after finishing the game I think Dread is easily one of the weakest entries in the series
the way exploration was handled here was a major failure imo basically if you get a new power up there's always a nearby location to use it on, that the correct path, by realizing this fact the game basically become on rail action side scroller rather than a metroidvania game, you barely will even need to use the map or remember blocked doors or paths you couldn't bypass before , Wich is a major part of what make progression in past Metroid games satisfying , I mean why even bother with backtracking element if I won't even need to explore to find the correct path at all?
next major problem is there's no creativity on how the abilities you unblock are used at all, not in traversal and outside of bosses nor in combat as well, you just get the feeling you're playing a very generic side scroller while you keep moving forward doing mostly generic stuff
the movements are amazing, but they are barely used outside of boss fights , because the level design and the enemies in the overworld are so generic all the hard work wasted on movement is barely utilized at all, doesn't help that this game have way less platforming sections compared to past games Wich is weird considering the focus on making Samus movements precise and fun to control
probably the purpose was to make the Emmi chase sequence fun and exciting, too bad you can just brute Force your way out of their zone and you will barely meet them in the entire game