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StarTopic Metroid Dread |ST| The Chozon One

Started my hard mode run and almost immediately got stuck in Artaria before the first boss. So that was embarrassing. I think I’m just trying to go too fast, if I slow down a bit and think about where I’m going then I should be fine. So far hard mode doesn’t seem too different. The biggest difference is going from Immortal Buzzsaw Samus in my 100% file earlier today to Can’t Do Shit Samus at the start of the game.
From "enemies die when they look at me" Samus to "basically a soccer player" Samus.
 
That’s what I tried to do a billion times but could never pull it off. I just did it. At least an hour of trying.
Congrats! That one's tough, the vast majority of players will never pull it off

And now you never need to do it again!
 
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That’s what I tried to do a billion times but could never pull it off. I just did it. At least an hour of trying.
Also L+B too. This combo was better for me personally but it's definitely gonna be different for everyone.
 
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That’s what I tried to do a billion times but could never pull it off. I just did it. At least an hour of trying.
Don’t use Y, use L. I found that much more reliable idk why everyone says Y

L then B in midair while holding a shinespark literally always works for me

Because L is free aim, which you can’t do while spin jumping so it takes you out of it
 
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Finished my second run, Normal in 3:28. Looked up sequence breaks and tried them out, made some bosses harder (not having storm missiles mainly, I relied so much on that one).

Can't wait to do hard mode next.
 
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Ok this one item upgrade on Burenia that requires you to hold a speed boost through multiple areas while falling, sliding, avoiding two slopes, and staying out of water while doing a shift thingy mid-air is insane. I'm watching youtube demos and I can't replicate it :/

Several hours later and I have every item in the game EXCEPT for this one. Some of those items were really tough. Anyway I'm debating if I just want to beat the final boss now or keep trying to get this last item again and again. I can't even get past the first slop :mad:
 
Several hours later and I have every item in the game EXCEPT for this one. Some of those items were really tough. Anyway I'm debating if I just want to beat the final boss now or keep trying to get this last item again and again. I can't even get past the first slop :mad:
L to cancel spin jump in midair, B immediately to shinespark in midair
 
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Question about a second run, spoilers

I'm at about 2 hours after meeting Quiet Robe and defeating the Chozo Robot there. Is that roughly on track for a 4 hour completion for those of you who've done it?
 
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First time 100%ing a Metroid game and it feels good. I’m not immediately going back for a round two like a lot of people, but I will definitely be replaying this.

Quite possibly a perfection of the 2D Metroid formula. Bravo MercurySteam.
 
I've only played a little bit of this game so far but I'm really enjoying it. It controls so well and the visuals are beautiful. I really like looking into the backgrounds and imagining whole worlds back there.
 
Question about a second run, spoilers

I'm at about 2 hours after meeting Quiet Robe and defeating the Chozo Robot there. Is that roughly on track for a 4 hour completion for those of you who've done it?
imo it's definitely possible, on my second run (the one I did on hard mode) I was in a similar situation and I did sub 4hours. Good luck!
 
Question about a second run, spoilers

I'm at about 2 hours after meeting Quiet Robe and defeating the Chozo Robot there. Is that roughly on track for a 4 hour completion for those of you who've done it?
I can't remember exactly and I was sequence breaking, but I checked at getting early Gravity Suit and was 2:22. That happens after going to Ghavoran and defeating the blue EMMI. Honestly, this game can go fast and I finished with half an hour to spare. Sorry I didn'tdo a better job checkpointing, I only remember beating Kraid at just over an hour which is just before early Grapple Beam.
 
I spent what felt like 20 minutes fighting Experiment, hitting every counter window, hitting it with nearly 100 missiles wondering why the hell doesn’t this thing die... only to realise you need knock all its legs off when it attaches to the wall. Derp.
 
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I wasn't expecting the final EMMI to be just a cutscene but I guess it was hard to top the BS of the purple EMMI... It was a cool cutscene though.

The battle against the red Chozo warrior tanked the FPS hard though for me...
 
I wasn't expecting the final EMMI to be just a cutscene but I guess it was hard to top the BS of the purple EMMI... It was a cool cutscene though.

