- Pronouns
- he/him
The Dreamcast failure was probably a huge wake up call for Nintendo. That system needed to sell one or two games for each buyer and the games never arrived to form a broad enough library to ensure that.That’s just… bad business. Sony and MS aren’t gaming companies. Gaming is just part of their portfolio. They sell at a loss to make money from third parties and subscription services. It is another source of revenue for them.
If one day, Sony and MS don’t find it a profitable avenue - they can drop it and still continue on.
Nintendo is a toy company. Their business is hardware and software. Why would they sell at a loss? Especially when they rely on their first party and dev partner studios.
Nintendo was able to survive the Wii U flopping (barely 3-4 million more units sold LTD than Dreamcast) due to a combination of the system hardware being profitable (or very close to it) and fixing the 3DS situation prior to launch.
If the 3DS had failed too things would be very very different right now.
Not giving a crap about third parties.If power isn't the answer for Nintendo's third party woes, then what is?
No seriously. Please define “third party” because all I’m reading in this thread is “my favorite big western developer who only makes big AAA games” when the reality is that there are thousands of little indie developers who are supporting this system.
“Third parties” absolutely could support Switch but it’s not cheap to do so. They can’t take mega-hit from the PS5/XSX flip a couple of bits in UE4 and have a working game on Switch. So that means you either have to fork out extra cash to do it right / potentially rebuild for Switch from the ground up or you make something unique for Switch.
This isn’t Nintendo’s problem to solve.
Last edited: