Would be hilarious if not. After all the hemming and hawing about how Nintendo is hurting themselves with their outdated hardware (see the recent thread on Nintendo making a powerful console) if it turned out that the console that didn't cater to the tech bros underperformed.
I'll buy it of course. Not going to complain about a more powerful Switch as long as they don't compromise of the Switch's strengths to achieve it.
It’s concerning that it was still being discussed and was not always a given or requirement.
Comment from last year. No reason to be concerned about BC.
It’s concerning that it was still being discussed and was not always a given or requirement.
They have mentioned a few times how they always like to be prepared for a failure. Not sure if I’ve heard this particular phrasing before but I’ll wait for the official translation.With Nintendo?
Nah.
Nintendo actually cancelled the gameboy during it's development. This? This'll buff out.
I'm I the only who swears they already heard this 'concerned about transitioning to a new platform' line of thought in an investor meeting months ago?
I think it'd be cool if each game came with its own unique controller. Like Metroid gets an arm cannon, Mario Kart gets a steering wheel, Pikmin gets a whistle. I can't see it actually happening though.Make the next Switch compatible with a first party Flip-Grip solution for vertical screen orientation. That'd allow for some gameplay innovation in addition to DS and 3DS emulation.
Another thing they could do is sell joycons with different button layouts like everybody was hoping for when the concept was revealed.
Or an improved VR headset with a slot for the system.
In short, create a bunch of optional peripherals that change the way you play but have a marginal effect on the price of the base system.
Just like the good old Wii daysI think it'd be cool if each game came with its own unique controller. Like Metroid gets an arm cannon, Mario Kart gets a steering wheel, Pikmin gets a whistle. I can't see it actually happening though.
Yup, I fully agree on everything you just said. They should aim for unprecedented customization & Accessibility with the Switch 2.Make the next Switch compatible with a first party Flip-Grip solution for vertical screen orientation. That'd allow for some gameplay innovation in addition to DS and 3DS emulation.
Another thing they could do is sell joycons with different button layouts like everybody was hoping for when the concept was revealed.
Or an improved VR headset with a slot for the system.
In short, create a bunch of optional peripherals that change the way you play but have a marginal effect on the price of the base system.
I think the difference is the part of them "recognising" the need for a smooth transition vs them "concerned" for the transition.How did "as smooth as possible" become "a major concern"?
you know people will not read it that way. and they didn'tI think it was a fine translation.
I took "concern" to mean its "matrer of importance" definition.
Not something to be "concerned" about. It's not like Nintendo was telling us we need to be concerned.
Let me rephrase—in terms of the purpose of translation, technically it's bad if it's misconstruing the original meaning due to word choice, even if it's technically correct.you know people will not read it that way. and they didn't
I hope this means they'll be sticking with Nvidia with architecture for a while. Developers having prior CUDA knowledge has been nothing but a boon for the Switch.Source
I think the difference between Switch and Wii/DS is that the latter had far less engaged audiences compared to the Switch, which had a vibrant and active, healthy install base even five years in. As long as Nintendo doesn’t call a fresh reset this time around, I feel like they’ll be fine
So this is pretty much the opposite of the Wii - Wii U.Official statement:
Furukawa:
We have already announced some software titles that will be released through next spring. Unlike in the past, even though Nintendo Switch has gone through five years since its launch, there is still a rich lineup of new titles to be released. The biggest reason for this is that, thanks to the smooth launch of Nintendo Switch itself, we have been able to concentrate our development resources on one platform. On the other hand, looking back on past experiences of generational change such as the change from the Wii and Nintendo DS eras, we recognize that one of our tasks is ensuring the transition to future generations of hardware is as smooth as possible. To that end, we are focusing on building long-term relationships with our consumers (through Nintendo Accounts). While continuing to release new Nintendo Switch software for consumers to enjoy, we aim to maintain relationships across hardware generations through services that utilize Nintendo Accounts and by providing opportunities for them to experience our IP through other non-gaming channels.
Wouldn’t it be 2011-2012? Nintendo had Wii Sports Resort, SMG2, DKC Returns, Kirby’s Epic Yarn, just to name a few, all in 2010.So this is pretty much the opposite of the Wii - Wii U.
Nintendo majorly pissed off its fan base by barely having any games from 2010-2012, basically allowing itself to shrivel up. Remember when fans had to beg to even get a game like Xenoblade Chronicles? Yeah...
I am glad Nintendo is learning from that mistake.
Wii Sports Resort was 2009, but your point still standsWouldn’t it be 2011-2012? Nintendo had Wii Sports Resort, SMG2, DKC Returns, Kirby’s Epic Yarn, just to name a few, all in 2010.
Doh, that’s right, haha.Wii Sports Resort was 2009, but your point still stands