The battle against the red Chozo warrior tanked the FPS hard though for me...
Purple was pretty annoying sometimes. I still like it but that was frustrating.
My little sister actually us struggling with the Yellow one, I just said to her "lmao just wait to encounter the Purple one" lol
 
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Gotta say, Shinesparking to hit 100% has really killed my vibe. I don’t even feel super satisfied when I pull it off. Just frustrated that the mechanic feels so finicky.
 
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I adored Dread and I think it stands right alongside the best of the genre. But it really needs some accessibility options. Color blind options, the ability to remap controls like Super had, anything really. Nintendo is so fucking weird and bad about including basic options in their games and it's pretty baffling to me. Especially since the industry as a whole is slowly moving towards including more of these options.
 
Beat the game yesterday with almost 18 hours on the clock. I spent a lot of mid-game getting lost and a lot of the run-up to 100% items messing around with Shinespark puzzles mainly because I am really not used to the way the game handles it.

I'm impressed. I wasn't a fan of MercurySteam's work before and while I did like Samus Returns a lot more I thought it was 'eh'. Dread really maximises the potential Metroid has and has found a way for the series to go forward. It's a considerably faster game (despite my long playtime) and while being hard, I never felt as though the game was totally unfair to me. People have compared it to 'Souls' and while it is similar in that it's difficult from the get-go, I think it's more apt to liken it to fast-paced character action games like DMC, Ninja Gaiden or the oeuvre of Platinum Games.

Like... sorry if this is so brief, but it's really just a goddamn great video game and proof you can still do games like that even as a major publisher/platform holder.
 
after finishing the game I think Dread is easily one of the weakest entries in the series

the way exploration was handled here was a major failure imo basically if you get a new power up there's always a nearby location to use it on, that the correct path, by realizing this fact the game basically become on rail action side scroller rather than a metroidvania game, you barely will even need to use the map or remember blocked doors or paths you couldn't bypass before , Wich is a major part of what make progression in past Metroid games satisfying , I mean why even bother with backtracking element if I won't even need to explore to find the correct path at all?

next major problem is there's no creativity on how the abilities you unblock are used at all, not in traversal and outside of bosses nor in combat as well, you just get the feeling you're playing a very generic side scroller while you keep moving forward doing mostly generic stuff

the movements are amazing, but they are barely used outside of boss fights , because the level design and the enemies in the overworld are so generic all the hard work wasted on movement is barely utilized at all, doesn't help that this game have way less platforming sections compared to past games Wich is weird considering the focus on making Samus movements precise and fun to control

probably the purpose was to make the Emmi chase sequence fun and exciting, too bad you can just brute Force your way out of their zone and you will barely meet them in the entire game
 
I've beeten the
Experinent! What a great fight, the feeling of being utterly outmatched in the beginning and then destroying it from top to bottom in the end!
 
Okay. Everything at 100% and I’m standing on the final platform that leads into the final boss.

Tonight I shall finish this game.

IT CAN’T BE OVER
 
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I already beat the final boss, but got a question about the fight.
How do you dodge/counter/whatever his black hole attack? I always jumped right into it and just took the damage to get rid of it.
 
I already beat the final boss, but got a question about the fight.
How do you dodge/counter/whatever his black hole attack? I always jumped right into it and just took the damage to get rid of it.
Missiles
 
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Beat the game yesterday with almost 18 hours on the clock. I spent a lot of mid-game getting lost and a lot of the run-up to 100% items messing around with Shinespark puzzles mainly because I am really not used to the way the game handles it.

I'm impressed. I wasn't a fan of MercurySteam's work before and while I did like Samus Returns a lot more I thought it was 'eh'. Dread really maximises the potential Metroid has and has found a way for the series to go forward. It's a considerably faster game (despite my long playtime) and while being hard, I never felt as though the game was totally unfair to me. People have compared it to 'Souls' and while it is similar in that it's difficult from the get-go, I think it's more apt to liken it to fast-paced character action games like DMC, Ninja Gaiden or the oeuvre of Platinum Games.

