Counter point. The 3D screen enhanced game-play, but since it was glasses free, it is completely optional. That is the way to do something different while still appealing to everyone. I think it is cool when Nintendo goes off the beaten path and not just being another box.
Second counterpoint. The experience they wanted with the GamePad is why we have the Switch today. Seamless docking and undocking, but unlike the GamePad which was chained by the tech of 2010 (which even then made the system more expensive than they wanted), the Switch is not stuck with a "range". But I remember when I got the Wii U I loved that I could take it off the cradle and continue playing and give my wife the TV. And seamless, because remote play on Vita sucked as it was a crapshoot when it worked or when it did, it would often lag and get pixelated. Even when connecting directly to my console 2 feet away from me instead of wifi. But I do remember saying, this is cool, but I wish I could take the GamePad further away than my living room, patio, and bathroom without disconnecting.
Boom. Switch.
The Switch is very streamlined, but the JoyCons, even with its faults due to the drift issue, was them going full throttle on their "cause Nintendo" mindeset. And look, everybody who said haptic feedback was stupid suddenly loves it because PS5 has it (to the point they pretend Sony were the first to inplement it!). The JoyCons needs some stick improvement and some enhancements to the haptics and buttons, and it will be just perfect.