Multiverse
Moblin
The glowing beacons are definitely map markers now.
Open world games doesn't means that there aren't unaccessible areas. For example, in XCX there are areas you need to fly to reach and in BotW you have to complete story segments before leaving the plateau or entering divine beasts.The game may look open world, but they haven’t said it’s open world still. Now with these field skills it makes it obvious it’s not.
Open world games doesn't means that there aren't unaccessible areas. For example, in XCX there are areas you need to fly to reach and in BotW you have to complete story segments before leaving the plateau or entering divine beasts.
Field skills and vehicles could be their way to let us explore 90+% of the world from the get go, like XCX, while keeping us away from only what the story really needs to be restricted.
That's a PS2 game??? Jesus, in my mind this was how I remembered PS1 graphics holy shit!I should replay FF12
You're making 2 assumptions here:We surely won't be able to explore 90% of the world from the get-go. And field skills are exactly the reason, as they exist to gate the player from the next story-relevant area.
FF12 is a PS2 game, yes.That's a PS2 game??? Jesus, in my mind this was how I remembered PS1 graphics holy shit!
You're making 2 assumptions here:
1) Field skills purpose (unless it was specified in the twitter), which could also mainly be for side content, shortcuts or be obtained early if the player chose to.
2) The amount of unaccessible area is over 10% of the world.
To be clear, a game named XC3 with a plot about XC1 and XC2 worlds combined is obviously more likely to follow their world and story design instead of trying XCX-like design. And I myself expect it to be. Field Skills being back doesn't prove that though.
don't read too much into unofficial translationI don't think it's going to be a continuous world sadly. The waypoint marker sometimes sits there all crossed out as if the next objective isn't within the currently playable field.
And the midst recent blog post said "fields" plural.
Would love to be wrong.
nostalgia is a bitchThat's a PS2 game??? Jesus, in my mind this was how I remembered PS1 graphics holy shit!
PS1 graphics:That's a PS2 game??? Jesus, in my mind this was how I remembered PS1 graphics holy shit!
One thing I like about the map of 1 is it at least gives you a sense of where you have and haven't been. I really missed that in 2, and hope they being that feature back for 3 at least. Aside from that, yeah the maps were garboi hope the game has a better map than 1 and 2. the map is just so bad, most times you can't even tell where you are, for how amazing and complicated the world designs are, the maps are sooooo basic.
Far too many polygons to be PS1. Most of the better looking stuff from the N64 and PS1 involved heavy use of sprites over models and didn't feature a dynamic camera.That's a PS2 game??? Jesus, in my mind this was how I remembered PS1 graphics holy shit!
I never had a problem with the maps in the original, but part of that was due to how much verticality they lacked. In 2 everything was so fragmented they were nearly useless (though I remember Torna being easier to navigate).i hope the game has a better map than 1 and 2. the map is just so bad, most times you can't even tell where you are, for how amazing and complicated the world designs are, the maps are sooooo basic.
even in 1 sometimes you have no idea where you're supposed to go because the topography of the world is not translated to the map at all. like, one of the side quests in valak mountain required you to get an item in a location that wasn't even on the map (it was in the circled area). surely people looking at the map would consider that a location you can't go to. i had to watch a youtube video to realize you can actually go there.I never had a problem with the maps in the original, but part of that was due to how much verticality they lacked. In 2 everything was so fragmented they were nearly useless (though I remember Torna being easier to navigate).
This was a lot more common in 2 thanks to the increased verticality, I think that's why it stood out more there. Even villages had this problem in 2.even in 1 sometimes you have no idea where you're supposed to go because the topography of the world is not translated to the map at all. like, one of the side quests in valak mountain required you to get an item in a location that wasn't even on the map (it was in the circled area). surely people looking at the map would consider that a location you can't go to. i had to watch a youtube video to realize you can actually go there.
I looked it up and it seems that Ouroboros is the name of the fusions. So I don't quite understand.I suspect it’s a Ouroboros exclusive thing.
Oh no, oh geez. lolPS1 graphics:
no it definitely looks much better. that image was due to the low resolution of the ps1Oh no, oh geez. lol
And some people said the remaster (more like remake?) looks hardly better.
I like how there's an entire blog post on exploration but the vehicle(s) are still kept hidden【ゼノブレイド ノート vol. 3】『ゼノブレイド3』のフィールドの歩き方をご紹介。 | トピックス | Nintendo
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Looks like field skills are back
I looked it up and it seems that Ouroboros is the name of the fusions. So I don't quite understand.
I think like one person said it’s probably just a field skill so it’s not a big thing to elaborate on.I like how there's an entire blog post on exploration but the vehicle(s) are still kept hidden
I didn't considered that but I can see that being the caseI think like one person said it’s probably just a field skill so it’s not a big thing to elaborate on.
Eh, it's apparently completely free traversal of a seemingly large ocean zone. That's a bit more than what Field Skills ever did in 2. My guess is that they're not ready to officially reveal how vehicles work yet, that's hardly that strange.I think like one person said it’s probably just a field skill so it’s not a big thing to elaborate on.
I can’t tell if this is sarcasm or not but that’s not the same model.no it definitely looks much better. that image was due to the low resolution of the ps1
I mean.... It was due to the low resolution and the blocky, low-poly model, which was completely replaced with a more modern model in the example you gave on the right...no it definitely looks much better. that image was due to the low resolution of the ps1
This is perfect, since that's more or less how I thought the original version was intended in XC2 (more or less). It just became really overbearing when you had to constantly swap your blades around to make it work and was a giant menu tax. Making it more of a metroidvania thing with permanent upgrades is amazing news.But it looks like field skills are more like new upgrades in a metroidvania. <3
Amazing rework.
yeah I noticed how similar the maps were tooSpace-time is growing unstable here...
Exactly.But how they were handled was annoying. Going through the menu and switching blades (especially through the generic ones) was really time consuming, which was annoying. I hope they do it better.
Is that confirmed or just your theory?I meant to say I speculate the characters fusing into the Ourobors (6 playable characters + Mr. Wild Ride) are the only capable of turning into mechas because they are artifical in nature.