Like... sorry if this is so brief, but it's really just a goddamn great video game and proof you can still do games like that even as a major publisher/platform holder.

after finishing the game I think Dread is easily one of the weakest entries in the series

the way exploration was handled here was a major failure imo basically if you get a new power up there's always a nearby location to use it on, that the correct path, by realizing this fact the game basically become on rail action side scroller rather than a metroidvania game, you barely will even need to use the map or remember blocked doors or paths you couldn't bypass before , Wich is a major part of what make progression in past Metroid games satisfying , I mean why even bother with backtracking element if I won't even need to explore to find the correct path at all?

next major problem is there's no creativity on how the abilities you unblock are used at all, not in traversal and outside of bosses nor in combat as well, you just get the feeling you're playing a very generic side scroller while you keep moving forward doing mostly generic stuff

the movements are amazing, but they are barely used outside of boss fights , because the level design and the enemies in the overworld are so generic all the hard work wasted on movement is barely utilized at all, doesn't help that this game have way less platforming sections compared to past games Wich is weird considering the focus on making Samus movements precise and fun to control

probably the purpose was to make the Emmi chase sequence fun and exciting, too bad you can just brute Force your way out of their zone and you will barely meet them in the entire game

It's super funny how these two impressions go for very distinctive (almost opposite) perspectives.

And I kinda agree with this, although it doesn't seem that big of a problem to me.

"the way exploration was handled here was a major failure imo basically if you get a new power up there's always a nearby location to use it on, that the correct path, by realizing this fact the game basically become on rail action side scroller rather than a metroidvania game, you barely will even need to use the map or remember blocked doors or paths you couldn't bypass before , Wich is a major part of what make progression in past Metroid games satisfying , I mean why even bother with backtracking element if I won't even need to explore to find the correct path at all?"

The game really hides its linearity behind invisible corridors. It's not as shameless as Fusion, but it's there.
 
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I will never EVER get enough of the joy in getting new upgrades with which you can finally get those extra missiles and energy tanks you have been eyeing for a while. For real!

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The Burenia shinespark puzzle is ridiculous. Does the game even teach you the mechanics for it lol.
The first one I stumbled on and attempted, took me over an hour by itself. Happened to stumble on the hardest one first apparently.
 
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The Burenia shinespark puzzle is ridiculous. Does the game even teach you the mechanics for it lol.
You mean Shinesparking into an incline, and Samus being able to run up it? Only reason I knew that is because my friend told me it was possible.
 
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Final boss question:

I noticed he changes color during the fight. Do I have to use a specific weapon at certain times. I have been prioritizing missles and it makes a sound but I can't tell if it's damaging him or not.
 
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Going up an incline is the one part the game does tutorialize you about in some loading screens, though you're much more likely to see them if you don't put the game into sleep mode

Mid-air shinesparking? Not at all
 
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I spent a couple hours last night trying to beat the robot chozo soldier mini boss. Based upon my first set of deaths, I thought you had to counter its blue swipes to expose its weak center. I had to look up a guide to realize that you can just spam missiles at it a lot. Did I miss any indication that that would work? It didn’t look phased at all when I tried that in the beginning.
 
I spent a couple hours last night trying to beat the robot chozo soldier mini boss. Based upon my first set of deaths, I thought you had to counter its blue swipes to expose its weak center. I had to look up a guide to realize that you can just spam missiles at it a lot. Did I miss any indication that that would work? It didn’t look phased at all when I tried that in the beginning.
IIRC they do flash white briefly when hit with missiles or even just regular beams. I thought.
 
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I spent a couple hours last night trying to beat the robot chozo soldier mini boss. Based upon my first set of deaths, I thought you had to counter its blue swipes to expose its weak center. I had to look up a guide to realize that you can just spam missiles at it a lot. Did I miss any indication that that would work? It didn’t look phased at all when I tried that in the beginning.
Normally enemies flash white if they're taking damage. The robots do that, so that's your indication that it works
 
So. This final boss.

I don’t feel like I’m making any headway on several attempts.
He's got repeated patterns, just like every other boss. You are able to avoid all of his attacks using basically all of your skills and upgrades.

Make sure to counter as often as you possibly can, and spam missiles after a successful counter.
 
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