point where fans had to fix it.
- they had a Secret of Mana remake that was also poorly received.
You really don’t know what’ll you get with Sqaure when it comes to their legacy titles. It feels like you’ll need a good producer that will put the care into it, even with a shorten budget. Or have an outside company be involved in it by footing some of the bill or something. I’m curious to learn about Live A Live development and reception. It’s exclusive to Switch cause it looks like Nintendo is publishing it, at least the direct implied that when the title popped up, it was tagged Nintendo, not Square Enix.
Why only Terranigma? Why not the whole trilogy?Goddamit do Terranigma next, it's the obvious choice!